The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
interesting so his win % as killer with no perks and add-ons was 14% higher then his survivor team had with out items. his killer most common result was 4k to the survivors 2 escape. sounds like killers are really much stronger then we expected. how ever I do find it kind of disturbing that he failed to put his win % as…
-
as a survivor main i hope they remove the Boons all they do is make more and more survivors just ignore totems, when the newness of these perks wear off and more and more people realize how insignificant they are the damage will be done. survivors will be even more less inclined in the long run to do bones or to even pay…
-
the thing that really bothers me by boon totems as some one who plays more survivor then killer, boon totems literally have made it already so in matches less survivors are looking for and clensing totems, even when no one has a boon. in many ways boons have made it so killers Hexs are more likely to not be touched going…
-
there is a counter to them do the bones.
-
I just want them to go over them and either adjust there raritys and look at the add-ons that are not used often and maybe adjust them slightly. i dont care if they buff items or not i just feel there is to much garbage in some areas and bare bones in others and then we got keys with 4 very rare add ons and the keys really…
-
you don't get what I am saying in most my matches I take out as many totems as I can find. in fact today the thing I am talking about actually happened all totems was clensed except the single totem with the boon on that totem. killer literally kicked the totem and two seconds later the last gen popped and NOED. I want the…
-
yea but lets say 1 gen left killer kicks a boon totem. totem remains and gen fires two seconds later and NOED is there. id much rather see killers break the totems. when they destroy boons.
-
any other suggestions or thoughts to these?
-
as some one who considered themselves more of a survivor main I agree with you the totem should be destroyed if the killer breaks it. but my reasoning is I do not want to see a killer kicking a totem it not break then noed pop up in that location when the last gen pops. I also feel that boon totems should be able to be…
-
honestly I personally would never use the boons and I personally as a survivor will cleanse all totems I see weather boon dull or hex totem. i am not going to allow NOED to become even more prevalent in my matches. and unless they make it so killer destroys the totem when he takes out a boon iam not going to risk it.
-
if i get into a match and see the people who i get randomly teamed with being idiots or just not good at all. if i feel that match is unwinnable my focus shifts i will avoid detection and pray for escape or last alive. welcome to the new MMR. generally i have enough time to scout both door locations and see what location i…
-
hate to say it but its only a team vs the killer if your in SWF other wise its all individual Behavior stated such with there remarks on the SBMM system.
-
honestly the flashlight things not totally bad they could just do an add on pass on flashlights and make different add ons do different things to the killer/survivor. how about a flashlight add on that don't save on blinds but instead grants a health state to the carried survivor the next time they land on the ground. or…
-
well I figured clumsy would just be always active just like predator is. Did I do that, would only be effective as a anti tunnel type perk so it would only delay unhooking visual and audio notifications. unhooking the first would just activate the perk the second save delay it by 3 seconds third save be 5 seconds and 4rth…
-
yea that was kinda cool but there is a massive difference between one mori one time to going back over every head cosmetic item and fixing them all individually.
-
I love the suggestion, but i think instead of a ping system they should just make bond basekit for survivors. the only ones who would gain would be solo Q survivors. as SWF already has that kind of information flowing thru voice comms in most cases.
-
I love the idea but I don't think behavior would be able to afford the type of time it would take to make this work with all head cosmetic items of all survivors out there. but id sure love to see them do it personally.
-
yea I agree there is three rooms that literally cause my game to crash if I go in them. I send the crash reports but allas when I get back into the game I have a penalty timer. so I no longer bother I see the map I dc and wait out the timer I am inevitably going to get if I try to participate in the match. I will try the…
-
while I do agree map size is a large part of the problem, the sad part is far to many would complain at all the nerfs that would have to happen to a lot of the killers to shift to smaller map sizes. not nerfing the high mobility killers and going to small maps would even further leave out the weaker killers because it be a…
-
choose your perks wisely. don't want useless perks choose different ones, perk synergy is a thing.
-
because them combos are not game breaking together. by all means id love to see it so they could be but then id also love to see all exhaustion perks be separated into there own exhaustion timers. I would use sprint brust, dead hard, head on and lithe if they all had there own separate timers. but id imagine that wouldn't…
-
ok imagine this what if survivors could use two strong perks in conjunction for example sprint burst and dead hard. two perks that effectively do the same thing yet they are locked behind exhaustion imagine if exhaustion wasn't a thing. it be way to strong together right? that is why you are not allowed to use both…
-
why don't you just request survivors start out on the hook then I mean if your only wanting easy wins that is how it sounds.
