The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I feel at the end of the day, survivors are just going to try and gen rush with prove thyself anyway, so we'll see
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Pro tip, remove the "leave match" feature. Let the killer waste their time killing a survivor that doesn't want to play that trial. Let the survivors just farm up or speed run gems and such to finish the game quicker. Or just like a real ranked game, cancel the game if someone D/Cs within the first minute or so of the game.
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It's almost like delaying a chapter release should occur to work on the ever growing list of bugs/glitches/gamebreaking bugs
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Since you didn't give an opinion of what to change your comment means nothing.
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Correct me if I'm wrong, but you only get notified once those perks come in effect? And not only when they are active, but once it is too late to do anything about. So what is the difference?
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SWF times are way down for my friends and me, we used to wait upwards of 30+ mins just for a game to get dodged, now we barely see ~5min times with the latest algorithm change. Not sure what is going on but the games have been a lot more choppy/laggy with this event going on when we do get in a game
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It is funny because a game like Rainbow 6 Seige took a year/a year and a half off of their content roadmap to work on fixing bugs, glitches, and balance issues. I know BeHavior is very different from Ubisoft, but the overall playerbase was happy to have fixes prioritized over content because the game was better as a whole.
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The game is asymmetrical in every way. The survivors are SUPPOSED to FEAR the killer. While now even I feel pretty confident in my abilities, I know I'll be screwed over because there is no teamwork, only Claudettes hiding around the map.
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Where can I find such data charts? I'm very curious on the numbers of how many solos and killers my 3-stack doesn't get because "reasons"
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Decided to play killer last night and as soon as I hook a survivor they D/C'd on me. Played about 4 games only getting 2ks each time with the other 2 being disconnects. For reference I was playing Legion with 2 perks because of my level with him.
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Ranking and pipping is important so the Matchmaking system actually finds games. Other than that it means nothing more than a gold sticker for the month.
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PS4, and maybe for the Switch to support them since I got the game for free, but have since bought all the chapters since they were on sale
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*What's the point in playing Dead By Daylight? I fixed your question. Seriously though, I do mainly play SWF just because we usually play everything together, and surprise. This game is fun as hell, more so with friends. Outside of the level 1/low rank killers that we end up getting from time to time, our only problem we…
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Pretty sure their weapons act as their 5th perk
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Literally have been sitting in a queue for roughly 40min right now, 3 man SWF on PS4. I would take slightly laggy queues to just play the game. The system was fine when my friends and I all got the game for free with PS+, ever since the Xmas event it has been crap.
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What if the killer is within a certain range of a hook, their aura is revealed to the other survivors after a short duration? That way the other survivors know the killer is camping and finish off the last of the gens/totems without worry or revealing where they are to figure out what is happening with the hooked survivor?
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I primarily play SWF with usually a group of 3 and it takes around 15-20min to even find a lobby to just get dodged/killer DC at the start, or maybe find a game lobby and try and wait for a 4th. Matchmaking is good awful and they keep playing around with it making it all worse. Rank wise we all tend to stay around 10-7 ish…
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How do you know the killers rank before a game starts? Oh wait...
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Even with the recent changes to totem placements, once you've played on a map enough you will learn the new spots just like people learned the old spots.
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If you get tunneled or camped you will get depiped, end of story. This is a ranked game and that's just how the cookie crumbles at low ranks.
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NOED is simply a "Get out of jail free" card for killers that can't pressure survivors well enough early game maybe mid game. While I do find it pretty balanced and obvious when a killer is running it, solo surviving is pretty terrible if you're up against it. Maybe there should be a sfx or notification for the other…
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My only problem is if I try to play with my friends, on PS4, we will get "Matchmaking will take <1 minute" .. for 20 minutes straight. Other than that The Cannibal needs to not be able to hold his chainsaw revving for forever, spend an entire chase with him holding it out only to get eventually caught up on because of…