fixdeadhard

About

Username
fixdeadhard
Joined
Visits
235
Last Active
Roles
Member
Points
77
Badges
10
Posts
134

Comments

  • This is almost always the case. Every time when killers shows endgame lobby pictures to prove a point in how survivors use the same strong perks and how they are OP it also shows all those survivors died in the same game. I just dont understand what goes through these people their mind apart from being blinded by bias.…
  • Thats exactly why you are able to make a lie like this. You can do this without repercussions because you know other people werent there, yet im a person that uses logic so im sorry that i can see right through this. Dont you see the irony in this? Here you are making a thread about nerfing pallets, yet in this match that…
  • Kinda ironic how you say impossible loops while the loop you show is a 99% GUARANTEED hit. I think(know) you are not telling the truth about that the whole map was like this, It just wasnt (and you know this well enough that youre overreacting). I also assume you get upset and feel like survivors are OP when you lose 1…
  • They said before that they exclude DC games when they show stats, if this is the case i assume the actual killrate is probably +70%. i cant believe how out of touch they are that they think this game is about scary gameplay and have to "balance" around that instead of having actual 50% balance. Before the patch good…
  • You know there are more recent stats than 2016 right? stats way past DH validation. Circle of healing got added 19/10/2021 to the game, stats from late january 2022 show that ONLY 2 killers had a killrate below 50% (yet still higher than 49%). Maybe there are even more recent stats. DC games are excluded from those stats…
  • Its hard for me to ignore a post that has so many flaws in it regarding statistics. My background/experience in statistics gives me the urge to correct someone that is completely out of touch with the subject and doesnt know how to use/read data, especially when data is being used that shouldnt be used in the first place.…
  • I just touched the basis on why this 1 thing i mentioned already made the data completely useless to analyse. Its already breaking 1 of the first rules of statistics, i dont find it worth to spend my energy in mentioning everything else why this data is bad to use, i would be writing a few pages. However, this 1 single…
  • The data is useless, the amount of games uploaded does not represent the actual population results. These uploaded games are from such a small sample of the population. Also these people are biassed since almost no1 will spend time on uploading this unless they want to prove a point (so data uploaded will be in their…
  • Griefing or holding game hostage have the same outcome, so it doesn't matter for the banned person since he was griefing anyway. they make the rules yes, but holding a game hostage has a generalized definition which is not something devs can change. Holding the game hostage is a way of griefing, griefing however doesn't…
  • Everyone in that match is playing the same round/game though. The survivor is hostage for sure, but the game? there is only 1 game being played. it is a hostage situation indeed, but not what is called "holding the game hostage". Lots of game have this issue and their own rules to prevent this but the meaning of "holding…
  • People make mistakes, so do devs and mods, they are also human
  • aka griefing, not holding the game hostage
  • He's correct though that this is not holding the game hostage for the exact reason INoLuv explained. Holding a survivor "hostage" seems more like it but there is no rule about that. I assume the example in the video would be bannable because of the griefing rule "Targeting specific users repeatedly in order to ruin their…
  • Why do so many people not understand what holding a game hostage means? Its really not difficult to understand... Forcing people to stay without ANY way to end it (apart from DC). If survivors want to hide for 10 hours then they can. You just have to find them. There is only 1 way left to keep a game hostage which is the…
  • What you as 1 person want has nothing to do with what the game should be and what the average population wants. These things i mentioned is part of basic human psychology. Its just a fact how close the experience of having fun is correlated to having a challenge, winning and feeling of fairness (aka balance). For every 1…
  • Statistics are the best way to balance a game which is why its used for balance in every single game... You dont just read the numbers, you apply logic to why the number are what they are which is a basic rule of statistics. We all know why nurse killrates are what they are, you dont have to be smart to understand that.…
  • Lets also not forget that games with DC's are excluded from that killrate as stated by the devs. Survivors experience a much higher killrate than the graphs present
  • Past 4 years killrates have been far above 50%... if you say survivors relied on all the "busted" stuff then why were the killrate still so high? Devs recently said they want the killrates to be higher (because they became close to 50%). Survivors want balance, 50% escape rate. killers want unbalance, 4k's every game and…
  • This is not bias anymore, this is some next lvl delusional comment... Yeah just 0.5%. How about we ignore the tons of complaints that were already there after legions rework, and the extra added gen time, the faster m1 cooldown, the faster breaking pallets, decreased survivor sprint length, nerfed endurance stacking,…
  • There are as much bad survivors as there are killers. You can't just assume killer gameplay attracts only smart people while only dumb people play survivor. Yet somehow bad killers don't seem to have any problems anymore, not even against average survivors. The moment a killer knows how to play, the game is close to…
  • Going against these perks does that sound fun to you to play as an swf, even if you win? It's not fun. When you win those games thats only thanks to 2-3 survivors being nonstop on gens, amazing gameplay... They are removing chase interactions/gameplay from survivor and are doubling down on the gen repairing part of the…
  • Killer queue will go up to at least 30 minutes, AT LEAST. Lots of SWF will give up soon as well since all fun/balance is going to be taken away, only the hardcore sweaty SWF's will stay (which is around 1% of the survivor population and not 99% like killer mains make it out to be). I hope mainkillers will enjoy their huge…
