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Altarf

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Altarf
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  • I'd like to see Jacket from Hotline Miami as a legendary for Legion. Similar rushdown/combo styles of gameplay, and you could even include tracks from the series available via using mixtape add-ons. Some skins for Nemesis would also be nice. Mr. X, Dimitrescu, RE1 Tyrant, etc. It would never happen, but I'd also like to…
  • Fragile Wheeze, Heavy Panting, Kavanagh's Last Breath and Torn Bookmark are the main ones that need to go/be reworked. I think Fragile Wheeze and Heavy Panting should have entirely new effects, Kavanagh's Last Breath should be an 8m increase to Blink range instead of 6m but the downside is changed to 30% slower movement…
  • Both changes don't really do anything. Most Marked downs are within ~15 seconds max for experienced Ghostfaces who 99 survivors, and not being revealed by Marked survivors is nice but doesn't affect much. The reason why Ghostface players don't really Mark survivors isn't because it's too hard to down them when they're…
  • New killers. RPD, Midwich and the reworked Game made me wary of new maps; Eyrie of Crows just makes me dread the idea of any new ones. The new Haddonfield seems fairly good compared to those, but if the anniversary gives us another safe-pallet filled giant map with no grass, buggy collision, every generator on a platform…
  • Yeah, but that means survivors have to sit around twiddling their thumbs for 60-80 seconds, which would be boring and people would complain. That's why the Incapacitated status effect on add-ons and perks rarely lasts longer than 16 seconds. Grim Embrace is never going to be particularly good, but if I had to change it,…
  • If hook grabbing didn't exist, survivors would be able to get unhooks for absolutely free as long as the killer doesn't have some instadown ability. That's not a good thing. Hook grabs are fine.
  • If they don't balance based on primarily raw data, why did they give Nurse 3 blinks and at the same time, nerf Marvin's Blood? Please tell me.
  • They gave her Torn Bookmark, one of the strongest add-ons in the game, and fully reworked her code not too long ago to make her more consistent. I'd call those notable buffs. Obviously they're not going to make her 4.4m/s, because they're not insane, but they have buffed Nurse and Blight multiple times recently while…
  • It doesn't matter how good he is at high level. BHVR have proven time and again that the gross killrates are the primary source for balance, and those killrates reflect low levels more than high levels, as seen by Pig, Freddy, Pinhead and Nurse's killrates. Legion will dominate low levels due to how his power works. Thus,…
  • True, but Legion's weaknesses don't matter to low MMR teams. His weaknesses are splitting up on gens, looping, not making mistakes while injured, and not wasting time healing unless necessary. That's basically the antithesis of low MMR play.
  • Because she's very similar to a lot of other killers, her chase power largely boils down to zoning for literally free hits and holding W to catch up to survivors when they inevitably run away because it's all they can do, and the one fun and difficult aspect of her kit, crow sniping, is naturally extremely difficult and is…
  • True, but it's just odd to me that Capcom okayed BHVR's own Blighted Nemesis original design, but seems to be refusing to allow Mr. X or any other character. Seems very weird.
  • Making Punishment of the Damned no longer hit through walls, or making Ghostface's stalk passively deplete over time to stop 99ing. Boom, two killers I will never play again.
  • I can't say I agree at all. PH is one of the killers I play the most, so I feel fairly qualified to say that his add-ons aren't what should be the standard for other killers in any conceivable way. In fact, they're more badly designed than almost any other killer in the game, barring Freddy, Artist and Nemesis, because all…
  • Pyramid Head has only two add-ons that improve his gameplay in any way, and they both do the same thing. That's not good add-on design.
