-
Kyf more killer/surivers
Dear Dbd Team I and many other people of the fog would wish to have more killers or survivor in Kyf (Kill your Friends). It would allow us to have more fun with our friends and people that are streaming can Play with a lot more people from there communitys. Thank you Dead by daylight team that you keeping it up and doing…
-
Proficient Killer Cosmetics
I was thinking, why don’t we have cosmetics that REALLY mean something on Killers? PC has Legacy skins, and usually Survivor tend to act a little more cautious around a Legacy Killer, out of (however slight) respect for being a long time player. I was thinking, how about cosmetics that you can only obtain by Killing a…
-
Ideas for Genrushing
I haven't heard any ideas from the devs about how this problem could be fixed. I've heard a couple from the community, such as adding more base time to gens but I'm a bit on the fence on this. Generators are already the most lackluster part of the game for survivors. I like the idea of adding other objectives, such as some…
-
Bamboozle
This perks was made to soft counter infinities in the game, but it actually does not. It would be a fine perk if it could block multiple windows at the same time (of course there would be a timer on each window).
-
Perk Limitation Suggestion (again)
The previous thread was removed for pending approval. I'm recreating this thread because the last time I had this pending approval issue, which was a week ago, my thread never re-emerged. Note: There are two similar but different ideas in this suggestion thread, but both work towards implementing the same concept, which is…
-
swf ranking
as i beleave its right now. survivors with only a 5 rank diffrence of the killer will be able to join that killers lobby. if the killer is rank 14. only survivors of rank 9 - rank 19 are able to join. however. if a rank 1 and a rank 17 go swf. we suddenly have a middle of rank 9. meaning NOT ONLY IN THEORY BUT ACTUALLY…
-
The New Balance patch looks great but......
I agree with buffing all the killers, as the Trapper and Hag really did need does buffs for the longest. I also agree with almost every single perk change, except for decisive strike and the new exhaustion mechanic. I feel like the decisive should have the easy skill check and the no mither effect, where you can't heal…
-
SUGGESTION: Activate lever before you can start working with the generator.
I thought I put my idea here to get some feedback.. SUGGESTION Every generator has a lever, which you have to activate before you can start repairing it. Levers would be located right next to the gen. * on a wall next to the gen. * on a separate level pole (like a street sign) for gens like cornfield ones. Lever time could…
-
Sugguestion for upcoming self-care nerf
As we all know by now, self-care is getting nerfed so that if you cancel the heal at any time before it's done you lose all progress and forced to heal from 0%, there's no denying that self-care needed a bit of a nerf but this change is too heavy-handed of a nerf. My sugguestion would be to have a tier system for self-care…
-
Totem Rework (yes, a new one)
Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. ;) You have probably seen some, maybe all, of these…
-
How to fix saboteur.
As of right now, that perk is dead and is rarely used, it sees no form of play. Hooks now get fixed by themselves from the entity,and Hangman's trick completely destroys it. With the upcoming patch of the Trapper's traps now being able to fix themselves, I propose that they make Saboteur how it used to be, where when they…
-
[Long List] Suggestions for the Store, UIs, Daily Rituals etc.
Some of these suggestions might only be minor but I believe they would make a few things easier, hassle-free and more fun. If anyone has any suggestions or improvements regarding my propositions, please don't hesitate to comment. I know some people will have already suggested similar things, but I like to have my own neat…
-
Receipt for in app purchases
I'd like there to be a receipt tied to steam accounts for in app purchases using both Auric Cells and Iridescent Shards. Alternatively it would be fine to have some purchases show up in the steam inventory for example. That proposal would also have the benefit that we could feature cosmetics on our steam profile along with…
-
Please remove the ultra rare offerings that let us play DLC characters.
I am legit getting sick and tired of these DLC offerings popping up in my bloodweb. If i wanted to play a DLC character i would buy them. I want to atleast have the ability to opt out of these DLC offerings. I am never going to use them and they pollute the ultra rare RNG. I much rather have an ebony mori pop up vs a…
-
[List of Changes for Balancing the Game] I have an illusion that the game will change soon
I will give my opinion looking at the two sides of the game: Survivor and Killer. Also, I would like to change things in the game for more fun. Throughout the 2 years of play that we have, we know that both parties have been buff and nerf. Currently, the game is slanted for all ranks of survivor from rank 1 to 20, the…
-
Balance in tournament
During the tournament the broken balance in the game has become obvious. I really hope other killers are considered for strong buffs, I thought the aim is to have a 2 kill average?
