Comments
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Just changes to the speed that you can flashlight click, to stop like spam clicking according to the notes.
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Where is the issue though? twice a match would be the same stun time if they reverted it to the 5(4seconds)stun, 3(2seconds) 3(2seconds) but it would actually be useful for tunneling, since believe it or not tunneling doesn't stop at your one unhook. Decisive is objectively a bad perk now.
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I don't see how it could be anything but Michael and Laurie.
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Unironically agree. Or if they're gonna keep it disabled at EGC, let DS activate twice a match.
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The self pickup/Finishing mori stuff sounds interesting. No crazy opinions from me until I get to try it on ptb.
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Sounds like it, unless getting grabbed doesn't count for it to occur but I'm sure it will. So when the second teammate of yours is the last standing they should be marked with the final whatever, and when they get grabbed the ending cutscene will occur, you and the teammate on the ground get auto sacrificed. That's how it…
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I didn't know this perk existed so I just searched it up and it sounds pretty cool, no idea how good or bad it is tho, but I like the idea of blocking all the totems when you reach 5 stacks.
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You're forgetting Sole-Survivor the true most selfish perk. Literally wants your teamates dead lol.
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I really liked original freddy, truly felt like freddy.
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Sole survivor especially. Completely oversight of the devs to rework Object and Decisive then leave sole in the dust as not just a useless perk, but a perk that actively hurts you when used in combination of the perk it was created for (Object).
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I've never heard of any of these, but after watching those trailers I'm interested in Haunt chaser, Carnival hunt and especially VHS. Thanks for the info.
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Why would a killer take 30 seconds to find a boon and destroy it. Again theres a large difference between Boons and hexes you completely ignored. Boons take 15 seconds to activate, and 1 second to destroy. The downside of the boons aren't just the "limited range", its that plus the set up time, and the fact that it gets…
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If DS disabled during egc it would literally be such a bad perk, 90% of its uses occur in the EGC. It's so clear why you're making this argument, you're upset a survivor Ds'd you and escaped during the egc. Well tough luck, the nerf it previously got already did more than enough to make it just a solid perk, stop…
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it's kind of a fun guessing game I do daily. What Nemesis post will TheDarkTyrant make today? 👩🚀
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-Decisive strike has now been buffed to: •Decisive Shot
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Its 2021 and people are still complaining about DS after the nerfs. 👩⚖️
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Well I'm sure they didn't say it for no reason. They are devs and so they have statistics to every wraith match and how it goes, he just was preforming too "Overpowering" to them so they wanted to adress that. But aside from the seriousness, yes funny joke.
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I much prefer current ruin over old ruin. Old ruin actually just felt horrible to play against, current ruin is just like slightly annoying
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You're practicing in the arts of a nancy-main?
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I love Halloween
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LOL.
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Boons are not Hex's and Hex's are not Boons. If they are to be balanced in the same ways, they would have to work the same and they don't. Though I wonder what do you mean by reworked because of boons? do you mean they should be like boons or something else.
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Yes yes yes, I love patches like this. Tons of new changes to try out.
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I would be fine with either or of your ideas, not both of course but yea.
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They need to update lauries protrait, don't know why they didn't do it along with this batch.
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I want to try the new built to last with plunderers and ace in the hole. Randomness is very entertaining.
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it sounds like it'll be an area of affect thing. since they called it a safe haven. I'm excited for Boon:Everyone escapes death
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Oh that's interesting too, will be nice for solo survivors.
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hmmm, makes sense. so then it would be fine like how you said at the start if the haste disabled when you enter a chase?
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I do. 🤪
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What would you suggest be in place of the haste then?
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I'm not entirely sure I haven't faced him much, just 3 times. 2 of those were Dc's like 2 minutes in and the one where the Cenobite actually decided to stay, he didn't feel very powerful. But this is just my opinion on having very little time to go against him, I might be entirely wrong and he might be insane with certain…
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Well if my perk idea didn't have the haste it'd be a bit weak. It would just be a very weak version of the Old Object+Sole survivor combo. so since I lowered the radius allot in which this takes affect the purpose is to chase, and so the haste is to help you, its not that crazy in my opinion. Unlike the old version where…
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If you mean Mummy as in THE MUMMY then yes, that movie terrified me as a kid, all those beetles(Scarabs) 🤢
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🐮😥
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It's not that big of a deal, blessing a totem will take the same amount of time (or more) as destroying it. So if they didn't bless it, they would've just destroyed the hex anyways.
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I'm terrified. I already get scared playing against her normally (because I hate the beartrap), now I have even more worry.
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Remember that there is still allot of time before any of this goes live, we will be able to test and learn more when PTB comes, and then we can share our opinions to the Devs so that they can modify things.
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Sole survivor 100% It was created with the idea of working with Object but since the object rework it literally works AGAINST it, like it literally deactivates it. Now all sole survivor does is push you to kill your teamates, for a very minimal reward. Huge oversight, hopefully they look into it soon.
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Interesting, though it would probably have to be a bit more to be worth killing all your allies lol. not a bad idea overall.