DaddyFatSacks420

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DaddyFatSacks420
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  • You get the same map multiple times in a row at times when the devs are testing out something on that map and use us as guinea pigs playing millions of matches on that specific map so they can collect data. They can choose at any time what map/maps are more likely to be selected. This is what they do with new maps for the…
  • Yes and? the difference between T1 breakdown and T3 breakdown is 2 seconds. The ability to see killer aura after being unhooked with breakdown is completely outshined by the same ability just way better with wicked I think you misunderstood my entire point. Wicked: "the aura of the killer is shown to you for 16/18/20…
  • All survivors perks add-ons and offerings being shown to each other in the lobby before the match is helpful to solo players who are at a disadvantage. It wouldn't drastically change anything just allow survivors to maybe coordinate better. I made a post a long time ago about this…
  • My mistake, I coulda sworn I saw Chucky listed as average. I don't own chucky or sadako and can't figure out how to look at attributes of characters I don't own. I guess there are short killers now, but just those 2 so far
  • Definitely not a priority just a minor gripe. I would assume a killers height would be determined by how high off the ground that killers pov is.
  • https://forums.bhvr.com/dead-by-daylight/discussion/191306/leveling-the-playing-field-for-solo-survivors#latest . Solo survivors are at a disadvantage. More info like all survivors perks add-ons and offerings being shown to each other before the match is only helpful and can allow all survivors to work better as a team.…
  • How short does a killer gotta be to get listed as short?
  • What about those with Aichmophobia should there be an option to get rid of all sharp objects? Or those with ornithophobia, then say goodbye to the crows in game. The fact is there's a phobia for everything and it would be impossible to make options to mitigate any and all discomfort. I understand why it would be helpful if…
  • I rarely play killer and seemingly always put into a match against a swf high lvl team. Game takes all of 3 seconds to force me into those incredibly unfair match ups of course I'm gonna back out and try again. I've begged for an option to allow longer queue times for more fair matches. That's why they tested which people…
  • Not to be insensitive but maybe using something like a video game where things aren't real but digital representations, you could use for a safe immersion therapy. Maybe just play as the plague so you can start to build positive associations (downing survivors, winning) and get more comfortable with what is at this time…
  • The new map is just an addition to the withering isles realm, garden of joy is still in game (I just played it). The new map is probably taking priority over GOJ for right now because it just came out. I like the theater, the rest of the new map not as much. Wish the theater wasn't right at the edge
  • This is more of a rant about games in general these days that I wish every dev at every company would hear. An accessibility option to turn bright color indicators on or off would be awesome. It can be nice in a game like this where you're literally running for your life at times to make things intuitive. But I hate how…
  • Hope I can suggest this now that sable's perk wicked gives you much more time seeing the killer aura after being unhooked. Even at the lowest tier wicked gives you more time seeing killer aura than breakdown at the highest tier. Once again my entire point is the difference between tier 1 breakdown and tier 3 is pretty…
  • I have been begging for years now... “A while back there was a bug that caused each survivors level to be shown above their heads for all survivors to see while grouped together before the match starts, what I suggest is much like that unintended bug, every survivors perks, item, add ons, and offering should be visible to…
  • I have been begging for years now... “A while back there was a bug that caused each survivors level to be shown above their heads for all survivors to see while grouped together before the match starts, what I suggest is much like that unintended bug, every survivors perks, item, add ons, and offering should be visible to…
  • Was upsetting to see this challenge again. I still haven’t been able to complete the same challenge from lvl 1 of I think it’s tome 5, it’s the only challenge I have left to complete that tome, probably gonna end up the same for this current tome. Addin insult to injury (or is it just laziness?) they put this challenge in…
  • What I have been begging for, for years now “A while back there was a bug that caused each survivors level to be shown above their heads for all survivors to see while grouped together before the match starts, what I suggest is much like that unintended bug, every survivors perks, item add ons, and offering should be…
  • After reading this post, I played some more matches and this is 100% confirmed. If a survivor is hooked for the first time but not unhooked until the second hook stage, the second hash mark is not displayed
  • This happens constantly. The hash marks for what stage of being hooked survivors are on is not being displayed correctly
  • This has happened a couple other times to me since I last posted. It’s been a different map every time. At least I was able to use the toolbox one of the times after dropping it on the ground and picking it back up, but this doesn’t always work to fix the problem.
  • It did happen to me on haddonfield once, but it happened again last night on azarovs resting place. This time I had a green toolbox that I couldn’t use. Both times it’s happened to me I can never use the toolbox I bring into the match, putting it down and picking back up doesn’t help. I’ve tried to get my teammates to pick…
  • Played 2 games in a row last night with rancor to kill a survivor for my daily ritual, rancor had the effects of bite mumor where I saw all survivors near gens when a gen was completed, and had no effect on obsession after all gens were completed.
  • 99.9% sure this is intended. It’s not a random algorithm, they can weigh certain maps more heavily in the lotto pool so they come up more frequently (like when spiral book of saw came out they made the game map come up most times). Aka you can tell what map they are testing something on that day by which one comes up…
  • 99.9% sure this is intended. It’s not a random algorithm, they can weigh certain maps more heavily in the lotto pool so they come up more frequently (like when spiral book of saw came out they made the game map come up most times). Aka you can tell what map they are currently testing by which one comes up constantly.
