Comments
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Any killers or dlc that you own, that has their own unique themes and lobby, should be accessible to you at any time. With a lot of the cool themes and soundtracks coming and going, it'd be nice to be able to customize your home lobbies with them.
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It would be better to just give blood warden an alternate, easier, trigger method. Maybe reduce it's time to compensate?
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Aside from everything that has been said, I mostly like him because he is the only killer than can affect skillchecks. This can make even good survivors miss a lot of checks with the right perks.
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May as well have the entity destroy all of the hooks if everyone is never going to let NOED be. It's a fair perk and sees very little play, if you can't do bones it's your own teams fault.
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Spine Chill: Mostly because a large number of survivors that use it, just crouch and hide way too much and get nothing done. As a survivor it's annoying when your team drags you down and causes a loss just because they're scared. Otherwise, it is a great preemptive perk. As a killer most meta perks are expected so I don't…
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Funny last time I posted something about a hacker it was taken down in less than 2 minutes. I did drop gamer tag and honestly was not aware about the naming and shaming rules. But I understand them and respect them since then, but on the other hand these people are blatant hackers. It's not like we are dox-ing them but its…
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Yeah, I stopped playing over a month ago and have honestly been doing better, mentally speaking. Playing killer just got so boring and predictable because survivors just pick one playstyle and that's it, that is nearly every single game. Switching to survivor just got awful real fast with all of the constant camping.…
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I was SOOOOOOOOO hyped to come back to the game finally...... Should've expected this from Scott, oh well. I will continue to enjoy not playing this game with the way it's going.
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They were injured, but I couldn't tell if they did use dead hard at that time, if they did the animation didn't play for dead hard. I checked their perks and neither one had mettle of man, and only 1 had dead hard, so I am not sure what it is.
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I swear to god that when I bring kindred my team purposely leaves me on the hook as long as possible anymore. And a lot of the time I get rescued literally 1 second to late and lose an entire hook state because of this. It makes solo queueing painful and agitating, when I play with a friend so many elements are easier to…
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Camping is becoming mainstream at this point. Camping at the last 1 or 2 gens isn't that bad, but when most killers I face now just camp whenever they get a hook is just dumb. And for some reason BT isn't as common as it used to, still see it a lot and I always use it. But when I am camped and don't get rescued until my…
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I'm sure all of the killers would eventually get one. But I would prefer if they made them in the order the killers were originally released.
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No, DS is fine where it is at.
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I can already tell you so many more survivor deaths/mistakes are being made because everyone wants to bless totems instead of doing gens or opening exit gates. Had a match were the survivor could've escaped if only the opened the gate, but instead the decided to waste so much of their time blessing a totem. By the time I…
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You played an account that had nothing tracked, yet you had max rank perks and everything already? Personally I have yet to encounter the infinite loading problem, but I have heard it's been going around.
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Modifying hook timers as a base mechanic is just a bad idea. Killers will abuse shorter hook times to eliminate players faster. And survivors will abuse longer hood timers to focus on gens/totems before making a rescue. I honestly think what we have now is just the best we can do, they made some perks to help against…
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My crossplay has been turned off, noticed a symbol next the "searching for match" text in the bottom right. It says I can re enable it in the options but its gone. Unless I am blind I went over all of my menus and just can't find it, I dont know why it was changed after the patch. But not I realize why my queue times were…
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Facecamping for me is sorta rare so I feel like no one really builds specifically around this tactic. But I have always make kindred base kit and it helps so much in solo, not just camping but everything. Camping is okay at end game or 1 gen remaining. But very 1st down near the start is just scummy.
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Or some of you can stop over relying on very specific perks to carry your killer every single game. Stridor is still nice and not every single survivor brings iron will, but even then if your running past survivors because you can't hear their loud breathing try a different form a tracking. Footsteps cannot be hidden or…
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Either they build to camp or play normally and are sorta bad about bumping into things.
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I mean the game itself I really like and will play. Boycotting the game because of the developers wont do anything. People act like industries today don't already destroy so much more of the environment than BHVR ever could on their own lol. But I don't support what BHVR is doing especially when all they are making is…
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Their odds need to be adjusted, not guaranteed. But in truth all offerings are worthless. Just extra BP and not much else, luck is neglegible, and moris are not that great.
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Genrush?? Bro, not a single one of the brought prove thyself and there was only 1 toolbox. The new part is strong but you have ruin and undying, like what do you want? Are survivors not allowed to bring anything at all? Do you want them to run with no items and perk less but you the killer can have all the strong perks and…
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He has an irridescent add-on that hides the boxes' aura until the chain hunt activates so that could be a possibility. But if you can't find, or get to, the box before chain hunt activates just be patient. As someone said the passive chain power attacks in waves of 3 chains. Try to dodge them and wait until they stop and…
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Always NOED huh? Sounds like you should start doing bones for once.
