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Buff Nemesis’s Zombies For 2v8
Nemesis lacks the Gen pressure and snowball needed to keep up with most of the other killers in 2v8. Why not increase the number of Zombies per trial from 2 to 3? This would help chase survivors off of gens and provide more map knowledge as you’d have more opportunities to know where survivors are when zombies are chasing…
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Chase Music Audio Slider
Please add one. I'm so sick of being unable to hear hatch as Survivor while being chased, and so sick of barely hearing injured survivors as Killer.
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Moon Offerings
Why not Reintroduce these as event offerings?
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Knight
The insta down abilities that last forever with most killers are annoying and definitely need to be looked at but the knight's minions are disgustingly strong and ruin the lobby every time I see it. Will this be addressed at any point or are we just gaslighting ourselves into thinking killers, especially Knight are fine.
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Things I Wish Dead by Daylight Would Add (They’d Make the Game the Best Ever!)
2v8 mode every 2 months Proximity chat Hide and seek mode The ability to sell items you don’t use for Bloodpoints (for example, if you don’t use the map, you can sell it and get Bloodpoints) A Bloodpoint Rush mode The option to see your teammates’ perks when you press Start during a match A new map every 40 days Show your…
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Make Game Launching Faster
Hello. Launching Dead by Daylight has always had this clunky experience feeling to me. The time it takes to launch and getting to the main interface is very long, plus the unnecessary interactions. I understand the chapter video and watching it once is okay but that's it. Here's what I'd like to see: Do not ask me to press…
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Legion/Oni in 2v8
Everyone loves to hate on The Legion and say it makes 2v8 rigged/unfair. But hear me out, the real problem is Oni. No other killer can easily 1 hit down survivors in the same attack, (not counting hillbilly who is pretty balanced) I've had more games than I can count where Oni's weapon doesn't do a swing animation and he…
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Let the killer hit powered gates to start them reverting like gens
Only before the gate is actually open, of course.
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Most Important Report for the Development Team – Player Feedback
Hello Behaviour Team, I would like to provide detailed feedback on Dead by Daylight from the perspective of a player who plays both Killer and Survivor roughly equally. This allows me to observe the gameplay experience and balance issues from both sides. 1. Early Philosophy I can empathize with Matthew Côté’s early…
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The way to properly buff Ghostface is in 2v8's fearmonger class
Like the title says, the way the fearmonger class in 2v8 provides a speed boost whilst unseen is an excelently compatible possible buff to current 1v4 ghostface. The simplest way to buff ghostface's stealth and map pressure, whilst keeping him dependant on stealth is a buff to his speed while unseen, more specifically…
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I would like the option to consume less CPU/GPU resources on main menu (outside of gameplay).
Would it be possible to add an option to run at a high frame rate only during rituals, and automatically switch to a lower frame rate at other times (such as the Camp Fire screen)? Outside of gameplay, I don't feel the need to put a heavy load on the machine and make it heat up by rendering at a high frame rate. While it…
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survivors and killers suggestions
hi hello :3 so i started to play dbd not long time ago, and since im a huge fan of outlast (first party only) i got an idea abt new killers/survivors. so, my idea is to add Waylon Park (outlast whistleblower dlc) as a survivor or Miles Upshur who is from the original outlast without DLC. also, for killers, i thought Chris…
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Shoulder the Burden "blood offering" idea for anti-tunnel
So this would work like something preemptive survivors can do where they make a "blood offering" at a hook (basement hook if you want to be fancy). They cannot have been previously hooked and they must be uninjured. They approach a hook, and select the option to perform "Blood offering". <queue whatever animation you can…
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Rebalancing healing perks
Botany of Knowledge - balanced. We'll Make It - balanced. WGLF - 10 seconds of endurance decreased to 5 seconds. Empathic Connection - 35% healing speed is increased to 50%. Solidarity - Conversion rate reduced to 50%. The bonus now also applies also to injured survivors who heal you. Doesn't stack. Aftercare - Redesign.…
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What If Tunneling Was Actually Visible? (what do you think?)
What if survivors who get unhooked are highlighted in red for 120 seconds only if they’re being chased by the killer? both the killer and the survivor can see the red for them to help their friend and also for the killer to admit that hes being toxic That way, the killer can see them and know they’re tunneling it makes…
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Completed mission tabs should be collapsed
If the completed mission tabs would be collapsed by default, it would be easier to scroll down through your active quests and realize where the end is. I have ended up scrolling through the completed ones several times looking if there is another tab with one or two quests remaining and only notice the small "(Completed)"…
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New gamemode "deathmatch"
It looks like its not the first 2v8 gamemode which lacks of survivor players, new gamemode might solve this. You could expand maps a little more (or keep the same) and lets say it would be 12 survivors and 2 killers. The "deatmatch" will be timed (10 min) and the side that will get most points will win (of course remove…
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Can the Tricksters Golden Skull Mask become available in the store?