-
Totem Rework (yes, a new one)
Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. ;) You have probably seen some, maybe all, of these…
-
Hatch closing idea
I have an idea for the hatch closing. This works off the idea a gen needs to be finished to open it again. Once the killer has closed the hatch the remaining generators oras are gone. Then the survivor may have a better chance to finish a gen to open the hatch again.
-
Pallet is the new Window (It sucks)
The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some…
-
Halloween 2
Hey yall how bout new Halloween 2(1981) Haddonfield Memorial Hospital map...This would b so boss!!
-
Self Care Nerf is Horrible
A teammate heals you to 98% health, you self care to 99% and stop. It resets to zero negating normal heals too. LITERALLY UNPLAYABLE
-
The Exhaustion nerf
I absolutely love all the new changes the devs proposed in the new Q&A, just one that I kind of think isn't a good idea is apply the nerf to all Exhaustion perks instead of only for Sprint Burst, which is, in my opinion, the only OP and unbalanced Exhaustion perk that requires no skill. No one complained about the other…
-
New game Mechanic Idea
So here's an idea i've had recently. Moris are fun and whatnot however they can feel quite repetitive. So what if the devs made a new mori(s) for each killer and added them in the store as a cosmetic? They could cost auric cells iridescent shards or even both. Then you could change your mori in the customization tab on…
-
Can we expect a "Generator Balance" soon?
The devs always avoid the same question, we always ask the community, the same: * Increase the time? Put new objetives for the survivors? Skill Checks more difficult base without perk "disturbing presence"? ... No response at the moment. The only certain information was a few months ago by DAVE RICHARD who confirmed that…
-
No Mither FIX - How to make it not suck...
I often do perk wheel challenges, and running No Mither is always one of the perks I dread using. I've put a lot of thought into how to make the perk viable for survivors, while at the same time making it more balanced for both killers AND survivors. https://youtu.be/Bqm948QKmyg
-
Any chance on fixing this exploit?
@not_Queen Do you know if there's any plans to fix this exploit? This is the 1st time I'eve ever really run into it. I couldn't pick her up no matter what I tried and she almost bled out completely before someone rescued her. The funny thing is she tried rage quitting on 2nd hook but animation was almost finished so I got…
-
Thank You So Much Devs! Please Keep It Up!
After reading the changes coming to Deja Vu, Dark Sense, and Bitter Murmur, I was actually very excited. This may be where Dead By Daylight makes its comeback as a fun game to play. These perks (especially Deja Vu) were near useless, and on top of that, they were one shot perks. Now, turning them into perks that activate…
-
Chaser Emblem needs to be changed.
Getting Chaser Emblem points of live version is currently not appropriate. This is similar to the Hunter classification of the blood point, so that the more often a killer finds or chases a survivor, the higher the emblem is awarded. However, this means that killer player lacks the ability to chase the survivor because he…
-
Old dev idea (Perks in lobby)
I heard the devs talking about a feature that allowed survivors to see eachothers perks in the lobby. Is that an update that's still being considered?
-
Leatherface would be the best killer to put 120% movement speed on.