-
its because Pop Goes The Weasel would be to strong in conjunction with ruin.
-
yea you cant earn much doing that.
-
they could implement a system that prevents prolonged periods of reduction in the MMR system as well to prevent deranking squads. for example you lose 5 matches in a row your MMR pauses till you get a win etc. they could also make it so it gives them a flag so they could actively punish derankers that are doing it on…
-
there is other things they can work on to progress the game and earn points as well. is what I have heard them say when asked why.
-
I think this is a great idea allow the killer to go to the gate and kick it to make it regress treat it like a generator. they could even make a perk like ruin but for the gates, heck they could even make ruin regress gates right now. other option is go and start the countdown yourself as a killer.
-
well yea there is chance at that but make it so the scaling goes off the highest MMR score for that team. that way you don't have some one always dying for there SWF team to artificially keep there rank low. this way it would require all your teammates to be deranking in MMR in order to skirt the system. it not be worth it.
-
well in high MMR I would think its haste effect stay the same % but make the cool down 120 seconds instead of 40. after all most killers say high MMR is severely survivor sided so at high MMR survivor perks would have there strength reduced and at the same time killers perks in high MMR would have the strength increased.…
-
yea I have seen this tons people deciding "no more gens because I am maxed out" " no more heals or saves because well I am maxed out on points i get nothing for it."
-
See the biggest issue is slugging is probably the most powerful tool in the killers arsenal infact its part of their base kit. it hardly needs more perks focused on that core aspect when it is already so strong as it is. In fact this reminds me of something I read years ago on the steam forums long before you started…
-
the problem is most players killers and survivors agree slugging is boring and unfun gameplay so asking them to focus on that aspect further then it already is, would really only hurt the game and drive away some of the player base. however I would love to see a survivor perk that allows us to speed up the bleed out…
-
its not so much a face camping problem its more that no one should get good mmr for doing the bare minimum in a match both survivor or killer right now the current system on both sides rewards the person doing the minimum the most. so much so that right now it is actually better to not make a save because the first to die…
-
that is why it needs to go off hooks, a killer wont get rewarded by face camping some one on the hook. if you want more hooks you will need to leave the hook so survivors can make saves
-
enter new anti slug perk. every time some one is put into a dying state you heal 5% of your recovery if your slugged at the time.
-
1 Balance issues, 5% of survivors are at the highest MMR but 90% of killers player base is at the highest MMR that is so lopsided that is broken no matter how you look at it, at max 5% on both sides should be able to perform at that top level. most the killers complaining about the SBMM is getting a match with them 5% of…
-
I haven't spent a dime on the game since spirits release and do not plan to going forward. Untill they resolve some of what I consider major problems with the game.
-
sure I am fine with it with one condition. that we do not see the totems auras ever. so we would have to go look for and find one. and all tokens towards said perks are lost.
-
nope
-
so basically since the MMR system for survivors is not based off the entire team of survivors its based off the single individual. when can we expect survivor perks to be balanced as 1 vs the killer?
-
the biggest takeaway is basically they said the leak about the MMR system was accurate there for. you got 5% of survivors at the highest tier of MMR and about 90% of killer players there. so its super out of balanced only 5% on each side should approach that area. so it leads a lot to think that killers now have it to easy…
-
same
-
The SBMM system is only really for killers, survivors really have no input towards it. you could play as survivor and escape from every single match, then every time you got a certain killer (say gunslinger) and you literally die instantly in that match and that would effect your SBMM against all killers. it isn't SBMM per…
-
Won't be playing nearly as often. Now will only play when I have a four man SWF group to play with this will end my solo game play.
-
there was a game like DBD that had the cyberpunk theme in it it was called Gold Express, but sadly not to many play it and it never gained traction.
-
maybe its new last time I bothered reading them was a while back for sure, in fact it was probably before the upvotes come in honestly
-
I just want to be able to get chase points when getting chased by Victor.
-
can we get a downvote button then to counter upvotes on some questions? i would instantly downvote every lore related question there was.
-
the last few chapters in the PTB. I have suggested they go to a 4 month cycle since they was letting to many bugs get thru, now its just unfinished DLC they trying to get people to buy. they seriously need to reevaluate just to do damage control over this DLC alone. as for the cost of DLC its fine how it is.