  • Blight's add-ons are good, but definitely not the strongest in the game. He's got too many duds for that. Sure, Alchemist's Ring and arguably Adrenaline Vial is busted, and Blighted Crow and C33 are very good. But most of his others don't stand out. The only ones that do are Blight Tag - incredibly situational, clunky, and…
  • Bubba's ultra rares are fun when used together with Infectious Fright. You kind of become a bootleg Oni, going on incredibly long chainsaw dashes and chaining hits with Iridescent Flesh. Only issue is that Carburetor Tuning Guide is still bugged to make you accelerate much slower than you should be. This bug has been in…
  • Unfortunately, as he has high kill rates, he's more likely to receive further nerfs than buffs. It's the sad plight of being a bad killer with passive slowdown - bad and uncoordinated survivors can't deal with your passive stall mechanic, and thus your kill rates dramatically inflate despite how weak you actually are. It's…
  • I think they should nerf her 1v1 by slowing her down more when placing crows, cancelling her power and when launching crows, but reduce her crow launch cooldown by 2~ seconds to encourage long range shots. The long-range aspects of her kit are so much more fun, higher skill and uniquely strong than the generic "place crow…
  • You can't bring survivor perk diversity without nerfing some meta perks; you can't really buff any survivor perk to be stronger/more appealing than something like Dead Hard or CoH because those perks are simply busted in terms of strength, and have no downside, so why wouldn't you use them? There's also the fact that many…
  • Because Nemesis is a popular, easier to play and pretty strong killer. A little like Bubba. Hence why you see him so often; he's a killer you can relax with while playing, unlike stronger killers like Artist, Nurse or Blight where you have to be constantly making calculations and such.
  • Well, the changes made to Deathslinger were directly caused by the general hatred towards him. It wasn't for balancing reasons, because he was below average in pick and kill rate, but because of how many people hated to play against him. That's why they kneecapped him with barely a shred of compensation despite not being a…
  • In the PTB it used to just be "The Ghost", but that didn't translate right to other languages and sounded the same as "The Spirit" so they had to change it.
  • It's just for clickbait, I think. He says that about every new killer - he said Pinhead was A to S tier, he says Sadako is A to S tier, when Trickster's rework happened he was one of the people saying that he was up there with Nurse thanks to the buffs, he said that Deathslinger's nerf didn't impact him at all, etcetera…
  • Because weak/inexperienced/uncoordinated survivors can't deal with slowdown powers. That's why Freddy, Pig and Pinhead are all so high in the killrates despite all being weaker killers. All three of these killers have a passive slowdown tool which doesn't require any investment to activate, but the rest of their power…
  • The problem is that when Wraith's speed burst buff happened, they nerfed the speed at which he moves while uncloaking to compensate for the increased distance he can travel. However, they then reverted the speed burst buff, and forgot to revert the nerf to his uncloaking speed with it. If they increased it back to how it…
  • Either COH needs to not give survivors the Self-Care ability, or snuffing Boons needs to be more impactful. I'm personally fond of the idea of when a Boon is snuffed, the survivor that blessed that totem can't bless it again, they have to find a different totem. It'd make snuffing actually a good investment of time without…
  • Camp dropped pallets. Victor can't break them and he needs to be at a very specific angle and distance to jump over them and hit you. This means that when you see him running to your side, you can vault the pallet and move around the corner, as he won't be able to charge his Pounce in the right position and angle in time.…
  • I'm sorry, but nobody in the world would use it then. Why on earth would you use an add-on that limits your hatchets to 1 instead of 5 AND only instadowns if 16m or further away?! That's just absurd. It would instantly make her the weakest killer in the game when used, no exceptions. It's like if Alchemist Ring reduced…
  • I think that when a boon is snuffed, the totem should become "damaged". Blessing a damaged totem takes 7 seconds longer. This way, repeatedly blessing the same totem isn't as uncounterable and snuffing boons might actually be a good use of time for killer.
