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Please don't go ahead with the new Mori System
The new Mori system in Dead by Daylight is a huge misstep that no one in the community asked for, and it’s only going to make slugging worse. Killers will now resort to leaving survivors on the ground just to prevent them from escaping through the hatch, dragging out the game unnecessarily. On top of that, the fun and…
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The Unknown changes | Undeserved, Unnecessary, Unfortunate...
Hello! I'm Brandyn, but many know me as wispfell. I am one of the top Unknown creators and players of the Unknown on steam. I have roughly 2000+ and counting UVX downs, and I have spent a large majority of my time playing the Unknown since its release. It had come to my attention early on during the Dev update that you all…
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Nerf hyperfocus
Countless players use script qte to hit perfect skill check while using hyperfocus.A generators often costs 85s to repair but hackers need only 45s.Could you please nerf hyperfocus?You can't even ban hackers using script qte
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Devs don't nerf Hillbilly's addons
He needed a nerf to his overdrive, but his addons are completely fine. They don't need a change 😉
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Should the Finisher Mori changes be scrapped/reverted?
As it stands now, we will loose the abillity to mori more than the last survivor with green and red rarity moris, which will make them absolutely obsolete and the BP rewards are not worth it at all. If it was just a matter of yellow mori basekit but the red and greens STAY THE SAME, this would be fine. Because this was…
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Killer perk feedback
Blood Echo: When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds) This is still weak since to get value from the perk you have to find an injured survivor, which is random, and it takes at least 15 seconds to reach a survivor, so you only get 15 seconds…
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Hello bHVR, Can we keep Old Zanshin as a Free Perk please.
I know its niche, I know its not THAT reliable. But I like using it, please don't remove it.
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The Mori changes are a huge survivor buff... but also ruins the game a bit
When you had offering you could mori a survivor on last hook stage. Now you can't unless it's the last one alive. This means survivors can flashlight save, bodyblock, sabo hook, decisive strike etc. Not only that, the only way you see mori is on last survivor now... This SUCKS for killers like me that like to give the…
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Comprehensive Feedback on Distortion Changes
Having played around 5 hours of the PTB while using the new Distortion, I wanted to share some thoughts on the recent changes and their impact on gameplay. First, Distortion has always been a gamble. You’re investing a whole perk slot based on the assumption that the killer will bring aura reading perks, but there’s always…
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New Zanshin Tactics need to be review.
Why does this perk have a 10 second aura for just throwing pallets? It's very powerful with some killers like Pyramid Head and Artist , it is a 100% guaranteed hit. What makes it powerful is that the requirements are very easy and will happen in every match and then you have a very long aura revealed and the duration can…
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The Cannibal could also receive an additional smaller power icon next to his main one
The Unknown received a few (maybe too many) new power icons next to his main one to provide more info about the teleportation cooldown and hallucination spawning. As some may know, Bubba has this issue with his power icon where the Tantrum meter overlaps the main recharge of your Chainsaw. I think this issue could be fixed…
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Perk Changes Are Mostly Good, But...
not perfect. Here's my feedback on all the perk changes: Teamwork: Power of Two - Good change. Teamwork: Collective Stealth - Good change. Corrective Action - Obvious problematic synergy with Hyperfocus (I'm sure you're aware). Inner Focus - Good change. We're Gonna Live Forever - Good change. Poised - Good change. Blood…
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The Unknown Changes Just Created More Problems
We appreciate the Unknown's UI improvements. However… Delaying spawning a hallucination is still possible without slowing down by spamming the power button faster, which is just more strenuous. A better solution would be to allow us to manually deploy a hallucination whenever it's off cooldown. The teleport movement speed…
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Devs only know how to buff SWF and ignore SoloQ
Isn't there a developer at DBD who actually plays the game for realize what might work for soloQ and SWF players? sometimes It seems so simple to me, I see several perks that weaken soloQ or do they only make a difference in who plays in communication with friends: in this path had several of these perks, I will mention…
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Suggestion for Memento Mori Offerings
Hello, So when it comes to the finisher kill feature I'm mostly satisfied, but with the changes to Memento Mori offerings I'm not quite as agreeable, primarily because the changes lose one of the things that makes killer kills special is lost, because it's no the fancy animation. The thing that makes Memento Mori kills…
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Feedback on the PTB Changes
Just a (hopefully) quick post about my opinions on the 8.3.0 PTB. All changes seem mostly fine to me with some exceptions: Finisher Mori: Mostly good idea, however I found myself too often waiting for a hooked survivor to die before I could use the mori. SUGGESTION: When near a downed survivor while all other survivors are…
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How To Fix The "Finisher Mori" System (In My Opinion)
There are many issues I have with the Finisher Mori system, so here are a list of changes that I think would be fair to make to the system that wont compromise the intent behind it. Keep the basekit effect to Mori the last Survivor; aka, just make the Uncommon Mori basekit and optional (being optional is important here, it…
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My Issues with the PTB
Finisher Mori: Why remove the effect of the Ebony Mori? This system could've been implemented without removing this feature as it was not made obsolete. Zanshin Tactics: Good rework, but is too active; needs a 30 second cooldown. Corrective Action: Hyperfocus combo obviously Quick Gambit: Not bad on its own, but in…
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How to Easily Fix the Finisher Mori
I think making moris a regular part of the average trial would be great. We'd get to see the cool animations more and it would be a looming threat that survivor's would need to be cautious of. The way it's being implemented though only serves to encourage slugging for the 4k and less people are in the game to see it.…
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The Quick Gambit changes suck.
