Comments
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'And while you are quick to weaken strong killers and perks' Lol, it took BHVR 3-4 YEARS to finally nerf Blight addons even when it was blatantly obvious that Addons like Alc ring were broken af. Years to realize that a killer like NURSE shouldnt be able to use perks like starstruck on Midwich, or Spirit should have some…
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Reduced survivor Distance on hit in 6.1.0. Reduced base Self heal speed to 24sec Gen tapping removed
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The stalling scenario is literally the '2k, +1 gen' scenario where the two survs left hide because they cant realistically repair the remaining gens without dying so they hide to wait for hatch. Is there another stalling scenario that you are arguing for?
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Look, i am not going to start a debate whether camping and hooks are strong or weak. I am just pointing out that the antifacecamp, that you are constantly using to try to get one on one with your idea of Crows and aura reading, is a laughably weak mechanic that is circunvented extremely easy and barely changed the game.…
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Yes, most stalling end with a 4k, but what you are trying to change is a 'you get a slight chance to escape' to a 'you will always lose' scenario. I dont think killers need a basekit mechanic to eliminate any chance of escaping the survivors have. Anti facecamping indeed affected some players, but the great majority of the…
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It's true that is that not always have to please both sides, The problem is the scale of the basekit mechanic you are trying to get against the one you are comparing (anti facecamp) What changed since the anti facecamp was released? Barely anything, the killers that facecamped before now are camping 7-8mts away, so the…
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Plaything + Pentimento
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Look, in this scenario (2survs - +1gen), who has the upper hand? The killer, right? The survivors are in great disadvantage and is really hard for them to repare the last gens so they usually hide to try to get the chance of a hatch escape. My original response was to another user that claimed that it would be better to,…
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Hatch escapes count as escape for the balancing data, although for MMR it does not count as a win or lose. 'why would you see removing hatch as gifting a free win?' Because in the Majority of games were the last survivor gets a Hatch escape, those are usually the games when it is extremely difficult to repair the final…
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Then, as i said before, if the outcome wont change and a 2k will lead to a 4k in the majority of games, not only will be a spike in people giving up but also the devs will be forced to balance the game around killers achieving a 2k 60% of times. This can only be done by nerfing killers heavily. And for the record, Hatch…
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Would you rather have survivors give up and throwing themselves to the killer whenever they have a rough start? Because that's probably what would happen if you remove any hope of somehow escaping, even by hatch and buff the killer when it's already winning.
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In the common 2 surv +1gen scenario, survivors play for hatch normally as they cannot realistically repair the remaining gens. The chances of escaping are slim of course, as the killer can still slug the third surv for 4minutes to keep searching for the last one. Still the chance is still there that maybe one can get…
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Not having hatch and instead giving killer aura reads means that 99% of matches in which the killer gets a 2k with +1gen remainging will be an unavoidable 4k, unless the killer is outright trolling or let them go on purpose. This would force BHVR to heavily nerf all killers so that getting a 2k would be as hard as current…
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Legion + Victor and you have 8 survs slugged in 2 minutes🥲
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Where can i see the new changes?
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Lol, 2560% escape rate, i laugh thinking of a game which 4 survivors enter the trial and like 50 survivors escape.🤣
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Yes, that's totally because they cater to the cash cow survivors and not because it would massively sway the game in favour of the killer.
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I wonder if every player that uses the 'it's a 4v1' idea to prove the game is survivor sided realises that if Bhvr ever remove even one survivor for the team (3v1 base), Killers would have like 95% winrate.
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I am ponting out that for a 'Gen Rush' build, which usually focus in Time efficiency on gens, this build has a considerable amount of time wasted on Set up and a dozen things that can go wrong that can extend it even more.
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It looks 'possible' i guess, but the problem i see with this build is the amount of setup you need to begin repairing a single gen. Starts the game and... You waste time looking for the basement You waste 60sec doing the invocation You waste time searching for a gen that has at least one other teammate. Roll the dice and…
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The Shroud offerings. Offerings like 'start the trial with a teammate' and 'all survivor start together'. They are not used a lot.
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I mean, the same argument could be said about anything one can dislike because the problem is that there is no setback to lobby dodging at all. Take nurse for example. How many would dodge if they knew they are about to face a nurse? Would that also indicate there is a problem with her and the game balance?
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I had Red Herring, visionary, breakout and Sole survivor. Went against a nurse. 🥲 Didnt end well
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So, a harsh activation requirement, an even harder penalty after use and its effect can be nullified by one of the killers meta perk? Man, i wonder why so many people keep using perks like Deja Vu instead of trying the new ones. A true mistery
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Survivor Perks 1# Quick Jump. Your vault speed increases by 1%. After performing a fast vault, all gens are blocked for 120 sec and killer can now go through walls until the survivor loses a health state. 2# Boon: Economy You can set a boon with a 24mt radius. Within the boon radius, you can see the current bloodpoint gain…
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If we are taking exclusively killrates percentages, Dbd is slightly Killer-sided.