  • I don't know if I agree about that first part. Blight is one of the only killers where distance-making isn't safe in the slightest - he can be looped, and should be looped, rather than just W'd to death. C33 is about the right amount of strength for an ultra rare in my opinion. It's a direct upgrade to his basekit and an…
  • I think if we're giving Billy some buffs, his movement speed while actively revving should be increased. Or make that an add-on, or something. Would do wonders for his ability at loops considering curving has been heavily neutered because of the grand majority of reworked map objects and tiles having too many turns, bumps,…
  • It's certainly good, but I don't think it's worth a perk slot. As long as you don't spawn in the middle of the map, you can normally guess the general area of the box - divide the map up into four sectors in your head, guess where the survivors are most likely to have spawned, and head to the area without any spawned…
  • When a survivor breaks a chain on an object, another chain instantly respawns to shoot again. Many people seem to think this is a function of the Impaling Wire add-on, but no, that add-on just makes 2 chains respawn when one chain breaks. The only problem is that the chains are so slow and bad at tracking that they rarely…
  • Definitely not to the same density it is now. The old Game had some safe pallets, but they were all situated in the corner with the bathroom and workshop - 4 incredibly safe pallets basically right next to each other, hence the name "the room of safety". The rest of the map had fairly average pallets though, almost all of…
  • Yeah, but that means buffing Clown. And we all know that his hidden potential hasn't been discovered yet, so this could make him a wee bit OP.
  • Hey, that's a lot to ask! BHVR's map design team are currently hard at work adding breakable walls and god pallets to Haddonfield.
  • No offence to the guy, but I take his balance opinions with a grain of salt these days. He thinks Billy and Deathslinger are both S tier in their post-nerf states, and that Twins are S tier because they stomped the competition in a tournament he was commentating on. A tournament where, if I remember correctly, COH,…
    in Oh Tofu Comment by Altarf February 2022
  • I hope we get more Ormond maps in the future. It's a great realm aesthetically, and we've essentially had nothing but deserts and claustrophobic, poorly designed buildings ever since Chains of Hate. Ormond isn't exactly the peak of balance itself, but the loops and general realm is nowhere near as cluttered and safe as…
  • People don't like getting downed without having made an obvious mistake - like getting hit over a pallet, or downed while looping well. Enjoyed powers tend to include mediocre chase powers that can be easily countered and/or some kind of stealth. Like Demo, Billy, Myers and Oni. People don't like chase powers that make the…
  • Play Huntress
  • My biggest dream is Hotline Miami. Not exactly horror, but you have no idea how much I'd pay for a Jacket legendary set for Trickster. The characters fit perfectly together in almost every way, too, and with the advent of different voice lines for legendaries, the problem of Jacket not speaking is solved.
  • If that survivor action indicator HUD thing gets added, Blindness will probably block you from seeing what your teammates are doing. It'd be a nice buff. But for now, yeah, it largely sucks. If you want to slug, use Knock Out, and survivor aura reading perks are not meta or even particularly good, and thus are not worth…
  • If they didn't interrupt actions, they would be so unbelievably terrible that Pinhead would drop to D tier overnight. Not even kidding. The sole reason Pinhead is even somewhat decent is because of the slowdown potential of his Chain Hunts, and the Chain Hunts wouldn't actually do any slowdown if the chains didn't…
  • Just a quick tip - if you play Legion, activate and cancel your Frenzy instantly at the start of the match. On console, your first Frenzy activation causes a second-long frame drop, which basically guarantees you'll miss if you activate Frenzy up close. However, it's only your first Frenzy in a trial that does this, so…
  • It's true! Nurse is very easy to play and can stomp the best survivors without any kind of incredibly steep learning curve. That's why her kill rate is so staggeringly high!
  • Plus, I thought the whole gimmick of Ultra Rare skins is that they were meant to change the character into someone else. Like the Minotaur, Krampus, Baba Yaga, Charon, etcetera. Trickster's is literally just Trickster. They couldn't even be bothered to change his face or something. Plus, I really don't see why this skin…
  • They actually changed that at some point; I tried PWYF on Clown and Doctor and am pleased to report that shocks/bottles don't consume tokens anymore.
  • It's more that the map is very long and very densely packed with pallets/loops, like old Ormond. It might not actually be "big", but every inch of space on this map is taken up by something, unlike larger maps that feel smaller like Wreckers' Yard. There's essentially no deadzones, there's a strong structure/guaranteed…
  • A simple fix would be to reduce his TR back to 24 metres, and then change Monitor and Abuse to work based on percentages rather than flat numbers. So it reduces/increases your TR by 25% instead of 8 metres, which would make Slinger's 24 meter TR a 18 meter TR instead of old Monitor's 16 meter TR. Doesn't sound like a huge…
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