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Survivor HUD Improvements
The survivor HUD improvements are fantastic and should really help balance the difference between solo survivors and coordinated teams. My 1 point of feedback would be to add a survivor health bar that stays visible even when they're not being actively healed. If a survivor being healed gets interrupted at 75%, it would be…
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Stalky Boys QOL Improvement
I heard Myers has a much larger update planned for later so I won't go too much into him but something I'd like to see for both Myers and Ghostface would be to add an exposed trigger button. 99% Myer's stalk or 99% stalk on a survivor as Ghostface is a bit outdated. It would be much more polished if they each could stalk…
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Please make Pharmacy a rummage Perk (EDIT: Maybe actually don't)
The buffs that were give to Pharmacy are really good! There are still several issues with the Perk however. Due to the changes, ALL items you get from Chests are Green Med-kits, you literally cannot get anything else, combined with the fact that Green Med-kits are not that good as they used to be it becomes a bit of a…
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Dracula Feedback and Suggestions - 8.4.0 PTB
With the 8.4.0 PTB, Dracula is set to receive certain number adjustments to parts of his power. While those tweaks are likely targeted at certain playstyles that have been pointed out as problematic, in my opinion the issues depend more so on specific addon combos that magnify them. Feedback and suggestions per part:…
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Houndmaster Expectation vs. Reality (+ suggestion)
So I understand that you cant have a real dog in the game, but there is a few places where Snugs actions don't make much sense as an Attack Dog and I discussed this with friends and they agreed so it might be worth looking into to make a Killer meet those expectations. Snug does not seem to Dog Grab Survivors even on…
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The Shape feedback and suggestion
Start analyzing this change better devs. The shape shouldn't be nerfed, just look at its strength level, the nerf of this ptb means that the shape doesn't have anything it can do against more experienced survivors. I really hoped you devs would add some stalking power to him, what makes him an assassin far below the others…
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New Map: Places that The Deathslinger should be able to shoot through but can't
I've been testing out the new map as Deathslinger, looking for trickshot locations. Overall I really like how many there seem to be here, but there are also a lot of gaps that I should be able to shoot through, but have odd hitboxes. Here are the ones I've found so far: This machinary seems to have really basic hitboxes,…
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Myers stalk resource changes
They're currently planning on doubling the supply each survivor has, which is nice. But I just checked through the entire killer roster, and there are only two killers that have a non-renewable/reusable resources they use that depletes over the course of the match: Myers and Pig Ghostface, who has a very similar power, can…
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Remove Dracula nerf
Forcing Dracula to play on one form is bad,, Dracula is a multi-tasking problem maniac, roll back his nerf
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Myers is weaker and more limited
I think it's fair to say after playing and watching videos that the changes to myers stalking and his add-ons means that with a lot of add-ons he is actually weaker than before. Increased stalking from afar makes sense but the reduced stalking from up-close makes him quite frustrating to play, this is especially true on…
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Chucky's PTB
I'm main Chucky, and the 12-second Hidey-Ho cooldown feels okay. However, the changes to the Rat Poison add-on... Chucky was never a strong killer, and recently you removed the manual scamper, making him even less threatening than before. Now, the only useful add-on he had has been changed for the worse. Please don’t do…
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Feedback from a Demogorgon main
Pretty big Demo main here giving my opinions on all the killer changes, primarily and firstly the Demogorgon ones These basekit changes are nice. No notes These addon changes, however, are iffier. I understand this was to counter Devourgorgon and other powerful totems combined with Lifeguard Whistle, but those combinations…
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Shoulder the Burden - or: Stop band-aid-fixing your gamedesign with perks
Lets be honest BHVR. This is just another sad try to fix those gameplay flaws you call "killer strategies". And this never worked out well. In fact several things went even worse since those band-aid fixes. So just accept that this does not work and stop this nonsense. Fix those problems in general and start polishing this…
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Please stop putting totem spawns next to gens
Totems don't need to be on the most hidden corner of the map, but having them right next to objectives is terrible. It never feels good to load into a map and have a hex destroyed in the first minute of the game. I understand that moving the spawns on older maps might not be a priority, but at least don't keep doing the…
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Should survivors be able to pry off the dog?
It's already difficult to land the grab, the grabbed survivor can already use a pallet to free themselves, the dog lets go if they fall off a ledge, and the dog lets go after roughly 10 or so seconds anyway. Is survivors pulling the dog off teammates really a necessary restriction on top of everything else? It looks…
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Complaints around new or unmodified sound in PTB
If you have played this game, you will understand the importance of being aware of the slightest noise during the game, but unfortunately, there are a number of remaining or new elements that destroy that quality of life in the current PTB. ・The noise of the new killer is so loud, especially when the dog is walking near…
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Houndmaster feels kinda...Weak?
