Comments
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I wish bloodpoint offerings had a separate slot, that way you could run cakes/puddings/streamers and a sac ward together rather than sacrificing the extra bloodpoints JUST to avoid certain maps
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I just hopped on, queued killer 4v1, got a game instantly. I've now been trying to get into a 2nd game for 15 minutes. God I can't wait until 2v8 goes
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I'm trying to play regular 4v1 as killer and barely managing to play 3 games an hour with these queue times. It's insane
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This is an example of a game I played yesterday. I managed 4 hook stages. My build was Pain Res, Pop, Agi, Bamboozle. Albeit, it's only one example, but 7/10 games I've played over the past 5 days or so have survivors using very similar builds Extremely well played survivors, ridiculous gen efficiency, bodyblocking and…
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I don't think i'm cherry picking my games, this has been a relatively consistent experience for the past 4-5 days. There have been some weaker teams, but I'd say 7/10 games consistently have survivors who display high levels of skill when it comes to coordination, looping, gen efficiency on top of full meta builds and map…
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I honestly forgot about sac wards, good shout
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It's not a case of "disliking opposition" - it's a case of feeling like you have zero chance to win to begin with
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There's never going to be proof, but you can make an assumption based on the skill level of the players you're against - especially considering I played against a member from the best comp team right now (Eternal)
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I play killer mainly nowadays and the event is just ridiculously sweaty, I can't recall an event being this bad for a long time. There's zero point attempting to play the event because gen speed is ridiculous and you lose way too much pressure doing anything event related. I've probably played about 25 games of the event…
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I'd say about 65% of my games have someone giving up on first hook. It's ridiculous Hopped on to play 4 games of Larry. Same survivor gave up in 2 games straight away, 2 disconnected, and another gave up on first hook. There needs to be some detection system for this bs
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+1 Most fun I've had on DBD in a long time. I really hope they listen and keep it permanent
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I mainly seem to be getting more FPS drops whereas I never got any before. Like i'll drop 15-20 frames and feel the difference Haven't had any crashing issues though
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I don't see where his strength is, unless you're going against bad survivors. When you're against good players, you have one opportunity to injure them with UVX after Weakening them, otherwise you have to re-weaken them because the Weakened is already gone. You have no room for any kind of mistake against good players.…
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Something has definitely changed or broken, my MMR as Wraith should be super high but the past few days I've only been going against what I feel like are new players/very low MMR players Same as survivor, I'm going against killers who have no clue what they're doing
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From gen kick meta, to gen regression meta, to gen block meta I hope they don't take another 6 months to nerf Grim + DMS, as someone who mostly plays killer nowadays, it's busted and solo queue surv will be worse than ever
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The only two for me are Artist and Skull Merchant Xenomorph might be a 3rd
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All they need to do is remove flashlights from the chest loot pool. If it's so easy to add firecrackers to them during events, surely it's just as easy to remove an item
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Because instead of putting a complete stop to a gamebreaking exploit, they're just limiting it so it doesn't happen as often. Very logical choice from BHVR as usual.
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I made a post yesterday morning before the patch that got removed within 5 mins saying "Which irrelevant killer that should've been untouched is going to break this update?" and sure enough both Pinhead and Legion have game-breaking bugs, one causing crashes and the other who can't start a chase with survivors. lol
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Genrush is the sole intention of finishing generators as quickly as possible Though a decent amount of the time, they may get 3 gens done in one chase but they often make a ton of mistakes later on which still causes them to lose the game. I don't know whether it's because they're less skilled in making logical decisions…
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Are there any updates regarding this? It still remains an issue over a month later
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"until the DEVS add a system where you don't face the same killer all the time" this'll never happen as queue times would skyrocket, especially at high MMR when most of the time you only see the same 5-6 killers for the most part
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Yup, I just played five games in a row as Wraith and had 4 DC's and one person give up on hook - all of them giving up or DC'ing on their first down or simply because they got outplayed at a loop It's happening with at least 1 survivor every 3 games at this point.
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He's fun to play but also very frustrating to play. I've put a lot of time into him and gotten him to P28 but have pretty much given up on him until he gets some QOL changes. I've given enough feedback over in the Feedback section, hopefully we'll see some more changes soon but I'm not betting on it.