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No. I am not hyped by the character and his perks are either really bad or the flashlight one which is obviously going to get nerfed in a couple months. So i think i'll pass on this chapter.
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And all you said while considering that the speed on hit for survivors lasted longer pre 6.1.
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For the illumination perk part, it is really bad perk. It is BY FAR the weakest effect attached to a boon totem, and in a time where boons are barely use outside of COH in a SWF team. This perk wont be used by SWF , veteran players wont use it either and beginners players probably wont pay for a licensed survivor when they…
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Makes me laugh that Pharmacy is such a bad perk for medkits that you dont even mention it.🤣
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These solutions are really minor if you think about it. By now most killer that tunnel know how to play around the basekit BT and with DS nerfed tunneling is still the strongest method to win as killer. And AFC is so laughably easy to avoid that it might well not even exist at this point. If the new 3-gen solution is on…
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Boon: Dark Theory if it could reach all the map.
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Tombstone Myers would be OP as f with this change
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I would argue that an instant bleed out option after being slugged for 90-120sec should be allowed.
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I seriously dont think it will be an awful idea if done right. An instant bleed out if you are downed would be bad, but if the option to die on the floor was given upon 90-120sec of being slugged it would be fine.
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If you show the killers in lobby if they are facing a swf they will constantly dodge or sweat to no end. So you are damning swf to wait longer and longer matches to finally play against sweaty nurses and blights tunneling at 5 gens.
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I didnt know the devs reverted the 90sec gens... Or the reduced survivor speed on-hit... Or the 2 stack STBFL basekit... Or the nerfs to DH, DS, IW and Spine Chill... Even if the Op Eruption was nerfed, 6.1.0 is still one of the most killer sided patch in dbd history
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Mmm, considering both sides at max peak ability the game should be decided by the build they use and the map they ended up playing.
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While injured
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Eruption also lasted months. And perks like Reassurance and Scavenger also got nerfed before being released.
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So, mft becomes a meme perk, woo becomes one of the worst perks in the entire game and adrenaline gives you exhaustion without giving you a speed boost.🤦
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"Problem is, survivors only consider perks to be "good" if they are beyond busted." Problem is, what is "good" or "average" or what is "healthy" or "unhealthy" changes depending of the person. From my point of view many of your "healthy" "good" perks are average at best. They all lack consistency or does not provide much…
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But i dont see any of those perks to be strong at all. Some can be useful if you hit that perfect scenario where the perk can shine but most are inconsistent, situational or just doesnt provide too much value to be strong or meta. Reassurance is the best anti-camping perk(out of two) but its short range and the unnecesary…
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I understand what you are saying that both situation aim for the best outcome in each side. Yet again, i still think it isnt fair to compare them both when you consider the risks. I had hundreds upon hundreds of games were a killer camped one survivor in endgame and managed to get a 2k/3k, even a 4k. As i said before, a…
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First of all, i said slugging for the 4k in the "2survivors, +1gen" has no risk, which isnt what OP said as the gens were already done. Second, how many times do you realisticaly see a survivor run the entire nwo timer, run four times around the map, heal the teammate, run two more times and then get out?? That's why i…
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I believe those two situations are different when you consider the risk involved. When 3 survivors try an endgame save, the killer has far better options to not only secure that 1k on the hook but also snowball into a 2k/3k. NOED exists, STBFL exists, instadown power/addons exists, even without them you can still manage to…
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1- Mft is already said to be nerfed soon. 2- The only nerf Hope should get would be not being able to stack with mft. 3- Newly released killers are always tweaked faster than perks or older killers, because even after being tested in PTB they usually underperform or overperform and need to be changed. Wesker's hitbox fix,…
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How can you expect to have anything but a stale meta when most of the new survivors perks are outright bad. Seriously, i said this before in another thread but if you take a look to the newly released perks you'll see they are: - Perks with very weak effects (Lucky star, Scene Partner) - Perks that are highly situational…
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An old friend of mine used to call me 'Ruben', though that was never my real name. That nickname sticked with me those days which also were the days i started playing a new moba that was getting popular, League of Legends. Making my new account for that game, 'Ruben' was already taken. 'Roben', 'Roven' , 'Rubend', 'Rubent'…
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It IS a strong perk, but not as overpowered game-breakingly strong as people claim that needs to be nerfed to oblivion. I also agree it could have the endurance removed however.