The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'd like to assume it's a bug. Came here for the same reason. This is something that's really hard to play around and I've seen a ton of maps abuse it. Really hope it'll get fixed (or changed, if it is in fact intentional)
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I was in the same boat, you may just need to wait after you sent the DM to Mandy. I didn't receive any notifications that I got it; I actually only realized I had it after I replied to this post lol
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I did not get the email, so they'd have to send that to me first I suppose
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I also migrated over from Discord but still have yet to get my role or badge. Unsure of what else I have to do to get it
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Jeez. A lot of interesting takes in this post lmao
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Probably wasn't necessary, but when a perk is this much of a problem, I cannot fault them for being overbearing on the solution. Rather thankful for it, really. It was so boring going up against 3+ DHs every game in high MMR
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Same meta? Dead Hard is getting nerfed to actually have counterplay, so it'll seldom be used. BT won't be a necessity for risky hook saves now. WGLF and BBQ will be used for their actual perk effects rather than the bloodpoints, so they'll see less use. Pop got hit and Pain Res is no longer a "do everything" perk, and…
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Sure. It's been the go-to "counter basically every killer" perk for the longest time. I'm glad to see it actually have limited usage
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Yeah that's not how this works. Always some genius that comes in saying that "I paid money so you can't nerf my stuff". Yeah...no
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reading this hurt my eyes lol
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You say not to mention BBQ, but you already get bloodpoints so fast with BBQ. Killers don't need increased BP incentives, they already have them lol
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Oh dear. You are comparing iri head to a killer who 1: Takes a significant amount of time to injure with green puke 2: Whose opponents can simply opt out of being injured AND get fully healed at the same time 3: Whose instantly-damaging ranged attack is on a time limit From a very simple and absolute standpoint, sure. But…
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Yes, which is typically why PC players are the most vocal when it comes to nerfing the top 3 killers. Because there isn't much but that at rank 1 on PC sadly lol
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I've pretty much exclusively played Deathslinger since he released. Here's what I think about this: 115% ms would require a lot more of hit kit to be sacrificed than just his terror radius, since the movement speed gives large advantage. Add a longer ADS time and then that would be more balanced, plus it would make…
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As a survivor I've been using Detective's Hunch since it got its buff. It's soooooo good, especially since every killer starting using NOED since Ruin got changed. Pair it with Inner Strength and it's even better As killer I've been really loving Shadowborn. Kinda wish there was just an innate fov option instead of pushing…
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No. As Huntress the only thing you have to learn are the different ways you can get hits with her hatchets (so the hitbox of the hatchets, the hitboxes of terrain, when it's best to prepare and take a throw, etc.). With Deathslinger you have to learn all of this, but you also have to learn how to properly reel survivors in…
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I don't understand these people that actually think Nurse is ruined by the changes they did to her, when the only thing that was changed was her addons that she didn't really need anyway and the fact they added an extra second of wait time after fatiguing. Seems like a slap on the wrist compared to what they could have…
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My girlfriend and I bonded quite a bit over DbD, and enjoy sending funny DbD posts and memes to each other. We kind of compliment each other's weaknesses when we play too. She's much better mechanically than I am. I still can't moonwalk after 1.5 years of playing, and it's a miracle if I 360 a killer. She tends to not pay…
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None of what I say implies any of that but alright. The lack of effort or control is the problem with the perk, but you can go ahead and interpret my comment as killers should give up once the endgame starts I suppose. lmao
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I don't see Spirit on here. But I guess Legion comes in second
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Just because a dev said it isn't doesn't make it true. It's a matter of opinion. Most people think it does reward bad gameplay, and for good reason. As a killer with NOED, you lean on the endgame to exert pressure that you failed to do during the earlier parts. So, if you keep using it, you'll develop a mentality of "oh…
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I didn't even know that was a thing. That's stupid as hell lol
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Anyone that actually has that opinion probably hasn't actually played with the perk lol
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Dude skillchecks are already super easy, and Ruin skillchecks are gone. If you can't hit skillchecks with a little bit of added difficulty that's on you, not Doc. There are far worse killers to play against
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I certainly hope map reworks are coming. And yeah I'm tired of seeing the same boring posts over and over again about how oppressed killers are or how they run into SWF deathsquads every game. The cherry on top is the "I'm quitting the game, your survivor queues just got longer!" posts. It's so old. As for Ruin changes vs…
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Yeah it's fine. No reason to nerf it just because sound is inconsistent.
