-
Leon Skin Update
Hello Behaviour developers, how are you? I would like to make a suggestion that could be beneficial for you. I am a Leon main in Dead by Daylight, and he is my most played character. One of my favorite skins for him is his Resident Evil 4 version. However, I understand that at the time Leon did not yet have his Remake…
-
Pallet bashing simulator
What's going on with the game? It's unplayable as a killer now, just looping and pallets. You could counter the looping, the number of pallets now is insane. I'm done until this gets fixed, beyond frustrating. Stop bowing down to weak surv players
-
Make scene partner exclusive to stevegull
We all love Steve’s iconic scream, it’s fun to mess around with and I don’t think having the chances increased is gonna work for everyone. So the best alternative is to have his old scream locked to scene partner.
-
Hatch prevention
I've noticed lately that when there's 2 survivor left that have been twice hooked, A LOT of killers are downing the second last survivor and leaving them there instead of hooking them, to stop the last survivor from having any chance at all of escaping through the hatch. There should be some mechanism where if there's only…
-
rework idea for survivors' hooked animation
Did the team ever consider changing the hooked animation of the survivors? It seems nearly every animation in this game has changed over the years but this animation too, in my opinion needs some adjustments. I think it needs to be a bit longer animation with varied struggling movements which also can contribute the hooked…
-
2v8 HUD & audio supposed changes
So I was wondering why in the 2v8 mode, the survivor HUD portraits are so zoomed-in from the survivors' perspective while playing killer, they are normal size. This has been like this since a few 2v8's ago. Aditionally, I was wondering why the survivors don't start to scream when they are placed on a 'floating hook'. It…
-
Suggestions of Changes to the new killer "The First"
Vine Attack Overpowered With the current Vine Attack, the cooldown between each Vine Attack feels a bit too fast, getting a Vine Attack every 3 seconds it is so easily spammable and I've seen it being used repeatedly up to 7-8 times within 1 short chase. I've seen people complain about it and myself playing against it feel…
-
Suggestion - Nerf to The Knight Killer
Good Day, Writing this as I normally don't complain about killers, but I created an account just today after having played DBD since 2016, and HIGHLY suggest a nerf to the Knights Ability, Guard Summon. He is able to summon guards WAY to often and makes the game quite annoying and very unenjoyable having to run back and…
-
Ideas to make Teamwork perks actually usable
Teamwork: Power of Two: Old effect: Whenever you finish healing another Survivor, both you and the healed Survivor gain +5% Haste for as long as you stay within 8/12/16 metres of one another. This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses. New effect: Whenever…
-
Survivor voice chat
I think survivors should have a team voice chat because it is near impossible to communicate with your team witch makes playing survivor by yourself frustrating at times and I think voice chat would be a great addition to the game
-
Unknown buff
Simple changes: → Weakend duration 12s (was 10s) → Removal of stare buffer (was 1.25s) → Max range to stare down 32m (was 25m) → Cooldown 5s (was 7s) → Increase amount of Hallucinations to 6 → Teleport cooldown 20s (was 25s) Those few minor tweaks might make Unkown way more enjoyable to play while keeping him in good…
-
Change Hatch
Please change how the hatch works… Last week I played several matches as killer trying to do adepts (Achievements) and always 1 escapes throu hatch. Why if I destroy a whole team 1 must escape? why do they deserve it if they didn't even make 1 gen? I don't want to slug to get the 4th kill, that's boring asf. So heres my…
-
hud customization update
Add the ability to customize the HUD further. Such as opacity, the general layout, and horizontal survivor portraits. Adding things of that nature would be a quick, simple, easy and positive change for the game!
-
Ghostface Chase Theme
To be honest, i think Ghostface deserves a new chase theme. His theme is way to simple compared to all the other killers chase themes. I think it deserves a little more attention.
