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Invocations "sacrifice" should be unique, not Broken by default
Quite simply the penalties for Treacherous Crows are way, way too harsh to ever consider using for its gains, to the point I cant see a realistic buff that would make it worthwhile for being perma-broken... and it gets me thinking... Why do we have to limit the ideas around Invocation Perks by making them all break the…
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New perk (trading hooks) has no counters
New anti-tunnel perk has no counters. As a killer if I go away from the hook, I have always to make at least 6 hooks to kill one survivor, (now I need only about 4 hooks) If I'm camping instead, they activate reassurance, I can't stay near hook for 100 seconds without checking gens, and as soon as I walk away someone comes…
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The Houndmaster need skins that replaces the dog
A bear, tiger, and a wolf. Instant buy.
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A Chest improvement that rewards you for being lucky!
The buffs introduced to Chests this patch are great, Chest related Perks got better and Chests themselves are no longer a big time waster! But currently Chests only grant 250 Bloodpoints for opening them, not really a great incentive to go and look for them instead of just bringing an item into the Trial, but what if there…
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invocation: Treacherous Crows buff idea
Keep Invocation: Treacherous Crows as is, and make it so that once the Invocation is completed, the killer aura will be revealed whenever the killer scares a crow for 2 seconds, whether the killer is affected by Undetectable or not. In other words, this perk can break through the Undetectable effect and reveal its killer…
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2v8 is super fun I just wished the games didnt go so fast
My duo and I are having fun with the 2v8 mode. I timed my queue times and the average wait is 13 minutes and 20 seconds. When we do get a game its so fun but the gens pop so fast and the game ends. When towards the end of the trial I'm left saying "not yet, i want to keep playing" as I see 4 survivors leave.
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Give The Houndmaster a running animation
When she follows the path Snug makes while Searching, her voice gets all intense like she is running a marathon, her FOV gets wider while her movement speed increases, yet her animations are still the same, that really breaks the immersion from both POV (Survivor and the Killer, even tho a bit less for the latter).
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The houndmaster was a missed opportunity
Out of all the animals you could choose from, you chose the dog. I know she's called the houndmaster but it'd be a 1000x better if she was called the beastmaster. She could have skins that gives us an animal of our own choosing. But nahh we get a mutt instead of a tiger or something. Ooohhhh scary.. lol
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My Thoughts On The Houndmaster
Overall, she is a pretty fun character, I like her whole gimmick, but she is very difficult to play well (which is fine) while being quite weak (which is not fine). So first things first, the power: • The Chase mechanic could get a slightly bigger hitbox and an ability to adjust the dog' position while Redirecting Chase.…
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DO NOT LET SHOULDER THE BURDEN GO LIVE
dear god do not let this perk go live will make swf unbeatable also hit me with the "just dont tunnel and get better comments" so I can tell you how this perk screws over people who aren't tunneling we need to really stop adding whatever OP, abusable things to the game and justifying them under the guise of "anti-tunnel"…
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Demogorgon's portals' buff is still not enough.
I tried placing portals much more, spreading much more macro pressure, but nothing: Portals can be still be cleased waaaaaaaay too fast, and the cleansing speed add-ons for some reason have been nerfed in a way that it's not even worth using them. This is the most painful point perhaps. The speed while Traversing the…
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Myers Update does not address T3Bombing well enough
T3Bombing is one of the most preferred strategies of Myers players, its effective because you drain stalk of others and get up close and then drain the last needed to T3. When this happens Survivors are usually out of position and additionally this is made more unfair due to the fact Myers can use various perks to be…
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I really want a Dev to answer us about the Ghostface changes.
What is their thinking? Do they really think this is enough? Just two addons basekitted? That makes him less burdened, but not any more viable. Do the Devs plan any more fixes? His Reveal mechanic being frustrating for both sides? His leaning being bugged to high heaven? His lack of any meaningful tools to pressure mapwide…
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Invocation Perk Changes
After a few days of time playing with Invocation Treacherous Crows and fitting it into various builds of course the first build that came to mind and I tried making the most use out of was doubling up on Invocations and adding in Invocation Weaving Spiders. While I think it is completely fair that these Invocations are…
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My thoughts on the new Killer.
