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Merged: Bring back Stegull please!
This discussion has been merged.
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Merged: Bring back Steve's old scream
This discussion has been merged.
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Merged: steve harrington.
This discussion has been merged.
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Merged: Steve
This discussion has been merged.
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Request to Restore Steve Harrington’s Iconic Scream
I was planning to buy Steve Harrington with the Ahoy Scoops skin mainly because of his iconic scream. It was such a small detail, but it added a lot of personality. Please consider bringing it back the game honestly doesn’t feel the same without it.
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Merged: steve
This discussion has been merged.
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The Skull Merchant Buff
Suggestion: Buff for The Skull Merchant I believe The Skull Merchant is currently underperforming compared to other killers, especially in higher MMR matches. Her power feels too easy to counter, and survivors can often disable or avoid her drones without meaningful risk. A small buff could help her feel more rewarding to…
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Buff Boons and Shattered Hope
Shattered Hope offers a unique interaction for killers and survivors. It is, I think, the only perk that allows the killer to interact with a boon. However, its benefits, combined with the weaknesses of current boons, mean it is rarely used. I think a meaningful buff to both is necessary, as it would be an interesting…
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Haddie Love
Haddie has a lot of potential as a survivor. Her tops and hair are already great, but her pants options don’t always match her outfits, and her lobby stance feels stiff compared to her personality and lore. Adding more cute/comfy pants (casual, sweats, lounge) and slightly relaxing her stance would go a long way in making…
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Skill checks for survivors during chase , 2 fails has them trip and fall, good SC respawns pallets
This should be added to the base of the game and not as a perk,add on,or item. Any time survivor is geting chase by the killer they should do a skill check. If they miss the skill check the 1st time they trip which stops their momentum for half a second. If they miss 2 skill check they trip and fall for 1 and half seconds.…
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Restore the ability to use Tab as a keybind
Tab needs to be able to be rebound to other actions. I have used TAB as my sprint key for the entirety of my time playing DBD. I have seen many other posts about this topic, but I wanted to add another one to help make sure people understand how vital this is.
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Why did they make it so you can't pass through the killer by throwing a flashbang?
This completely compensated for those moments when the killer looked at the wall to avoid going blind. It was a good save.
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Addition to custom match
for custom matches players should be able to play any killer/survivor for free if allowed by the host without needing to play. This will make the game enjoyable for people who play customs a lot or just for people who wanna try out killers before buying them (being enabled in the match setting option)
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The new killer is obnoxiously unfair to verse
I am unable to get out of his AoE, no matter how much I try, and thus I get injured for free. It spreads faster than I can run. Same thing happened on the PTB, and it's sad that you have seemingly done nothing about it. His (smaller/regular) AoE also is something I can't see, I have to guess where he'll shoot his attack.…
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If all survivors DC, killer "abandoning" should count as a 4k or exclude the match
If the killer abandons when every survivor dcs, it will show those survivors as escaped. Realistically, the killer could have stayed and killed all the bots, but it's a waste of time. Like if all 4 survivors dc at the start of the match, that's 15 minutes wasted killing bots. When every survivor dcs, the killer abandoning…
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Merged: Bring back Stevegull! New voice in separate skin.
This discussion has been merged.
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Do PTBs not matter??
The new chapter released and they seemed to fix nothing?
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The Survivor Selection Update
As the survivor roster has grown, the features revolving selection has been lacking. I'm glad that after a long long while we've finally gotten perk and customization presets but there's much left to be desired. What we still need right now: 1. Favourite Survivors/Killers. Allow you to favourite multiple characters, making…
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The good guy update fan made
https://docs.google.com/document/d/1Emgzc3f55DEclxNDodziAg36jqUrddIMaAvnOI3jKGI/edit?usp=drivesdk
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Attention to Console
It may seem so small and inconvenient to the developers of BHVR, but the lack of a deadzone setting is what really gets in the way of enjoying a really good game. I consume tons of Dead By Daylight media and not being able to play it comfortably for myself and a number of my other friends who have the same complaint, is…
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Merged: bring back the old steve and nancy
This discussion has been merged.
