-
Switch版からのクロスプログレッションについて
本当にSwitch版からもキラーやサバイバーを共有できるようにしていただきたいです、本当にお願いします
-
Roots Of Dread: Endless Night (A "Comeback" of Roots of Dread)
Well, here we go again! I've done three of these now (I've actually done 4, but I'm POSTING my third one here)! I choose Roots Of Dread because A) Dredge has been sidelined horrifically, B) Haddie's Perks… exist, and C) I'll gladly take any chance to suplex Garden of Joy with zero hesistation! Garden of Joy Right out the…
-
Skull Merchants future?
So whatever happened to the design previews from last year, is there any new stance on the Skull Merchant? From what I hear, most people didnt like the preview. And apparently shes now on a limbo whether she will be reworked in the first place? I dont think thats fair considering she was kneecappingly nerfed to the ground…
-
A Spark of Madness: Full Power (A "Comeback" of A Spark of Madness)
Well, this is a series now, I guess! I suppose I just like the idea of reworking whole Chapters that need it. Anyway, Doctor and Feng are up next, and this is the third one I've posted so far! Will I do all the Chapters? No! Not every one needs one. Will I do all the Perks? Honestly, likely, depending on how things go.…
-
Collision removal and or speed reduction on Wraith
Body blocking in tight spaces and the extended movement duration need to be adjusted on this model. In dark sky maps you cannot see the shimmer in time to react or move before he gets close.
-
Perspective Symmetry
Game Design Proposal: Perspective Symmetry (The 1st-Person Survivor Overhaul) The Core Problem Currently, Dead by Daylight balances a first-person Killer against third-person Survivors. This perspective asymmetry gives Survivors an unearned mechanical advantage. By using a floating camera, Survivors can safely look over or…
-
Kane From See No Evil
He seems like he would be an amazing choice as a killer, and if not, he'd be a perfect Trapper skin. Wish this would be possible.
-
Trapper rework idea: Trap recalls, Remote arming, and Proximity visibility
Trap recalls: Lets Trapper target traps around the map in the same way Singularity targets Bio Pods. Ability 1 lets you recall a targeted trap to your hand/trap inventory. No cooldown. Remote arming: When a trap is targeted Ability 2 lets you remotely arm/reset a trap. 20 second cooldown Proximity visibility: Trapper's…
-
Change coldwin,see this picture..why Is not like this?
-
Prove Thyself
Now that diminishing returns is a thing there really isn't a good reason for this perk not to stack with itself when multiple survivors are running it.
-
Killer Suggestions
Here’s a list of killers I’d like to see, just ideas is all: The Smile Demon (probably won’t because of self harm themes. Doesn’t have to be killer, could be dredge skin. This killer NEEDS to be a hallucination killer, even more intense than doctor or Unknown. Not enough truly scary killers in the game) The Death Angels…
-
Accessibility Issues
The fog vial survivor item is an accessibility nightmare. Since the changes to their density and changing the color from greyish to pure white, they have become more headache/migraine inducing than The Doctor's VFX. They also are horrible for users with light sensitive eyes.
-
New Profile Pictures?
Hi guys i had a little suggestion for the people who run the forum, could we add pfps for the newer killers and survivors now? The Unknown, The Good Guy, Aestri, and Taurie? we have so much more people to use now
-
terrible update
Is this how you expect to win? Your damn game doesn't even allow you to break free. Your crap is awful.
-
Suggestion: Separate Statistics for Legendary Survivor Characters
Hello Dead by Daylight Team, I would like to suggest an improvement for the official Dead by Daylight statistics page. Currently, Legendary Survivor skins are grouped together with their base survivor. For example, all matches played as Robin Buckley are counted under Nancy Wheeler's statistics. I believe it would be…
-
Wasn't pallet density aimed to fix deadzones?
Title. My main issue with this is that Haddonfield before it got removed was literally PERFECT! They did exactly what pallet density was supposed to do by keeping the normal number of pallets in the middle of the map while still giving survivors looping opportunities on edgemap that way getting zoned there was not always…
-
Perks should not punish the killer for trying to get hooks instead of slugging.
All of these perks should be reworked so that killers are more encouraged to get hooks, rather than slug. Boil over Breakdown Deliverance Wicked Flip flop Power struggle Breakout Saboteur
-
Custom order for survivors and killers
A feature where you can sort the characters in a different order would be lovely! Having all your p100’s at the top would look much cleaner for example. Please consider!