-
Match Details menu, key rebinding
I am maybe the only crazy person crouching using tab but…. let us rebind the key to open the match details menu as fast as possible please I cannot crouch anymore (and it is way more painful to rebind such important key that I have always used instead of this non-essential menu). furthermore the menu would be better with a…
-
Changes To 10 Horrible Survivor Perks
Got bored one day and decided to brainstorm ideas for 10 of the worst Survivor Perks in the game. Now, I did have some rules when selecting, namely, nothing from a Perk Category, so you won't be seeing any Teamwork Perks on the list. The Perks I have chosen are: Low Profile Corrective Action Clean Break Visionary…
-
The Skull-Merchant Remake idea suggestion
Power: Eyes in the Sky The Skull Merchant starts the trial with 8 Drones. Drones can be toggled between Scout Mode and Sentry Mode via the Radar. Scout Mode: Deploys two scan lines with a 16m radius rotating at 105°/s. If a standing survivor is detected, a Claw Trap is attached, and the drone enters an inactive state.…
-
The Nemesis buffs & feedback
Contamination For every contaminated survivor, zombies receive the following: +0.25 m/s movement speed. +1.25 detection range. +3 Field of View. Zombies The Nemesis now has 3 zombies instead of 2 zombies. Zombies give a small amount of mutation points when they succesfully hit a survivor. Zombies have a 12m AoE detection…
-
Skull Merchant Rework/Change
Considering what I myself think and what I hear from other skull merchant players, she desperately needs buffs and/or a rework. Since the killer balancing survey is online, I thought this was the right time to adress this. To my mind, her chase version was wrongfully hard nerfed into the state she is right now. What I…
-
Some suggestion for Buffs and Quality of Life for the Knight
Hi! Hope everyone is doing fine. I've been playing the Knight for some time and i have some suggestions on how to improve his kit to make him more viable in the current state of the game: The Knight need some form of buffs while the guard is chasing someone, specially now that guards hunt timer deplets 3x times faster when…
-
Slaughter Strike is wildly unnecessary and doesn't even fit The Shape.
So, I managed to get my hands on Myers before he was made unavailable for purchase and finally decided to start trying him out recently, seeing the rework of his kit for myself. After a good number of relatively easy games, minus getting styled on in first match or two because I'm too stupid to think of trying a game…
-
Concerns About No-Terror-Radius Killers & Match Balance
I’d like to start a discussion about killers that have no Terror Radius (or can suppress it frequently). It feels like in many matches, players are picking these killers because they offer very low counterplay in solo queue. Without audio warning, survivors don’t have enough time to react, especially on indoor maps. I…
-
Improving survivor readability & identity via team-unique character passives
Problem Statement Survivor characters are largely indistinguishable during a match. Their identity is primarily driven by perks rather than character selection, resulting in: - low gameplay readability for Killers - Survivors feeling interchangeable - character choice being motivated mostly by perk unlocks or cosmetics…
-
Game Crashes and Deranking
The game typically crashes once a session (every day), which is kind of ridiculous in and of itself, but I'm losing rank when this happens too. Can you not detect a crash? The Unreal engine seems to know … Fix your game.
-
Good Behaviour Incentives
I think with all the negativity from 2025 we should reward players in game for well meaning/vigilant actions. Here's a few situations I think could be expanded on, rewarding post trial actions with bloodpoints to foster a healthier community and in game economy. Successful Player Report These trials tend to force a…
-
Killer changes I would love to see in mid-chapter
NERFS: Nurse: - increase power cooldown by 1-2 sec for each blink - Hide auras while holding the m2 Blight: - Increase cooldown of each token by 0,5s - Nerf speed addons The Ghoul - Increase recharge time of power by 2 sec - Make the vault slower - it's still very quick The First - Increase power cooldowns by 2 sec! Don't…
-
Need a killer perk that specifically counters Dead Hard
Dead Hard is still the best exhaustion perk with at least 60% of survivors running it in high MMR (based on my match history). I don't think Dead Hard needs a nerf, but I think there should be more perk options to counter it. The current anti-exhaustion perk options aren't good enough. Languid Touch is the best counter…
-
Changes and buffs to the Wraith
Helloo! I hope you're having a good day/night and like Dbd as much as I do ❤️ I'm reposting these changes because I wish they were added to the live servers and I wanted to know what people's opinions were! Thank you in advance 😉 I wanted to talk about a killer that is very simple, but nonetheless so much fun to play as:…
-
More Aura Color Options
I think it’d be really cool if we could change the aura colors. Yes some killers have add-ons or perks that make gens white instead of red, but that’s so boring. Like if you’re playing survivor against Trail of Torment and Blastmine, or if you’re using Windows and Bond. Basically, I’d love to be able have purple gens, blue…
-
New killer idea
Me and my friends have recently started playing the game, and enjoyed it very much. I have an idea for a new killer, The thing from the movie The Thing. It would have the power to mimic one of the four survivors having the same skin and item, but the other survivors could tell if it was mimicking by some factor like an…
-
Days Gone Collaboration
I don't know how easy it'll be since it's owned by Sony, but a collab with Days Gone adding 2 of the main characters as survivors (Deacon St. John and Boozer) would be a great idea as it fits into the theme of the game perfectly
-
The Knight's Add-on Rework idea suggestion
The Knight: Add-on Rework Proposals Jailer's Chime: During a Guard Hunt by The Jailer, the Auras of all Survivors within 16 meters of The Jailer are revealed for 5 seconds. Healing Poultice: Increases the movement speed of all Guards during a Hunt by +0.1 m/s. Reduces the Patrol range of all Guards by 1 meter. When a Guard…
-
Team Work series Perks Rework idea suggestion
Teamwork: Power of Two The collective strength of survivors accelerates progress. Passive: All Survivors within a 16-meter range of you gain a 75% bonus to Healing speed. Active: While repairing a generator with a Survivor you have healed, you both gain a 7% Repair speed bonus. Condition: This Repair speed bonus is lost if…
-
Where is the love for Demogorgon?