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About half a year ago I encountered a cheater. Instant heals, infinite flashlight, speed hacks, everything. So I report him afterwards through BHVR support and submit a ticket, with all of the info they require. Have not heard a single thing from them at all since then. Not even a confirmation email which is just plain…
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Their should be a setting in the options menu where all ranged killers can have the ability to see where their abilities will strike/land. I understand the need to have learning curves for these strong abilities but it really discourages many people from learning these powers, especially since you have to play pvp to use…
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Honestly, if exhaustion caused survivors to breath louder and/or double the noise of footsteps for it's duration, that alone would be a fair cost to all the powerful speed perks. Unbreakable and decisive are already fair because they are a 1 time use and done.
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All they need to do is just add a standard skill check when a surivivor begins repairing a gen that is regressing. Just a standard check, no fancy effects or extra regression, this alone would help solve gen tappers. Ok maybe a special check that has no great skill check spot.
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Given a large number of pallets and jungle gyms there are in most maps it does sound nice, but not a good idea. Bloodlust is already a thing, even though it isn't a great one. But the main issue with this perk idea is you are not considering any killer powers combined with this. Killers with ranged attacks would be so much…
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Yeah usually the 4th one is silent but not always. But this has been happening to all of the gens over time.
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Hex perks are already a gamble wether you get any value or not out of the which is why i rarely use them. Boon perks on the other hand can be recycled as much as survivors want and the killer cant even break the totem, already they have way more value than hexes.
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It's an information perk, and doesn't promote anything. Most of the time it goes off while a killer is in a chase, they either have to throw off the survivor they are chasing or try to race back to the gen as fast as possible and even there still probably isn't enough time to save it. Your training wheel build is a…
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It would be genuinely hilarious to just be able to blind survivors for once haha.
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Funny how you presume so much about taking side but you are very wrong, I used to play lots of killer but have mainly switched to survivor. But If you want a solution to camping that is a lot harder than we all know. The best in game example I can draw from is pyramid head's cages. They place the survivor somewhere away…
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All I am going to say is that from the very start of the game the killer is at their lowest and only gains any advantage when either a survivor dies or has multiple ones hooked/down. Most killers that camp simply do it because of how long it takes them to get their 1st down. With the current survivor meta perks, and every…
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No. Camping is a, while scummy, but viable killer strategy. Survivors have more than enough perks to help remedy this like camaraderie, kindred, borrowed time, and several others. And in the end the killer is giving up so much generator pressure just to maybe secure 1 kill. Besides the devs did at one point have a system…
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Like you said those meta perks are simply the most effective and universal perks in the game. Also so many other perks are just very bad and conditional. I sometimes like to make a chest hunting build or a team information build, I play solo only. But the meta perks are just too good and rewarding for nearly any situation.…
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I feel like that is very evil and effective. Mostly because of the lack of knowledge of totem spots.
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I solo and don't have too much of an issue and I can loop and focus objectives pretty easily against most killers/maps. I have gotten really good at looping and love making killers waste time most of the game. My main issue with solo queue though is if I don't have kindred, it really hurts the team and suddenly nothing is…
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I played against a clown and they seem to work just fine. But I did notice that when I got hit by the edge of the toxin cloud my character screamed and reacted as if they got hit, but weren't affected. The same is true when I did play as clown
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Honestly Plague needs to be reworked, mainly how her fountains work. It is way too easy for survivors to cleanse and still spam generators. Her vile Purge is great but just underused. She just needs to have some changes and made more relevant to the current state of the game and maps. But so do many other killers that have…
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I honesty feel like quality control with this game is just a running joke this studio has with itself. I first started around the time Ghostface was newly released, and racked up a couple thousand hours since then. Before they started these tome chapters the game was fairly decent for what it had. Game performance was…
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They should make a couple add-ons that prevent self escaping until a certain number of attempts. Like a couple tiers that prevent the first 1/2/3 self escapes and just roll the remaining 4-6.
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I mean you people just need to learn how to cleanse bones. It is not that hard so stop whining. If NOED is activating that means as the survivors you have won, you did all 5 generators and just need to escape to survive. If you really struggle and sweat super hard when NOED pops up it is your own dang fault, you brought…
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Honestly its mostly 50/50. Do I live though is the real question, but mainly I either carry the team or they do nothing and get killed off.
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I feel like they should just remove the limit on the number of bear traps that Trapper can carry Myers would be to clunky with that change I feel like Pig is outdated and need some changes, add-ons for more traps, and maybe some base mechanic changes. Not sure what though at the moment. My main issue with the Twins is that…
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Bring at least one information perk like kindred, bond, detective hunch, etc. Otherwise everyone has no idea when to do gens or when to go for an unhook. Which can lead to unnecessary hook phase losses and gens simply never getting done.
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I personally have not had problems myself, but when some one else lags it is obvious. It doesn't directly affect me either, unless I do something like pick them up from the ground.
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Yeah the sad part is that Trickster actually has a fun personality and feel when playing. He is fun to play as but just horrid against survivors that are even moderately decent at the game. The fact that he has to spend so much time throwing knives and landing multiple hits in a short time is just bad all around for the…