-
Hag buffs
I've been playing Hag for years, and Hag imo is the killer that has fallen off the hardest. It used to be easy 4ks with Hag and it has gotten harder by the year. Nowadays, it feels like every survivor knows how to counter Hag, and it's hard to beat even the worst survivors. I would place Hag alongside Trapper in the tier…
-
Let survivors see their teammates' perks.
Not being able to see what perks my teammates have is my biggest frustration with the game. Even the most inexperienced SWFs can communicate their perks, so this change would bridge the solo and SWF experience without buffing survivor overall. To prevent lobby dodging, restrict it to showing perks once in game, not in…
-
[QoL Request] Assign Springtrap's 'Axe Grab' to M2 rather than M1.
Springtrap's current 'Axe Grab' command requires you to press M1 in front of a survivor with the axe embedded to them. This current command can lead to many incredible frustrations for Springtrap players who attempt to grab survivors, but they reposition themselves at the last moment, having Springtrap swing his weapon in…
-
Giving each Survivor a special perk, how Killers have a special Ability.
My vision: each survivor has a "5th" perk slot. This is unchangeable and permanent, and it's one of the survivors perks. That way, each survivor is no longer cosmetic, they actually have something unique to them. Like, you know every Feng has technician along with her other choice perks, or every Meg has adrenaline.…
-
improvement to time management
Hello everyone, I’d like to present a new proposal. Regardless of whether you play as a killer or a survivor, I would like to suggest an improvement to time management in Dead by Daylight. Have you ever noticed that, no matter when we start playing Dead by Daylight—whether after a match we won, lost, or even left—we always…
-
New Perk Ideas
Just giving a spot for the community to collectively pile perk ideas for the devs to get inspiration from for future chapters. Listing some of my own ideas as well. Numbers and things can easily be adjusted for balance, just focusing on the ideas/concepts themselves :) I will continue to update and add new perks as time…
-
Skull Merchant Rework
I am a Skull Merchant Main. Been one since she first dropped and loved the thrill of the chase. Wasn't a Chess Grandmaster, and actually used her Drones to put sections of the map under lock and key so chasing through it would give me the advantage. Behavior then took Adriana out back and seemingly forgot they have to…
-
Simple “Rookie Spirit” buff ideas
Rookie Spirit is one, if not, one of the most forgotten perks in the game. New and old Gen aura reading perks outclass it every way, so I have a couple of ideas to make it worth using over others. My suggestion is to give “Rookie Spirit” the ability to see the intensity of regressing generators akin to Legion’s “Fuming…
-
Fast track litlle design tweak could make its effect balanced?
What i see as a design flaw is that this perk IS PASSIVE. For its effect yes its too strong, but yet not so broken. Literally just make it so Fast track only now works after unhooking, and only unhooker gets tokens for doing so. So we will go from passive perk for the WHOLE team, to active perk which appreciate unhookers…
-
My suggestions to improve the New Player experience
I'm currently working on teaching my sister in law how to play DBD. She loves horror and I thought she would really enjoy the game. However after 40+ killers, well over 200 perks in the game, there is A LOT to learn. After walking through the tutorial with her, I've made a list of things to help improve the new player…
-
Allow custom loading screens and use skin backgrounds
The New yun jin skin is great. I've been asking for a sexy Yun Jin skin since release. The skin has a really great art to it, and it made me realize you guys put all this effort into skin splash arts, but theres no where else to see these. ONLY when you buy them. Please let us shuffle art from skins we own for our loading…
-
Ghost Face Rework Idea
Hey all, I main Ghost Face and as you all may know he's not in the best of spots right now, so I thought I'd drop a rework idea for him that intends to preserve his core identity and gameplay loop while making him significantly stronger and also adding a lot of depth to his gameplay and counterplay. Let's start a with…
-
Mina menu music as chase theme?
The menu music is a banger! I think it would kill as chase theme?
-
Trickster Rework is really bad.
I played Trickster before the rework and I feel he's really weak in comparison to before. A lot of players will stop playing with him. Especially in the new map. The meta against him is simply hold W and pre-drop god pallets. I always have a hard time catching up to survivors after the rework. And that didn't happen before…
-
Vecna in power too long making game unfun rewarding bad killers
unfun, no skill, spam, please make him nurse speed
-
Can i make a suggestion about the devotion levels and the blood point cap?
