Comments
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I'm not sure. 5% is really small for how long it takes to even reach bloodlust 2. Then again, any increase in numbers would make it really strong
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Can't you just manually bind it? I mean, isn't that something scroll wheel Hags do?
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With how bad the latest crown is, I don't think it has a place anywhere. Still a good idea for other crowns though
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Standing still mindgame is usually the worst so weakening that is top priority. I can go with your changes
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Most people suggested to make it like Iri Coin since unlike sniper Deathslingers that aren't real, sniper Huntress is something that actually exists and takes a decent amount of skill
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Do not make perks that rely on failing skill checks, especially for such a minor effect like Hemorrhage. It's very unreliable on higher ranks
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Any buff would do. It's an endgame perk so why is it so situational?
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The worst part about Technician to me is that if you're working a gen with another survivor, they are not affected by the effects of Technician, making the stealth aspect of this perk useless and in the long term, make this perk anti-synergyzes with Prove Thyself and Better Together. Either make a perk that encourages…
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This would be a nice change. Nemesis is sometimes pretty confusing and don't get me started on survivor obsession perks. I'd love this change
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Just increase the numbers on the perk. Or make it remove the aura bubble from the generator
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This is a pretty great idea. The best part is even if a sandbag leads a killer to your locker, you can stun the latter and still escape. If this change happens, I'm bringing this perk to my sandbag with friends session.
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I kinda like the hook idea but not how it works. Personally, it should be gaining a token for every 3 hooks another survivor suffers
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Just make Shroud of Binding basekit. Remove 2 offerings from the bloodweb and force them to run Shroud of Separation. Yes, move Shroud of Separation to survivors
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The best way to know how powerful a perk is, is to see the most effective usage of it : 2-man SWF, both with purple toolboxes and BNPs (Obviously) Their builds Blood Pact Prove Thyself For The People Resilience (Or We'll Make It) The problem with your idea is that it doesn't stack with Resilience since after all, you're…
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By looking at a survivor's direction, does it activate when they're behind walls?
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Dude, you predicted the future!
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Bad news, everyone. My defense wasn't good enough and now Franklin's got nerfed
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Knowing BHVR, this would probably lead to a Legion bug
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Wasn't this bug tied to Iron Will or was it just every time?
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I guess that can work. In that case, I can see this being the survivor equivalent of I'm All Ears (Aura reading in chase). Alright, seems like a better perk than the one we have now
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Wait really? Were sabo squads that common back in the day?
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Yeah it kinda sucks that PH's BP gain is kinda messed up, for survivors since they can't get WGLF stacks and for the killer itself since they can't get devout and BBQ stacks (Easily at least)
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Or the basic attack requirement, or the hex part
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Here's a funny thing about instant 5% regression, it would discourage gen-tapping since you'll be able to kick the gen again, thus shaving off 10% progress
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I just want overheat removed. That's all I want
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I mean, if you're freeing yourself on your first attempt, I don't think that's too excessive (That's what I meant by removing RNG)
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I kinda miss it too
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Since nobody on this thread has posted a bait image, I will
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Hex : Piece of Tombstone Yeah that doesn't exactly sound right.
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Nope because apparently it'll bE UsEd FoR cAmPiNg. Seriously, that's the reasoning behind people who deny the ability to keep Main Event. I personally would like to keep it but any buffs to Main Event would acceptable
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Mainly since every time someone makes an idea about a new game mode, everyone would always shoot it down claiming it would SpLiT tHe FaNbAsE. Honestly I just want the devs to focus on the current game so having fully customizable games made by the community isn't so bad Also I want a 10x server so that I can sprint burst…
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How could anyone possibly forgot?!
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They need to be hooked, chased, or in a dying state while also being close to each other. You know how stealth requires you to not have been found in the first place. Also almost all killers except Twins benefits from survivors grouping up so I still don't see how this would be too good
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I kinda like Impossible Skillcheck builds I personally Unnerving should inherit old Ruin's ability. After all, Terror Radius is an incredibly inconsistent thing and many people miss old ruin
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Now that you think about it, besides Red Herring which needs an activation condition change, there aren't exactly any anti 3-gen perks for survivors. Problem is most 3-gens are the result of poor decisions in the early game. In other words, this perk is still pretty balanced
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I mean, if changes were made to remove their ability to camp and slug efficiently, they would need something else that makes them stand out, something like co-op
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Just like Surge, there are many ways to buff Blood Favor such as : Remove the hex Tie the duration to the cooldown Remove the basic attack requirement Increase the range Choose 2 of these and Blood Favor will be semi-viable
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The problem with your honing stone idea is that healthy survivors who step on a trap are automatically injured. The reason Honing Stone is so good is because it fixes the problem with injured survivors having no effect upon stepping on a trap. So unless its meant to be combined with Padded Jaws, I don't see why this add-on…
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Seeing as to how the greatest problem with VR is open spaces and motion sickness, what if the mode only has indoor maps and stealth killers?
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Buckle Up should've had unlimited range and bigger numbers like 10/15/20 seconds
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As cool as this idea seems, we already know that slugged survivors are pretty good at hiding and a slugging killer would use Deerstalker so I guess this is more of a minor buff
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Did you know that there was a time when Leader also affected repair speed? Yeah that wasn't fun. The only thing stronger than second chance perks are perks that increase repair speed. Every once in a while I would find threads asking for nerfs on Prove Thyself despite it being mostly bad. That's how bad repair speed perks…
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I mean if you think about it, this perk is only useful for one point in the game. Making it strong during that one point doesn't sound so bad. That's the logic of good endgame perks
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The problem with opening the gates yourself is that you don't know how much progress the survivors had on those doors and you might just open one with only 75% progression. I'd rather just fix this by adding more light bulbs on the switch (Until there are about 10 lights) so that you can tell more specifically how many…
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The greatest problem with Insidious is that its only purpose is for camping. Also, free aura reading is kinda broken, don't you think? At least Whispers is horrible in the mid game
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Now I want to use this perk in my sandbag with friends session. Add it to custom matches, BHVR
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People have suggested adding a time limit to matches. I think they were supposed to be around 15-20 minutes. Helps against incredibly immersed survivors
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There's still the stackable speed boost. Also BBQ and Bitter Murmur are also around 4 seconds of aura reading... Honestly I just wish all aura reading perks are always above 6 seconds
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No the problem with DH is when used for distance. Just make it so when activated you become invincible for 1.5 seconds or so Also the Trapper problem can be fixed by making bear traps ignore invincibility
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Technically it just cancels the first kick before it even happens. You can always kick the gen again to activate whatever perks you wanted to activate