The developers are taking the 5% gen buff too lightly. It's too easy to activate, and when combined with Prove Thyself and Deja Vu, gen is over in no time. Players don't want to play games that end in 5 minutes. What's the point of making a change like this now that the main slowdown perks have been nerfed? This is a…
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Surge needs some love: Entirely Counterable
I'll make this quick. Counterplay to surge: Hop in a locker if you are near the gens Run away from the gens if you can Surge gets no regression. No when you compare this to Eruption, it is map wide range, works on M2 downs, gives 12 seconds of aura reading, does MORE regression, and works from locker grabs. I never see…
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Finished mori
with moris maybe coming to the dbd store, it be a shame not to see your new mori atlesst once in the game because the last survivor escaped. To change this I’d say keep moris as they are now with making the yellow one basekit. So irri would let you mori 3 survivors with giving you bp perk kill, green would be 2 survivors…
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Billy Changes Should Be Reverted
My concern is that Overdrive speed should NOT have been touched, and the add-on changes are terrible. The community's biggest concern was about Overdrive being too easy to get. That's obtained. Reducing the overcharge gain change to 50% less was fair. Even the dissipation changes, although not my cup of tea, make sense.…
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Mori Rework Proposal
Since both the live iteration and PTB version of the mori system are unhealthy, and the PTB version is quite frankly more boring for everyone, here's a proposition: Make it so moris can only be used on a survivor if all survivors are on death hook (or dead) Keep the bloodpoint incentive for using a mori on a survivor, with…
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Devotee's Mori - An addition to the Finisher Mori
Just so at base there's a tad more variety than just an end-of-match Kill: After accumulating 6 Hook stages, you may kill the Obsession by your hand while they are on Deathhook. So you could theoretically have 2 Mori's in a game at base: 1 after Killing the Obsession while they are on Deathhook, and the Final Survivor. (Or…
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Feedback: Finishing Mori
I have to say I only use Mori offerings when I do these "kill X survivors by your own hands". So changing the mori system by having the option to kill the last survivor with a little animation is nice - nice finisher to end the match. It is also cool that this is optional and you can still either hook the survivor or give…
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Prevent Aura reading with Teamwork: Collective Stealth
In the current PTB I like the buffs that both teamwork perks got, but I still think Collective Stealth is lacking in more incentive to use it. Is two survivors constantly sticking together that worth it for just blocking scratch marks, when the match is most optimal for survivors to be split apart? I’d suggest for the live…
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What I think Skull Merchant really needed instead of this
As a Skull Merchant main and someone who isn't bothered with playing against her(except for when my teammates just give up on hook and go next) I can actually give feedback on what changes I think she needs to her current kit until her rework that, in my personal opinion, would be SIGNIFICANTLY better and more…
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Hillbilly Basekit Changes are Fine, but the Add-Ons...
The turn rate add-ons should not be increased in rarity just because they're popular. Leave them where they are and increase Billy's basekit turn rate more so we can properly navigate the maps with all the added clutter. That's why we're using those add-ons so much (not because they're overpowered). Also, revert the lo pro…
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Skull Merchant: A step in the right direction, but some buffs are needed
For context, I have many hours on Skull Merchant. I have mained her ever since she first released (no I did not do Chess Merchant) and have been playing her through her many changes. I know what I am talking about with her and I care about the state she is in. I genuinely believe the changes to her in the PTB are a step in…
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"Quick Gambit" and "We're Going To Live Forever" Cannot Go Live
I'll start with the worst designed one quick gambit, this was a perk that had risk/reward. You needed to be chased and you needed to chase near a generator, the risk being giving away the generator position and being limited to the tiles near that generator. This perk just needed a rework because there is no way to change…
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Please keep current moris and small change to the basekit mori
My issue with the new mori (besides the rework of the offerings) is that it encourages slugging the last two survivors. To make it an actual discouragement to do so, my idea is that you can now mori the second last survivor instead of the the last survivor. What do you all think?
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I lost a lot of faith in this game and to BHVR after watching this video
The Skull Merchant doesn't have a 72% killrate because of killing survivors during a regular match but survivors giving up as soon as you spawn in. They avoid the DC penalty by spamming gestures and pointing at the hook so they can go next faster without repercussions. What's also weird to say that skull merchant is…
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A Better Way to Nerf Twins...
