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Archive challenges which were selected in a previous session do not track progress
I was doing the stun or blind challenge. I pallet stunned the killer several times, but the challenge didn't register anything. I noticed this with other challenges. The workaround is that you need to deselect and then select again the challenge. It seems like if you open the game, the challenges are not active despite the…
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Simple but game changing idea: allow the killer to drop pallets
Allow the killer to drop pallets. This would shake up quite a bit the chases and the overall strategy. Not sure if good or bad idea, let me know what you think.
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It takes too long time to spend bloodpoints
I want to play the game, not some bloodweb simulator...
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Just delete the Mori offerings
Just delete the Mori offerings, no need for them, they are trash. A simple killer pudding gives you more bloodpoints and more consistently.
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My MMR is not adjusting
In 3 hours I managed to escape only once. My MMR should be close to negative infinite yet I still didn't get easier games.
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Is Starstruck + Awakened awareness good?
Is Starstruck + Awakened awareness good? Seems like a pretty good combo. Has anyone tried it?
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What would happen if we stop hook timer when killer is within a certain range?
We often see this as a suggestion against camping: Stop the hook timer if the killer is in a certain range. Sure, it would make camping useless, but the counter argument is that survivors would abuse this by deliberately looping around the hook. I was wondering though... Is it really that big of an issue if another…
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Why continue playing the match if there is no chance of escape?
Imagine this or a similarly unfortunate situation: You are a survivor player, 1 person was already sacrificed, others have 1-2 hooks and still 4 gens are remaining. Why continue playing the match if there is no chance of escape? Basically all your remaining chance is the hatch, but it is not a good solution, because in…
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Add lobby leave penalty
If it messes up matchmaking then please add some penalty. Update: A max ping setting should be added, so that you can limit the servers you can connect to.
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Finished gen increases completion time by 10 seconds
Finished gen increases completion time of other gens by 10 seconds ... And killed survivor reduces it by 30 seconds. Deal? No? What would be a fair deal? I think something like this could make the game more interesting and reduce genrush or situations where killers get 4k with 5 gens still remaining.
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How much prestige will I get on my killer?
How much prestige will I get on a killer that has all available (or nearly all) perks unlocked on tier 3? I hope it is going to be at least prestige 3.
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Playing one hour daily to keep up seems still a lot
Playing one hour daily to keep up seems still a lot. It means you need to play 90 hours per DLC to have everything unlocked? There are 25+ DLCs, so it needs that a new player has to play 2000 hours to get everything unlocked? If you want to unlock only killer then based on this it should be around 1000k for a new player to…
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Lower number of levels to prestige to 40 from 50
Unlocking perks on tier 3 takes 150 levels based on the patch notes. It is a lot considering how many characters there are. Unlocking the bloody cosmetics would take now 300 levels 3+3 prestiges, which is really a lot. So I am suggesting to lower the number of levels to prestige to 40 instead of 50.
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Which killer/survivor perks should be basekit?
Which killer/survivor perks should be basekit in your opinion? Or at least a weakened version of them? Let me know in the comments!
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Game incentives: separate SWF queue
If game incentives are coming to the game, they could add a separate solo and a separate SWF queue to the game. Killers facing SWFs would most likely get higher bloodpoint multiplier. This way killers could decide if they want to face swf or solo players. UPDATE: Thanks guys for replying, but don't waste your time. It was…
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Make maps borderless
Edges of the map are boring: often empty, survivors can be easily cornered. Also as a low mobility killer you are at a big disadvantage if you get to the edge. Solution: Borderless maps. There are no walls, the map just visually repeats itself. If you cross the boundary you get seamlessly teleported to the other side.…
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This is the best counter to facecamping and tunneling!
Play killer.
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Hemmorage buff: heal farming
It will be very easy to do heal farming: you don't heal up the injured survivor completely, but you wait until it regresses back, then you start healing again, and so on until you max out heal points.
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Why is it difficult to remove perk tiers?
During the Q&A they said that it is difficult to remove perk tiers. Why? Also they mentioned that it would not be a good long term solution, because the grind is increasing exponentially with new DLCs. I agree that it is not a good long term solution, but it would be a good intermediate solution. And a sidenote: the grind…
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Bug or Cheating? Couldn't hit a survivor healing someone in the dying state
I couldn't hit the survivor healing someone who was in the dying state. This happened TWICE! Is this some weird bug or were they cheating? Otherwise I didn't notice any signs of cheating during the game, so I believe this is some weird bug. Did something like this ever happen to you? Here is the clip:
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Sloppy butcher buff: makes you broken
My idea for buffing sloppy butcher: it makes you broken for some time. Not sure what would be a good time, 30 seconds? Or more? Could be useful for hit and run playstyle.
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Chat filter improves creativity
I was receiving messages like "4uk you" or "as hol" in the post game chat. Great to see the creativity of my fellow DBD players. On the other hand not sure what's the point of chat filter... It only makes communication harder but doesn't block people from insulting if they really want to insult. Do you also have such…
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Can I buy Ringu DLC, but pay for it only Soon™?