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It was just okay, for an anniversary chapter definitely underwhelming. I was expecting more after the disastrous Knight and Skull Merchant chapters but I guess I had my expectations too high
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Not necessarily. Made For This has very little requirement for huge reward with the 3% movement speed bonus - all you need to do is become injured. Pain Res is dependant upon RNG and which hooks become Scourge Hooks and you still need to spend all that time chasing, downing and carrying the survivor to the hook. Some games…
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the Overcharge mechanic is pretty easily countered in chase by just pre-dropping the pallet before he gets there because even with the crazy pallet break speed, on a lot of maps they'll still be able to make it to another loop in time. that reminds me of another issue I have with him, sometimes the survivor will be…
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It'll be nerfed, just not for another two years. It's funny - Thanatophobia was nerfed just 2 weeks after it's buff because it was seen it almost every lobby and was "overperforming" - yet, almost every lobby I'm seeing at least 1 or 2 survivors running Made for This and we've still yet to see a nerf. About 1 lobby in…
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In my experience there's many occasions in matches with survivors who run it who would've gone down if they weren't running the perk because the extra 3% just allows them to reach the pallet, even following them as tightly as possible around the loop. It results in huge timewaste for the killer and results in loss of…
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Interesting that some of Singularity's add-ons got nerfed when there were almost no complaints about them, yet Made For This is blatantly an issue and has hundreds of complaints yet nothing has changed...
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I completely disagree. There's still quite a number of things that contribute to his weaknesses. Placing of biopods can be VERY hit or miss. Think you can place a biopod in that position because the indicator is blue? Move one pixel in any direction and suddenly it turns red as soon as you shoot and doesn't allow you to.…
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Seems like it's a widespread issue, many people on Twitter and YouTube are also having the same issue
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I'm still playing at the moment but I always hover between 1.75M and 2M for PTB purposes Plan is to get 1,000 cakes on Wesker (my main) and then 500 on some of the other killers I enjoy playing like Wraith, Oni, Pinhead, Nurse, Singularity I already have 120 BPS ready to go on Wesker too lmao
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So pretty much Wesker mains are going to miss out on like, half of the event. If only every patch something completely unrelated to the new content didn't break. Unbelievable.
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I'm having the same issue - was playing a match as The Singularity on Ormond, alt-tabbed out whilst I was waiting for the survivors to leave, tabbed back in and noticed my game was also 1/4 of the size in the corner of my screen and couldn't get it back fullscreen. Restarted the game and ever since I've had the exact same…
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Ah yes. New killer easily countered at every opportunity by EMPs and now my main gets killswitched. Loving this chapter so far.
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Somehow I hit the pallet instead of hitting her...
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There's a lot of things wrong with solo queue, Demogorgon isn't one of them - in fact I don't even remember the last time I played against a Demo
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This still remains an issue btw.
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They need to just bring back BBQ bloodpoint bonuses with how often the matchmaking incentives just... don't work. I've been having the same issue since the recent bugfix update, not a single game has provided me with any bonus. Playing on Steam and in the UK.
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It's now been 48 hours, still broken.
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The DC penalty is on - I got a 1 min timeout for disconnecting from a game earlier where I hit a survivor at the start of the match and they immediately stood still, gave up and disconnected. Was my first game on and I couldn't be bothered playing a 3v1
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As another update, I'm still not receiving any matchmaking bonus. +50% on killer right now, yet getting nothing. Any idea what could be happening? I'm on Steam and in the UK too if that's any help
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Deathslinger Freddy Artist Pinhead Hag
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I have like three different builds I run on him: Loadout 1 is Enduring, Shadowborn, Floods of Rage and Lethal Pursuer, based on no gen defence and more "fun" - addons are Chalice (Gold) and Leather Gloves Loadout 2 is Call of Brine, Eruption, Pop and Nowhere to Hide, I usually resort to this build if I'm on a streak of bad…
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How were you blocked in the gas station? There's an open back window and completing the gen opens up the garage door?
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just gentap 4head honestly though, I think you should only be able to affect one gen at a time with eruption
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Flans/Anniversary Cakes don't work.
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If you mean after the game then nope, they get consumed.
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The amount of times I've had Devour break just after I finish mori'ing one survivor with it... Now, with the change of the survivor insta-dying on hook instead, it gives the teammates a chance to cleanse the hex on your way to the hook and/or sabo the hook. Yet another Hex being nerfed, shame.