Hello P100 Twins main here. I agreed that twins deserve a nerf, but not this way. Im ok with victor cooldown nerf, though it will promote more slugging since slower switch. But… 20s cooldown? Being punished by using power correctly on injured survivors, downing them and being kicked by teammates makes u totally M1 killer…
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Simple and easy improvement to Finisher Mori and Mori Offerings
I have a simple solution to the finisher mori that would make Mori offerings better in terms of bloodpoints gained on average, keep moris throughout the match in the game by using an offering as an option, and reduce the incentive for slugging for the 4k even if you brought a mori offering. Basekit Mori - Same as it is now…
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About the Unknown's UI -- Skip to Important Part if you do not want to read much
Preface of the cause: Dracula Let me preface this by saying Dead by Daylight's creative and artistic decisions is the best part of the game; whether it is art style or how information is shown to the player. When Dracula came out, I was a bit disappointed with the route his Power Icons took. Some were simply unnecessary…
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overall feedback on PTB 8.3.0
Here are my thoughts on the changes in the current PTB. positive feedback finisher mori I've always thought it should be possible to mori the last survivor without the need for any offerings, so I think the new finisher mori system is a great addition to the game. Perk changes I think almost all the perk changes are…
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Billy’s addons
the turn rate addons on billy was fine, turning more usally only effect across the map sprints. The other nerfs such as the over drive, and lopro was needed. But theses addons should keep their original numbers with the upgraded rarity. Because with them being upgraded being gotten less and having les numbers is a huge…
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Consider a Short Cooldown for Drone Recall
Overall, I think the nerfs to Skull Merchant, while large, are much needed and I still found much success with her on PTB. While she's being cleaned up and made smoother to both play as and against, I want to suggest considering adding a cooldown for recalling drones - even if a shorter cooldown than placing one, her…
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You got this one right, devs
Even though this update brought a large amount of stuff no one asked for, created broken perks and nuked moris, there are at least some things they got right. The prime example being Inner Focus This perk will be a wonderful perk for solo Q, simply because it provides something that SWF already has: info on where the chase…
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Hyperfocus and Corrective Action is horrible
Not sure I need to say much other than super fast gens and you can be afk while using it. Incredibly strong in stacks of people using these perks in tandem
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Yellow mori should be basekit, but the mori should automatically happen
Reverting these changes just because of slugging existing is stupid imo. Many players just enjoy killing animations, with no bad intention. So, no we should not be reverting this just because of a core issue. Just make it so the Killer teleports to where the Survivor is and the mori automatically begins.
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Yet more Bloodpoint Offerings... Why do you do this bHVR?
The new Mori System is great, but why is over half our Offerings blood points? And why are you changing Moris into more blood point offerings. Adding a few more seems worthless. I know new players only ever complain about too few Bloodpoints, but honestly we know you don't need bloodpoints to play or play well. Why dont…
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Poised problematic for already weak stealth killers
Stealth killers are already some of the weakest killers. One thing they have that can be vital in a match is the surprise ambush at the beginning of a match before the survivors know the killer's identity. They are usually less alert and more relaxed when they don't hear a terror radius. This can lead to a surprise gen…
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dead man's switch
This perk in the ptb is bad, this perk helped the killers without mobility to be able to defend the generators, now this perk is very useless and it no longer works with perk like grim consider reverting changes or increasing generators to 2 that are stuck but grim works again
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What is you favourite killer perk change in the PTB?
For me is Leverage, cause i love do full anti heal build and this perk can buy more time by making healing very slow and make deal with busket medkits a lot easy. Plus this perk would be great with full anti heal legion build (leverage + coulrophobia+gift of pain+nurse calling and addons like Filthy Blade + Defaced Smiley…
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New Skull Merchant MUST NOT go through to live
Reposting in the proper forum: The Merchant changes are as bad as the planned Twins rework and will genuinely remove everything that makes her enjoyable. Literally all BHVR has to do to make Merchant better is implement Pixel Bush's suggestions from this video which I will signal-boost again:
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Corrective Action + Hyperfocus demonstration video
Tell me it's not insane.
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To Devs - do you have any input on Aura Reading options?
After 8.3.0, there 29 killer perks that allow reading survivor auras. Across all killers, there's a total of 61 add-ons, so they have 90 total options they can choose to read survivor auras. Some as little as 3 seconds, some as much as 10 seconds. Drop an item? Aura is read. Walk next to a locker? Aura read. Drop a pallet?…
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What…in…the..actual…
For the love of all that is Entitied, please do not go through with PTB changes. Friends and I played 5 PTB games last night. All 5 a nightmare except 2 that we escaped because..the killer was friendly and someone got the hatch. We deleted the PTB & redownloaded the normal game. I’ve been playing since 2018, and don’t…