Awesome Pirate Lady! Love it, hopes to get a pirate themed map in the future, hate the dog, I mean why not a parrot, lobster or monkey? dog is clueless and doesn't seem to work well, also her whistling, constant cries out for the dogs command is annoying as hell. I love her laugh, her mori, I mean why couldn't the dog take…
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Myers QoL
one thing that Myers is missing, is some compensation for his massive slowdown when stalking. He should get some haste after stalking for more than 2sec something like 5% for 5sec, similar to trapper after setting a trap. Other than that some good changes for him.
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I don't like the "vibes" of the new map, tho the concept is quite cool!
It just feels a random "call of duty"/ FPShooter map, especially considering the graphics isn't complete. Mount Ormond Resort is SO MUCH better in comparison artistically, in my opinion. The main building, and the underground, and the Easter eggs are cool, but the rest gives this strange "vibe". I don't know what it is,…
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Please reconsider about Ghost Face changes
Is Ghost Face truly a killer in need of a nerf (through add-on) even alongside a slight buff that reduces Night Shroud by 3 seconds and marking time by 0.5 seconds? Would he be overpowered just by reducing these cool downs? Just asking :( While the buff is appreciated (it really is. Thanks to the devs that kept trying),…
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The No Quarter perk is fine alone but will cause issues
I have no problem with the no quarter perk as is. But here’s the problem. Killers are gonna run that perk with a full anti healing build. Running it with Coulorophobia, unnerving presence, sloppy butcher, or especially nurses calling. Thats giving every single killer the power to keep all survivors a one shot through the…
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Shoulder the burden is weak
After some time has gone by, quite a few people have come to the conclusion that Shoulder the Burden isn't as strong as initially thought. In fact, it's actually very weak. More specifically, it's weak in the hands of solo Q players and against killers who aren't tunneling. Most players attempting to use this perk will…
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Everything fine but Dracula
i get that his shapeshift is strong but first of all make it 3 sec, revert the 10sec hellfier cooldown and then you have it all good, all the other stuff is amazinge lich,demo,wesker,michael,ghostfacr, chucky all are good but not dracula, if this goes live i probebly will still play him but it wont be as fun anymore…
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Shoulder the Burden should lose it's downside
Shoulder the Burden, in theory, looks like a great new anti-tunneling perk. Of course base game mechanics to counter tunneling would be better, but it's still better than nothing. However, with the current downside of getting exposed for 20 seconds after using the perk, I don't see this perk getting much value at all.…
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Dracula shapeshift cooldown nerf?
Why was this changed? The previous buff to the shapeshift cooldown felt great, and made it less punishing to try to make better use of all of the forms. Why is it getting nerfed? Even in live, accidentally switching to bat mid loop pretty much loses you the chase due to shapeshift getting locked out.
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Vecna 8.4.0 PTB: Opinions from a Vecna Main
Greetings! I'm ArshieMeBob (Arshie for short), and I main Vecna! And uh… that's about it. I have around 700 hours on Vecna, and I'm #8 on the Steam leaderboards for him, so I play him a fair bit. (I'm copying and pasting this cuz I think I put it under the wrong label when I posted it U_U) I've seen a lot of people take…
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The Houndmaster Change Wishlist/Feedback
My change wishlist for The Houndmaster after relentlessly grinding her (pubs and 1v1s) for a few days. A lot of these values are individual and technical, the changelog is actually not that large, but I wanted to be precise, technical, and detailed with not just what I'm changing but also my explanations for such. [CHANGE]…
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[feedback] Invocation: Treacherous Crows
I personally strongly believe it doesn't requires a buff to its aura-reading duration as we have Eyes Of The Belmont perk, which will extend that aura-reading by 2 seconds. I also am unsure if they will ever allow for temporary broken status from an invocation perk. So I personally think, if the broken status is to remain…
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Consolidation of ALL the Ghostface feedback posts
There's a ton of threads on this and this issue has been one of the more prominent ones on the forums since the PTB launched; it's probably best if they aren't getting buried all the time. To bring this to the Dev's attention further and help organize discussion around this issue, since I think we can all agree that…
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The ultimate Houndmaster changes | Collection of smaller posts
I really like the Houndmaster, so I have decided to make a thread of buffs and changes I wish she had when she comes out of the PTB! Commands Her command system is quite unintuitive and sometimes you can forget which command you have selected, which can cost you several seconds of a chase once you realize. You no longer…
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So I tried Dracula changes in the PTB...
