Comments
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Mori is an offering, so of course you can't "find" it during match. They aren't 1 to 1 comparisons, despite both being equally annoying and changing the spawn wouldn't be a meaningful change, either. Keys/hatch should just be reworked.
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It's more related to luck than being "red" rank. Half or more of my games are full of scared potatoes who can't loop, save or do gens. Ranking is broken atm.
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DS is fine where it is. You have to down and pick up someone 60 seconds after they were hooked. Pay closer attention to who you're going after. It's so easy to counter now.
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You're playing with other people. You aren't playing with computers and being a "killer" is nothing more than a name. Killers have a name for most everything survivors do, too. It's in human nature to try to name actions/occurrences. How are you playing that results in everyone cursing you out? You're playing with other…
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I feel like this isn't a thing that should be happening and is a bug or something. You haven't even gotten time to collect your bearings or look at your surroundings for routing and the killer's already on you?
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Same here. I had a game of SWF and it kept giving me an error and kicking me out of the SWF lobby while we were waiting for a game.
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It can feel like a crutch or feel cheap. If the killer does poorly, they can typically hope on NOED to give them a kill. In many situations, you wouldn't have time to go totem hunting. Once you get down to two people, it's a hatch game. At that point, you can attempt to rush out gens, but it's likely just a game of who…
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BT can save you if a killer camps, but what's more likely to happen is hook farming. Left Behind requires your whole team to die to be useful. Unbreakable is nice since you can use it in both gimmick builds and normal ones and can really turn around a match.
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1) "You're right" would infer I said the opposite of what I said. I think it'd be cool if SWF are limited to unique perks/3 perk slots/or 2 purple, the rest green perks. I also think it'd be cool if you made SWF go collect generator parts, etc., but adding a flat amount of additional time of being on a gen would be boring.…
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It's too soon to say for me. The only Oni-chans I faced were rank 20s, so I'm not sure what his actual potential is.
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I'm pretty sure it's both now with the change.
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Survivor: Head On, Inner Strength, Quick and Quiet, Small Game/DS, etc. Killer: Spies, BBQ, Discordance, Pop
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ONLY No Mither, way longer than I could with any other perk No Mither does nothing to help you loop. If anything, it was just pure luck. The Jake ended up being the only one sacrificed as my SWF were all at the same exit gate, and the Jake didn't take the super [BAD WORD] OP perk of No Mither like the rest of us. Could…
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I think it's possible. If the lore allows a lobby full of Bills, I'm not sure why the lore wouldn't allow an alternate version of the killer that's survivor.
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1) Oh, wait, for the first one did you mean to give a debuff to survivors that are premade and not those who work on gens together? I misunderstood what you said I think. The only thing with making a debuff like that is that it would make gen work even more boring than it is now. It's honestly be more fun if it were more…
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1) You really want them to do separate gens so that 3 go off at once after your first chase? That isn't gonna help anything. If anything, it'd be better to limit perks between players so that they can't use the same perks or reduce their perks to 3. 2) People use moris to get early kills. I'm not sure if people would be up…
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Yeah, I'm talking about things to make WGLF feel better and less like a "I'm gonna kill off my team" type of perk, and they're going "But BBQ, though." Whenever I see someone running WGLF and they did any poor save, I assume that's why. And if someone's just immediately taking people off hook, I don't get surprised when…
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Actually, the worst place to be is the hook. Especially if we're talking about solo cue. If you're on the hook, you're likely dead. Kindred doesn't affect you. It's only a benefit to your allies and it only affects the killer if they come back to check on you or are camping. Easy counter: Don't camp/check on the hooked.…
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I'm not sure. It might be too complex for them if they considered every role/play style. I think it'd be cool if they added scoring events related to using their powers or side effects, though.
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I'm honestly so used to dying that it isn't necessarily a win condition for me. Coordination is poor on solo cue. I usually go by how fun it is and how well I think I did. If I had decent chases, I consider it a win, even if I lose.
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Survivor's role is not as dynamic as killer in most cases. While you can have different perk builds to make you a different sort of survivor, most will be a generalist, even with certain builds. This isn't the case with killers since they have powers and unique play styles to go along with it. Therefore, it may be harder…
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If you aren't pressuring gens/completing gens, you aren't getting out. It's already a race. If survivors don't try to push out as many gens as they can (acting as though they need to complete a certain amount of gens), the lose. While it is competing with each other, not everyone will be doing the same challenge. You just…
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Not true. Some killers have an easier time getting certain emblems than others and in order to die and still pip, you need to do really well. I wouldn't say it's a participation trophy at all. They do need to make it easier to pip as killer, though. I remember people being confused at the time when they made it harder to…
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Well, what I suggested wouldn't be related to the killer, but helping survivors communicate better and (maybe) make a perk known for farming be useful in a practical sense, too. We already have Kindred and Bond, I know. I'm not sure how strong it'd be to see everyone (personal) with a perk, but only while someone was…
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He can make you a one-shot and approach you with no heartbeat. He can attack you straight out of stealth and if you accidentally look at him, he's notified that someone's close enough to look at him and the direction I do believe.