I know the game already has a cap of 5 million for bloodpoints but sometimes i wish there was not a cap, but i understand you want players to keep playing so i thought of an idea i thought if we could reward player for leveling up , basically if you get to devotion 5 in the XP levels you can have a 6 millilon cap, and if…
-
BHVR should resurrect the Mori Update for Killer Moris
Am I the only one who thinks it sucks that if you win by downing the last two survivors, they get to leave the game for free, but as a Killer we have to pick them up drag them over to the hook and then mori the other one. Just give us the free points and close the game out in a mori! Name one other game where 4/5 players…
-
Ghoul needs an update
Since Ghouls Pallet Vault is pretty much worthless now, it should be removed completely and something else in his kit should be buffed
-
Feature Request: Improved Steam Rich Presence (Like CS2)
Hello BHVR Team and Community, I would love to see a more detailed "Steam Rich Presence" for Dead by Daylight, similar to how games like Counter-Strike 2 show player activities on Steam profiles. Currently, the status is very basic. It would be amazing if our Steam friends could see specific details such as: "In a Survive…
-
Wiggle off animation idea/suggestion
https://www.youtube.com/shorts/ce87kOYHvkE This would be rly cool, i suggest you guys make this
-
DBD X Cry Of Fear (Or Afraid Of Monsters)
I seen post around internet, where people want collaboration with cry of fear, or Afraid Of monsters. It matches the game atmosphere perfectly. WE NEED THIS COLLABORATION!
-
HELP
WHO WOKE UP ALL THE DAMN gHOUL MAINS
-
Replays
i thought of this idea that could be implemented in a future update, which are replays. The ability to view recently played matches from all P.O.Vs would make a great addition and help to content creating and it also would help identifiying cheaters or in general players who play unsportmanlike.
-
New Features and Bug Fixes
Heya I wanted to know when the Devs are going to put better collision hitboxes for the tiles and trash piles on all maps because they could easily be adjusted with one button press in unreal engine to recalculate the hitboxes of the tiles on older maps like autohaven. Also on top of that where is the promised leaderboard…
-
Anti tbagging perk
Make a perk like and call it something like "not this time". Basically it activates when a survivor is within 15 or 20 M of the opened exit gates and also within killer terror radius. If they crouch 3 times within 3 seconds they are exposed, the exit gate is blocked, for 15 seconds. Not a serious perk, just funny.
-
Trickster is still unreasonably difficult to play with a controller
With how sporadic & disjointed survivor movement is, it's very difficult to line up a shot on someone with an analog stick. Even if you aim at the center of their hitbox, Trickster is too easy to outmaneuver with the rigid camera control & limited knife count. If you're not going to add any controller settings, please…
-
Xenomorph Prestige icon eyes kinda ruin it
While Xenomorphs do have eye holes in their skulls, they don't look nowhere near like this and are not this emphasized. Would be nice if we could just get a smooth Xeno.
-
MiNA's inclusion just gave me an idea for what a Trickster's blighted skin could potentially be.
Similar to how Blighted Legion is Frank having Julie, Susie and Joey fused into his body, blighted Trickster should be similar in concept. Basically have both Trickster's body and MiNA's body fused into each other, to create a beautifully grostesque and scary fusion between the two, along with alot of orange pustula nectar…
-
If the prestige badges can be edited, can you please redo xenomorph
Leaving this as feedback this time in hopes it can be changed. The inner eyesockets/nose really ruins the image as you are never meant to see through its skin and know it has eyes. That detail was shown only in stuff like directors cut special features of the movie or behind the scenes looks at the costume etc. You never…
-
The Shining License Acquirement
Good day. Ive seen previous comments from the Bhvr team regarding the license of the Shining, and i was curious, has it merely not been acquired due to lack of interest? or because of Licensing issues. I've read about previous attempts to reach out to Stephen King about licenses, but that's the thing, that's not needed at…
-
Buff idea for Nemesis
While within x metres of an infected survivor, zombies can smell that survivor and follow them without line of sight. The zombie also gains a small movement speed boost. I always thought they should focus more on Nemesis zombies to make him unique. This buff should make zombies more useful and more integrated into his…
-
Hex Totem Description.
So since the new Perk Description Update, not one Hex Perk says "The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial." Now I think for most Hex totems this doesn't matter but for Hex: Two Can Play it can reactivate.
