Comments
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Legion is the textbook example of an M1 killer, so if you enjoy killers like that, you're almost guaranteed enjoy Legion. If you know how to manage your power (i.e. cancelling when you know you can't make it to survs across the map, body-blocking vaults or pallets while in cooldown), it's not super bad. Granted it's not…
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Really? I guess I don't go against enough Wraiths as survivor. I'm always conscious about my footsteps when playing Wraith cause they sound like stomps. That's why I said bone clapper and not coxcomb clapper, the bell still makes a noise, it just doesn't have direction. It usually causes survivors to be more careful if…
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In weeb culture we call that there a "kuudere" my friend.
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New Adam is def better in practically every way, but I kind of liked how angular his head looked in the old game footage.
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Honestly, I'd want Wraith's bone clapper add-on to be basekit. It's kind of counter-intuitive to his power to announce his presence before he can get a hit on survivors. That's what his snarl, loud footsteps and being visible within 20 meters are for.
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Spirit I understand but how does Wraith require little effort when he has next to no chasing power? If you mean little effort to stealth that kinda makes sense? But you still have to approach from odd angles and use cover just like pig, the only thing is he's faster than Pig when she stealths.
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Am I the only one who just wants the bottom piece of Yui's beach outfit?
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Anytime I see a Feng with cosmetics I brace myself for the most sweaty players. Always love to mori them if I get the chance but won't go out of my way if they're just looping me around the entire map. Nancys are either babby or gods but I generally have good and fun experiences with them either way. Neas are like gnats…
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This is why I almost always run Deliverance now, it doesn't always get used in every match, but it helps limit situations like that from happening and guarantees you can play longer as long as you unhook someone else first. In my experience, most people either save a terrible times and don't protect me for their mistake,…
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Like others have said that's a problem with the player doing it, not the map. You come off as being entitled when you ask for the map to be changed when your friend who made a mistake had a bad time once because of it. It's highly unlikely you'll run into a killer like that on that map and that your friend will go there…
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I managed to just walk onto it without lunging my first time. You just have to walk off at the right height and angle but it's much harder.
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My "secret" is just judging each game on a case by case basis. Depending on how the survivors play, that's how I'll play. Sometimes I'll be unforgiving and punish any mistakes with precision but those times are few. There are always gonna be some games that are incredibly difficult and you either have to endure it or try…
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To be honest, some of my better games as killer are against SWF teams because they don't throw the game as often by DCing or letting go on hook. Super altruistic survs are a slaughterfest most times but when they can expertly save their teammate, my hat's off to them. When we're each making good plays the game is more fun.…
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I agree, it's good to see some people actually defending the good changes instead of multiple threads of why things are bad.
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The devs have survivors' safety in mind?! It's almost like they're supposed to account for both sides of their playerbase or something.
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I think Jund's point was more that there's no way for a killer to know a survivor has the perk until they use it. DS can be inferred from heir behavior such as going in lockers, Dead Hard can be baited or waited for with minimal losses, but Unbreakable is completely undetectable until used. It's not about needing to be…
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All I'm seeing in this thread is you venting about your frustrations and others perpetuating the negative circle-jerk without actually giving any constructive criticism so the devs can fix the problems you have. Yes, extremely efficient survivors can overpower an extremely good killer. No, this doesn't happen every match.…
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Are there really that many more SWF groups on PC? Only like super efficient people do stuff like that and I don't run into those very often at all. I get red ranks a lot because matchmaking, but very rarely is it a group who are extremely coordinated.
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How long have you been playing dbd as well? You might be making decisions that aren't the most efficient without realizing it. My build with the perks I have right now is: PGTW for awesome gen slowdown, can't tell you how much longer 3 gens last me with this baby; Distressing for more Static Pulse range, great for seeing…
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While I agree that now was a bad time to change ruin, seeing as there are still killers without much mobility/unbalanced maps, I do not agree that the devs have ruined their game at all. I'm a rank 7 killer on PS4, and I played about 20 games today as Doctor, most of them ended with 3ks or 4ks, a couple 2ks and one or two…
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Everything about the Clown thematically. His background, his outfits, his ability (especially when I throw a bottle through a window to hit a survivor), his mori, and the best part, his laugh after every hit.
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For me, if I fairly outplay survivors and get a 3K, I feel like that's a really solid win. If I'm against really good survivors who I struggle against, I'd consider a 2K as a win.
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Correlation ≠ causation. *Sips tea*
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I usually only use cypress or ivory moris. Cypress ones don't have any effect on the game really and are the most fair to me. Ivory can get me some headway if I think I'm really going to struggle against a group but isn't too sweaty. Ebonies are just a feel-good blow off some steam item.
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I think you underestimate and are under appreciative of hiding in this game. I can't count how many times I've just barely avoided being detected by a killer and how good it felt to achieve that. I don't play survivor as much as killer so maybe it does lose its charm somewhere down the line. I also think, however, that we…
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Did it 👍
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Steve and Hopper are my favorites but it wouldn't really make sense to have them together since they barely interact, so I'm fine with Steve and Nancy.
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I think you're all missing the obvious choice here. Jack Skellington aka The Pumpkin King
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Clown. Even though he's very mid-tier, his laughs and recovery animation and especially his Mori are all awesome and add lots of flair. He feels the most like a serial killer to me and I revel in that atmosphere. I also like playing Wraith, I just seem to do exceptionally better with him naturally than every other killer I…
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We need more of this in the community to be honest. I don't play survivor as often as I do killer (that might change with my boi comin in the new DLC), but seeing survivors that are good at something and bad at something helps the killer too in a way and makes it more fun in my opinion. As a killer I can tell who's getting…
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You forgot the infamous, Dem-E-gore-gon
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I said IF they do nerf it, not that I want to nerf it, and I never said anything about buffs? I agree that we should wait and see more before making any real judgements on it.
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I keep waiting for my boi Steve to get a happy ending smh. Got cucked by the "I'm gay" card in season 3 which was the second biggest injustice done that season. Unfortunately I don't think the Entity gives out happy endings.
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Maybe after the 10,000 deaths they develop feelings for each other again just to screw over Jon lmao
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Who? Steve. Why? Steve. How? Steve. When? Steve. I like Steve.
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I think if they do nerf it, a cool idea for a nerf would be that it can only see auras of survivors that are injured near the portals. This lines up with the show's lore too, since the Demogorgon smells blood to find prey. Unless it already does that and I'm being dumb since I haven't seen much gameplay of it yet.