-
Alistair [Survivor Conecpt] Vance - The Chaotic Protector
Name: Alistair Vance (Survivor) Story: When the world fell apart and everything turned into pure chaos, Alistair Vance didn't panic. While everyone else was running blindly and losing their minds, Alistair stayed dead quiet and focused. He knew that surviving out there alone was a death sentence, so he chose to fight back.…
-
Medkits, Toolboxes and Flashlight should get map and key treatment
Limit their addons to 5 and reduce number of those items. I will present to you my concept of reworking them. Since they are main trio of this game they will have rarities from green to purple. ——————————Medkits—————————— Very Rare: Ranger Medkit - 24 Charges - Increases speed at which you heal others by 50% - Decreases…
-
New killer idea.
A dinosaur killer would go crazy.
-
Hag buffs
I've been playing Hag for years, and Hag imo is the killer that has fallen off the hardest. It used to be easy 4ks with Hag and it has gotten harder by the year. Nowadays, it feels like every survivor knows how to counter Hag, and it's hard to beat even the worst survivors. I would place Hag alongside Trapper in the tier…
-
The Hag - Balance Changes
It's no secret that Hag feels like she's been left behind. Each year and every new update, it feels like she's been slipping and falling behind. To be blunt, Hag just feel like she no longer fits current DbD… Therefore, I would like to suggest these balance changes to help her feel relevant again: Basekit Change: Triggered…
-
Chapter: "Command & Subdue"
Killer: The Commander HEIGHT: Tall Speed: 4.4 m/s Terror Radius: 40 metres Terror Radius Music: · 40 metres – Sound: An almost bare, low mechanical hum. It feels like standing in an abandoned metro tunnel, while somewhere kilometres away a giant generator has been switched on. Palette: Infrasound, distant clank of a single…
-
Backrooms collab
Hello Behaviour, I have a suggestion that would be unique and super cool for Dead by Daylight: a Backrooms collaboration. There are tons of monsters to add, or even the classic Bacteria, or Captain Clark. For the survivor, there could be Clark with a Hazmat skin or something similar. And for monster skins, there are plenty…
-
Why can't we get any true stealth killers?
Every "stealth killer" that we have currently has extremely loud sounds that can be heard multiple rooms over. The following is a list of how the stealth killers we have are actually pretty easy to detect. I'm bringing this up because I think this is the reason so many of these killers are weak. Bing Bong - incredibly loud…
-
change jason's chase music please
change the chase music currently sucks straight up - make more menacing because of seriousness, this killer its JASON! KMON!
-
Chapters I would love to in dead by daylight
Licenced: IT, Pennywise. Chapter Name IT New killer: The Deadlights or The fear eater New map the sewers, New survivors Billy Denbrough and Beverly Marsh as adults. Skins for Pennywise Prestige Skin Bloody from welcome to Derry Legendary skin from 1990 IT Skin when he has the pole in his eye Epic Skin from It Chapter 2 and…
-
Quick fix for Dead Man's Switch
Change activation for DMS. Instead, activate 1s (or 3s) after hooking a surviviour. This would prevent Pain res combo Thoughts?
-
Blood Warden and grabbing Survivors
Blood Warden should give the exposed status effect or maybe hindered while in the exit gate after hooking the survivor for 60 seconds and killers should be able to grab survivors that are just starting the run animation just like pulling someone off the gen.
-
DBD Stats Tracker
Feedback - can we include killer Mori’s? I want to know how many heads I have stomped on with Pirate Monmy :)
-
Cosmetic Suggestion: Haunted Mound Collaboration (Graphic Tees)
I want to propose a cosmetic collaboration that I think would fit perfectly into Dead by Daylight’s dark aesthetic, a partnership with the music collective Haunted mound. Sematary and Haunted Mound are deeply rooted in horror movie culture, slasher films, and gaming. They even have a song from 2019 called "Dead by Dawn"…
-
wesker
How the hell is Wesquer going to catch me if I already cornered him? Fix your mess, please.
-
Killer perk idea
Subject: Killer Perk Idea: "Foot in the Door" (Anti-Pallet Mechanic) Description: I have an idea for a new Killer Perk designed to counter safe loops and prevent survivors from dropping pallet. Perk Name: Foot in the Door Mechanism: When the Killer is closely chasing a Survivor through a pallet block, they can activate…
-
Will PS5 ever get the option for 120fps/Pro enhancement?
