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We're gonna live forever and Vigil
With the upcoming perm changes, I came up with what I believe to be some decent buffs to Vigil and We're gonna live forever. We're gonna live forever - Is it possible to where you can add in healing another player will count as another stack. This would be better because right now people call the perk We're gonna farm…
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AngryPug proven Survivors do not need Meta Perks and can still do well
https://www.youtube.com/watch?v=89ElOiDHZ-c AngryPug did not use any Exhaustion perks and was still able to do it and loop the killer for 4 gens, it's time for people to git gud and stop relying on clutches No Self-care, no Sprint Burst, no meta perks The game is High Ranked Rank 6, 5, 6, 7 vs Rank 7 Killer…
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Hatch balance/fix idea
I think a good fix for the hatch would be that any killer can grab the survivor that's standing on the hatch. no closing hatch needed. it means the survivor will have to get moving fast to find it and not creep around the map immersed. and if the killer found it, just go fix gens. at the end of the day, hatch standoffs are…
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killers are op?
why did they buff killers like they did? hags traps are now insta like every time... its not even fair its just hag spam and i cant even survive. fix your game devs. revert the changes. plus with the exhaustion thing i cant even get away
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Infinite Killer/Survivor game?
I was watching a video where a match of DbD glitched and had 2 killers. I was thinking about it and I think they should add this in DbD. By that, I mean just removed the killer and survivor caps on KYF. Obviously, it wouldn't be balanced, but it would just be fun to goof off with friends. Thoughts?
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KILLER AND SURVIVORS PERK BUFF AND NERF IDEAS!
Let me start by saying I currently have 1,126 hours into DBD and I play both roles evenly. These are perk buffs and nerfs I came up with before and after this latest patch. -SURVIVOR PERKS- SELF CARE (NERF/BUFF) OLD: Unlocks the ability to heal yourself without a Med-Kit at 50 % the normal healing speed. Increases the…
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Question About Exhaustion
I’m not sure if they mentioned this in a dev stream/Q&A, but why did they not apply the exhaustion change to only take place during a chase? Using exhaustion perks twice in a chase was the thing they wanted to tackle, so why’d they make it at all times? If they said why, I either missed it or forgot so sorry if the answer…
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Lilac shirts for Kate
I would love a lilac shirt for Kate. That would be neat. :3 They could have patterns or be plain, just the color would be cool for her.
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close hatch after 5mins
any map can find hatch in 5mins hatch grab fight is now just favoring survivor its wait killer hit me or killer looks afk i can escape
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Hatch idea?
how about marking it move around every (x)time so instead of a stand off the killer is hunting and the survivor is playing with stealth and trying to find the hatch. Maybe a notification when the hatch moves.
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Exit Gate Open times
I think another way to help extend the game in a enjoyable fashion would be to extend the time it takes to open the exit gates based on the amount of survivors left. It just goes to fast if there are 4 survivors left. 4 survivors in the game: 60 seconds 3 survivors left: 40 seconds 2 survivors left: 20 seconds Blood warden…
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Patch 2.1.0
We did it boiyz! Game balanced!!!
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Hatch Idea
Maybe make it so when there is only one survivor left and the killer has closed the hatch, a chest appears that has a dull key in it. This will make it so the survivor won't have to repair all the gens to get out an exit gate, but hatch isn't a free escape either.
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Totem Spawn in the Basement
Risk and reward, and with some spawning in the complete open with zero cover or right next to a generator, it seems hopeless to even run hex perks
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Love the new Update to the fullest apart from trappers animations
the animations look like a couch potato, but everything else, balance and stuff is A+ :chuffed:
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You're doing what should be done, but you're doing it wrong way...
Hello. Finally, we got survivors nerfed and killers buffed. That's amazing. Unfortunately, the devs decided to change overall killer statistic - The pickup time. It's crazily stupid. This change made flashlights pretty much useless. Change killers, like you changed hag and trapper. THIS is a good way to do it. Change…
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Kick Survivors Trying to Rescue
I know everyone is going to hate this but I think there needs to be an option to kick off a survivor trying to unhook you, to prevent them from doing so. Sometimes people really just don't know when is a good time to unhook you and by doing so they basically screw you. It would be nice if there was a way to politely shoo…
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Post-P3
Is there anything else to do once you've got the things you wanted, P3 on most characters, but you do nothing else except to play the same thing over and over, imo I wish that more prestige levels could be added with greater rewards, higher the prestige, the better earned cosmetics etc you earn, increase the level cap, add…
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Well RIP Brand New Part
The skill checks are microscopic and you can gain equal progress with a Dirty Rag in the same amount of time. Good use of 7000 BP for the effect of a 3000 BP item lol Note: I don't think the old BNP was balanced, but the new BNP was massively overnerfed.