The golden skull mask released back in 2022 I believe, and its rarity has been changed from "artifact" to "very rare" I would personally love for this head cosmetic to return permanently and I am sure other people would love to have this cosmetic as well.
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Practice while waiting
Hello, I would like there to be a practice option while waiting for a match, whether I'm playing as a survivor or a killer. This would reduce the wait time. I've noticed that during the 2v8 event, the wait as a killer is around 25 minutes, and I can't even be present when the match loads. It would be very helpful to be…
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One little thing I really like about 2v8
I don't feel restricted in what character I use. Like in 1v4 I might only use a certain character because they have the offerings I want to use. Or they have the addons I want to use. Another character might not, so I don't use them. But I don't have to worry about that in 2v8. In 2v8 I can pick a character based on what…
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Hear me out: I'd rather have more basekit buffs to Killer than to have pallet density reverted
Pallets are fun to play around for both sides (excluding god pallets) especially with Killers that have a vault ability built into their kit (excluding Legion.) It's interesting and engaging to play around pallets. More pallets isn't necessarily a bad thing; what it hurts is the weaker killers (especially M1 killers) that…
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Ptb is still not good
Knight is unplayable bc for some reason you have to spam in order to send out your gaurds and invisible walls that screws up the pathing AND a delay from being able to use the patrol path right away Furtive chase rework is still crap (it was one of the few good perks btw that wasn't too powerful or weak and needed NO…
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Final submission for current 2v8 killer adjustments & buffs
Feedback is welcomed and for any information or insight for certain additions and changes, feel free to ask and I'll answer and I'll also take some suggestions for value changes, addon additions or removal and adjustments! Ghost face: Base speed when crouching and stalking and crouch stalking movement speed increased by…
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Deathslinger could use some BUFFS in 2v8
He is really fun to play, but can also be quite punishing. Faster reload and/or miss cooldown would do wonders. Also, I have had a few instances where I speared someone from a big distance, but sadly the chain would always break before I could reel them in. It feels sad that there is no way for me to benefit from a long…
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2v8 buffs for killers, please tell me what you think
If yall want to know why these suggestion changes to these certain killers, lmk and I'll be happy to explain my reasoning for it, however, I do want feedback and opinions regarding these changes Ghost face: Base speed when crouching and stalking and crouch stalking movement espeed increased by 15% Increasd Exposed…
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What if the endgame collapse... actually collapsed?
I recently had an idea, of what if endgame collapses were more cinematic. Like, image right after popping the last gen, dust starting falling from the ceiling, and you leave the room right before it collapses. Or maybe while doing a loop, the loop just collapses since it's the endgame. as a survivor player, I think this…
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Naughty Bear suggestion
I enjoy playing Trapper (yes there is people who actually do) and I actually also really like the Naughty Bear skin. But. There is one thing which bothers me. Trapper has so many nice event themed weapon skins (the Christmas cleaver, the Halloween candy cleaver and so on) and you cannot equip those on Naughty Bear. I am…
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My suggestion for the game to make both killers and survivors happy on anti slug/tunnel
Here is my suggestion on the anti slug/tunnel on how to do it and how to benefit both. New Anti-slug mechanic - Crawl away. Crawling away lets say 50 meters from where you were downed by the killer allows you to pick yourself up and more teammates slugged the faster the recovery speed. 1x for one slugged survivor, 2x for 2…
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(2v8) Reworking the Brute Killer Class
Team Skill New: Whenever you perform the Break action while this Skill is active, the following effects apply: Increases the Breaking speed by +25 %. Reduces the duration of Pallet Stuns by 50 %. This Skill has a cool-down of 30 seconds after use. Removed: Whenever you perform the Break action while this Skill is active,…
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How come the devs only released kill rates during the first iteration of 2v8?
Is it because they are hiding the fact that killer is underperforming in that mode, but they don't want to justify reasons to buff killer because they want more survivors playing it?
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It should be a bannable offense for killers to be friendly in 2v8
I'm so ######### tired of waiting over 30 minutes in que as killer for 2v8, only to repeatedly end up getting paired with some friendly killer who decides to ruin the game.
