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Can dev confirm Wolf/Bat form are "powers" so they would traditionally be unaffected by cosmetics?
I am beyond 100% sure this is how it works, I just want developer confirmation to cite for anyone that's confused as to how it works, just like the discourse about Victor skins back when Twins came out.
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Dracula's cooldown addons (combined) make the CD LONGER rather than SHORTER
PC When combined with Ruby Circlet, for each stack of the Sylph Feather addon, the cooldown gets longer and longer rather than shorter. At 3 stacks, my cooldown was 13 seconds long (it's 7s basekit) Use the addons, gain stacks, use Hellfire, then you'll witness a very long cooldown. Every time you use these addons, every…
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Knight still really has no incentive to split chases despite being punished for sandwiching
With the +300% timer speed near a Hunt, and the added restriction of needing to create longer patrol paths to place a Guard, Knight is now more encouraged than ever to use guards at range and go off and do something else. Except, it's still the most inefficient thing possible because Although Hunts are longer, the "window…
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WHAT does this Dracula addon even mean
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As a breakout user, I really miss the 6 meters.
The 20% -> 25% buff didn't feel worth the 6 -> 5 meter distance. I feel like I'm more often getting less struggle progress on my teammate because of that single meter difference. I'd rather have the old version back.
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Singularity biopods cannot scan on 16:9 setting (Unplayable)
I'm on PC, with the 16:9 aspect ratio setting enabled, using an ultrawide monitor. Singularity's biopods do not scan at all. Directly on top of a survivor, anywhere in the map, they never scan them, as if the survivor wasn't even there. As a result, the killer is unplayable.
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Could we have a number estimate for the reduction of Hillbilly's collision zone?
I love the Billy changes, really feels like we were listened to and he sounds very fun to play now. But since we got numbers on everything else, can we have an estimate on how large the collision zone changes were for Billy? About the same as the brown addon Heavy Clutch (-30%)? More or less?
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Your thoughts on Garden of Joy's... changes?
thoughts on the crazy crazy map rework we got recently?! smile
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Comprehensive Knight changes for the developers
The Overall Objective Trim off the clunk of Knight's power. Add in some fluidity to his mechanics. Allow him to have more control over Guard patrols. Use the "two places at once" to his advantage more often. Increase the appeal of Jailer. Remove heavy addon reliance. All of these things are very common, valid complaints…
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Hex: Two Can Play is fundamentally flawed.
In my opinion, the biggest issue with Two Can Play is surprisingly not the 1.5s duration, which is quite pitiful. It's not even that it's a Hex, and it's also not even that it requires you to get stunned twice just for the totem to be lit. However, all of these things are still very ridiculous and remind me of the original…
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16:9 Aspect Ratio setting does not work for Singularity's Biopods.
With this setting, ultrawide resolutions can play in matches in a 16:9 aspect ratio, with black bars, so there's no sacrifice of FOV. This is really great, except the setting had never applied to killers that switch perspectives to what I assume are non-player entities or something similar. This was fixed on Twins and…
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Getting (pallet) stunned as you drop down a guard allows you to move at extremely high speed
PC The Knight Get stunned as you drop a guard, you'll come out of your ghost mode and move at extremely high speed while being able to attack, interact, and otherwise act entirely normally.
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This is a patch that requires a LOT of adjustment from all of us, and we should n o t jump the gun.
Prefacing this with the fact that solo queue needs a buff, and ideally, in a perfect world, that would've been a very, very, VERY nice addition to this patch. I am not at all whatsoever denying that, and I think it NEEDS to happen. However... A massive percentage of survivors used dead hard, an extremely strong perk…
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Developers - I'm not sure why I'd ever use Overcharge over COB. Instant 200% regression vs 30s.
Disclaimer: I'm not arguing against PTB Overcharge needing a nerf or otherwise. I'm arguing that this change hurts variety, strips identity, and leaves the perk entirely redundant. It's no more relevant than it was pre-patch. Call of Brine: Kick Gen -> Instantly start regression that depletes progress at 200% speed (0.5…
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sadako is disgustingly loud in her stealth form lol
i love how she's like, 12-16 meters away in her STEALTH, and all I can hear are loud REErrrrr eeeeRREEEEEEE. why why why. i could even react to her through walls too lmao
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New "16:9 Aspect Ratio" setting does not work while controlling Victor
Platform - PC Description - The 16:9 aspect ratio setting, which switches your aspect ratio to 16:9 during matches so ultrawide users can have full FOV, does not apply to controlling Victor. This results in the game taking up the full screen, drastically reducing FOV. Steps to reproduce - Turn on 16:9 Aspect Ratio setting…
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Ghostface's new chase theme is still giving me a headache
that "WAA WAA WAA WAA" sound is way too rapid and high pitched. I would like to make it clear that this is not my personal opinion about the quality of the soundtrack, I am stating that it quite literally is giving me a headache, just as it did in the PTB. My opinion is that it's also not that good and absolutely needs…
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I'm expecting a DMS nerf, and I wouldn't mind, but I don't think a flat number nerf is the BEST idea
Note: In this post, I am not ASKING for a DMS nerf, I am EXPECTING it - so if you believe DMS isn't OP on any killer, it doesn't matter and I don't want to hear about that. This post is about handling its (likely) inevitable nerf based on the overwhelming feedback that it's too strong. You put Dead Man's Switch on Blight…
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Let's imagine ourselves as a DBD dev. Why in the world would you make the changes that they make?