Will I be able to buy the Ringu DLC, but pay for it only Soon™? E.g. when the grind is finally reduced e.g. by removing perk tiers. Why should I buy a new DLC if I have to spend like 100+ hours to be able to fully enjoy it with all the available perks in this game? Why should I buy special paid outfits, if most characters…
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Many killer perks have a flawed design
My opinion: A game is mainly fun (for both survivors and killers) if they know they have some chance of winning. Once it is obvious that one side has no chance of winning (escaping, sacrificing) the game loses a lot of fun in my opinion. That's when AFK, DC, hook suicides start to happen. It is also less fun for the…
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Remove BP cap or I will not play DBD until the Ringu release
With the grade rewards I have around 3 million BPs now. I was thinking about not playing until the Ringu release so that I can put all of this into the new killer and survivor. I was playing too much lately so a break would be fine. Unless of course they remove the BP cap, then probably I would play in the meantime as…
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Solving tunnel and camp: shared hook counts
Currently each survivor has to be hooked 3 times (or go through 3 hook stages) to be sacrificed. So it is relatively easy to tunnel a single survivor out or camp them to death (Bubba). My suggestion: Each survivor has to be hooked only 2 times to be sacrificed (or go through 2 hook stages), BUT there are 4 hook stages…
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Remove underused perks?
There are a lot of perks in this game. What if the devs would just simply remove underused perks instead of trying to buff or rework them? For the devs this would keep the game smaller and easier to manage. For players it would remove some grind and also make it simpler for new players.
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Q&A: don't waste 1-2 minutes to try to pronounce the usernames
Dear Q&A moderator: please don't waste 1-2 minutes to pronounce the question author's username. It is not funny and nobody really cares. We just want to hear the question and the answer. During the last Q&A during every question you wasted a minute to try to figure out how to pronounce someone's username.
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Eliminate the grind by making the perks immediately available
Idea: Make the perks from the base game, the perks from purchased DLCs and the perks bought from the shrine immediately available to all characters. I.e. it is not needed to buy the perks from bloodweb, the perks are immediately available and on max tier. Benefits for players: - Removes a lot of grind for players who would…
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Guide: How to ask your questions for Q&A
Don't ask questions to which the answer is yes/no. Try formulating your questions so that it starts like "How ... ?" or "Why ... ?", "What ... ?", etc. Examples: BAD: Will you buff XY perk? Good: Why does it take so long to buff underused perks? Good: What perk changes are planned for the next quarter? BAD: Is the grind…
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Tbagging should give bloodpoints and Boldness
Tbagging during chase should give survivors bloodpoints and Boldness progress.
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Chat filter makes me sound rude
I write a completely polite message, but then the chat filter converts it to "you #### #######". Now it looks like I was cursing at them. Thanks chat filter. Please remove the chat filter, those who want to insult can still do it (e.g. by slightly altering the letters in the words). Those who get offended by these chat…
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Who is going to be the next killer?
This question appears usually quite quickly after a new release. So I wanted to be the first one to ask. :D
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What does "dire" mean?
What does "dire" mean? What are "dire" crows?
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Noed needs a rework
It is just simply too powerful against soloQ. My idea: survivors should know at the start of the match that killer has NOED and should have a totemcounter.
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Healthy insidious nerf
It works only when standing further than 24m from a hooked survivor. Byebye insidious camping bubba.
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Basekit DS, BT, Unbreakable
Would it be too OP buff if Decisive Strike, Borrowed Time, Unbreakable would be basekit? Would this eliminate tunneling and slugging? What would be the new meta if these perks would be basekit? By basekit I mean that you don't need to equip these perks, you have them all the time.
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Cheater killer vs cheater survivor: who would win?
So sometimes you face cheaters in this game. But what would happen if a cheater survivor and a cheater killer would face each other? Who would win?
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Boon totems on multi floor maps
Boon totems on multi floor maps should have effect only on the floor where they are. I.e. the area of effect should be: sphere intersected with floor. Otherwise boon totems are too OP on multi floor maps.
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At most only one survivor should be able to escape
What would happen if only one survivor would be allowed to escape? This change would spice up the game a bit. At the start the survivors need to cooperate to not get killed. But as we get to the end of the game they need to get more and more selfish. What do you think? Any ideas how could this concept work?
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Merged: What is this NFT panic? Chill out...
This discussion has been merged.
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Why is our SBMM rating hidden?
Remember, they used to say that it is hidden, so that we can't figure out the math behind sbmm, what is the win condition, etc. Well, they explained the sbmm details during the Q&A, so why is it still hidden? Now they say they don't want to show it so that there is no elitism among the players. But this is weird, where…
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Quick Q&A summary
Here are the answers: - How do I read this username? Hahaha, let's spend half a minute at every question on this. - MMR is just kills, surviving or escaping. - We can't say anything about Pinhead voice lines. - We can't share more details on this at this point. - Soon™. - Maybe, who knows? We don't have anything planned…
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Gradual perk nerfs and buffs
What would you think about the following: Every 2 weeks devs check the 10 most used and 10 least used perks (survivor and killer separately). Then the devs slightly nerf the numbers on the most used perks and buff the numbers on the least used perks. Example: Pop goes the weasel is used a lot, so we nerf it down from 25…