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I suggest we focus on what's really important.
The amount of cosmetics in the game is too small; the developers should pay more attention to this. New cute outfits are what we need, but for some reason the developers spend too much time on useless things like nerfing tunneling and camping. It sucks. We need more skins!
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Global Inventory for Survivors
Currently, each survivor has their own separate inventory for items and offerings. With the updated HUD, navigating between survivors has become tedious — you now have to go through multiple menus instead of simply switching to the next survivor and having their inventory load automatically like it used to be in the past……
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Claudette's HAIR (aintnoway)
where is her fringe? after this long to give us this hair piece cosmetic, i'm a bit disappointed you changed it too.
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Survivor inventory
I think that there is no reason to gatekeep items behind one survivor. MANY people want to change survivor mains and having seperate inventories discourages that significally. I really think it’s unfair that I can’t Take my hard earned items with me when I want to Switch to a different survivor.
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So about that Dredge Ghost Cosmetic: Fear of Reminiscence
Since the release of Fear of Reminiscence, I have been observing discussions about it and while I think its an okay cosmetic in its own right, the community spirits certainly has taken large hit over how far the final cosmetic is from the vote we gave on it. I voted for it too, if you forgot here it is. Now I may just be…
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Why is it survivors are punished what Killers are not
I have been having a serious issue with being camped and being slugged. I have killers that will go through and slug everyone in the party and just wait for us to die that way rather than hooking anyone. And on that note they will also camp until the camp meter goes up just to tunnel you out as well. Us survivors are…
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How to nerf nurse
One of the ever lasting problem with this killer is her kill rate. Most players are simply not good at this killer, but once you‘ve learned her, she got close to 0 counterplay. So the goal needs to be making her more accessible before starting to nerf her, which brings me to this addon: It makes her much easier and much…
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Friendly Spirit - Claudette
Is it possible to have this hairstyle without the hat? It's my favorite. I don't mind always being ready for a party, or it being my birthday, but the hair is amazing on its own (I bet.) Thank you for considering.
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Revert Decisive Strike's Buff
Specifically, BHVR should make its stun duration three seconds once more. My reasoning? It already unhealthily rewards Survivors for playing poorly, so the least that can be done is ensure that it needs to be used in a safe area for value to be gotten out of it.
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Bloodpoint offering rarity
This one is not hugely of matter, but some of the bloodpoint offerings need a rarity switch. For example, an offering that grants 100% bloodpoints in a specific category is a higher rarity than survivor pudding, which grants 100% more in general. Another one to mention is that hollow shell (which grants 25% bonus…
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About Some of the Stronger Killers
Killers like The Blight, The Nurse, Kaneki, and Rin Yamaoka (The Spirit) clearly have extremely strong abilities. Is their strength balanced with voice chat (SWF) groups in mind? I usually play solo, and when I go against these killers, it often ends up feeling like they just dominate the match. That’s why I’ve been…
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List of killer and survivor perk changes
KILLER PERKS Terror radius and skillchecks Unnerving presence: extra skillcheck triggering chance from 10% to 15% and now it also reduces the great skillcheck zones by 60%. Distressing: from 25% to 12m. Monitor and abuse (new version): reduces terror radius by 8m and lullaby by 8m. Huntress lullaby: tokens removed, now it…
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Milestones takes way too long to complete
The numbers should be cut in half to make it fairly reasonable.
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Buff Hex: Two Can Play
It's literally a meme perk with 0 usage, but it's even too bad to be used as a meme. It should either activate immediately or not be a Hex perk. Please buff this perk, so I can meme with it.
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Does Object of Obsession work with We See You?
I can't play on the PTB and I'm wondering if the 3 second aura reveal gives a stack of We See You, has anyone tried this perk combo yet?
