-
Sugerencia sobre el juego
Estaría bien que volviera a salir la versión para celulares
-
HOOK
"Instead of generic hooks, killers should have unique 'containment' methods based on their lore. For example, Springtrap should stuff survivors into animatronic suits just like in the FNAF movie/games."
-
BHVR, if possible please do not go through with Nancy's face rework
Obviously if there's an issue when it comes to obtaining or keeping Natalia's likeness, then a change is definitely going to be necessary. However the face currently on the PTB is outright bad. Her head looks far too wide and far too short for her body.
-
This Rework Does Not Look Like Nancy Wheeler
The rework does not resemble the original character at all. The facial structure is completely different, the face looks wider and rounder, with softer features that don’t match the sharpness and expressions the character is known for. The eyes, nose, and mouth placement feel off, making her look like an entirely new…
-
From a 9,000hr Proposal for Improving Game Health: "Rotation Ban" and "Strategic Ban Token" System
Introduction:As a dedicated veteran with over 9,000 hours in Dead by Daylight, I have closely followed the game’s growth. To ensure long-term vitality, I propose a system that empowers players to manage "matchmaking fatigue" while encouraging diverse gameplay. Proposed Feature 1: Weekly Rotation Ban Concept: A…
-
Object of Obsession - consistency buff
I think that this perk should 100% guarantee you being the obsession at the start of the trial (only exception is if there is more than 1 person running this perk, then 1 person running OoO becomes the obsession randomly). Right now, you could run this perk, and someone else could be the obsession, so you don't get half…
-
Account Linking
please bhvr come up with a solution that’ll let me link my bhvr account to another psn account with it being already synced. my psn account has been compromised and i only can play dbd on my brothers xbox. PLEASE BHVR I DONT WANNA START OVER! 🙏🏾🙏🏾
-
Kaneki's generous window
I don't have that big of a problem with Kaneki himself, even despite his rather negative reputation, but I can't quite understand why his window inbetween Kagune leaps is just so good, he has 3 business days and incredibly high movespeed before his power is cancelled and goes on a cooldown, which makes landing a free hit…
-
Thing that need to be changed in the 9.4.0 patch notes
Demogorgon buff and a add-on pass Small base kit buff to chucky and a add-on pass Buff the harmless aka unknown and add-ons Buff ghost face Nerf blight Rework back ground player blood point bonus for killers that are least played Buff fog viles to 4 charges
-
Survey about feedback (Overall/Maps/Killers) from 52 players from Thailand.
Hello BHVR and the Developer Team. Happy New Year 2026. Hope dbd have a good year. I’m JohnVelma. I’m in the Creator Program from Thailand. https://www.youtube.com/@JohnVelma I made this survey to help you about killers balance and maps. My survey has 52 Thai players to join this survey. I apologize that the number of…
-
How should the game handle situations where third Survivor get be slugging?
It is common for Killers to leave the third Survivor in the dying state to prevent the hatch from spawning. However, the Survivors have no choice but to accept this situation, and progressing the game from this point becomes extremely difficult. Below are several proposed system adjustments: Activate an anti-slugging…
-
2025 In Review: Perk Changes Suggestions - Survivor Edition
With 2025 now just in the rear view mirror, I think it'd be interesting to go over the perks released with the new chapters this year and see what, if anything, I'd change about them now that they've all been in the game for at least a little bit. To cut down on this post's length so things don't get out of hand, I won't…
-
Chucky existence in 2026
I lately tried Chucky a lot. While I'm having serious issues with him: → His dash is somewhat ok speed, but the turning is extremely restricted for the fact that he's 4.4 and loses tons of distance every time no matter wheter you hit or miss Now compare it to Myers: → Dash can be performed every 4s → Dash instadowns → Dash…
-
Stranger things perks fan-concept?
Eleven → Psychic push: When the killer vaults a window in a chase, he will be pushed back into start of the vault and window becomes blocked. Causes exhausted status effect for 60s → Invocation: Monsters Exiled: After performing invocation any time generator suffers regression event it will have 40 % less damage value.…
-
Dead Hard and Springtrap
So why does Dead Hard prevent Springtrap from grabbing? It has clearly been stated that perks are not supposed to directly affect specific killers, and endurance does not prevent grabs, only Dead Hard. Seems very hypocritical.