I've been playing this PTB recently and had loads of fun with it. I like the new designs and it feels refreshing after a long time to get an original chapter. What interested me the most was the Killer The Houndmaster aka Portia. She has a nice Pirate-y Flair to her and her lore feels greatly executed. So, when i was then…
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The design issue with Invocations (And Boons too)
So the first invocation to be released was a flop. Now we have the second invocation and I can see the same problem occurring as with Boons. So the new invocation requires the following: 60 second invocation time Has to be done in basement Can only be used once per match, even if more survivors bring it Renders the…
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Suggestion: Give Houndmaster the ability to see the Chase or Redirect path through walls
So recently devs added skull merchant the ability to see drone beams through walls and it was a nice qol change. I think Houndmaster would benefit from similar improvements. Currently there’s a lack of feedback for player to understand where the Chase/Redirect will go in closed tiles/maps.
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Houndmaster's dog ability is way too clunky
This killer had a lot of potential but the dog ability is way too clunky and buggy right now. She feels more frustrating to play than Hillbilly during his overheat era. When you're playing killer every second matters and the technical aspects of this killer make you waste so much time. First of all, the search function is…
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Shoulder the Burden is a crazy park that enhances SWF
DEEPL translation is used Killers have to keep track of the number of hangings in their head, and changing that makes it even harder for them to play. It seems that the number of hangs is displayed when you use a perk, but it still makes it difficult to keep track of the number of hangs. Also, it seems to grant 20 seconds…
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DON’T LET THE SHAPE NERF PASS!!
The Shape is one of the most played killers even though it has never been changed for many years, I ask that you take the necessary measures in relation to this nerf. A lot of people who are fans like to play the vast majority. I come here to give you a suggestion to correct the shape in this ptb. the shape needs a pursuit…
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Dracula's changes are a bad overall.
First I would like to start by saying the cooldown and hellfire changes are aa step in the wrong direction for Dracula here are my reasons why. hellfire is the worst ranged attack among the killers, while the range is decent the slowdown while charging/cancelling limits the power heavily, compared to other mid ranged…
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Dracula 8.4.0 PTB Changes
Hello! I just want to start off and say I have so much passion for this killer and franchise, when he came out I grinded my way to P100 and got him done as soon as possible and was able to become the 1st and I have over 6000 Hellfire hits on the Leader board so I want to take Dracula's balancing accordingly. First thing I…
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The changes to Myers are good, but I'd like to go a bit further.
First of all, thank you, devs. A big majority of the changes made to Myers are awesome and were needed. But, I'd like to add some. Enjoy. Base-kit: • Increase the lunge duration in Tier I to 0,3 seconds. (Boyfriend's Memo basekit) • Stalk points on survivors now passively recharge when preforming actions or being on the…
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HoundMaster - Bug?
The dog constantly pants making it hard to hear for survivors….its not all the time but enough for sure.
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My concern with Shoulder the Burden.
this might be something I just wasn't able to confirm during testing. But while the description does state you can only transfer a hookstate to yourself once per trial, it doesn't seem to indicate a limit to how many people can transfer hookstates off the same person. while I do think those of us who are bad at chases but…
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Shoulder the Burden
Can't we just stop making CHATGPT think about the perks already? Who could beat SWT with perks like this? Have they really thought it through?
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Let Scene Partner be a fun Meme Perk. The Change is also pointless
Scene Partner is a Perk that never was really strong. Even with the new Changes the Perk will not be used more often or has become better or worse. It just took away the fun. Hearing "Ahhh" multiple times from all across the Map was what made this Perk unique. The whole "Look in the Killers Direction" Requirement made the…
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Myers Suggestion for PTB
Remove close range stalking penalty. Bring back tier-up imminent warning music.
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Make the hitbox for Houndmaster a little more forgiving
Hi, love everything about the new chapter! The aesthetics and the all of the perks are very very fun. I do think Houndmaster could use some buffs. Since being bitten by the dog™ doesn't even cost the survivor a health state (unlike Charlotte/Victor or Deathslinger) I think the hitbox should be much more forgiving. I've…
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Ghostface buff sugestion
I think it is about time to buff ghostface more on him base kit and fix/adjust on his reveal mechanic, like completly removing the penalty of him being revealed by survivors on hooks and on the dying estate, because of that being soo frustanting every time it happens, and when you stop to notice... it doesnt make sense at…
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can someone help me,i cant playing dbd cz of the anticheat from dbd detect my fun cooler softwear
if i play with my fun cooler my laptop can be overheat,please help me
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Ghost face needs more buffs
Ghostface needs a lot more buffs, since his basekit buffs didn't affect much because of his respective addons nerf, please make it so survivors can't reveal on hook, since there's already an anticamp meter, there's no need for this mecanic as it is only upseting for the player
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An additional QoL change for Myers
Since you buffed his stalk to be faster while far away, could you make him "Undetectable" while stalking? It would get rid of his red stain in Tier II and make him even more accurate. Or make that effect an Add-on at least because he now has so many garbage Add-ons.