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Dead Hard saving a survivor's ass after they make a massive mistake is what pisses me off the most. That and people with DS forcing me to grab them so they can use it
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I used to main survivor, but I don't enjoy it very much anymore. So I pretty much just play killer now. Doc is fun, still waiting on Deathslinger because he matches one of my favorite aesthetics. I generally feel like I have more control over my performance as a killer than survivor. More nerve-racking and management that…
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You know why there (was) an 80% survival rate at red ranks? There's only one pip in red ranks. Meaning that in 20% of games where a survivor died, they managed to get enough emblem points in other categories to stay/get into rank 1. That's what it means. It doesn't mean that rank 1 survivors survive 80% of the time. Same…
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These posts at this point are just sad
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If only. The biggest things they can do are rework the maps, and buff bad perks like they already are. Mostly the maps though
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If you're going to get that information anyway as SWF, there's no harm in making it so solo survivors also get the information. Adding a totem counter would also emphasize the importance of doing totems as a secondary objective to avoid NOED, which would give killers more time to do what they need to do. Being against this…
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That doesn't really make any sense. If there are no other teams waiting for a killer, then you would get a different killer that is waiting on a survivor team since they would be in the queue before the killer you played against. If there are no other killers in the queue (such as what happens late at night since fewer…
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Do we even have a reliable source to see how many killer players there are? I see people saying that there's like no killers and it's an issue, but the only thing we have to go off of is queue times. From my own personal experience, when I play around 3-8 PM CST, I always get different killers for every game. Even at red…
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This "nerf x after y has been nerfed" mentality is kind of crap and isn't good for balance, ngl. That being said, there's a lot of problems with Dead Hard at the moment, and that alone should be looked at rather than nerfing it because a commonly used killer perk got changed. The most notable problem is the fact that it…
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Check Steam profile. If they're all friends, dodge. If all their profiles are private, dodge to be safe. You have the tools to be selective as killer, you can use them if you care about it
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Maps need to be looked at obviously. I personally think there should be little to no RNG associated with map tiles. It would make it so much easier to balance that way since RNG is impossible to balance. On Rancid, you can get a god window or a pretty mediocre window. If you get a long wall by the pig tree, it's literally…
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Here’s why he’s bad: all his power does is force an early pallet drop or punish mistakes that survivors make. Dropping pallets early when games go so fast isn’t that big of a deal for survivors, so an ability that forces that is very meh. I love clown, but there’s no reason to play him over any other m1 killer
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They literally said they're going to reduce/remove the cooldown. The feedback was overwhelming in that field. People said the cooldown was too long and they acknowledged that, and will adjust accordingly
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The Plague also seems to be rather inexperienced. She spent a lot of time just doing random things. She hooked the David and kinda just patrolled around him for 15 seconds instead of heading across the map where the survivors obviously were doing a gen. She also let the survivors lead her on a chase to the carousel twice…
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As a Doc main, this isn't a big deal. You actually get to have more value out of his Restraint addons since they go back to Madness I due to the change. Static Blast lets you apply Madness II effects (pallets, illusionary docs for tracking) with the press of a button. It's amazing. This is not a nerf, stop acting like it is
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I'd be the collector if I'm collecting bones from totems. I'm always the guy that makes sure there's no totems left on the map when the last gen pops
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If everyone is red ranks because it's so easy to get there, then yes it doesn't matter. There are a lot of bad players in purple and red ranks
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Second Wind: The perk is honestly fine as is in game already. This iteration of it is like Adrenaline but can be activated in the middle of the chase. Not a good idea. All you'd need to do once you get it activated in chase is go to one of the massive loops where the killer basically can't get you, and it's a free heal in…
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Go for it. Most of the purple and red rank players aren't even deserving to be at that rank due to the nature of matchmaking and the way rank reset works though. Rank doesn't mean much. Plenty of purple and red rank potatoes
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Gen rushing isn't even that. It's deliberately ignoring all other objectives (usually unhooking) for the sake of getting the generators done as fast as possible. When the 4 man SWF deathsquads let one of their teammates die so they can do gens, that's genrushing. If you ignore healing others or yourself to get gens done as…
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Nurse in B? That ain't it chief
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I've been loving killer recently. Most of the killers saying they're going to quit playing because of Ruin weren't too fun to play against anyway
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Genrushing only exists if you literally ignore all other objectives to complete generators. Don't do totems, let teammates die on hook, etc. So this really only either applies to survivors that are generally bad teammates or those sweaty SWF deathsquads in red ranks. Simply doing the generators when you're supposed to…
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I'd like to see it worked into the ranking system maybe. Before they changed matchmaking and made rank reset not really a reset anymore, it was a viable option to tie a bloodpoint bonus to your rank at the end of the month. Now I do not think it is a viable option, but if they make good changes to the ranking system it…