The Hellfire cool down is so damn long, a whole 10 seconds to use it again. Let's not forget you actually get slowed down a lot when you charge it or fire it. It significantly punishing now to use the Hellfire ability. The shape shifting change isn't massive, but it sure not as smooth as it was before which really annoyed.…
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Photosensitivity Concern: Survivor Camera Being Rapidly Pushed & Moved By Dog is Incredibly Annoying
Houndmaster's Dog acts as if it were a static object in the environment for the Survivor Camera to avoid. This means that the Survivor's Camera will push inwards to avoid the dog should its position go thru the dog's. With the Dog's erratic movement, this cause for some incredibly irritating and annoying moments where your…
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Chucky Changes
I think the Chucky changes were all pretty good/fair, but reducing the scamper time doesn't do much. Scamper during slice and dice is still pretty useless because most of the time, survivors will just run left or right and you can't turn enough to hit them. My suggestion would be to add a mechanic after a scamper similar…
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Myers' Infinite Tier 3 add-on was nerfed WAY too hard.
Okay before I begin, let me explain why Infinite Tier 3 is not nearly as OP as bad survivor players think it is. Infinite Tier 3 is actually WORSE than basekit Myers. Against competent survivors, you won't reach Tier 3 until there's 3 generators left. After that, they'll know you have Infinite T3 because of how long it…
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Scourge Hook: Jagged Compass5
It has been so long since we've had another scourge hook, and this one is amazing. The reason this perk is so amazing, is because it can spawn more Scourge Hooks. This includes basement hooks. And any new created hooks, do not remove any existing scourge hooks, it adds to them. After only 4 hooks, all non-basement hooks…
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Myers addons were brutally nerfed.
Tombstone Piece, Fragrant Tuft of Hair, and Judith's Tombstone were nerfed exaggeratedly, I played several games and all the games the generators were made before I reached tier 3, because the speed to increase evil was incredibly slow, so I think you should reconsider this nerf. And also the yellow and brown addons that…
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If you're not gonna rework Human Greed, at least please consider some of these changes
The Perk has several issues that makes it not worth running. Low range Low aura reading duration Cooldown??? Backwards Aura reading Low amount of Chests by default in the Trial (that's a general issue, this also depends on the map) All these things make the Perk really hard to work with, but without completely changing…
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Invocation: Treacherous Crows
When in the Basement near the circle, press the ability button 2 to begin the Invocation.Invocations take 60/60/60 seconds. Other Survivors will see your aura during this and can join an ongoing interaction.Once the Invocation is completed:Completing the Invocation disables that perk for all Survivors. You become injured…
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All-Shaking Thunder Should Only Trigger Once Per Proc
All-Shaking Thunder completely outshines Coup de Grac tenfold. This is because it is really easy to trigger, and can be used multiple times per drop. I think the cooldown should either be increased from 5 seconds, or that the extended lunge can only work once per proc rather than for the entire duration it’s active for.
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Amazing patch, very ambitious, 9.5/10!