Can't we at least have a Blighted skin for Demo?
-
Hatch change : new requirement that requires score progress to be eligible to use hatch
hey figured i'd drop this one in since i was talking to a group chat i play with occasionally and the re-occurring topic of "scummy random plays for the hatch" came up and figured i'd post the suggestion i thought up since they said it was a good idea to bring up so here it is. we'v all been there, we match with solo…
-
Clown changes should be rolled back
The nerfs to the Afterpiece Tonic & related add-ons were too heavy handed. The buffs to the Afterpiece Antidote were unnecessary, & during gameplay, completely negligible. If you wanted to incentivize new players to use the Antidotes more often nerfing an already mediocre killer isn't how you do it.
-
New Killer (Bug/Insect Theme)
I think it would be cool if we could get a non-licensed bug themed killer. I’m not sure what bug but i think it would be cool.
-
New Perk - Iron Fist/Made Of Steel
The perk activates after completing 50/60% of a generator. The survivor can press the active ability 1 while stationary and in front of a breakable wall to go into an animation of punching/kicking a breakable wall. When finished, the wall will crumble and break
-
Invocation: Treacherous Crows & Boon: Illumination should be basekit
I'd be nice if there was more things to do as Survivor, & nobody is really going out of their way to equip these perks. Maybe remove the downside Treacherous Crows has though, 1.5 seconds of aura reading isn't worth becoming permanently broken.
-
Something needs done about the "Abandon" option as it is currently a joke
The system itself is a good idea but the fact that you can't do/use it until a couple short seconds away from death in a game that was an awful experience due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc) is out right laughable. We can't control who we queue against,…
-
Eddies Guitar on Bardic Inspiration
Just thought it could be cool that if you played Bardic Inspiration on Eddie he could use his guitar with which he plays in the lobby. Would be a small but pretty cool detail and possibly get more people to buy the skin.
-
Hex: Face the Darkness Bug 2/7/2026
I just got done playing a round as Micheal Myers with the perk Hex: Face the Darkness. I had killed a survivor and the hex was still active but turns out I also managed to find a bug. Apparently the hex can still affect the dead as if they are alive. I went back to the spot cause of said notification but I also heard no…
-
Map (Item) Overhaul Suggestions
We're a little ways away from Maps initially being reworked now, and I think it's fair to say the rework didn't quite land where it should have. Keys got a borderline perfect rework, but Maps are languishing, which I'd like to try and fix. Now, there's a lot about the Map rework that I do like, so we'll be keeping the…
-
The First's clunky targeting is a big problem
The first's vine attack is an ability that requires fast reflexes for both sides however the unintuitiveness of the targeting of the attack and the clunkiness when it comes to elevation practically limits the ability if you want consistency and to avoid frustration. He's practically just a zoning killer at this rate with…
-
Demo buff
Shred: → Now instadown survivors (was one health state) → Has it's base charge time instead of minimum charge time Teleport: → Now it's enough to target portal (was from portal to portal) now you will enter animation of traversing through upside down gate → Portals can be recycled → When teleporting aura of all survivors…
-
Is it no longer possible to save palettes from behind? Since patch 9.4.0
In patches before 9.4.0, doing a pallet save from behind was very easy because the prompt to drop the pallet appeared, whereas in patch 9.4.1 it can no longer be done, is this a bug from patch 9.4.1 ?
-
Endgame dying state
there needs to be a way to pick yourself back up during endgame if your the last one left and in dying state
-
Battle Pass mission rewards
At the previous event, I didn't complete the last quest in the Rift Pass quests that rewards a banner (not the ones in the Battle Pass), thinking I could finish it in the archives. Could you tell me if there's a way to do this in the future, like I did previously with the archives?
-
Pig trap exploit
I don't know if this is an exploit or not but I recently for the first time came across something that didn't sit right with me. I was in a match with a pig and they would put a trap on me and then chase me but in stalk mode so my timer is still being used up but I'm still being chased by the Killer. He waited until I had…
-
DBD x Scream Queens
Hello Behavior Interactive team I would like to suggest a crossover chapter with Scream Queens for Dead by Daylight because the theme and characters are a perfect fit for the game style and audience The killer could be the Red Devil who is already an iconic slasher figure with a recognizable costume and personality The…