Comments
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No but it should lose a token from special attacks also.
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Same. I thought a few survivors were cheating since they had no groan sounds.
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Same. I've had it happen every time on Eyrie. They throw up the map then run up there to be annoying as possible. I even have a video where they kept jumping to the platform so I would get knocked off. It was incredibly frustrating.
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I've been getting people from Japan, Russia and even Nicaragua. I'm from the US. I don't even know where Nicaragua even was until I looked it up. They do need to look at VPN'ers and their region grabbing.
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That would be a bug since he has NO terror radius in nightfall. You should report that as a bug.
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Completely agree. Muffle it. Long exposure to that will definitely hurt your ears after awhile. Unlike Bubba's chainsaw, you have to hold this one down for a LONG time, AND it continues to be loud, while Bubba's gets low.
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Its not 2 seconds. Its much higher. Stack that with other gen perks, plus a toolbox and a BNP makes a difference. All of those are factors. Not including Great skillcheck bonuses. May not be much, but they do add up.
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I guarantee it. He didn't really mention their perks. Just their items.
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I remember having teams like that before the patch lol. When everyone pulls their weight, its a pretty easy match. Seems like SWFs who are focusing on gens before friends. He also didn't show their perks.
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Wesker is one of the only killers that are not anti-loop that is ALSO fun to play against. Dude is unique, but a blast to try and outplay. He can only get in straight lines, so there is counter play. His version of anti-loop would be not being able to spray, and you just stay 10% slow the entire match. Wouldn't THAT be…
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I have about 30 matches in the last 2 days of pure garbage solo Q fun on YouTube to counter-claim that. Maybe your matches are fun and breezy. Mine are pure sadistic torture. There are plenty of streamers saying the same thing that I'm saying too. Maybe its only high MMR being affected, but something has definitely…
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When did anything I just say have to do with Legion? SWFs info is still greater than whatever the devs can give. Changes that affect heals/gen speed should affect TEAMS, not SOLO's. You never know what you're going to get in Solo's, but its mostly the worst of the worst. Even a 2-man can do more damage to a killer than a…
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I feel like you think exactly like me XD I rather go against a super sweaty Nurse over a normal Knight XD
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I agree. These late killers have just been use your power and get a free hit for a majority of the time. Knight puts power down, you trigger it, you get pincered then hit, with it sometimes being a double-tap and you're down instantly. Cannot pallet stun his minions or hurt them. Just run until the power runs out, giving…
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Mainly, its the fact that anti-loop killers make this playstyle even better. Knight, Artist, Skull Merchant, Twins and a few others who can just hit then come back later, or even get a double-tap for an instant down. Trying to do much of anything has become much more difficult. They should have just added a healing penalty…
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Saying Solo Q is anything but nearly impossible. Every change they do affects Solo Q 2x-3x more than it will EVER hurt SWFs. Most of the new killers are anti-loop where you just pray that their power runs out before they down you. You have no control over it. There is no looping or juking. You just run and pray. You have…
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This is some of the biggest bull that I have ever heard in my life lmao.
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I'm curious now lol. I wonder if its another bug.
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It's the most grating thing. All of my survivor videos now are me just ranting about my teammates as they do literally nothing all match. Literally on video. Every match. I don't mind losing but when I get chased for over 5 minutes, I think 3 gens should be done, but nothing having a single gen finished? Get out of here.…
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Problem with that is, most of my teammates are console players now. It's a toss-up.
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I have over 6k hours total, over PS4 and Steam. I have almost every character/killer P10. I've been here since the launch on console in 2017. Switched in 2018 to Steam. It just doesn't seem fair. I've had a few survivors with less than 200 hours on my team so something is definitely up. I've recorded 10 videos, and only 2…
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I'm on Steam. I usually upload videos. Since the update, it feels like my teammates NEVER touch a gen. I was chased, got hooked, unhooked, had OTR which is 80 seconds. Got chased the entire time limit, got hit, chased some more, went down and after I was hooked, someone finally touched a gen. This is numerous games. It's…
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Same with me. I'm getting super potato teammates with the sweatiest killers known to man now.
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I have almost 4k on Steam alone and I can say for a FACT that I've had over 15 cheaters. I record my games.
