The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Chase longer than 20s = "infinite" somehow
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There are no weak killers. Maybe few like Trapper or Leatherface I guess you can define as "weak"
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Crazy that you think that's a lot
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Hey they fixed extreme cases of 3-genning. That's content for survivor side. Instead of disastrous your experience will be just awful
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Well, no doubt about that. Killers got huge buffs, survivors got nothing. Soloq will be worse. BHVR probably should stop with "fixing things" and "positive "anti-something" changes" for survivor side if it's constantly packed with huge killers buffs as "compensation". It's just comical at this point
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wow generic white guy from bottom tier franchise can BHVR be creative with survivors characters/perks etc for s second?
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Camping/tunneling is Effectively griefing I don't care if the devs or support say otherwise because it literally gimps the trial leaving the game as a 3v1 at 5 gens
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"4 gens on average" from creators of bestsellers "Soloq is great" and "My escape rate is 98%"
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The game has huge balance/matchmaking issues that's why things like this became the norm
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Camping, boosted killer Trickster There is no reason to commit too much to that kind of match. You just mess around trying to squeeze a little bit fun out of this sad unbalanced state of dbd and move on to the next match or in your life. And i absolutely see why people are burnt out of dbd - camping, tunneling, boosted…
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Sounds like something on survivors' side should be nerfed again because killer players' experience isn't 100% comfortable and convenient
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Survivors have nothing to do except gens. Survivors are way too overnerfed and every possible alternative playstyle/activity was removed as well.
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Nerf survivors Surv main btw
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Nothing for survivors for next 9 months
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A lot of boosted killer players who have been hard carried and fed with goofy baby solos are acknowledging their actual place in dbd food chain now. That transformation is definitely painful but necessary
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Healthy meta? with 115% speed ranged killer and free pocket exposed/haste effect for killers lul
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Solution is quite simple. Survivor off hook gets +5% haste effect for next 60s or until gen is touched by the survivor or other survivor is hooked. It will encourage killers go for different survivors instead of just waiting out and go for easy prey off hook.
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Ridiculous video. Dude literally complains that 4k isn't basekit anymore. That what overparenting and spoon-feeding did to killer mains
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Terminator, Tomb Raider, John Wick, gigantic shark/megalodon, The Butcher (Diablo), Sebastian Castellanos (The Evil Within), Venom
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The devs are killer-sided. A lot of evidence of it and we should stop tricking themselves into thinking otherwise
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Another killer-sided update with survivors nerfs and killer buffs. BHVR just follows the killer mains' orders
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It's not "must" - it's just easy mode and human beings tend to choose the path of the least resistance. Simple as. This topic, its title and plenty of posts here are just killer mains' fiction in genre "fantasy"
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Counterplay? lul "You'll be injured and loud and you'll enjoy it"
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The game is stale, killer power fantasy is boring
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So nothing really special happened - just a regular dbd experience. And why do you think bringing cake give you free pass? During events there is like unlimited supply of cakes. On some killers I don't play i have cakes 2 maybe even 3 years old. "Killer camped and teammates didn't save me" Well that was optimal play (focus…
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No it encourages tunneling and efficient plays. If killer wants it they should memorize it. That's a part of effort and commitment and shouldn't be given for free
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The particular case of doing the wrong thing and avoiding bad consequences doesn't debunk the whole concept that doing that wrong thing generally lead to bad consequences
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Because you make strong loop that can be used several times during the match and keep killer busy for long period of time weak.
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You were tired of Us v Them and decided to make another one Us v Them post to portray survivors as baddies. Make sense
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gg when you lost is good sport gg when you won is bad manners quite simple
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Turrets are like worse breakable walls lol
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Your gameplay is a problem. Not pallets
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Improve survivor experience and it won't be a issue at all. Encourage survivor to not hooksuicide. Current dbd favors killers too much at expense of soloq experience
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Just a little flex ""Look how cool I'm. I beat you without addons". And obviously a lot of killers are simply overtuned and some of addons are straight broken
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yep I saw one of the reworked cornfield maps and it was just one big dead zone with bunch of laughably weak pallets
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Basically old/early mori is back. It's like camping crutch and countless amount of "free out of jail cards" killers have to gain unfair advantage aren't enough. Let's add mori on top of it.
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They don't want you to do gens and win games by punishing with lack of BP for doing so. They want you to be silly and meme around giving killer free win. No survivors, no Nick Cage buffs as well, only Killer buffs. Classic BHVR
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Sounds like a skill issue especially in controlling victor part. Definitely you need more practice and commitment
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BHVR is afraid of killers' backlash and to disappoint popular content creators. It's just more safe to keep the game killer-sided instead of trying to shift into more healthy, balanced and perspective state of the game. As you can see survivors don't really complain that much so it's another factor to just keep things as…
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They nerfed it somehow. It was already very weak but sometimes when you teammates traded bunch of bodyblocks you could wiggle off so it was fair trade, But now it's completely irrelevant non-interactive mechanics. With such design and approach form BHVR there should be automatic wiggle option in settings because now doing…
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There are no weak killers. Killrate of any killer is solid. The game is still massively kiler-sided and is balanced a lot around m1 activity. Bloodlust, a lot of dead zones, lack of good or fair pallets make game still feels good, absolutely viable and a lot of times even easy as m1 killer. Basically all this mobility,…
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Penalties shouldn't be more than 10-15 min max. All this 1 hour and more is just toxic flex and nonsensical feature that were enforced by entitled killer mains' "feedback" bc they can't sleep well if someone leaves their keep hostages practice unpunished
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Old Billy was broken like Nurse/Blight nowadays. Consistent 4 slugs at 4 gens left isn't something you can call balanced. Nerf was absolutely justified and stop creating those delusional nostalgia driven but completely misleading topics
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I'm simple man and my mindset is "Move on" when my team doesn't meet certain standards or even worse is fully incompetent. That makes dbd tolerable and sometimes even fun
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DC penalties should be disabled. Players shouldn't be punished for bad unstable servers that can't handle influx of players during event. I already ranked up my penalty to 30 min.
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Discordance is useless pick on non-mobile, non-stealth killers. If you chose Corrupt instead it probably would've been ggez 4k
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We had end-game killer called NOED and it didn't go well
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How are Enduring, Bamboozle, Franklins, Lightborn, Tinkerer hard earned? You literally gain extra strong effect just by equipping perk and that's it. Also Im not buying "You’re rewarded for doing your objective" argument bc it means killer just plays normally without additional requirements or additional actions to…
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No, it's absolutely not needed feature. It promotes either tunneling/mega efficient plays or farming. Both are bad and shouldn't be incentivized
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High mmr killers lobby shop too much. It messes up matchmaking really bad and distributes high mmr survivors down the ladder to weaker casual killers completely ruining their experience. BHVR should just remove lobby shopping either by locking everyone in lobby and penalizing for dodging or by hiding survivors, items,…