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I've heard others say he needs a slight buff. I really love his terror radius and chase music, so I hope they make him stronger so more people play him.
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I like those ideas, too. You could also see other people's auras when they're closing in on the hook and they can see yours. Kinda like aftercare except with being close to the hook and not healing.
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I'm not sure if that would be too strong or not tbh. I just know that it isn't used very often since even with people saying survivors don't need perks, a lot of times they do for certain builds/play styles and most will think you're farming/playing selfishly if you have WGLF since there's no other practical use.
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While you're not on the hook? That's just gonna increase people sandbagging you. You already see that occasionally with Jeff's perk and you can see the other person, too, so you would have an easier time avoiding them.
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You can get it on the Shrine now, too, and having a personal weaker kindred affect wouldn't be as strong as BBQ is.
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There doesn't need to be a harsher punishment for camping. There needs to be a greater benefit to not. Same with tunneling. Make it easier for killers to pip and keep up pressure.
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It's a team game whether you want to acknowledge it is or not. You're more likely to survive the more people are left alive. You let someone die on first or second hook and you're down a person. Besides, this is more so a game to entertain the entity. It would be more of a survival game if it was implied you escaping is an…
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It doesn't interrupt repairing unless they've changed it. The other two I'm not sure.
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Hello c: I hid around the corner of the pallets and threw it down on them. It depends on how lucky you are and sometimes you have to be willing to take a hit to get a pallet stun. I would say you're just unlucky, though, and hopefully your luck will get better!
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He's the best at camping and survivors don't like camping. Pretty simple. If he decides he doesn't want you off the hook, he can just stand around with his chainsaw revved.
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You can rework them so that they're as good as each other, though. Hag did get a buff a while back. Pig needs one.
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The only thing for survivors to do is gens, chase, totems (optional), sabbo (optional), and chests (optional). If you aren't in a chase or getting people down in a timely manner, they're not gonna get off the gens to give the killer free kills. Besides, half the time when you're playing solo, you're gonna get teammates too…
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Yeah, but they aren't the best at communication. Honestly what's most likely to be happening is that they're attempting to get all the killers on the same level so people don't feel like a god playing as one character, but a maggot as another. The theory (and i'm not the only one to say this) would be that if all killers…
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If they were to buff base killer, they would need to weaken the very strong ones. I think they're trying to make all the killers basically equal, but different.
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I'd love if they weren't restricted to survivor/killer.
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It depends on the situation. Do I have BT? I can make it so that both of us may get out. Were they helpful? I'm not saving someone who didn't contribute or sandbagged me. If they did something annoying while I was interacting with them, I'm likely to weight my escape more important than theirs. Whether I will or not is…
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I think the perk should just be reworked to actually be useful. It's a meme at it current point of time. There isn't a perk worse than it. It doesn't need BP. It just needs a useful application. I don't think the killer should be able to see the broken affect.
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What were your emblem scores? It'd be easier to tell why you depipped if we had the information. The most we can do is theorize. I'm honestly fine with how it is rn. I'd rather it be more on the harder side to pip than easier for survivors. Additionally, it feels hard to lose a pip (unless you get tunneled and can't loop…
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I actually didn't know! Thanks for sharing. c:
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It's possible they may be nerfing the strongest killers to give a buff to base killer. I know a lot of people suggested that.
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It also depends on how it's used. If you use it to get out of a sticky spot (such as the basement after being saved), they'll usually leave you alone for example. If you do so to save someone after being picked up, it also depends. I think ultimately depends on the killer. There's some that'll camp you for daring to bring…
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You attempted a save. Farming is typically only concerned with points or getting the aggro off of you. Someone running back to the hook to unload the killer: Farming/sandbagging. Someone not giving the killer even a moment to step away: Farming. Most people who do that don't bring in BT, but it doesn't have a good affect…
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Usually I'll farm with 2 DCs and just go easy on them with 1. If there's a DC, I'll let last get hatch most of the time.
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The equivalent would be one person escaping and not how many gens are done, right? Since you can get up to 12 hooks, but there's only 5 gens to do. Regardless, if I was the only one doing gens, I would consider that pretty good for myself, especially if my team were killing each other off. You could technically have a good…
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A lot of Killers don't care if your teammates DC I had a killer one match who still went hard on us after 2 DCs and called me salty when I expressed not liking the match. He was just being rude all around. I'll stay and gg even if I lose, unless it wasn't a fun match like the killer tunneled people out of the game, there…