-
Make DBD more Human Friendly in regards to DC's
I believe messaging is very important, and DBD isn't the only game in which players can give up. In games like League of Legends players can actively forfeit, which is also why it is perceived that way, and for the enemies, in a positive light. For DBD however, that isn't true. What we have is "DC-ing", and it feels like…
-
Game is dying
I stopped playing for a while because let's be honest. It was appalling to play. I've come back and had another go recently and oh my god, you're not even hiding how little you care anymore. It's absolutely ruined. It's just a cash grab now. You can tell you do not care about the player experience at all. Pandering go a…
-
The Mastermind Nerf
Dear Behaviour Interactive Team I wanted to share my thoughts on the update to Dead by Daylight specifically the changes made to The Mastermind, Albert Wesker. First I want to say that I am glad you fixed the issue with Virulent Bound that was causing Wesker to glide off a hills ledge while falling. This is a deal because…
-
Ability To Favorite Surv and Killer Mains + Ability To Sell Offerings
currently, there is no way to sort your personal rosters by most played or even prestiges. a simple small favoriting function would be amazing, especially for people who save up for different survs and killers who only prestige them for perks and then never touch them again. imo it would make the ui much cleaner and more…
-
The Core Killer Game Mechanic DBD is missing
Over time, as the killer roster has been expanding, we've seen increasingly that more and more killers have fallen into the weak killer category. Sometimes even mocked in the dbd comp community as 3 stages killers; killers who can only get 3 stages over the whole match if played optimally. And what do these weak killers…
-
Different symbols for end states for Survivors.
I believe that having different symbols to refer to how each player has ended their match would be able to give a clearer definition of whether they gained or lost points or nothing happened. Right now it is in a broad defining of how a Survivor ended their match what with (gate and hatch) escapes or (Mori and bleeding…
-
new perk ideas
TUNNEL VISION - when you bite down on your prey, you don't give up disables the endurance effect when survivors are unhooked grants aura on unhooked survivors for 8/9/10 seconds RELENTLESS DEVOTION- you will ensure the entity recieves your sacrifice, no matter what it takes disables the ability of survivors in your terror…
-
New game mechanic
Bringing this to Dead by Daylight (DBD) is a game-changer because it finally addresses the massive "Solo Queue vs. SWF (Survive With Friends)" gap. Right now, friends on Discord have a "telepathic" advantage that solo players don't. Your radio system would level the playing field while making the game feel like a true 70s…
-
Add a delay between being downed and being able to leave
There should be a delay between when a survivor is put into the dying state and when they are able to leave through an exit gate. Nothing crazy, 5 or 10 seconds, but it should exist. Far too often as killer you'll have survivors standing in the exit gate at the end of a match, refusing to let the game end until you force…
-
Hag's Dreaded Husk headpiece should be part of the rest of her Bile Beldam outfit.
It makes no sense for it not to be part of the outfit, when Hag's Mud Medusa outfit is the exact same recolor of it AND has its hair headpiece be part of that outfit. What if currently is. What is missing. How it should be like. Especially when a recolor cosmetic of it is this way.
-
The old Left 4 Dead outfits for Dwight, Claudette, Meg & Jake should be selectable as full outfits.
Currently they are not.
-
Trickster's default lobby hooks should be replaced with the one from his new map.
Since other Killers have their unique map hooks in the lobby for charm customization, Trickster should as well.
-
Keep Survivors Menu screen music?
The new survivor’s music has to be the coolest thing I’ve heard for a long time, and it would be amazing to keep that music even after this event has gone past.
-
Developer Hypocrisy: Since Wesker techs were a bug, when are yall gonna nerf heal tech?
Point tech and heal tech remain untouched, yet killer power techs like hug tech and flicks are being removed. Survivor techs like heal techs are abused making the already strong survivor endgame even stronger. How come this is not being addressed?
-
Behavior do you intend to add new ways to play the game in gameplay
i ask because i would love to see if there will be new content that is not by perks or rather new killers but rather new ways that stuff can contribute to gameplay?
-
Modes permanent ( 2v8/chaos shuffle)
Dear Devs, Please consider making 2v8 and Chaos Shuffle permanent modes. These modes are very fun and make the game feel fresh. They give more variety and keep players interested. Also i can play with all my friends. I also hope you can improve them: Make it fair for everyone, especially killers Avoid using the same perks…
-
You should sell a 10th anniversary digital ticket
I want the digital rewards but I live on the west coast. A flight to montreal with THESE gas prices is not happening unfortunately :( So….how about it? A discounted 10th anniversary party digital pack. Thanks
-
perks feedback
Fast track is awfully designed, they get massive benefit for what? letting others die? thats an awful design, it should be completly reworked into something different that is not gen related, also i have a problem with a survivor gameplay, it feels to automatic without any real skill don"t get me wrong there is still…