Pr0p3r9

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Pr0p3r9
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  • I got an error code. It came and went almost too fast for me to see, but I think it was 8014.
  • Things are spotty for me. Sometimes I can log in. Sometimes it has a problem when I look for a match. Sometimes I can't log in at all. I suspect that there's some kind of load balancing problem.
  • Legion+Twins would be absolutely impossible to deal with. Legion gets everyone injured, Victor goes on a rampage, and Legion gets the hooks while Victor massacres everyone in a 5 mile radius.
  • I'll take the devil's advocate position in this thread. Under what circumstances would Champion of Light be used with flashbangs? The obvious answer is that a survivor would throw a pallet, wait for the killer's kick animation to start, and then drop the flashbang. The survivor runs away in a direction the killer can't see…
  • This error has been resolved. Please remove the Pending tag and add a Closed tag.
  • @Gustash @Rokolell Is it wise to discuss methods that have an immediate possibility of getting dbd to start? It's doubtful that it'll speed up development of unix-like compatibility, but this troubleshooting could result in unfavorable consequences.
  • I won't dispute that Franklin's is unfun, but it's hardly unfair. The killer is sacrificing a perk slot in order to get a survivor's item slot. As the 1 in a 1v4, the killer's abilities have to be stronger than a survivor's singular abilities. When a group of survivors realize that Franklin's is in play, they all will…
  • Even the licensed survivor and killer characters can have their perks show up in the Shrine of Secrets. Survivors are all basically skins of each other to start with anyway. Really, the only thing you can't unlock through grinding is licensed killer's powers and cosmetics. Cosmetics are superficial and don't matter that…
  • I actually think that Cenobite is the hardest killer for similar reasons. Cenobite has all of the mechanical challenges of curving, blinking, and Clown-bottle-style anti-loop all in one package, plus he has a little bit of Pig/Onryo style macro skill expression at identifying and pressuring a vulnerable survivor. Yes, you…
  • That's because those survivors are bad. They're either listening to spotify, listening to their friends on swf comms, or simply completely oblivious. The fact that people make misplays does not and never will excuse game mechanics that are imbalanced.
  • Except it does way more than that. Even the first time dissolution gets activated in the match, all survivors in the terror radius will be notified. Even a swf would get blindsided by Dissolution at least once per game if the notification didn't exist.
  • Sadako needs to lose her lullaby. I will not accept any counterarguments. Having a pure stealth killer with a lullaby is unacceptable.
  • I might have been too hasty to answer this poll. You do mean that she should get a fatigue after getting stunned if she was was pallet stunned in her power while chain blinking, right? That was how I interpreted the question. In that case, I believe she should eat both the stun and the fatigue because the stun is a form of…
  • Not all of the options in the poll were mutually exclusive, so I chose the one that was closest in tone to what I felt. I don't think the overheat mechanic should exist. That's my only problem with Hillbilly in his current state. If blight is allowed to exist with only a short cooldown, then chainsaw overheat has no place…
  • Many survivors can can't keep the rules of Doctor's power straight as it is. Don't overcomplicate it. On top of that, Doctor already has one of the best add-on spreads in the entire game right now. He has 4 lines of madness add-ons. Some of them are more competitive and some are more fun. He's got a line of range add-ons…
  • 2-3 flashlights don't phase me. If I saw 2 flashlights and 2 med-kits/toolboxes, I might consider Franklin's. If I see 4 flashlights, I might consider going full meme build and putting on Lightborne+Agitation+Mad Grit.
  • Bloodwarden Pyramid Head builds have more potential than most realize. If you have two exit gates close to each other, you can pressure a survivor to open the door and then return deeper into the map to find other survivors. They'll probably make it pretty close to the gate over a chase, but you'll eventually be able to…
  • I would like 4 stacks of condemned to inflict Mangled and Hemorrhage. Maybe 4 stacks or more could also give a different colored ring border on the hud. This would make having condemned stacks pose a risk and a slowdown even if the survivor isn't interacting with tapes. If the survivor is interacting with tapes, they're…
  • Nearly 20 survivor perks out of ~80 isn't so many that the exercise becomes futile. The vast majority will stay the same. As I also have already said, meta perks also tend to have the least utility from tiering up. Dead Hard's exhaustion timer doesn't matter very much. Unbreakable's recovery speed matters much less than…
  • The perk overhaul will contain "nearly 40 perks." Assuming that nearly half of what they adjust is on the killer side and nearly half on the survivor side, that's slightly less than 20 perks perks side. Generally speaking, I think that it can be said that most perks will stay the way they are. The ones most in jeopardy of…
  • I still think that Nurse's biggest problems right now are her add-ons. Torn Bookmark, Kavanagh's LB, Heavy Panting, Fragile Wheeze, and Dark Cincture all need to get removed. Torn Bookmark's 3 blinks should never exist in this game without having a hefty restriction on it. The LoS restriction was really elegant, and I…
  • The extenders of the time you spend laying trails are also pretty good. It gives you more time to zone if the survivor is at a strong area, and it benefits from the same "Duration=Recovery Speed" weirdness that Spirit's add-ons have.
  • My assumption was that Artist is one huge The Birds (1963) reference, and the violins hint at Hitchcock's love of strings to represent danger.
  • I'd love that, but I think BHVR is sick of reworking Nightmare. I know I would be. It's more likely that they'd just want to restart with a clean slate with old Nightmare's power, if they even do want to reintroduce it at all.
  • I miss old Nightmare. He had a high information power that encouraged hit and run. He was actually really complex. People who said he was F tier didn't understand how to play him, imo. I think that in the current boon meta, he actually would've continued to be a viable hit and run killer if you could play him well. He did…
  • This isn't on the level of being a cheat. Even Blight's J-flicking required you to amp your mouse dpi and sensitivity to an ungodly level. This tech only requires a frame-perfect input (which is actually quite skillful by definition). I give it a rating of "hug-tech" on the unintended mechanic scale.