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Clown's Bottle reloading
Shouldn't clown reload his bottles from lockers?
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Surveillance BuFF Based On Upcoming Wraith Add-on
It's pretty universally regarded that Surveillance in its current state is an awful Perk due to being very situational and having a short timer slapped on to make it even worse. Originally I thought the change that happened to Tinkerer should have been for Surveillance instead, as it makes far more sense with that name.…
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No Mither - A New Idea
No Mither isn't really that useful, is it? This is the perk as of now, excerpt from the wiki; * Go on kid, it's just a scratch. You start the trial injured and won't let anyone heal you beyond this state. Your thick blood coagulates practically instantly. You cannot be healed to healthy. You don't leave pools of blood.…
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Quitters and potential solutions.
So, I've been playing for a little (well, probably getting close to 100 hours) while, and I have one, and only one large problem with the game: the community in general (well, a good chunk of it), BUT more specifically, quitters. Very specifically survivor quitters. I've only had a few killers outright quit the game on me,…
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Several balance ideas (perks and powers)
So yeah I just made a list of ideas that could be interesting on killers and perks in general. KILLERS : _1/ Trapper : _ -> Reduce sabotaged traps respawn time down to 120 seconds. 180 is way too long, and not every trapper wants to use Oily Coil or Hangman's trick to reduce that. Maybe get Hangman's trick respawn…
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Borrow time idea
I know that BY recently got changed, but I gave an idea so that it goes against Insidious. Now the perk activates in killers heartbeat, which can be countered by Insidious, Pig and Wraith (no heartbeat abilities) What if instead of terror radius this perk would activate based on killers proximity to hooked survivor, let's…
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nerf sprint cooltime and buff other exhaust perks cooltime, you morons
already i mentioned to you idiots if conditional perks have same power as unconditional one people still use unconditional one no matter its op or not also who gonna use murmur? why changed tinkerer like this before adding red add ons to billy? and nerfed huntless charge time...come to korea ill teach you how to play this…
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No Mither (The Hardcore Perk)
I just had an amazing idea on how to rework the perk "No Mither" and I decided that it's worth sharing! :) No Mither: Go on kid, it's just a scratch. You permanently suffer from the exposed status effect with a 50/75/100 % stackable bonus to all Bloodpoint gains. The Bonus Bloodpoints from this perk are only awarded…
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No Mither & Vigil Exaustion Change
So this post got deleted while I was trying to edit a spelling error, so here it is again. This is is a pretty basic change for both perks, and it’s simply to have both perks make you able to regain exhaustion while running; however Vigil will still be the only one to have the reduction percentage. Why I’d want this is…
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Killer's 1st Person View Hit Box
How about a change to the "hit box" for killers in which if a survivor PURPOSELY and literally run into the body of killer, (killer can't see survivor due to 1st person view), the game acknowleges this and the hit box is increase to the point a hit is guaranteed with blind swings? The reason I say this... (in theory) a lot…
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[SUGGESTION] Remove Terror Radius for stealth Killers
I think stealth Killers (the Wraith, the Shape, possibly the Pig as well) could really benefit from having their TR removed unless they have a Survivor in their sights (even if they're not actively chasing said Survivor). Whenever they did have a Survivor in their sights, however, the TR would go back to normal, given…
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New End Game Mechanic Idea
Just finished watching the dev stream and they mentioned how they want to change the dynamic of the end game, not just tweak the hatch, which gave me a great idea on how to fix the end game. Instead of having a hatch spawn on the map, when there is only one survivor left on the map a countdown begins for when the one of…
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DLC Disappointment
Where are my Steam Store package deals on the new character skins? If you gave me the option to buy all the killer skin items for twenty to thirty dollars I'd buy that. WHat about themed survivor skin packages like before these Auric Cell inflation prices? I also remember you devs saying we could earn skins through…
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Stop killers dropping obsession to the hook to prevent decisive!