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Shoulder the burden confusion
If the unhooker uses shoulder the burden and I go for the unhooker am I a tunneler since they took the hooked hook state? Or do I have to go for the hooked since there 1st hook again and is technically a fresh chase?
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If you want to get Evil incarnate achivement better do it before the patch go to live
Cause as spookyloopz show and me testing getting evil incarnate both with judith tombstone and infinite tier 3 cost yoy entire game, i think they overnerfed this combo when tombstone piece still best addon. But if you want try it after it go to live do not bring Fragrant Tuft of Hair, instead try this addons:
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Ghostface Update Feedback
Since 2 of his add-ons are being made half-basekit, I think the Drop-Leg Knife Sheath add-on should be made partially basekit. Ghostface is one of the worst chase killers in the entire game. Giving him 5% haste for 5 seconds after a mark would certainly help, but it also wouldn't be too OP. I really hope this change is…
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Chucky feedback
As a chucky main i would like to give my feedback about the changes to him on PTB Scamper duration reduced from 1.3s to 1s. Buffing scamper is great, making it faster means survivors will have less time to react, making it more likely to get a hit. This also matches the charge time for slice and dice making it more…
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Stunning Snug should be slightly more punishing
Currently the hinder and KI the only downside to stunning the doggy, Imo it should also inflict houndsense on the responsible survivor.
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Don’t let the 2 tap for houndmaster go live
being able to 2 tap with stacking her insane add on and save the best for last is actually broken. Sorry I’m not sorry but that isn’t fair at all.
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[PTB Feedback] Scratched Mirror Myers, and why he should (at least) be 110%.
I love this addon. It lets me stealth and scare people, which is a really nice gameplay style for those who play more casually, or want to do something different, even if a bit weak. I had hoped it would have been buffed with the addon changes on myers, but sadly all we got was 0.5% of extra speed (equivalent to 4.22m/s, a…
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Shoulder the Burden is too strong.
I think Shoulder the Burden is too strong. "You also scream and become Exposed for 30/25/20 seconds." Although the effect of the but, The disadvantage effect of shouting did not seem to make any sense at all, as the killer's UI would show an indication of using Shoulder the Burden and also a hook rescue notification. In…
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No point in using Clean Break when Solidarity exists.
Clean Break and Solidarity are both perks that help you heal yourself when you and the teammate in front of you are injured. With Solidarity you heal your teammate in 16 seconds, then they heal you in 4.8 seconds. Total time of the interaction: 20.8 seconds. Might even heal fully during the 16 seconds with Autodidact. With…
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Let Myers go back to Tier 1
I think it would be really interesting if you could make Myers go back to Tier 1 when Tier 3 ends, you know, to spice things up a bit, espeically since now you can get out of Tier 1 pretty fast I think that would be fun! But with this change, I think his Tier 1 lunge should be increased to at least 0.4 seconds duration…
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Looove the perk shoulder the burden
That's it. It's just super nice that you're able to help out your teammates when you feel like you can't do anything else for them when, yes, they're being taken out of the game asap at the cost of shortening your own game time.
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What makes the Houndmaster one of my favorite Killers is...
…the redirect of Snug! It makes the Killer's skill ceiling sky rocket which I really like! However, there are a few issues with the redirect ability which I wish were adressed. During redirect, you're not able to move, just aim, which limits this Killer greatly, all Survivors have to do is go behind a box and they're most…
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Please rework the Training Bell add-on
This add-on reveals the Auras of Survivors who stun Snug for 5 seconds, it sounds alright at first, until you realize that you already get Killer Instinct on said Survivors, do you really need the extra Aura reading on top? I think this add-on should be reworked into something more interesting, I have a few ideas on how it…
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Vecna Mage Hand is being silently gutted
Since Devs dont know what to do with Mage Hand their just gradually increasing the cooldown while decreasing cooldowns on the easily counterable abilites
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houndmaster search buffs
i've seen a lot of people talking about chase and a few talking about search. i was in the boat of people who thought search mode was useless, but after playing the ptb for a few days i gotta say i don't think it's useless at all, just very, very bad. a lot of cool tricks and mechanics have been coming up the more i…