  • https://forum.deadbydaylight.com/en/discussion/310199/should-victor-be-able-to-do-more#latest
  • I’ve been saying this for years... Here’s what I said over a year ago “A while back there was a bug that caused each survivors level to be shown above their head while grouped together before the match started, what I suggest is much like that unintended bug. Every survivors item, add ons, and offering should be visible to…
  • Wait a min... is that how that works? Lol
  • Just finding a totem isn’t always easy, but I see your point. You already gave a possible solution... I could see boon perks having a certain number of tokens, with one being used every time you bless a totem. Just spitballing maybe 3-5 starting tokens and possibly ways to earn more tokens (hook saves, cleansing hex…
  • It would be nice if increasing your level on the bloodweb by 10, 1 more perk is added. So levels 1-10 there’s still only 1 perk, levels 11-20, 2 perks, and so on, so by level 50 there’s 6 perks on the bloodweb to choose between. I know people will say what’s the point there’s already 4 perks to choose between at level 50,…
  • So I can’t help but notice the Treatment Theater has been disabled, hope it’s not just because of one invincible pumpkin
  • I could see boon perks having a certain number of tokens, with one being used every time you bless a totem. Just spitballing maybe 3-5 starting tokens and possibly ways to earn more tokens (hook saves, cleansing hex totems...)
  • I could see boon perks having a certain number of tokens, with one being used every time you bless a totem. Just spitballing maybe 3-5 starting tokens and possibly ways to earn more tokens (hook saves, cleansing hex totems...)
  • The blue particle effects are cool, but the blue fog around the edges of the screen is just a bit too intense. Can’t help but feel like I’ve been opening my eyes underwater in a highly chlorinated pool. I will say I have gotten a bit more used to it over time
  • What I know: Boon perk descriptions are accurate in that they say survivors can bless dull or hex totems. It says nothing about being able to bless a boon totem so obviously you can’t, and this is correct. Survivors are unable to bless a boon totem. Most hex perk descriptions are inaccurate, let me explain... 95% of hex…
  • Glad I decided last week to use up my Hawkins offerings I had with different survivors (don’t like having useless disabled offerings taking up space). I would still be really frustrated with Devs if they all disappeared. You would think they would just disable the offering when the maps gone. I could see them stopping the…
  • This kinda makes my point; there’s no in game indication that hex perks work the same on boon totems as they do on dull totems. It should probably be made clear in perk descriptions to avoid this confusion. Another thought that might already be the case but I have no idea is: can hex perks like no one escapes death change…
  • should make it so all the gens look like event gens to killers and all the hooks look like event hooks for survivors
  • Should let the hatch continue to spawn once all 5 gens are repaired seems plenty reasonably. It would still need a key (except when 1 survivor left)
  • Happened once last night to me. It was taking forever loading into a match as the trapper. I’m on ps5 playing the ps4 version with cross play enabled
  • The blue particle effects inside the radius of a boon totem are cool but the blue fog around the edges of the screen are just a bit too intense, feel like I’m straining my eyes. Can’t help but feel like I’ve been opening my eyes underwater in a highly chlorinated pool.
  • Something needs to change with the bloodweb for sure. Makes a big difference in someone’s “skill” whether they have the perks they want, it probably throws skill based matchmaking off. This has gotta be one of things on the list of updates eventually coming
  • Never played anything but solo... This is why I feel Self-Care = selfish. You have teammates, they can heal you, you can heal them. There’s ways to be able to see teammates auras like with Bond or by using a key with specific add ons and there’s likely someone you could find working on a gen to heal you. There’s chests…
  • I use Breakdown to help in frustrating situations where you’re downed immediately after getting off hook. My reasoning is if you’re unhooked and then immediately downed, seeing the killers aura was pretty useless at that moment as all it did was light the killer up pink as they downed you again. It’s the hook being broken…
  • That’s fine if you feel that seeing the killers aura is more important. you could have started with that(literally not mentioned at all in your first post)... And I actually mostly agree that knowing where the killer is, is important. I just feel like all I need is a quick flash of their aura (see their location and…
  • I see I actually misunderstood you. It’s just 3 minutes. In fact it’s just as much a 3 minute minimum as it is a maximum as it stands right now. So why don’t you get off your high horse “Minimum 3 minutes is disgusting”, it already is a minimum of 3 minutes!!! and 220 seconds was just a thought... and that would be only 40…
  • I meant people who don’t know what they’re talk about need not apply... I’m so sick of having to explain. If you have a suggestion or other idea sure I’m open and you’re free to have an opinion. But if all you’re going to do is dump on an idea without offering any other viable alternatives or anything constructive at all,…
  • Self-Care should have the added effect of showing your aura to the killer if you’re outside of a certain distance from them (say 48m) when healing.
  • How about if you have Self-Care, and you’re outside of a 48m radius from the killer when healing, your aura is shown to the killer either 1- the entire time your healing, or 2- for a few seconds after completing a certain percentage of progress healing (maybe 50%,75%, or 100%)
  • I would like to see a 9,999,999 bloodpoint maximum. It would be plenty and it’s the most you could use before having to add another digit and take up any more space
  • Ok so what’ve if it doesn’t show your aura the whole time your healing outside of a certain radius, what if it only shows your aura for a few seconds after you finish healing?
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