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Nerk Survivor Perk Type Idea with Justification for balance and game health
The design of new perks is fairly difficult. You can't make them too strong or you risk changing the entire meta or creating degenerate strategies. However, they can't be too weak either or they won't be popular. Also, it can be difficult to balance perks designed for low MMR and high MMR respectively. I have a suggestion…
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Locker blinds can still be done with Flashbangs - fix it
As you know, in a recent patch, flashlights were changed so that it is impossible to blind save someone being pulled out of a locker. A bully squad literally used flashbags to do the exact same thing. Please program blind immunity to last a few seconds after the locker grab for heavens sake.
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As a killer, if survivors call you a camper or tunneler...
Tell them that, "It was the game developers who trained me to get kills as efficiently as possible." Take it up with them. Survivors love to hate on killers who camp/tunnel, but these strategies have consistently been supported by the game developers. Before skill based matchmaking, games were killers focused on CHASES…
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SWF "sabo" strategy revived - must fix
In the past, the no mither, sabotage game was a big issue. This was because with coms, no mither giving endless self-pick ups (not allowing players to be slugged) and hooking is very difficult with Boil Over and toolboxes. At the time, the Devs remedied this by nerfing sabo so that the hook wouldn't be gone for so long.…
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They should rename this game "survive by daylight" because of endless survivor buffs
As this game has evolved, there was a period when killers were actually fearsome and survivors had to play well to survive. With all the base kit buffs (the borrowed time effect at base), the new HUD information (trying to make the SWF experience the standard experience even though it is one of the worst killer…
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Buff lightburn for Nurse (Easy, skillful, not overpowered buff to fight against nurse)
Ok, so here is how lightburn works for nurse: IF she is charging a blink, shining a light at her body will cause her to have a 2 second stun. In contrast, wraith is stunned for 3 seconds. For internal consistency, the lighburn stun should be increased to 3 seconds as is a common reason in DBD patches. Next, she cannot…
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Has the hidden ranks improved your experience of DBD?
With MMR, it seems ranks in the end screen are now hidden. Has anyone felt like their games have been better by this feature? This hasn't changed the experience of my games and instead just makes me feel like I have anyway way of knowing how well I did in the match. I personally hate that ranks are hidden now, but I wanted…
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Revert Wraith's lunge the devs over-nerfed it
Poor wraith. He had his moment in the sun and then the devs nerfed his lunge without giving anything in return (maybe faster un-clock). Revert the lunge. It was fine before.
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The Devs don't care about high-level, survivor play
And it will hurt them. When a good asymmetric competitor comes out, like VHS might be, where the high level play is balanced, then DBD won't be able to get away with balancing for the "casual" survivor. At the highest levels, survivors are the power-all role, a total reverse of the design of the game. When killers can…
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Boon perks are overperforming
Said no dev ever because it favors survivors. Ha
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When are DC penalties going to be restarted?
Seriously, it feels like the olden days where survivors DCed because they got downed first. DC penalties need to come back.
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Boon totems should not be unlimited.
I like the design of boon totems. They are interesting and fun. However, as killer, I am tired of snuffing them out over and over again. There has to be a hard limit to the number of times totems can be blessed.
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Have yall noticed totem spawn spots seemed to have reverted to horrible?
There was a period in which DBD had horrible totems. For example, they would spawn in line of sight next to gens. Then the devs made an update where they became much more hidden. It was honestly nice. I've noticed that recently totems seemed to have been reverted to their previous spawn pattern (i.e. totems can spawn next…
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Have yall noticed totem spawn spots seemed to have reverted to horrible?
There was a period in which DBD had horrible totems. For example, they would spawn in line of sight next to gens. Then the devs made an update where they became much more hidden. It was honestly nice. I've noticed that recently totems seemed to have been reverted to their previous spawn pattern (i.e. totems can spawn next…
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The lack of action on balancing Keys is disturbingly survivor sided
Moris were nerfed to pieces. Understandably so, they were unfair to the survivors. But honestly, survivors are favored so much in high levels (SWF or high solo survivors) that when I was an upcoming Killer player, I enjoyed Mori games because it actually created a challenge for these top survivors. What disturbs me most is…
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Could we have a means of saving perk builds?
It's one of those quality of life things that would really be nice. The ability to switch between builds (and by extension play styles) with a drop down menu! Thanks for the consideration!