-
Kill Rate is not a good balance metric
It comes up so often that the kill rate "target" is 60% and I hate seeing this so much. Kill rate does not tell a good picture of killer performance. Killer balance should be looking at the kill distribution and comparing the % of 3/4k,2ks, and 0/1ks. When it comes to match outcomes the difference between a 3 and 4 kills…
-
Simple change to the Match Details screen
Dear BHVR, please turn the first image into the second image. We don't need to know the internal tile names or the realm name, but what we SHOULD know is where we even are in terms of server, especially if our latency is atrocious. (Mock-up region is an example)
-
I would love to see a The Boys chapter with Homelander as a killer
-
Remove Onryo's lullaby
This existing makes absolutely zero sense. There is no point in being Undetectable if you put out a lullaby telling them you're there. You might as well just remove the Undetectable at that point because it's the same thing as a terror radius. It being directional makes no sense either, but the lullaby has no point in…
-
PLEASE allow perk charms to be equipped regardless of role.
There is no good reason why this restriction should exist. Perk charms are cosmetic; why shouldn't you be able to rep your killer main while playing survivor, or vice versa? Other charms exist, sure, but perk charms are the only way you can do this for every single character, including licensed characters who have no…
-
Quality of Life feature suggestion: Skip Mori cutscenes
I'd like to suggest this one quality of life feature that has been brought up by players multiple times over the past year, but doesn't seem to have received attention. With the recent addition of the Abandon feature, a similar button could be implemented for survivors. Selecting "Skip Mori" would immediately take the…
-
Fearmonger from 2v8 should be a perk in the game
I believe this perk could be quite helpful in the game, especially as default perk not tied to any particular killer. For those unfamiliar, this is the effect of Fearmonger in 2v8: Grants a +5 % Haste Status Effect while you remain unseen. In my opinion, this would be a decent perk solution for some killers which lack map…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
2v8 Survivor's New Class and Reworks: Reposted
*Reposted because I originally posted this in October and I just realized it was removed. I'm not sure why that happened, so I'm putting it up again. Before I get started, I want to make clear these are not leaks or my guesses for the future of 2v8. This is a personal project that I've spent many hours working on in my…
-
Bundle Idea -- Scary Movie
Had an idea for a new pack/expansion a scary movie chapter, a killer called The Spoof, in time for scary movie 6 where you could turn into the movie antagonists they're making fun of in the upcoming one, Megan, IT, Jack Torrence, and maybe a couple of random killers, sort of acting like a Mimic type of creature, has a…
-
I want to see what my survival rate is against each Killer
Honestly not only would this make good statistics. But it would also be a good indicator for BHVR to spot problematic Killers, for example if people of a certain mmr is losing more to a specific Killer.
-
Please make me a character in Dead By Daylight playing years!!! I think I would make a scary killer.
-
CHAPTER: "ECHO OF THE SWARM"
Maniac: CRAWLERS Height: Tall - Short Movement Speed: 4.6 - 4.4 m/s Terror Radius: 40 meters - 30 meters Backstory: This trio are mutants created by the great intelligence of the Swarm for war against sentient races and their extermination. However, why did the Entity notice them? Their minds became independent from the…
-
Looks like you guys wasted a lot of time.
These systems you have added in don't do anything I still see camping, tunneling and slugging occurring. Youy cannot stop this in DBD, so I think it's fair, you guys wasted a lot of time. Bring back Dead hard for distance, ds 5 seconds, no more conspicuous actions system. Please also make any necessary changes for the low…
-
Post your ideas for perks
Or give feedback on perk ideas that have been shared. These can be new perks or reworks.
-
QoL Request: Show BP Bonus on Main Landing Page
When there are two queues, i have to enter each sub-menu to see what the bonuses are for each queue, before i decide which to play. It would be very helpful to have that information available to me right away from the main landing page.