  • We need a killer who really interacts with the obsession mechanic on a deep level. Right now, the closest we have to that is Judith's Journal, but I think it has the potential to be expanded into an entire concept. The killer would need to have an obsession change mechanic baked into their power to prevent a…
  • In the Leary's match, he spent ~35 seconds not doing anything to hamper survivors, and he spent the other 3 minutes only chasing one survivor at a time. The outcome of that time discrepency was, as it should be, his loss. Dead by Daylight is all about trying to force survivors into a crawl through damage until either one…
  • I didn't realize you were posted two videos. My last comment was in response to the Hawkin's match. I don't want to super-analyze another match like that, but the Tinkerer tells the story. Before every gen got done, you got Tinkerer at least the expected amount of time prior to the gen pop. I didn't pay as much attention…
  • This looked legit to me. You were only pressuring one survivor from 0:00 to 1:22. That's almost two minutes for 3 survivors. Ten seconds to find the gens, 75-80 seconds to work on them, getting 3 gens to complete or near to complete. Between 1:22 and 1:43 you have pressure on the hooked survivor, on the survivor that's…
  • This needs to be enabled as fast as possible. Games on Steam that do not have this change made will be marked as unsupported for Steam Deck/Linux, which may make future Steam Deck users hesitant to buy and play the game. Showing confidence in EAC on the Steam Deck in crucial to obtaining the trust of this new market of…
  • Bringing this back because I've been unable to play Dead by Daylight since the last midchapter. I've switched to linux full-time as part of my education, and I believed that it would be okay because dbd would be right behind me. I'm really desperate to get back into playing again (I went to some shady places today looking…
  • (Bolding is to give other readers a built in tl;dr by highlighting my main topic points, because I got wordy) Something that I thought was really elegant about revealing the aura of destroyed totems is that aura reveals actually makes totem finding perks stronger. Small Game and Detective's have more strength because you…
  • I do wonder if there should be a surrender button for survivors, where if all of the living survivors press it, the killer instantly gets the remaining sacrifice points and the No One Escaped score event. Sounds like it could be nice for survivors, but I'm not certain that there's a problem with this that I'm overlooking.…
  • Keep in mind that the forums are more likely to contain hardcore players, who are more likely to like horror games in general as well as play other games to understand guest chapters. The forums also contain more PC players, who typically have more money, a higher percentage of adult players, and easier accessibility to…
  • I think that there are two things that need to be done for NOED to be a functional perk. As @Firellius has said, NOED currently fails as a timewaster perk because it incentivizes noting and saving totems rather than actually cleansing them. This is the strat as a consequence of several other problems: 1) other survivors…
  • EGC does its job adequately. What really and truly upsets me is that, to this day, Pig has received no buff to compensate for the nerf they gave her in that patch. Her traps used to automatically turn on if a survivor was given one after all the gens were done, which allowed the Pig to extend a lost game into something…
  • It's worth noting that Surge and any other perk that causes a generator to explode renders the gen inadvanceable for 3 seconds, causing all survivors on the gen to be unable to progress it. Maybe put a little "*" on Surge with a "*=causes a generator to explode" footnote?
  • The solution to camping isn't to punish the killer, but it's also unreasonable to say that survivors should be able to consistently know that the killer is camping and bust out all the gens in time. This is a prime example of why dbd needs to have a ping wheel that survivors can communicate with. That is the very best…
  • I don't appreciate the phrasing on this poll. What does bad mean in this context? Is it a measure of strength? Are you talking about bad for the game's health? Or could you mean that it's bad manners? Even if you were clear, all of these questions have been argued to death already.
  • I think that it's possible that the devs didn't add overheat because they thought that Billy needed it, but instead to standardize the design of killer powers. It's occurred to me that the last killer to not have an overheat-like mechanic of any kind was Pig (or arguably Clown and Slinger), and that includes all the…
  • As someone who hasn't played Silent Hill, I wonder how Pyramid Head would react to someone who has done great evil but feels no guilt. Ghostface, Doctor, and Clown are all true psychopaths who feel no empathy or remorse. As a cluster of emotion, how does he react to people that don't feel the emotion that constitutes his…
  • After any given rift closes is a good time to take a break from dbd and play something else. You're not exactly getting rift fragments or daily xp bonuses for rift fragments when there's no rift, and dailies only need to be done once every four if you still care about bloodpoints. I've been playing the Resident Evil HD…
  • But you're arguing that it shouldn't be buffed based on the fact that being territorial of the item is currently a strong enough use case. You can't just dodge the issue by saying that it's all a subjective opinion while still maintaining that it's strong enough as is. What would the great tragedy be if survivors weren't…
  • Rural Midwest American. Sometimes my times get much worse, typically at night. I'm not sure what the cause is, but my ping hovers around 170 if it's having one of those episodes.
  • That doesn't make Franklin's Demise good, it just means that those teams misplay because they become emotional about their items.
  • @PantlessMyers What you just said about not forgetting the item is the very thing my post went into detail talking about why it wouldn't work against a decent team. Keeping an eye on the item and defending it is just asking for survivors to go on gens while you defend a key that they won't need because you were defending…
  • Using Franklin's to protect items (and get hits while doing so) is a mistake because it relies on survivors to make an even worse mistake. If you protect the item, the survivors can just run off and do gens for 90 seconds, or do gens for 70 seconds and grab it at the last moment. All this progress happens while the killer…
  • Huntress on Azarov's Resting Place. I remember wishing that I was faster, and making lots of missed shots.
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