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Thank you developers
I wanted to make a post thoroughly thanking the developers for this chapter. The perks are excellent, the killer and survivors are balanced. This is one of the best chapters all of you have done yet! Also, with the changes to Decisive Strike and the neat buff to Lucky Break, I think you are really created a wonderful game…
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Default Hook distance should be lower on Huge maps like coldwind
Huge maps favor survivors because the killers (especially 110%) can't get across the map fast enough to patrol gens. I've also had situations on coldwind and mother's dwelling where I sacrifice 1 person and it allows other survivors to run to a corner where I cannot walk to the nearest hook because the nearest was…
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A killer that takes 2 players?
I often play survivor with my friend, and we have a great time. However, we also both play killer and would love an experience where somehow we could be on a team together v.s. the survivors. Could you perhaps design a killer such that 2 players could enjoy the killing experience together?
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Trickster Buff that is simple and aligns with his kit
In his current state, the Trickster is extremely weak. His power does not justify his speed being 4.4 m/s (110%) because getting a health state requires both commitment and risk. The commitment is chasing for at least 8 laceration hits and the risk being if you break off chase, then the dagger hits will simply fade away.…
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The trickster is extremely weak
His power is terrible. You can't take advantage of it unless you commit to one person (and this is a 4 v 1 game). The laceration meter decays so all that work getting them up to 5 stacks is worthless if you let them go. The main event? It isn't even worth it. It lacks control. This is perhaps the worst killer the devs have…
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Any means necessary needs a rewrok
I just completed the Any Means Necessary Quest (after quite a few tries), and I feel like the perk is worthless. 4 seconds means it can never actually be used in a chase. And resetting pallets that you happen to come across is a niche skill. Honestly, the time would be better spent working on a gen. The quest made me…
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What is up with hitboxes?
Ever since the update it seems like visual animations and hitboxes don't seem to align. As survivor (and killer) hits seem to connect that don't look right nor align with muscle memory. What happened? Is this being addressed? This is a serious gameplay issue
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Thank you Devs!
I just read the summary points for the Dev Q&A Livestream Summary 2/4/2021, and I am so happy! I appreciate that keys were mentioned and the devs understand how frustrating they are for both killers and surivors. I appreciate that DS is getting reworked. I do think this will fundamentally shift the meta, but I'm hopeful…
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Uncleasable Totem in Cornfield with Airship
There is a totem in a crevasse of a combine harvester that is uncleasble. I confirmed both myself and with my friend. We are both on PC. I wish I could provide more information, but I was unable to screen shot it or take any video.
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Coup de gra on a key (E) rather than M1
Coup de gra is a cool perk! I love it. However, I wish it was binded to "E" rather than M1, allowing me more control over when the long lunge occurs. There have been times when I believe a short lunge would have hit the survivor but a Coup de gra token was consumed. The ability to bind it to a specific key (e) would help…
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Keys are so stupid
So I saw Adam had a key, I made sure to sacrifice him by going after him every time I saw him. I sacrificed him. One of his teammates ran and got Adam's key. I hooked him on death hook. At 2 gens left, the survivors stopped doing gens. They hid and searched for the hatch (recall there are 3 survivors). The key bro, hid,…
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I hate keys - how would we fix them?
2 Survivors dead and three gens done: I find the hatch first. I stand on it. The 2 remaining survivors (who hid, healed, and searched together), just simply run up and escape. There is very little counterplay to keys, and I hate them in their current state. Suggestion: Why can't the hatch have a unlock bar and sounds like…
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Perk Challenge: Design a perk good against SWF on comms but bad against a mix of solo survivors
At higher ranks, SWF on comms is annoying as hell (and typically toxic), but lobby's where there is a mix are really fair and fun. I want to challenge the community: Design a perk that is very good against SWF but bad against a mix of solo survivors. Let me know what you come up with!
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Keys with comms have no counterplay and require no skill
I hate keys- as both survivor and as killer. As survivor: 1) When I am solo, I get left when 2 SWF use a key to escape. 2) When I'm on comms with my friends, we literally stop working on gens once the hatch has spawned. Why bother when you have a key and can coordinate an escape? As killer: 1) It feels REALLY BAD when…
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The Horde - Killer Power Suggestion
Now that you have the programming with the twins to switch between two (or more) killer bodies, here is my suggestion: The Horde - A zombie killer 4 Zombie Husks will shamble around the map. Only 1 is actively controlled by the player. Ctrl - Player can switch which Husk he or she is actively controlling. M2 - Frenzy the…
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Where is the analogous key item nerf if Moris are nerfed?