I played the PTB, and I wanna say, because I think it's extremely important: This patch is ABSOLUTELY amazing, with VERY ambitious ideas, such as Shoulder the burden, many killer balancements, and perk balancements! The Houndmaster is very cool, with many possibilities in the future, that can be applied to the power! Tho,…
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Please add fool protection to shoulder the burden
Right now the perk allows to pull hook stages even when you have been hooked once, meaning that upon unhooking your teammate you will have 2 hook stages. While this potentially enables some strategic benefits, it would often result into the unhooker trading with their teammate and then immediately dying, thus losing the…
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ath display
the new additions that you proposed to us for this PTB are great, it would allow the solo q to be able to know more things but there would be one thing missing for me there remains the anti-face camp mechanic which has no indication for mates to know if the anti-face camp rises I would suggest adding under the nickname of…
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Ease of Use: Make it More Obvious What the Active Command Is
The Houndmaster is very cool and has a TON of potential, but one of the most repeated pieces of feedback for her is how difficult she can be to use. The most common frustration I’ve seen repeated by myself, friends and streamers all alike is watching them start charging the wrong command that they don’t want to use. It is…
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Please Revert Demo's Lifeguard Whistle
Please don't remove Lifeguard Whistle's effect to detect survivors near activated portals without having to charge Shred. It enhances Demo's power in a really fun and unique way. Adding 2 additional portals is much less interesting. Please reconsider changing this add-on, thanks! P.S. I'd love to see the following quality…
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Chest Perks are back
Pharmacy: When injured, Pharmacy activates (REMOVED) Unlocking chests is 70/85/100% faster. (was 40/60/80% faster) The hearing distance for noises from unlocking chests are reduced by 20 meters. (was 8 meters) Pharmacy guarantees an Emergency Med-Kit upon completing the interaction. Plunderer's Instinct: The auras of…
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Survivor HUD Improvements
The survivor HUD improvements are fantastic and should really help balance the difference between solo survivors and coordinated teams. My 1 point of feedback would be to add a survivor health bar that stays visible even when they're not being actively healed. If a survivor being healed gets interrupted at 75%, it would be…
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Stalky Boys QOL Improvement
I heard Myers has a much larger update planned for later so I won't go too much into him but something I'd like to see for both Myers and Ghostface would be to add an exposed trigger button. 99% Myer's stalk or 99% stalk on a survivor as Ghostface is a bit outdated. It would be much more polished if they each could stalk…
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Please make Pharmacy a rummage Perk (EDIT: Maybe actually don't)
The buffs that were give to Pharmacy are really good! There are still several issues with the Perk however. Due to the changes, ALL items you get from Chests are Green Med-kits, you literally cannot get anything else, combined with the fact that Green Med-kits are not that good as they used to be it becomes a bit of a…
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Dracula Feedback and Suggestions - 8.4.0 PTB
With the 8.4.0 PTB, Dracula is set to receive certain number adjustments to parts of his power. While those tweaks are likely targeted at certain playstyles that have been pointed out as problematic, in my opinion the issues depend more so on specific addon combos that magnify them. Feedback and suggestions per part:…
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Houndmaster Expectation vs. Reality (+ suggestion)
So I understand that you cant have a real dog in the game, but there is a few places where Snugs actions don't make much sense as an Attack Dog and I discussed this with friends and they agreed so it might be worth looking into to make a Killer meet those expectations. Snug does not seem to Dog Grab Survivors even on…
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The Shape feedback and suggestion
Start analyzing this change better devs. The shape shouldn't be nerfed, just look at its strength level, the nerf of this ptb means that the shape doesn't have anything it can do against more experienced survivors. I really hoped you devs would add some stalking power to him, what makes him an assassin far below the others…
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New Map: Places that The Deathslinger should be able to shoot through but can't
I've been testing out the new map as Deathslinger, looking for trickshot locations. Overall I really like how many there seem to be here, but there are also a lot of gaps that I should be able to shoot through, but have odd hitboxes. Here are the ones I've found so far: This machinary seems to have really basic hitboxes,…