  • 100% this. When I saw the update I thought to myself ''lets play alot before the update goes live''. I played 1 round this week and I was done. Killrates are above 50%, meanwhile the devs stated in the update that they want the killrates higher, so the killer feels more ''scary''. They don't understand their own game after…
  • It was fun, a long time ago. Not fun anymore since so many killers are antiloop now. Its more beneficial to run away from a loop to a dead zone, that's how strong antiloop powers are (at least in the hands of competent killer players). Most loops you can run max twice but somehow killer players seem to have forgotten how…
  • Drop everything and go buy a lottery ticket right now.
  • Kinda ironic, This would result in the killer downing the first survivor more easy so he can start camping sooner.
  • Survivors still get alot of bs hits when they drop a pallet, it's just not as much complained about anymore because EVERY hit used to be bs for 4 years. Now its close to a 50/50 between feeling fair or unfair (maybe a bit more in favour of survivors but that at least balances it out a bit with current amount of bs window…
  • Sadly this is not true (anymore). We know how the stats always show that the average killrate is above 50% for every killer (apart from nurse if I remember correct sitting at 49.x%). They stated in last update that they feel the survivors escape rate is not as low as they want it to be, and want to make killers feel more…
  • Totatally feel you OP, but look at it a different way, a gift from the devs, the best decision they ever made. Tipping the scales so much, taking away so much fun that there is no reason to keep playing. I'll still enjoy some rounds before the update goes live, but after, I'm a free man again! Tbh I can't wait!
  • Damn, what a coincidence. Everyone commenting +50% solo escape rate seems to have a strong favoured killer post history. thats so weird!🙃
  • Because this first downed survivors has the most info/look on how the game will go. They know which (OP) Killer it is, multiple perks/addons, skill of the person playing the killer, bad latency hits. these are all things that determine how fun a match will be. But the main thing is that the first downed survivor can see…
  • In solo Q, if a good looper with Dead Hard is chased first you actually had some hope to escape (without using the hatch). Prepare for even more 4k's in SoloQ
  • "some" is the keyword in your comment, im talking about the total dbd community on which the stats are bases. Imagine if balance changes are made on the experience of "some" people... you have to look at the total population , its really not a hard concept to understand.
  • Very thoughtfull and constructive comment with alot of logic applied. However, this doesnt change the facts.
  • Just removing dead hard will push the game balance WAAAY too much in favour of killers. Dead hard increases survivability by alot but it is rooted into the core balance of the game. removing dead hard will have to come with some big survivability buff for survivors as well.
  • Didn't they say max 1 lock active for each survivor? So max 4 locks on the whole map?
  • Didn't the kill rate increase in high MMR? Since DH gets used exponentially more at higher MMR and the kill rate goes up, that just shows how necessary this perk is for survivors. This perk is stuck in the balance of the game, if it gets a big nerf it's just gna be 4k games nonstop. DH is OP compared to other survivor…
  • This "just spread" is the same as survivors telling killers "just kick the totem" to counter CoH. Its so obviouse how pro-survivors threads instantly get overrun by killer mains when the game balance is on average still killer sided which is shown in killrate stats. I guesse it's because most survivors can instantly vent…
  • Yeah those matches are so annoying to play, I rather go against a god nurse that wipes the whole team in 3 minutes. It was deserved for legion to get a buff in a way to down people more easy so he can actually hook more people. but why buffing the part what made legion annoying in the first place, I don't get it...…
  • It needs big obstacles in the street, killer can just hook 1 survivor in the middle and see everything, you can even patrol most of the gens while camping in the middle...
  • And then a week of DS BT DH UB basekit , you know, just to gather data... Not everything needs testing when it's obvious what effect things will have
  • What I hate most about it is that it is a passive power that makes the killer win lots of games. It can be a person that plays killer for the first time and just win by a passive power because it gives so much pressure. It doesn't feel right to lose games like that. Its the same with not finding the ruin hex totem because…
  • A gen that pops before you can reach it at start of the match is only because multiple survivors are on it, which is good, as killer you dont want each survivor on a different gen. Completed gens are parts of the map you dont have to go to anymore. Every gen that is done makes it harder for survivors to finish the next gen…
  • They should at least do something else with keys. After hatch nerf I've seen just 1 survivor that had a key (which he couldn't even use that game). That's 1 key in like 1000+ games...
  • Aaaaaaand, thread ruined...
  • Wish they didn't double down on things that made a legion already annoying. Legion isnt even part of the killers that are rarely seen. Currently its just heal/mending 50% of the time. I understand he has trouble downing survivors but regardless, people were still playing him because it's fun to play as a speedy slashy…
  • Plague who can puke 10 times more volume then her body can hold, a nurse that can teleport, twins that can poop out multiple lil goblin to attack survivord... Yeah let's base the game on things that make sense....
  • The DC rate when playing solo is so high. If I see how annoying the round will be and stay, then some1 else will in most cases or just suicide on hook. Why would I uninstall when I'm actually having 10 times more fun games compared to if I play them all? Killers can see swf in lobby and just dodges, that's a luxury…
  • I guesse you're just not experienced enough, it is easy to tell from the first chase what add-ons and perks the killer has, at least the obviouse ones which dictates most of the games. Yes , I understand you can never know how the game will go but you can be close to 90% right. I rather go next instead to try for that 10%…
Default Avatar