Plz...
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Addon idea for piggy
While in a chase, dying state or hooked survivors caught in RBT's cannot see jigsaw boxes.... discuss
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Darkness of map's.
To me i think maps are way to bright for (nighttime) I think we should make maps darker it would be good for survivor's and killer's, more stealth for survivor's and in a way the killer need's stealth too, to be able to sneak up on survivor's from a direction they don't expect. If you don't think so or if you have a…
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Nevermind
I didn't realise coming up with an idea for a perk was grounds for getting harassed and flamed by other people when all I did was ask what the community thought would be an interesting way to utilize it and what changes it could use to make it viable. Instead I'm getting emails, Reddit messages and Tweets from people…
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Hex Perks Balance/Rework
Ok I have ideas to hopefully balance them I don't know if placement will ever be fixed. Let me know respectfully what you think. * Totems do not activate for survivors unless they are affected by the hex. * Devour Hope wouldn't activate until 3 tokens obtained. * Lullaby wouldn't activate or notify until 5 tokens. * Ruin…
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Hex Totem Idea's
This must have been mentioned before but how about if you cleanse a hexed totem you only remove the curse from yourself not your teammates? Or another idea - 4 totems are lit at the start. Only cleansing the totem that relates to your character will lift the curse. Sort of similar to the SAW traps. Cleansing an unrelated…
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impossible to play as killer since last patch
Since the last is nearly impossible to play any killer,it's no ez at all find a game, i think the game is broken (machmaking)
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Stop realeasing content MID season
You guys should really start waiting till after a season starts before making MAJOR changes like the recent rank derank system. Your basically screwing over players when you do stuff like this to make them play how you want them to play and not making the game fun anymore. Now its just a grind, of the same thing. Forced to…
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Skillchecks
Skillchecks are way too easy in my opinion. You only struggle if you strive for great skillchecks only. I suggest enabling it that the skillcheck marker can rotate counterclockwise too (maybe a perk, maybe hex, maybe built in gamemechanic) It would help a lot with genrushing :wink:
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Killer pickup time
What do you say on that change? I find it completely unnecessary and terrible, why making such change?
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Solo Survivor in 2.1.0 - A status report
Since the latest patch went live, the steamforums are full of complaining survivors telling us that the state of the game is unplayable, especially for solo survivors. I guess around 80% of my playtime (2.500h) is killer and 20% for survivor. I would call myself a killer main, without being too biased. However, i decided…
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New giveaway of exclusives
I wish devs make another giveaway like the last year when you guys gave 4k of keys
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Prestige Clothing
Has there been any thought on redoing the prestige clothing? No offense or anything. The bloody clothing was nice. However now with the store, those bloody clothes look... rather bland and out dated. Almost as if all those points and all the effort to get them, was wasted. The new clothing coming out in the store, is way…
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[SUGGESTION] Wraith should be able to hit while cloaked
I think the last bit of a buff the Wraith needs is the ability to attack while cloaked, after which he becomes visible and stunned for a short period of time, as if he had suffered from lightburn. I believe this would make him a considerably better Killer.
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Expand On The Obsession Chase Indicator
A while back the Devs said that they want to strike more of a balance between solo players and SWF groups and with the recent addition of knowing who the Obsession is from the start of the match and knowing when they are being chased, we are a little step closer to that. I think that idea could do with expanding upon and…
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[2.1.0] The patch it's very nice!
Title, this patch it's helping the killers to have a little more fun (still genrush and loop it's a thing, but it's okay) I still don't get why some people keeps crying about this patch, the changes barely affect survivors like me I'm on rank 1 as survivor right now, rank 13 as killer, and I feel really nice to see the…
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Flashilights are worthless now.
Killers pick you out so fast of the groung that flashlight saves are not even possible anymore.
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Saboteur Needs a Buff
Take anything I say with a grain of salt for I just started playing this game again as of the last few days with the last time I played being around release. I'm having a good amount of fun aside from minor rage at what I deem unfair AF mechanics when I run into it, but here's one of the bigger issues I ran into with my…