Simply put, killers have identities and reputations built up through their gameplay. Doctor makes you anxious about those last 3 generators. Myers makes you paranoid and always checking your back. But Leatherface, while not very viable in high ranks, is the one killer you dread being caught out in the open by. Adding more…
-
A good idea for hatch
I thought of this idea on making the end-game more fun and exciting. Killers can close the hatch (like it was in the OG PTB). After the hatch is closed, The Entity starts leaving clues/breadcrumbs for both killer and survivor. Killer clues will lead the killer to the survivor, and survivor clues lead to an escape route…
-
Hex Totems
Hey Y’all, I have an idea that might help with the hex totems. 1. Like NOED a hex totem remains dull until activated. Example Huntress Lullaby: Will remain dull until a survivor is hooked. Then the totem becomes active. This way there is an element of surprise. Also a survivor can’t stumble across your hex before you have…
-
Please do not change Self Care
Self Care, as it is, is balanced. It's one of the only good survivor perks that exists right now because most survivor perks are useless. Killers have many perks they can choose from that benefit them, survivors only have a handful and just because they're used a lot it doesn't mean they're overpowered and doesn't justify…
-
No Mither
I think No Mither as a whole is conceptually flawed. It all around is more of a handicap than a perk really. It brings you down a healthstate permanently, and it's only real strength disregarding other perk synergies, is getting up from a downed state, which can be summarized as a far worse and situational selfcare. Not…
-
Means to make Trapper and Wraith feel better to play
Trapper: Increase base traps he can hold at a time up to 2 from 1, Adjust bag add-ons to allow him to carry 2->3, and 2->4 Make the animation apart of the setting time making it a proper 3 seconds down from 5 Traps on the ground spawn set Traps that are sabotaged will give trapper a cumulative 1% to action speed(I.E.…
-
Boil Over - feedback and few thouhts about it
First of all, "Dance with me" sounds better as a name for this perk. Ok but to the case, it has minimal effect on the killer. Tier 3 of this perk, 75% increased wiggling effect and almost every killer had no or minimal trouble carrying Kate to the hook (with or without agitation or iron grasp) - confirmed after the game.…
-
Chat for console
Hello i wish a Chat on console for the endscreen. At pc have it idk why not on console. We have a keyboard too. XD
-
SWF "Nerf" PS4
Hello, Devs. It is RogueGoddess. There has been some stipulation on the concept of SWF, and I found that there is a rather easy solution in mind that would be of assistance. No perks would be lost, nothing would be slowed, and everything could be a bit more leveled. One of the biggest problems with SWF, that I have found…
-
The Hag
For the past several months for me playing as a survivor I have noticed that The Hag was literally extinct. No killer would choose her whatsoever. Ever since the announcement of her buff/rework earlier in the afternoon, I noticed that a few killers finally started to pick up The Hag. Now currently I am playing as a rank 1…
-
Gen Tapping to Counter Ruin Fix
Have a skill check on the start of a survivor working on generator. It would be a normal skillcheck that would activate the moment a survivor starts a Gen. Too many survivors use this exploit to not be affected by a perk designed to slow progress. This is an easy fix to this.
-
Doctor's Madness
What do you guys think about changing the mechanic so there's a skillcheck to muffle your scream with increasing difficulty per Madness stage? I feel like it's way to easy to find people with Doctor as he is but I wouldn't want to change his playstyle too much. Currently regardless of the player's skill, stealth/jukes are…
-
Trapper Buff Idea
Okay so my idea is trappers setting time will be lower so he can place them faster while not wasting time of course behavior shared this same interest so here is my twist to it. So my idea is If a survivor gets in a bear trap the trap will instantly down the survivor unless another survivor saves the survivor in the trap…
-
Slight QoL change for the new "Save the Best for Last"
Current idea: You become obsessed with one Survivor.Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens.Attacking your Obsession will make you lose 2 tokens (tier 3).You can no longer gain tokens if…
-
Vampyr Cosmetic for David King
I haven't played or seen any coverage of the game, Vampyr; I just saw the title cover and thought it was cool of BeHaviour to let other developers use their David King model.
-
The Self Care Change
I have one suggestion, instead of immediately taking the heal back down to 0 if the SC heal is inturrupted, have it gradually degrade. It would only unheal SC heal progress and the degrading would be faster than how quickly SC heals you. By doing this, it’d still have what you’re trying to do (that being not healing in a…
-
Freddy Changes, can we expect this changes?
I hope this changes to Freddy! Are awesome! * Reduction of "Fog" in Freddy's world, only "fog" for the survivors. * Reduced sleep transition from 7 to 4 seconds, during the sleep transition, survivors can not interact or are slowed down for 4 seconds. * "Wake up" is no longer possible with the Self-Care perk These changes…
-
The Potential Sprint Burst Change
I think that if you’re going to go with the “running will have exhaustion not recover” it should only apply to Sprint Burst. Applying this change to all sprint perks would nerf them too much, and it would also make Vigil virtually useless, seeing as you’d have to be walking to gain it’s effects. If you’re looking for my…
-
With Regards to the Self-Care change
I LOVE your guys ideas on the Self-Care change as killer main who also loves playing survivor. However I do think it's a little rough to make it an immediate loss of progress if you stop for any reason. Let's say you're at 75% on your Self-Care and a fellow survivor comes over to heal you. It would be faster to hold onto…