The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
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Comments
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Also read in another post that the huntress skin being quiet is not intentional and has been raised as a bug
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THe new skin the lullaby is very soft due to it being a deeper voice. However, you can turn on the visual heart beat and see the lullaby through that letting you the huntress is close. So i wouldn't consider it pay to win as there is a way to detect it.
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They need to fix this rubberbanding issue. its becoming a major problem in games
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This is the error im receiving. Im now hit with a 60 min penalty
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Is there an ETA on when these will be fixed? They are there for one match and gone the rest of the time im in the game.
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The issue is the confusion comes in when it says 1 day and you wait the 1 day and its still not available. most people will see 1 day and think 24 hours later, not 1 day 14 hours
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yes, but is 2 days, not 1 day. 1 day from that point it will be available.
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Ive had a lot of matches between yesterday and today where the killer DCs as soon as the last gen is completed.
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i didnt get anything today or yesterday
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either a dwightcrow or neacrow charms that a majority of the community already have
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They readded the effect you get off the gen with PR because of Call of Brine where on the rare occasion someone would get 40+ skill checks because PR would proc on that gen when it was above 90%
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I am also having this issue
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I do like the fact they added a button so we can see the entire cosmetic not just the piece.
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game time is now 1 hour or 5 minutes after EGC starts. To prevent hackers from holding the game hostage.
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There has also been a lot of people that wanted a quicker way to get through the BW. They could have at least added that like they did the archive challenge selecting.
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What exactly did they fix?
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There a few things in this one. -Flashlight changes -New Hag Music -one of the items letting hackers take the game hostage but yeah...other than that nothing of real value
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They can ban the hackers. The issue is, Hackers have multiple tools and multiple accounts. If they do a hardware ban, they use a HWID spoofer to change their HWID to get around it. They ban an account, they 100s of back up accounts they acquired when the game is on sale or when it was free on epic. Im sure the anti-cheat…
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Why is everyone worried about SWFs or Sabo squads? Can no one see how this is a good change for Solo Q survivors or does no one care? Its happened to me more than once as a solo survivor that im slugged for 4 minutes because the SWF doesnt want to help me up or the killer goes hunting for the 1 other survivor.
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Everyone is worried about swfs. What about how this is a good change for solo q players that get left slugged by swfs. Are they supposed to stay slugged for 4 minutes because the swf doesn’t want help them?
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You dont always have a full team. People DC, go AFK, if you are Solo q you tend to get ignored. However most times i see killers slug is when they already have a 2 K and they slug one survivor to go hunt for the other. I have been slugged at 2k and left to bleed out because the other survivor just hid lockers while I bled…
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For Solo Survivor, this is a good thing, for killer facing a SWF, this is definitely a bad thing. As a solo survivor, i cant count how many times ive been left slugged because "my team" didn't want to come get me. From a killer facing a well organized SWF, this is defiantly going to be abused where after downing one…
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You do pick yourself up faster still. It increases recovery speed and it does affect the time to pick yourself up.
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I didnt see any nerfs for killer. What Nerf is coming for killer?
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My question is what about the add-ons that allow for Mori's like Myers Tombstone?
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https://forum.deadbydaylight.com/en/kb/articles/352
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No the recovery speed overall is quicker. you cant pick yourself up except for 45 seconds after being downed
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Actually, they are removing that from unbreakable. Perk Updates With both the Mori and the ability to pick yourself up now part of the base kit, a handful of Perks that grant these abilities will need adjustments. Therefore: The ability to pick yourself up has been removed from Unbreakable, Soul Guard, No Mither, and Boon:…
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I started using NightLight.gg recently. Granted my personal escapes be below the 39%, but the overall was 61/39. Those stats are for overall amongst all skill levels.
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Please don’t bunch all steam players together like this. I play on steam as a survivor and have to deal with hackers too. Some are from steam, some are from epic. It didn’t help that they gave the game away on epic for a week, allowing these hackers to get hundreds of accounts created so they can hack the game.
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Please don’t bunch all steam players together like this. I play on steam as a survivor and have to deal with hackers too. Some are from steam, some are from epic. It didn’t help that they gave the game away on epic for a week, allowing these hackers to get hundreds of accounts created so they can hack the game.
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Nice
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Cheaters and Hackers are an epidemic in this game. BHVR cant just come out and say what they are doing to protect against the hackers and cheaters. The worst thing they do is put this game on sale numerous times making it easier for people to get numerous copies of the game to continue the cheating if they are banned.…
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Killers have an issue with WoO and survivors have an issue with Lethal Persuer. sounds like a wash to me
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Yes reporting is still the same, but why is it on the players responsibility to provide the video evidence. Most players do not record their games when they play. So why is it our responsibility to record and provide the proof of cheaters and not BHVR or EAC?
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Well the killer ones can be done naturally. Most of mine are like injure 4 survivors with Virulent Bound as wesker or level up evil within 4 times as myers. The survivor ones are rarer to get and its like open the exit gate as Claudette or be chased by killer as Jill. Just wish there were more survivor dailies and they had…
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Ive seen this before. It usually means they have the perfect amount on both sides.
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In my last 26 matches: Doctor and Huntress are the most common
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Like I said in my post. I see more tombstone and infinite Teir III myers than I do Iri Head huntress.
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HOw is a Iri head huntress any different than a Tombstone myers, or a starstruck Nurse, or any other killer that has an instant down ability? With iti head hatchets all they can carry is one and they have no way to increase taht amount. IF they miss, they have to reload every time and you get significant distance. I rarely…
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I have seen killer incentives. It’s just when I’m normally in bed sleeping in the off-peak hours of the game. Maybe when they finally decide to fix solo q, it might be more likely switch throughout the day.
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I agree with some of your points here, but why should I as a solo a survivor be punished because my team a) leaves me on hook and refuses to unhook me b) they are scared and run off as soon as the hear the terror radius with no killer in sight c) are more worried about completing their challenge than doing the objective…
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Ive just had 5 matches where I was the only one doing gens. Dont know why the others are so scared of gens. As soon as they hear the killers heart beat, they run and hide. So no, survivors are not a team even though they should be. Its everyone for themselves. Im sick of being other survivors leaving the Solo q survivors…
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You forgot one. Survivors who do nothing all match because they need to do a stupid tome challenge like bring only Self-Care and escape so they tend hide all match. Or hide with 10m of killer for 120 seconds so they arent helping the team do anything. Where Killer challenges are the natural flow of their game for example…
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APAC is Asian Pacific.
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Considering they said they are comfortable with a 61% Kill Rate over a more balanced 53% tells me that
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oh yeah the game feels real "balanced" with all the DCs, suicide on hooks, tunneling, and camping. Solo q feels real balanced right now.
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How is a 39% escape rate balanced? It was balance when it was 53/47. That is balanced. 61/39 is not.
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They wont nerf Killer. According to BHVR, 61% kill rate is balanced.
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I wonder how much of the 61% is because of tunneling and camping?