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[PC] The Artist/Lery's Memorial Hospital/Tally Screen - Rapidly flashing lights
Playing as The Artist and hooking a Survivor in the basement on Lery's resulted in The Artist's weapon rapidly flashing/glowing white for a brief period of time. Full-screen rapidly flashing lights also occurred on the tally screen after the match, this continued until I left the lobby. I tried to replicate it a few times…
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PC- Survivor / The Dredge - Server Crashing Locker Bug
Playing against The Dredge on Toba Landing. I see a locker that is unlatched. Strangely, I was sure I had already latched that very same locker earlier in the match, and that The Dredge had already broken out of it, but I didn't think much about it and assumed I was just misremembering things. I walk up to the locker to…
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Do the bloodweb changes really need to wait until midchapter
I mean, it's just a straight up small but impactful quality of life improvement that benefits everybody. Something like this should just be pushed into the game ASAP.
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Having a Bloodpoint cap is counterproductive to the game.
As a multiplayer game, you should be wanting players to spend as much time in queues for new matches as possible. Instead, players basically need to stop and spend 5-10 minutes every few matches to get rid of bloodpoints so the arbitrary cap isnt reached. It's both irritating as a player, and directly counterproductive to…
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Options menu totally reset after a crash during startup
I had a crash during startup. I did not receive an error code or anything for it. When I rebooted the game, all my options were reset back to defaults, and the game gave me a bunch of notifications usually reserved for new accounts (informing me about linking a BHVR account, notification about crossplay, explaining the…
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Hook Suicide really needs to be dealt with.
It's no different than a Survivor disconnecting from the match, only they dont get punished for it. It completely ruins matches. Honestly probably the best solution would just be to removing the self-unhook attempt mechanic and struggle state mechanic. Unhooking yourself can be an exclusive trait to the Deliverance perk,…
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PC- Taking a Protection Hit for carried Survivors does not work properly w/ Mettle of Man
Taking a Protection hit for a carried Survivor did not grant me MoM buildup. Still counted as a protection hit for the Tome challenge though.
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Green Glyph challenges really need some tweaking
The challenge claims it spawns multiple green glyphs, but I can spend dozens of matches doing absolutely nothing but searching every single possible spawn location on the map and not find a single Green Glyph. Whatever the current spawn rate is, its not enough.
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There should not be a "distinct" reward for Prestige 3 when the new Prestige system hits
https://news.deadbydaylight.com/en/news/Prestige_Progression "Each prestige level 3 character on your account at the time of the update will receive a distinct reward, with specifics to be unveiled a little further down the line." I strongly feel this should NOT be done. There should absolutley not be any kind of…
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[PC] Cannot purchase cosmetics with irishards
I cannot purchase any of the on-sale cosmetics with Irishards, doing so simply results in a purchase failed message.
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Toggle Run and Toggle Crouch options
Please.
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No Mither should grant bonus bloodpoints...
...to all the other survivors who are NOT running it.
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What's with the new Legion cosmetics.
The new "Joey" cosmetic in the shop is clearly Frank, having white skin, the neck tattoo, and Frank's idle animations. Likewise, the "Susie" cosmetic in the rift is clearly Julie, not Susie.
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Killers should gain addons for Items left on the ground at the end of the trial.
Survivors can gain consumables from the bloodweb and from trials, but Killers can currently only gain them from the bloodweb. This would give Killers a way to get consumables in-trial.
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Haddonfield is terrible, not just gameplay-wise either
Haddonfield is terrible gameplay-wise. It's been said a million times, but that's not what this thread is about. What doesn't get talked about often is how bad Haddonfield is as a representation of the Halloween franchise. Compare Haddonfield to Raccoon City, Midwich, or even Hawkins and The Game. The difference is…
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Now that Killers can have AI partners....
Legion should receive a rework that incorporates the 3 other members of the Legion that you arent playing as. Legion needs a rework anyways, as they are both severely underpowered and pretty unfun to play against. It's always been ridiculous that the Killer whose whole gimmick is that they are a gang of 4 Killers doesn't…
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Trickster needs a major rework, ASAP
Yes, already. His massive issues were already made exceedingly clear during PTB, and yet -none- of them were fixed. Why even bother having PTBs at all at that point? The only explaination I can think of is that they wont make it until the mid-chapter, but even so the fact that Trickster was even released in this state is…
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Simple QOL feature: Make base cosmetics into an Outfit.
A nice little QoL feature would be to make each character's base cosmetics and their bloodstained cosmetics into Outfits so you can quickly equip all 3 pieces simultaneously.
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This Magnum Opus/Mightee One stuff is really gaudy and out of place
All this bright pink-blue neon stuff, it feels extremely out of place for a horror game. I sincerly hope this neon stuff is has nothing to do with the upcoming Killer, and they are completely unrelated with a totally different aesthetic.
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(Teasers) A possibility that I havent seen anybody mention.
To preface this, I am not saying that this is what I want, or even what I think it will be, it's just a possibility that I haven't seen anybody mention. I still think the most likely candidate is an original. The one character it could possibly be that I have not seen anybody mention is Mark Hoffman, John Kramer's other…
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Do we really need new Survivors for the next couple chapters?
We currently have 24 Survivors, and 22 Killers. I personally think we could go 2 chapters without any new Survivors/Survivor perks, just to even things out. It would also give the devs more time to work on more pressing stuff, like fixing/reworking existing content. (Plus it would give some relief from the constant grind…
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Hook suicides need to be dealt with
Now that DC penalties have been implemented, people are just instanty killing themselves on the hook as a "legal" substitute for DCing. If you aren't going to play the game, don't queue up.