Because I can't see it. Naturally, you'd nerf something if it's OVERPOWERED, right? Not just "overused." Perhaps you'd come to the conclusion that some addons are "overused" because every other option is terrible, not that THAT addon is too strong? Maybe you'd give some SIGNIFICANT BUFFS to other things to encourage…
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PC: Guardian's Haste Status Effect does not apply to an unhooked Survivor
Platform: PC Description: Guardian's Haste Status Effect does not apply to an unhooked Survivor Steps to reproduce: Have a friend equip Guardian Have your friend unhook you Check for the Haste Status Effect - It will not appear. This occurs every single time the perk is used to unhook a Survivor. Since its buff, this…
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Besides Blight, if you could keep Blight Serum as a permanent addon on ONE killer, who would it be?
Nemesis personally. I love running as that big #########.
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Those who have faced 3 blink Nurse: How would you rate your experience?
I personally went against a very sweaty Nurse running this addon and recharge + meta. I'd rate my experience a 1/10! What about you?
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Do you personally expect Slinger to be played after the nerfs?
I'm not expecting to see him much anymore, personally. I feel they've tampered with his appeal too much without giving him enough elsewhere to compensate. NOTE: I am NOT just asking about viability/his strength. The discussion is welcome, but I'm specifically asking about how much you think Slinger is going to be played…
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As a surv player bored with the lack of variety, nerfing non OP killers kills variety even more.
We'll have to see how significant of a movement speed buff Deathslinger has while ADSing now, but with how it sounds, his nerfs are massively outweighing his buff. On top of that, Spirit is also getting similar treatment, a killer that I could see being pretty fun to play against with the right changes, while being just as…
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Devs - Was spirit overperforming statistically?
Just curious.
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Are you struggling in solo queue? Here's a really great, and simple, piece of advice.
When the game starts, spread out immediately and GO FIND YOUR OWN GEN, even if it's tempting to work on a gen with somebody else right off the bat. Too often do I see people immediately hop on a gen with somebody else, where if they broke off and worked on their own gen, 3 gens could get done within 2-3 minutes rather than…
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What could've been the most OP build in DBD history, according to the designers
Coup De Grace Gearhead Hangman's Trick Remember Me Remember when Coup De Grace gave a 100% bonus, Gearhead lasted for 45 seconds and activated on all skillchecks, Hangman's Trick gave a bonus of 16 meters, and Remember Me gave an additional 30 seconds instead of 16? Man, if these perks weren't nerfed, I'm sure this woulda…
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"Crotus Prenn Asylum" is extremely foggy compared to other maps.
The Chapel and Asylum maps have visibility that's so drastically reduced by the thick layer of fog that covers the entirety of the maps that it not only makes the map incredibly displeasing to look at, but it also negatively affects gameplay. On top of their extreme fogginess, they're also very dark, making this issue even…
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From Surv. Perspective, the laceration decay provides more than enough meaningful counterplay
and the notion that Trickster is OP and uncounterable comes from parroting content creators and the majority opinion that's based off overreactions from PTB and clips and videos that show Trickster dominating bad players who fail to counterplay him. Trickster has never felt easier to play against for me, and that's simply…
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Would anybody complain if RPD required 6 gens to be completed? (NOT THAT IT'S A GOOD IDEA)
This would be a total bandaid change, so I'm not at ALL saying this would be a good change, but let's say that, hypothetically, the RPD required 6 gens to be completed instead of 5. Even though there are far better changes to be made, would anybody complain about this? I feel like this map is so huge and requires so much…
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Does anybody actually enjoy using Freddy's dream snares? + Playing around them?
I'm not asking about enjoying Freddy's power as a whole, as you can enjoy him for his power level, teleport/map pressure, chasing strength, etc, but actually finding enjoyment out of USING his Snares in the same way that a Trickster enjoys using knives or a Blight enjoys rushing. I find a lot of powers in this game…
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Lifeguard Whistle nerfed....why?
lol. who thought that was a good idea?
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Self Preservation triggers on Basic and Special Attacks, but why can't more killer perks?
A developer's specific comment on Knockout's rework restricting its activation condition to Basic Attack downs: "We don't want it triggering on getting downed by an addoned Bear Trap, or going down to Deep Wound, etc. It's better game design if we don't start stacking up a series of exceptions." My question is, with perks…
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In what world does making nerfing Twins and making them feel worse to play make sense?!
Are you kidding me? Why are they punishing Victor for getting downs like this? They already have PLENTY of counterplay. The current cooldown gave more than enough time to kick him. Anything more is making it wayyyyyy too easy. If you wanna change Twins to make them less reliant on slugging, sure. But this? What in the…
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Dying Light Buff Idea
Dying Light is awful and really boring. Nobody likes red bars, and nobody on the killer side likes red bars that don't even start helping you until the game is over unless you stack a bunch of other red bar slowdown, which sucks. No more red bars. More regression! New Dying Light: You become obsessed with one Survivor Each…
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Groaning Storehouse, despite having an infinite window setup, was now buffed to have a PALLET.
Hey, devs. Why. Why.