Comments
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Don't understand how these were allowed to be put out like this.
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Killers basically want one survivor gone before the game starts, that's why a lot tend to tunnel at 5 gens.
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The map feels a bit large and both sides of the ship are dead ends, besides being difficult to rptoect gens its survivor sided
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Dead zones, dead zones everywhere
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Very strong map for survivors with connected tiles, but a lot of the tiles just become dead zones once pallets are gone think a lot of maps just need ro have more built in vaults over a pallet that turns into a dead zone when gone. Over all though survivor sided against most killers
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Trying to cross from one side of the map to the other is just a death trap the middle is jsjt to much of a dead zone.
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This map has a bad habit of spawning gens in and outside of main building, doesn't happen a lot but it happens.
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I know this is a month old, but an incentive will not lesson tunneling. It will just help the killer mains that are arelady good without it, and do nothing towards killers that actually tunnel.
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The main building and side building are fine, but dead zone in the middle needs something . Please don't just add clutter, or breakable walls as changes.
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The map favors survivor a bit, as much as I hate to say it the window in the front is really strong. Maybe expanding on the boiler room
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The needs an graphic overhaul, there are a lot od dead zones, the more the pallets get removed during the match the bigger thry become.
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The thing about Tunneling is that a majority of the communities solution is to incentives not tunneling, to give the killers a plus for not doing it. As smart as that sounds, it wouldn't solve tunneling, while just helping killers who already don't tunnel. If killers want to tunnel they will still tunnel. With the event we…
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No I am not, my other skins play their music just not that one
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yes I understand that, This map has always had this problem with spawning a large amount of gens on 1/3 of the map, just like shown here.
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Dont forget yamaoka it has some dead ends in the main house too.
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And in some games going against fast killers blight, spirit, etc. Sometimes it's almost impossible.
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So what did killers do before undying existed? Just lose
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You typed fleshlight lol
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I'm a solo q player and I just assume all killers have bbq, so I'll be long gone before young get there, I just count to 5 and then start moving
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Honestly as a solo q player, I think they should introduce proximity chat, but killers would complain about it.
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I play 100% solo queue, I can say that the game is super swf sided, but solo queue is terrible more often than not, nerfing perks to balance swf is going to destroy the solo queue base, and all that will be left will be swf, unless they do it correctly, which so far they've shown they can't. Take in case undying, not that…
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Also dont forget that auto haven also has the exploit where it spawns 5 gens on one side and 2 on the other.
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On coldwind the totems tend to spawn in unreachable places, autohaven has a chance of spawning 5 gens on one side and 2 on the other
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Well with the fact that they only like putting patches out every two months, as well as admitting that they rarely work, this doesn't really surprise me. But then again if they disabled all the maps with exploits, we'd have like 2 maps left
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I don't mind coldwind farm, what I mind is that 90% corn map we kept getting sent specifically to that one.
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They just love.sending us to their maps that dont work.
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I had that at for a time too, it kept sending me to that one too, it's like it switches every week. It kept sending me to the one that's 90% corn, you would think they'd find a way to fix these small bugs, but I think they're just leaving them in since they're gonna rework them eventually. A "why fix a map we are going to…
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Because I'm not gonna play them, and I dont want their perks? Why would I waste shards on that
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As much as I hate to say it the only way for DBD to die is if a game comes out that's the same, but does everything better, but I dont see that happening anytime soon.
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Why is this still happening almost 2 and a half months later, I know this map is mostly likely gonna get an update soon, but that doesn't mean you can ignore the bugs until then smh.
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My bad I see it
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Let me just tell her to stop chasing me so I can heal to counter strider.
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Yup, cant do much in situations like that, but when one is hooked with kindred, I'm getting chased so I take the killer away from the hooked survivor the other two players are both on different gens, and neither want to go until they finish it and the one one the hook hits struggle.
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Never said Swf were not selfish, I play alone, I've had a swf, just leave me with a key after I kept unhooking all 3 of them, I mostly play games where no one is swf, as far as I can tell, at least the swf are helping each other solo qs tend to not care enough to take risks, they dont like getting exhausted for a save,…
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Yup, they don't like taking aggro, they want to unhook me, heal me and then let the killer tunnel me while they hide instead of taking a hit
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really? I feel really stupid then.
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Just make it so if they touch a gen, it deactivates so they cant do gwns in front of you, besides that its fine.
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Run detectives hunch to counter a perk? Sounds like pay to win to me.
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Ah okay, I didnt know how that worked. Ty.
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I've also noticed that a grey medkit with and without butterfly tape will spend all charges to heal you, the medkit heals the same with and without butterfly tape, basically saying that slightly increases heal speed does nothing on medkits
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Not sure if this is the same thing but before the most recent patch, sometimes survivors felt off center after being downed or unhooked, as instead of running straight they would run to a the side
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The timer was fine, but it still ruined the game they d/c'ed from for the other players.
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As much as I love this idea, I think it would be unfair for both sides, if the killer is trying to get their killers adept trophies the survivors can just surrender, and steal it from them, same thing for survivor's. They fixed all the gens, the killer can surrender, and ripb adept as well as points from the survivors.
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Same here me and my friends, we see the killer chasing one another, after being about 3 survivor size space away, they swing and are instantly on top of my friend
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As a survivor main as an unhooker, I use baby sitter to see what the killer is gonna do after an unhook, to see whether I have the chance to heal them or not, a large minority of the time the killer will run back and since I can see them with baby sitter I run towards them so they can chase me instead of tunneling, and…
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Would be good as well for when someone joins the game and doesn't move at all and gets hooked and instantly dies, or joins the game and D/C 30 seconds in and the game wont end because it started with 4 players.