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Revised Map Selection System
I posted something similar to this before, but here's a revised version. I will keep it short and simple. ==Map Phase== After the Offerings screen, instead of going to the loading screen, the game now goes to the map phase. The Killer is presented with the choice of 3 random maps. Not realms, individual maps. The Killer…
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[PC] Any body else getting framerate issues after this patch?
Before this patch I had perfectly stable framerates, but ever since the patch my framerate just absolutely tanks down to 30-20 FPS in some matches. Even tried turning the graphics settings to the lowest, but it didnt help.
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An attempt at making Chucky. (w/ perks)
==Base Stats & Power== -105% movement speed, 8M Terror Radius, Small height Power: Peek-a-Boo -Chucky can hide inside chests and lockers, and under unbroken dropped pallets.Entering a hiding spot takes 0.5 seconds. Chucky is Undetectable while hiding -While hiding, the aura of all lockers, chests, and dropped pallets are…
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Did the math on the Rift...
500 EXP per match on average, 800 EXP per Rift Fragment, 10 Rift Fragments per level 8000 EXP per Rift Tier = 16 matches per Tier. 70 total tiers x roughly 16 matches per tier = About 1120 matches to go from Rift Tier 1 to Rift Tier 70 Tome Level 1: 93 Total possible fragments (9.3 Tiers) Tome Level 4: 85 Total possible…
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A harsher penalty for disconnects.
In addition to the x hour ban, disconnects should also make it so that the disconnector cannot gain BP or EXP for the next x number of matches they play. This adds a lasting penalty that players will actually want to avoid, since unlike a time-based ban, they cannot avoid the consequences of this penalty by just turning…
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I thought this kinda thing was fixed by now.
Coal Tower, 3 pallets spawned all right next to each other. BHVR please.
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Bonus BP for not running perks.
A simple 25% Bonus BP for each perk you dont run. Eg: If you only run 2 perks, you get a 50% bonus. If you dont run any perks, you get a 100% bonus. This would have two benefits: -Help new players who dont have all the perk slots unlocked farm a bit faster -Give good players a reward for handicapping themselves.
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Some changes to existing achievements, plus some extra.
So there was some discussion on how one of the Nurse achievements needed to be changed if the terrible Nurse rework goes through. That got me thinking: Are there any other achievements that need a bit of a rework? Here is what I came up with. ==All "Adept [Killer]" achievements (Achieve a Merciless Victory with The…
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Revert WGLF nerf and add more WGLF-type perks.
Revert WGLF to its original 50% bonus, stacking up to 200%., rather than the 25% bonus stacking up to 100% that it got nerfed into. Also add more WGLF-style perks, I hunger for more BP. I am bad with names, so enjoy these amazingly creative placeholder names --"WGLF: Objectives Edition"-- For every 100% worth of Repair…
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Why is there still no point to devotion?
I remember in like June or July of 2018 Not_Queen said there was plans to better the devotion system or something, but its still just a pointless number with no benefit.
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Big problem with the Battlepass, and a very easy fix for it.
The main issue with the battle pass is that you cant make it character/side specific. For example, when playing Survivor I play Claudette exclusively. I dont have the time to grind out every other survivor. So for me and other people who only play a specific Survivor, any cosmetic for a Survivor they dont play is money…
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A collection of QoL features.
#1 ) Aura recoloring Simply allow changing the colors of individual aura reading abilities. Weather it be baseline things, powers, items, addons, or perks. #2) Perk search function and re-organizing There are over 70 perks in the game right now for just Survivors alone. Having a better way to sort through them would be…
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Random map selection needs to go.
Killers are far too map-dependant for the game to have map selection be random. Some Killers can even basically have their powers crippled by map RNG (Eg: Billy on Treatment Theatre or the upcoming Hawkins Lab, or stealth Killers on wide-open maps with no way for them to sneak around) First, remove the map offerings. Next,…
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Key Rework + New Item
Existing Broken Keys are changed into "Lucky Charm"s (for lack of a better name.) Existing Key addons are changed into addons for the Lucky Charm. Dull and Skeleton Keys are now purely for hatch-opening and dont have access to the aura reading addons. (Or any addons for that matter.) === Lucky Charm (V. Rare) -Use to…
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Is it just me or is has matchmaking been absolutely broken for the past week or two?
Im playing Survivor and I keep getting matched up with other Survivors way outside my ranking rank. Im currently sitting at Rank 3, yet I get matched up with really low-ranked Survivors constantly. Just a few matches ago I had a match where the other Survivors were Ranks 14, 15, and 16. Last match I had just now I was…
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Please push Bloodweb changes to live version before x2 BP.
These kind of changes have been needed for a long, long, long time. The amount of grind in DBD is ridiculous and its needed a reduction desperately, and now we have finally gotten one. Waiting until after the x2 BP event would be a massive waste.
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New Map Selection system.
First off, remove the "Realm Chooser" offerings. Thats the baseline for this. Next, give the Killer a choice of 3 random maps before the match starts. Note that I said maps, not realms.Eg: A Killer randomly being given the choice between : Coal Tower / Badham Preschool III / Fractured Cowshed. Maybe also add a 4th option…
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Remove Perk Tiers.
Perk tiers are a really outdated and unfitting mechanic and should be gone from the game by now. 1) They just add more grinding There is already an absurd amount of grinding required, between items, addons, offerings and such. And with the more and more content being added, the amount of grind really needs to be lightened.…