I'm all for the Mori nerf. I think it makes the game more fair and moris now are more for the artistic aesthetic. However, where is the corresponding Key nerf for survivors? I don't like 2 survivors on comms escaping because the team of 4 was able to do 3 gens and there is nothing the killer can do (unless we happen to run…
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Green perks not appearing in loadout
I have all the perks unlocked on Claudette, however the green perks no longer appear as options to be selected! I am a PC player on steam. I do not know how to reproduce it. I have also submitted an IT ticket.
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Felix sometimes in the lobby doesn't move at all
I am PC. Although it doesn't happen all the time, there are times when Felix does not move at all at the campfire. The game proceeds as normal, but he looks creepy. It seems to happen at random, I do not know how to reproduce it. It has occurred in about 30% of my campires. It isn't a serious bug but it is weird!
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A perk suggestion that would make me happy as killer
Gen speed and gen rushing has consistently been something the community has complained about (at least at the higher levels). I think it feels bad to have 2-3 gens pop quickly after the first chase. Maybe the killer could get a gen blocking perk that triggers when a gen is completed. Something like... "Each time a gen is…
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Hit box validation and ticks don't seem to help when you have medium to high ping
Ok, I've been observing games and feel like since hit box validation and the additional "ticks" seem to benefit low ping survivors and the killer (who is almost always very low ping). It is frustrating for me because I like to play with my friend in another time zone. Whichever one of us has the bad ping has their dead…
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So, what's the point of Ranks anymore with MMR?
I have been a red rank killer and red rank survivor. I enjoyed rank reset because I liked playing meme builds, etc. Thinking about MMR, ranks have no meaning. I should assume that I need strong builds going into a game because I suspect I have a high MMR (With MMR hidden, who knows). A hybrid system would be nice. Pair…
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Hit Validation hurts Dead Hard
I had hoped that hit validation would make it so that I'm not exhausted on the ground after dead harding. I realize that they added a feature that refunds the exhaustion if this situation occurs, but I have noticed it has become more frequent. Hits validation is on the server side which sometimes negates Dead Hard seen on…
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Hook saves should take priority over ground healing if they occupy the same space
In a recent game, a survivor somehow got underneath someone who was on the hook. I.e., they were on the ground under a hooked person. When I ran up to save them, I had no option to save the hooked person! I could only heal the ground person (who hadn't recovered at all). This seems like an easy fix to me. Hook saves should…
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How I feel about the event:
Taken from Reddit: https://www.reddit.com/r/deadbydaylight/comments/herx0c/happy_4th_anniversary1/
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Rites of Judgement sometimes isn't visible
I am so tired of Rites of Judgement. Sometimes, you get effected by it even when there is no visible trail. For example, on Family Estate, there is a hill he went up. No visible trail. Walk over NO VISIBLE TRAIL, and I get tormented. I was healing someone off the hook. I was fine. Suddenly, he hooks someone else on the…
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Pryamid head at un-dropped pallets = no counter-play if you're injured.
If you run to throw down the pallet, he will go into his power and hit you with his power. If you see him go into his drag mode (power), you won't take the pallet because you (correctly) know if you throw it down he will hit you with his power. However, when you curve to fake it, he simply goes out of his power and hits…
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Uncleasable Totem on Leri's
Step 1 : Get Léry's Memorial Institute Step 2 : Hope the bugged totem spawns. Step 3 : Try to cleanse the totem Step 4 : Notice that the totem cannot be cleansed. Additionally details: My friend and I were working on his quest to escape the game with all 5 totems cleansed. We cleansed 4 totems and identified Character…
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New Struggle mechanic for Phase 2 hook
So, rapidly hitting spacebar or some other key is perhaps the most annoying part of this game. I wondered if perhaps, this new mechanic would be much more fun and exciting: When the struggle phase begins, the player gets skill checks with large success regions (such as the doctor skill checks but even larger). As time…
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Will the clown ever be reworked?
So after an incredible Doctor rework, I just hope and hope for a Clown rework. The clown has so many issues: 1) He provides an audio cue when he is going over windows (why was this ever a thing?) 2) He is designed as a "chase" hero, but his chase is actually quite weak and reloads take forever. I enjoy playing the clown,…
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Yellow ping isn't good and shouldn't be the standard
I have been playing with my friend on the east coast of the US, and I am on the west coast of the US. For this reason, one of us will get the green ping and the other yellow. This happens in every single trial, 100% of the time. It makes sense. The dedicated server has to be closer to one of us. For reference, I am a rank…
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A Feels Bad Man: fairly common occurrence with decisive strike
I know this has been said elsewhere before, but I want to bring it to people's attention again. I recently played a pig game. I hooked a survivor and chased another survivor. As I was chasing the other survivor, the original survivor was saved (off screen, far away, very safe). I down and hook other survivor. I see a…