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A complete key rework. Hear me out.
First off I main killer but play both sides consistently enough to be red grade 1 every month on both ends. With the hatch rework keys are in a strange place and not worth their cost on the blood web. My suggestion is to completely overhaul keys and their add-ons as follows. • Keys no longer can open a closed hatch. • Keys…
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A proper QoL improvement for CoH
CoH is the boon that has received the majority of attention since release. In both having to be adjusted PTB side for literally breaking the game, then being run on survivors as an immediate meta perk. I dont think CoH is... as OP... as some people might but I think it does need some tweeking. My proposal is to scale it…
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Totem cannot be snuffed. Swamp: The Pale Rose
Next to the broken dingy that spawns with a generator on it the totem spawning on the front end of the ship is not able to be snuffed with Trapper.
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Who at BHVr thought this was a good idea??
Turning on hit validation like pallets for Dead Hard?? This is the most asinine thing I think the devs have ever done. Dead hard already gave a frame of invulnerability, it could be used to juke, gain distance, fake out a hit etc. Now even when a survivor does a bad DH (e.g. runs at my face thinking I will swing…
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Increase skill cap side for survivor.
This isn't going to be some outlandish idea about making things impossibly hard and requiring a high level skill cap to learn. It is an idea i present as the games main objective in the game is rather stale. The idea is to basically give an increasing difficulty to the size of skill checks as the game progresses. Nothing…
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With SBMM here to stay can we get rid of the locked in killer lobby.
Title is the request. With SBMM implemented I don't see the reason for killer locked lobbies. Since apparently killer specific MMR plays minimal part in overall match making I believe it is time to remove the lock on killer lobbies. I get why survivors can change in lobby, since they are effectively just same character…
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New killer Hex Totem idea.
So with the introduction of boon totems being something to not only disable hex totems but also be another time consuming objective for killers I had an idea for a new Hex totem. As follows. Hex: Imminent Doom Your devotion of blood to the entity calls upon its unnatural favor. While Hex: Imminent Doom is active each time…
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Pick up command becomes unusable if survivor DC's in the mid-interruption animation.
Step 1 : Boot the game Step 2 : Play as killer in a public match Step 3 : In-game, grabbed survivor trying to fast vault out of locker Step 4 : Survivor disconnected mid-animation resulting in me being unable to pick up any survivor for rest of the game. Additional information Character played: Clown Perks played:…
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BHVR are you ever going to re-adress survivor spawns?
I have noticed this since the nemesis introduction. The spawning of survivors has become... predictable. Survivors, regardless of offerings, are spawning together in groups of 2 or 4 typically at the furthest or second furthest gen from killer spawn. This has plethora of negative effects. 1) Survivor shroud offerings are…
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Are you serious with this BHVR?
Finishing up adepts trying to get most achievements done. Been doing Demo for the past 2 days and getting gen rush after gen rush (typical for decent ranks). Finally manage to have a good game, reach 31700 BP in end game. 10 out of 12 hooks, all survivors hooked without camping any of them. 3 iridescent emblems and then I…
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Killer Movement is becoming bugged after pallet stuns.
This has happened on 2 different killers today. Demogorgon, Trickster (twice). The issue that is happening is inconsistent. After breaking some pallets or getting pallet stunned the forward movement (including lunge from holding M1) is locked in position. This requires movement to be only strafing side to side or backwards…
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Devs its time to fix Ghost Face reveal.
Its seriously time to look more at GF reveal mechanic devs. The 3 in 1 killer is already strong enough with a decent skill cap. His power should reflect that skill cap. The design is nice and the laziness of folding 3 characters (pig, Myers, wraith) can be overlooked but the reveal power system is such trash its laughable.…
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Demogorgon addition that is absolutely needed.
The poor demopuppy gets run around a lot and while the shred fix... helped... I guess he still is a m1 killer with on/off map control. I believe with all the map wide SFX demo produces when using either side of its power Demo needs 1 small fix to make him a lot more viable but not turn him into the must-play killer of the…
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If BHVR is so intent on remove Bloodlust again.
Then look at it from the arguments presented. Currently the most against argument I've seen is that Bloodlust is a crutch for lower rank/newer killers and not used much for high rank/experienced killers. The argument for it (which i am on) is that Bloodlust is necessary due to high skilled survivors knowing when to drop…
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So much wrong BHVR its sad.
For the first time in 4 years I've put down DbD and really have no desire to pick it back up again. The game has stagnated to such a disappointing degree I can't bring myself to play. Core Issues: Gen Speed: This was supposed to be addressed with the nerf to toolboxes and brand new parts. It failed. There are games where I…
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Ghost Face reveal needs to be looked at.
I've noticed that breaking Ghost Face out of his power is extremely inconsistent regardless of Add-ons. Granted I don't play ghost face that frequently I have had to play him lately for a consistent daily that the game seems to love to give me. The issue I'm noticing is both from a survivor point of view and killer point…
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If you want crossplay then actually invest in servers.
Title says it all. I understand you can turn cross play off and sit in queue for a long time to get a match. It's boring. What makes it worse is turning crossplay on to try and finish some of the tome achievements and running a literal roller coaster of pings and horrible interactions. This rant is a long time coming but…
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Autodidact rework (suggestion)
Autodidact is a unique perk in that it is either a game winning perk or its completely worthless. My suggestion to change autodidact. New Autodidact: When healing another survivor without using a medkit successful skill checks add 1 token to autodidact. At 5 tokens autodidact activates. While active autodidact applies the…
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A new Passive skill added to Demogorgon
Personally my idea, since I enjoy playing Demo with his better response time. The killer itself is still rather weak if survivors know which portals need to be sealed and when a proper time to do so is. Without being to long, the basic idea would be as follows. Any time an injured survivor enters Demogorgon's terror…
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MMR, Dailies, and Queue times.
While I have my fair share of complaints about the hidden MMR system I'll keep those to myself as it's a work in progress and I don't want to bash the system until it has had its rough edges smoothed out. This feedback is in regard to the combination of killer MMR and dailies respectively. By giving killers independent MMR…
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End Game Collapse is a joke and needs to be reworked.
The end game collapse is a good concept and is definitely useful against SWF and troll players. The issue is that the time limit is ridiculously long and gives survivors to many options to still troll killers. Most games still have survivors take the game hostage for the full 3 minutes or require the killer to feed them…