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With all these anti-loop killers now, I think exhaustion perks are the only reason why people are surviving as long as they are. You cannot say exhaustion perks are boring, then play Skull Merchant, Knight or The Artist, and say, they're fun to play against or with.
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I would say that the Doctor is more annoying than Blight lol. Takes a lot of skill plus RNG map tiles to actually do good with him. Doctor just shocks you and prevents you from doing anything lol. I've taken a break from the forums, just to come back to THIS lol.
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I never thought I would see the day when Blight was OP lmao.
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The 200% for just scaring away a person while affecting every gen at once was broken. People knew it was broken, so they combined it with Undying. That's why it was combo'd. It was so bad that they had to nerf both. (Edit: This is why Call Of Brine and Overcharge JUST got nerfed. Same reason. It was broken.)
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Just run Hyperfocus build. Its really good and it helps when killers tunnel hard. They want to get rid of someone quickly then just get rid of gens quickly. Balanced as all things should be.
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They did NOT. What did they nerf besides Pop? Thana still works as normal. They only changed the requirements. Stop spreading misinformation. I can pull a whole list of what perks got nerfed on survivor side. Tunneling is what got BT buffed. Survivors didn't go, oh.. please tunnel me at 5 gens, Killer…
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Plague cannot rush you down with a dash attack or jump pallets. Unless you HEAL and give her a fountain, she's just an M1 killer with no range except for her 1 free pool of devotion. That's why its different.
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I've already told you that its not the SPEED of the HEALS. If you want to ignore what I've said already in a previous post that was directed at you then don't comment on mine.
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Its the speed of the skill check combined with another perk that makes it tiny. You're 1-shot until healed, you miss the skill check and now the killer knows where someone is who is 1-shot so its free tracking too. Don't heal and a killer without a terror radius or a speedy killer can capitalize on it with no real effort.…
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No one cares about the healing SPEED. Its the SKILL CHECK speed on top of the tiny skill check with 1 second to react. You miss that skill check and now the killer gets a free tracking perk that leads them to a 1-shot survivor. That's why its obnoxious.
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Its fair and balanced but Hyperfocus is UNFAIR XD I have no gen slowdown but I got all 1-shots after the initial hit. Nerf Hyperfocus D; You can say anything you want but one side will always be biased to the other. Just run Hyperfocus every game so when you see this, at least you can get gens done quickly enough to avoid…
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BT was a needed change. It didn't affect balance since the game was never based around tunneling 1 survivor out of a match. That was created early on. Its almost a guaranteed trade at a hook if a killer is camping so taking the trade, shouldn't allow the unhooked to easily be taken down quickly also for 2 free hooks. The…
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Skill will always be freed. If you can juke me or at least do a good enough job to avoid me during the match, I'll always let the 4th person go. I'll close the hatch while carrying them then let them have the door. Hatch is never really an option because it doesn't help their MMR. I want them to get better teammates, not…
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Why are you able to stack 4 regression perks on top of each other to get value by doing nothing but your objective? To progress the game. Those skillchecks aren't easy to hit without other perks helping it and that means you don't have other perks to help you in chases. Choose your battles. Tell me why is it balanced to…
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I've read a lot from people and what I've gathered, almost anything a survivor has to do their objective or even HEAL themselves isn't fair and needs nerfed but all the killer gen regression perks that people LOVE to stack are fine and tunneling plus camping is also fine as long as the killers are winning. I guarantee that…
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I liked old DH. Everyone complained about old DH. I told EVERYONE that if they change it, people are going to get even angrier and won't stop complaining about the perk. I'm glad that I was right. Enjoy the new DH. You guys earned it.
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Like the previous comment. Let us see the killers' ping also in the pre-game lobby.
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Just buff it to 1 minute per health state and I'd be happy with that.
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No. Its a gen perk. The killer role has a ton of gen regression perks. Let the survivor role have a couple that ACTUALLY progress gen times that aren't complete doo-doo butter.
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No.
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Been raging about it for awhile now.
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Surveillance for killer and Wake UP! for survivor.
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I'm gonna keep adding these pics every time until it gets reverted.
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Doctor and Trapper. Both really do need add-ons.
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The massive buff overall to help killers end chases faster and to improve kill times so tunneling and camping would not be so great but all it did was increase both.
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They already did a LOT to encourage that. That just made it worse. Rewards are not working for people who only focus on those 2 elements of DBD.