Hello, Dead by Daylight is a game that needs a high frame rate, especially for some particular killers and moments. With the introduction of the PS5 Pro, im disappointed that there has not been utilisation of PSSR and also with next gen consoles in general being able to utilise 120fps. I really am seeking clarity here as…
-
JJK/ANIME LISCENSES
I would love to see someone like sukuna or any other dark villain character come to dead by daylight. I think it’s time for dbd to welcome more anime killers and survivors into the game as it would bring along a huge new crowd. Thank you!
-
Make pallets worth their value
Pallets are a very scarce non renewable resource and the benefit to hitting stuns which can be easily respected and baited does not feel like they give the value they are supposed to give. With break speed being buffed awhile ago and a majority of killers having abilities to play around or even flat out destroy pallets,…
-
Subject: [The legion Rework Concept]
(Since the Korean was translated using AI, the sentences may sound awkward. ) Subject: [Fun Rework Concept] Turning The Legion into a High-Risk, High-Skill Mobility Killer (Just for fun!) Hey everyone, Before the hardcore balance pros start roasting me in the comments—NO, I am not demanding BHVR to implement this right…
-
Should be added in one of the next updates :)
More Build slots, currently we only have 7 slots to set builds for each character, 7 slots fill way quickly considering how many builds are played on each character especially the killer side, There should be way more build slots 😄
-
Of Flesh And Mud: High Tide (A "Comeback" of Of Flesh And Mud)
Yeah, All-Kill: Comeback really left an impression on me. This is the second Comeback Chapter I've done, which is basically just a massive Rework of everything found within a Chapter. I did Tools of Torment first, but now it's time for Of Flesh And Mud, the Chapter that brought in The Hag and Ace Visconti… as well as…
-
Survivor-Only Chapter Suggestion: Obsession
I’d love to see a survivor-only chapter based on Obsession. I think the characters would fit well into Dead by Daylight’s world, especially as survivors rather than killers. My survivor suggestions would be: Nikki Bear Ian Sara I think these characters have strong personalities and experiences that could translate into…
-
Regarding cross-progression in the Switch version
Could you please make it possible to share DLC with other platforms, even for the Switch version? I'm really asking you to do this.
-
Unnecessarily dragging out a round
There is one thing about DbD that really bothers me. I don't mind it when killers slug. However, it annoys me when they do it during the final two survivors, effectively dragging out the match. One survivor is left downed while the killer spends ages hunting for the other. You help the downed survivor up, they go right…
-
Bring Back the Cenobite (Hellraiser Chapter)
Hi, Behaviour Team! please consider renegotiating the contract to bring back The Cenobite (Pinhead) as a purchasable licensed DLC character. Unfortunately, I missed the April 2025 cutoff deadline to purchase the Hellraiser Chapter since I started playing in december of 2025. I've seen videos of the cenobites gameplay and i…
-
We need a different kind of endurance when being unhooked
Currently survivors get 15 seconds of haste and endurance when they're unhooked, this to prevent some kind of tunneling directly off hook, but there are many killers that can bypass this easily, especially range killers. Survivor gets unhooked, Huntress, Dracula, Pyramid Head, etc can just M2 to insta M1 to down the…
-
Compromise Perks (Machine Learning and Help Wanted) should work on multiple gens
Currently the value of compromise perks is extremely situational at best, and I think the idea of them is really interesting. I would love to see more, but right now it is kind of annoying to try and run. With that in mind, I feel like the easiest solution could be allow two gens to be compromised. I think that is a fair…
-
Is there any news about Skull Merchants future?
She feels incredibly weak to me, other killers like Legion and Plague can injure much faster and easier and I really dont like the recall undetectable
-
Trickster's Map needs a slight size reduction. Its too big.
Title.
-
Macro Pressure Rework for The Pig
Late-Game Macro Pressure - The Idea: Making her gain a Reverse Bear Trap for every two generators completed, which would allow her to use a maximum of 6 Reverse Bear Traps instead of 4 per trial. And a maximum holding capacity of 4 Reverse Bear Traps. Why it's needed: This would be great as it puts more pressure on the map…
-
Killer coop
I would like to suggest a mode similar to 2v8. Instead of having two full killers, the second player takes a support role that assists the main killer. Victor is a good example of the kind of gameplay I imagine. The support character can be temporarily defeated, help track survivors, create distractions, or apply pressure…