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More ideas on preventing the Tunneling
my ideas build around an already implemented feature, the "unique hook" to be specific, aiming to make tunneling not so rewarding to even frustrated to do by killers make hook related perks only activate when it is an unique hook (eg. Pain res, BBQ, Pop Goes the Weasel) this method will significantly limit perks options…
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Xenomorph Suggestion: Allow Manual Stance Toggle (Crawl/Bipedal)
Dear BHVR Team, I propose a crucial quality-of-life feature to improve The Xenomorph's usability. The low camera perspective in Crawler Stance creates significant visibility issues in high grass and dense foliage, particularly on Realms like Yamaoka Estate. This is a critical problem because the Survivor's location is…
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🚨 New Game Mode Alert 🚨
WARNING - MUST HAVE AN INSTAGRAM ACCOUNT! - Apologies it was shared on insta and I was hooked! https://www.instagram.com/reel/DQVbF6qAte3/?igsh=NTc4MTIwNjQ2YQ==
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I am once again asking for some simple changes to make Cybil Bennett more appealing as a Legendary
As the title says, Cybil Bennett is a legendary and iconic character in the survival Horror space, I feel DBD has done her so dirty. She is so close to looking fine and I feel BHVR really do deface a lot of their crossover characters to the point they are unappealing: Nothing is wrong with her face, its the texture of it,…
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DbD offline mode
Dear Devs, in the past it was already requested that we get an offline mode for dbd like below: Yes while this has been posted before I will say it again. With the addition of bots into DBD on custom, we should have an offline launching option since you get auto-disconnected on launch if the launcher detects no internet…
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Waiting in the queue while you play in normal mode.
Like the title says, when there’s an event like 2v8, I have to wait 10–15 minutes to get a killer match (In normal mode). Please add the waiting queue to the normal game as well so i can play survivor while waiting for a killer match.
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Surivors Speed
The Survivor Speed is entirely too slow for us to evade a killer with a weapon. The killers are 10x faster than us when we have killers like Blight, who is overly fast; it just doesn't make sense. Can we please get a boost to the speed for us to at least even it out to something?
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Elusive Change Ideas
Elusive currently feels like it slaps on a lot of stuff that already exists in-game. It also just feels kinda cheap. Here are some ideas on how to make Elusive unique without it being overpowered. Elusive: The unhooked survivor's hit box decreases in size by XX% allowing them to easily maneuvere around obstacles and other…
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Be Careful What Killers You Add To Future 2V8s
As a Legion main I'm obviously very disappointed to see them be gutted in the last 2V8 and now ultimately removed from the latest edition of the mode. You can try reworking this Killer so that they can be added back to future 2V8s, but I honestly think this development time would be better off spend elsewhere. There are…
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Revert the krasue nerfs
The nerfs they gave her were overkill. Now she is at the top 6 lowest killer pickrate in the game. I am already beginning to miss her terror radius music. Give me something else than the blight or ghoul in my games bhvr.
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I hate this one Orela voice line
I mostly like Orela as a Survivor, but I absolutely hate the voiceline "Hope that hook isn’t rusted." Like, you are in another dimension being hunted by a being that can likely break the laws of physic by teleporting through walls or summon pillars of fire or move at inhumane speeds or etc, … and you are being put on a…
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Stat Page
In the Stat page from bhvr they should try to implement adding stats of all the killers such as amount of shots landed as death slinger. What they have so far is good but there are other stats that would be cool to see!
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Store background sounds
I think it would be nice if current background sounds in the in-game store were replaced by something slightly more pleasant/interesting, I would propose some sort of music with vibe similar to save room music in Resident Evil Village for example. It's not a big thing but I think it would make the experience of browsing…
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anti-tunneling, anti-camping, anti-slugging
Will these changes be implemented in the next patch? Will they be reworked again? What do they offer killers besides bloodlust and the BP bonus? There's very little information, the feedback is not in favor of the changes, but the developers are silent. This is alarming.
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Hand of Vecna's locker transportation mechanic as anti-tunnel
Hand of Vecna's locker transportation as the anti-tunnel. Every hooked survivor will see one locker on the map highlighted in yellow. If they can make it to that locker they'll be transported to another locker somewhere on the map. The highlighted locker won't always be in close proximity to the hook but it won't be on the…
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Reduce hook time, facecamp pauses timer.
Make hook time shorter, and progress faster the farther away the killer is. This rewards good gameplay, it makes killers want to go catch new people. Also make hook timer slower the closer a killer is. The entity is supershy and doesn't like being watched. Seriously though, this solves several problems, no more face…
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2v8 TEAMS - New Gameplay Idea
Make 2v8 a teams based game! - where there's 2 groups consisting of 4 survivors & 1 killer who's goal is to keep the opposing team from escaping first. Here's some ideas on how it'd work: a blue team and red team are queued up consisting of 1 killer and 4 survivors each each team has 4 generators and 1 escape door…
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Could we revert monitor, or at least buff it to compensate for the arbitrary nerf?
Monitor And Abuse is in no way a meta perk, it already saw very little use before the changes to its behavior, and now its mostly useless on most killers. Why not revert the changes? Or at least buff the reduction from 25% to 33%, so that instead of being 8 meters of reduction for 32m killers, it turns into 8 meters for…
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Plague in 2v8: Actually strong?
So... I've been thinking about killers being added to 2v8, and my initial gut feeling, as I first thought about Plague, much like I'm sure everyone did, that she would be very strong in 2v8. However we've played 6 versions of 2v8, and we've seen what works, and what doesn't... as looking at what Plague has, and how she…