-
CHAPTER: Where Are You, Scooby-Doo? [Version 2.0]
Music HOW THE LOBBY THEME SOUNDS (STEP-BY-STEP) 0:00-0:20 - Recognition Double bass (muffled, slow) Click of brushes on the snare drum THOSE SAME 3-4 NOTES of Scooby-Doo, but: in a minor key, stretched out with pauses 0:20-0:45- Distortion Added: detuned organ, weak synth pad The melody slightly "drifts", as if the tape…
-
exhaustion perks nerf / sidegrade idea
sprintburst is an unbalance boring perk. so maybe make it 50 seconds, only give 25% for 5 secons, so now you run slower an make less distance but still pretty strong boring perk or maybe make it 30/40 seconds and give the 50% for one or less seconds, like old deadhard but with less control over it lithe, just make it 2…
-
Anti-Tunnel feature suggestion
If a survivor gets hooked for the 3rd time and other survivors haven't been hooked yet, instead of getting sacrificed they go through additional hook stage and will only be sacrificed on the next one or if timer runs out. As an example of balancing, maybe that hook stage only happens if there are 0-2 gens done (so after 2…
-
Refunding Prestiges!!!!!
Can we please be able to reset a killer/survivor prestige back to 0? I know refunding individual prestiges makes no sense, so pls can we be able to reset them to 0 which would remove all items/perks/add ons that come with prestiging, and give you back the minimum amount required to get to that prestige (Since the auto…
-
What is the point of The Ghoul's exit gate blocking?
There has been some—unreliable cases—where the exit gate blocking from Ghoul biting actually does allow me to down the injure survivor and pick up. However in most cases the cool down is too long to actually grab a survivor. What is the point of it blocking the exit gate? Does it worked better for survivors already marked?
-
There should be more Tags in the Forums
I feel like tags are a great way to compile information and suggestions, so I feel like we are heavily limited when the only tag options are "Killers," "Survivors," "Perks," and "Maps." I propose more tags to be added which would not only help us categorize but also the admins organize posts. First and foremost, I feel…
-
Sauron Killer Concept (LotR)
•Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m [Power] The One Ring "After the One Ring's initial destruction, Sauron's impending end had come, but then...Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness…
-
The second last downed survivor should be able to abandon
There is basically no chance of winning left when there are 2 survivors and one is downed. The game just goes on for longer than it should and eventually the killer probably gets the kill or one of the survivor gets the hatch by luck. This is fine and dandy for the killer and alive survivor, but the downed survivor should…
-
Skull Merchant after 9.3.2
Does anyone else feel like the skull merchant changes are just ridicilously bad? Like she already was in a bad spot before the changes but having to get rid of drones to become undetectable, which literally is her only viable part of her power just seems weak to me. You can literally just crouch the third scan of her drone…
-
Slowdown perks changes to make them more rewarding towards spreading hooks
Pain resonance: Now triggers on every fresh hook, causing 15 % gen loss, remove scream. When someone dies, pain res is disabled for remainder of the trial. Pop goes the weasel: On fresh hook, next gen you kick loses 20 % total progress and gen regresses at 150 % speed. Corrupt intervention: Active for 60s, if you down…
-
Why are you changing so much that nobody asked for?
A second button for match info for no reason. nameable presets that wont ever see use because most people either only use 1 thing on everybody or use the survivors as equipment slots. Not playing the intro while the game loads but instead it having its own button now for no reason. And all Of these no reason changes while…
-
Add the new Trajectory Lines to Older Add Ons/Killers/Pebble
Pretty simple suggestion here, the new trajectory indicator for snowballs and springtraps training wheel add on should be put on more killers add ons. Some of people who needs this the most as their add ons actually hurt they would twins and nurse(it wouldn’t be a parabola like other ‘projectile’ killers but imagine some…
-
Demogorgon QOL
One thing i feel demodog struggles with is the inability to re-postion his portals after placing them all and the only way he can remove and/or re-position it depends on the survivors cleansing it. A smart survivor knows not to close it if its in a deadzone (like near a completed generator or killer shack that doesnt have…
-
remote hooks of the event but on killer perk
after getting 4 unique hooks, now your next hooking action will send the survivor to a hook instantly instead of walking. or maybe something similar to the 2v8 cages, just stomp the survivor and send them to a random location in the map