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Blight Rework Concept
1. How It Works A secondary ability ability is added to blights kit: 'energy' Energy is a passive meter that determines if he can use his whole kit. At the start of a match his energy is full, its takes a minute for the meter to go down without rushing, while rushing the meter goes down triple as fast. When he loses all of…
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Nurse Rework Concept
How it Works When nurse charges her blink she gains the oblivious status effect, your screen becomes dark quickly as you charge it; you can no longer look down to change where you blink, the old mechanic to shine a flashlight at a nurse to cancel their power comes back: and your 'pain meter' goes up. after blinking, the…
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Chaos shuffle future
So i know a-lot of people on both sides really dont like the mode, which i get, but i love it. instead of bringing it back as a limited time mode, maybe implement the randomizer in regular games. like give us the option to shuffle our load out completely, where instead of going through all perks it just goes through the…
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My list of DBD changes part 2
Trapper Now to escape the traps, survivors have to hold the button for 6s. Injured survivors caught in bear traps suffer Deep wounds and 3% Hindered, it goes away once you fully mend. Disarm time from 3,5s to 4s. Trapper can carry and starts with 3 traps in hand, another 7 on the ground that spawn already set. The perk…
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PTB suggestion – Experimental rework for Invocations (Weaving Spiders) and interest from a niche com
Hello, I’m writing this post not to ask for a direct buff or an immediate change, but to suggest a limited PTB experiment around Invocations, and more specifically Weaving Spiders. The goal is not to make Invocations meta, but to explore whether a clearer and more decision-based risk/reward structure could allow this type…
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My list of DBD changes part 1
Please focus on the ideas and concepts, the numbers can always be tweaked. GENERATORS The generators pole makes it very easy to find them. Makes some perks and map items almost useless in outdoor places. The pole needs to be shorten by half. Gens can no longer spawn within 26m from each other, except in double floor maps.…
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Anticamp should punish interventions
Literally my teammates keep running to almost ready survivor to self-unhook to anticamp meter and force them second stage even died a few times. Entering range of anticamp should be more punishing for survivors to make decisions. I think that survivors need to adapt to it as they did to letting off gen due to pain res…
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SCP 049 / The Doctor
Killer: The Doctor Weapon: Walking Cane / Scalpel Weapon Type: Melee (Medium Reach) Power: A Bird’s Loyalty Power Description The Doctor is accompanied by a crow familiar that hovers near him. Survivors within the crow’s proximity are automatically attacked once per ability activation. The crow can strike survivors behind…
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Return of map variants?
The addition of alternative coal tower, suffic pit etc. felt very refreshing. Sadly because of new players they been disabled out of custom games. But I feel that with lack of new maps within last few years, alternatives can be reanabled.
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Should Survivors be able to flashlight stun Killer right after they pick up another Survivor
Im asking this question, because as a relatively new killer main in the game, its really getting on my nerves to get stunned right after going into a long animation that you can't move during. Please discuss and give me tips and/or feedback
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Endgame Anti-Camp
Again, not sure if this was removed a long time ago, but if the killer only has a 1 or potential 2k, then too bad. Standing directly in front of the hooked person in the endgame is weird and kind of annoying. Open to polite discussion
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buff/rework to the perk undone
instead of obtaining token when someone miss a skill check, make it that you obtain token when the survivor completes anything other than a great skill check when working on a generator. in balance you could also lower the number of obtain token to 2 and buf the amount of time allocated to each token to 2sec instead 1sec
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Legion needs a buff
Legion is known as being one of the worst killers in the game and needs a buff/rework. To start legions power is weak because once you kill a single survivor it becomes near impossible for a down with a frenzy due to needing to hit 4 different survivors or one that's already healed to make it to the 5th hit which downs a…
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Opinions on 8 gen kick limit?
Feel free to place your opinions here? Are they fair? Should be increased, decreased? Do they create unfun or boring gameplay?