The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Very true
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I didn't view these Survivors as toxic, they just lacked coordination, because of which they happened to be all around the hook. I don't view myself as toxic either, I never slug for the 4k, never tunnel and camp unless there are Survivors nearby. What is your definition of toxicity?
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Can't I express myself liking playing Nurse in the current meta?
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Because when Nurse and Nea were just released, there was a bug that made a daily ritual appear saying "Kill 1 Survivor as Nea Karlsson".
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Can you please elaborate why he is fine and needs no changes?
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There are so few Survivors and so many Killers that new killer players are likely to get cracked opponents. Basically, mmr right now barely functions, if at all.
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this is that kind of information that swf have access to by default
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You will not believe, but I don't really mind going against Nurses, Blights and especially Spirits. I instead would remove Artist, Clown and Doctor from my matchmaking.
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I am using 1 perk slot to get infinite 16 seconds heals.
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I will never understand the issue Survivors have with Pain Res + DMS. Just stand up from the freaking gen when you see the Killer hooking Survivor. The Killer doesn't know which gen affected.
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Nemesis is an uninspired Killer with strong 1v1 with little to no 1v4. Nemesis doesn't reward creativity. Unlike Huntress that can make sick cross-map shots or Hillbilly that can make sick curves, Nemesis plays the same over and over again, just wheep.
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DMS is buffed for Nurse, making comebacks for Survivors even more difficult.
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Pain Res + DMS is not gonna be meta, it is too easy to counter by standing up when a Survivor is getting hooked.
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Pain Resonance + DMS is not the same as before the nerf. If you stand up - the Generator explodes, but does not give Loud Noise Notification, so the Killer still doesn't have an idea which gen got affected.
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I remember using a mist offering and then I got to Haddonfield. This is the map that doesn't have mist at all, lol
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Those screenshots were taken in the game before the actual release, and most likely were adjusted after. There are some more screenshots, a bit newer.
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Why Nurse needs a rework? Yes, she is the strongest, but is it a bad thing? Why she shouldn't be the strongest Killer?
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I have lots of fun doing stupid things as killer, like the 115 Nurse with Bamboozle and Brutal. How to have fun as a Survivor?
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The repair being filled at the speed you can see now is a cherry on top of the whole solo q thing. I have never felt so powerless in a game.
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I am not talking about the balance. I am talking about how it feels. Doing gens has always been the most boring part of the game. Now it is even worse.
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How often do new players react to Skill Checks too late instead of hitting it too early? I can't believe the Skill Checks being this large still cause problems
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Unnerving only affects repairing and healing skill checks
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How does it hurt the experience of new players?
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Why players being rewarded for being good at the game is a No-Go? As for the Doctor builds - maybe make the Unnerving Presence basekit only apply to default Skill Checks, while repairing and healing, while stuff like Overcharge and Merciless Storm are unaffected.
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More Skill Checks that have smaller sizes may be a shock to new players, but thats because they are new. They are not good at the game yet, so it is fine if they struggle a bit. Repairing Generators as it is now is boring af and doesn't require much skill at all. Devs could add a Skill Check simulator mode to main menu…
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Can you please elaborate the issue you have?
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Gen speed is also a problem due to disgusting map design, and looking on Eerie of Crows and Garden of Joy, the map design team hasn't learnt anything over 6 years.
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Pallets should present at least some threat for the Nurse. Right now pallet-stunning her during chain blink window actually helps her by making her instantly start recharging her blinks. Leaving Nurse unstunned is better because she should go through chain blink window first before starting regaining tokens.
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Even if he did, I don't think Nurse Range add-ons should increase Blink movement speed by 50% in addition to their main effects
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He did that when he still had 3 gens.
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How to counter Deadlock blocking? This perks applies passive gen pressure without even needing to patrol gens.
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Yes, I too miss the old atmosphere, the old mist, the hue.
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Difficulty has no correlation with fun. I personally enjoy going against Blights, Nurses, Onis, Huntresses, but at the same time I find Doctor, Trickster, Artist, Nemesis, Clown, Freddy, Legion, Ghostface, Twins insufferable.
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Double range addon combo honestly makes Nurse much more trivial. I am a Nurse main, and when I tried those addons after somebody said that Omega Blink is back, and holy #########. Those addons break the Nurse and make her straight overpowered.
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What if the Nurse if really good, and she uses Retribution?
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What if it is a Nurse with 4 hexes?
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But again, you can just bring a medkit yourself. And wdym by 'obligated'? No Survivor and especially Killer are forced to run specific perks.
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Pharmacy is mostly obsolete because you can just bring a med-kit yourself. The changes i propose would make the perk a bit more popular due to more synergies possible. Don't you want to see more diversity in the meta?
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If you see racial slurs or threats - report them.
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what kind of 'intimidation'?
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Why make a perk for beginners that makes them even more punished for failing skill checks? If gen randomly explodes, it is likely that the killer is gonna ignore it anyway.
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Just hide the chat if you are highly sensitive to what you can read there.
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I am not sure whether this is a joke or not.
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Basically, if you die - you get rewarded with weaker opponents. There is no point in achieving high mmr at all, you dont get any bonuses for having it.
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There are some possible exmplanations in my mind: Solo Survivors get frustrated by their team mates inefficiencies and due to general lack of communications. Survivors don't like going against this particular killer. Survivors get dedicated and get unfairly hit. Survivors lose hope when the killer snowballs hard enough.
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None. No new chapters at all. Fix the games foundation and already existing stuff before adding any more.
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Survivor has one hooked stage mark before being hooked -> gets second hooked stage mark after being hanged -> dies so it is a visual bug?
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Additionally I got 3000 points and saved addons
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You are so wrong. How do the swf members ever know if the solos don;t have totem challenge for instance? or if they just like cleansing totems? Your expression lacks too many variables.
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"Just". A nice word indicating one's lack of empathy for the other side. I agree Killers need to know how much wiggle progress Survivors have btw.