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Sugguestion for upcoming self-care nerf
As we all know by now, self-care is getting nerfed so that if you cancel the heal at any time before it's done you lose all progress and forced to heal from 0%, there's no denying that self-care needed a bit of a nerf but this change is too heavy-handed of a nerf. My sugguestion would be to have a tier system for self-care…
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Totem Rework (yes, a new one)
Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. ;) You have probably seen some, maybe all, of these…
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How to fix saboteur.
As of right now, that perk is dead and is rarely used, it sees no form of play. Hooks now get fixed by themselves from the entity,and Hangman's trick completely destroys it. With the upcoming patch of the Trapper's traps now being able to fix themselves, I propose that they make Saboteur how it used to be, where when they…
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[Long List] Suggestions for the Store, UIs, Daily Rituals etc.
Some of these suggestions might only be minor but I believe they would make a few things easier, hassle-free and more fun. If anyone has any suggestions or improvements regarding my propositions, please don't hesitate to comment. I know some people will have already suggested similar things, but I like to have my own neat…
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Receipt for in app purchases
I'd like there to be a receipt tied to steam accounts for in app purchases using both Auric Cells and Iridescent Shards. Alternatively it would be fine to have some purchases show up in the steam inventory for example. That proposal would also have the benefit that we could feature cosmetics on our steam profile along with…
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Please remove the ultra rare offerings that let us play DLC characters.
I am legit getting sick and tired of these DLC offerings popping up in my bloodweb. If i wanted to play a DLC character i would buy them. I want to atleast have the ability to opt out of these DLC offerings. I am never going to use them and they pollute the ultra rare RNG. I much rather have an ebony mori pop up vs a…
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[List of Changes for Balancing the Game] I have an illusion that the game will change soon
I will give my opinion looking at the two sides of the game: Survivor and Killer. Also, I would like to change things in the game for more fun. Throughout the 2 years of play that we have, we know that both parties have been buff and nerf. Currently, the game is slanted for all ranks of survivor from rank 1 to 20, the…
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Balance in tournament
During the tournament the broken balance in the game has become obvious. I really hope other killers are considered for strong buffs, I thought the aim is to have a 2 kill average?
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Totem Rework (yes, a new one)
Hello! So, for my first post on the forums I thought why not offer in my own few ideas for the issue with totems, I have quite a few iterations so I hope you take them all into consideration or possibly mix and match a few, depending on how well you think I have done. ;) You have probably seen some, maybe all, of these…
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Hatch closing idea
I have an idea for the hatch closing. This works off the idea a gen needs to be finished to open it again. Once the killer has closed the hatch the remaining generators oras are gone. Then the survivor may have a better chance to finish a gen to open the hatch again.
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Pallet is the new Window (It sucks)
The game was balanced before the pallet "nerf" on 2.0.0, but now the killer is clearly advantaged and chases around pallets (aka pallet loops) last much less making for the survivors the game more difficult. I don't understand why the game suffered this change, but if devs think it's needed, they should at least give some…
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Halloween 2
Hey yall how bout new Halloween 2(1981) Haddonfield Memorial Hospital map...This would b so boss!!
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Self Care Nerf is Horrible
A teammate heals you to 98% health, you self care to 99% and stop. It resets to zero negating normal heals too. LITERALLY UNPLAYABLE
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The Exhaustion nerf
I absolutely love all the new changes the devs proposed in the new Q&A, just one that I kind of think isn't a good idea is apply the nerf to all Exhaustion perks instead of only for Sprint Burst, which is, in my opinion, the only OP and unbalanced Exhaustion perk that requires no skill. No one complained about the other…
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New game Mechanic Idea
So here's an idea i've had recently. Moris are fun and whatnot however they can feel quite repetitive. So what if the devs made a new mori(s) for each killer and added them in the store as a cosmetic? They could cost auric cells iridescent shards or even both. Then you could change your mori in the customization tab on…
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Can we expect a "Generator Balance" soon?
The devs always avoid the same question, we always ask the community, the same: * Increase the time? Put new objetives for the survivors? Skill Checks more difficult base without perk "disturbing presence"? ... No response at the moment. The only certain information was a few months ago by DAVE RICHARD who confirmed that…
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No Mither FIX - How to make it not suck...
I often do perk wheel challenges, and running No Mither is always one of the perks I dread using. I've put a lot of thought into how to make the perk viable for survivors, while at the same time making it more balanced for both killers AND survivors. https://youtu.be/Bqm948QKmyg
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Any chance on fixing this exploit?
@not_Queen Do you know if there's any plans to fix this exploit? This is the 1st time I'eve ever really run into it. I couldn't pick her up no matter what I tried and she almost bled out completely before someone rescued her. The funny thing is she tried rage quitting on 2nd hook but animation was almost finished so I got…
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Thank You So Much Devs! Please Keep It Up!
After reading the changes coming to Deja Vu, Dark Sense, and Bitter Murmur, I was actually very excited. This may be where Dead By Daylight makes its comeback as a fun game to play. These perks (especially Deja Vu) were near useless, and on top of that, they were one shot perks. Now, turning them into perks that activate…
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Chaser Emblem needs to be changed.
Getting Chaser Emblem points of live version is currently not appropriate. This is similar to the Hunter classification of the blood point, so that the more often a killer finds or chases a survivor, the higher the emblem is awarded. However, this means that killer player lacks the ability to chase the survivor because he…
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Old dev idea (Perks in lobby)
I heard the devs talking about a feature that allowed survivors to see eachothers perks in the lobby. Is that an update that's still being considered?
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Leatherface would be the best killer to put 120% movement speed on.
Simply put, killers have identities and reputations built up through their gameplay. Doctor makes you anxious about those last 3 generators. Myers makes you paranoid and always checking your back. But Leatherface, while not very viable in high ranks, is the one killer you dread being caught out in the open by. Adding more…
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A good idea for hatch
I thought of this idea on making the end-game more fun and exciting. Killers can close the hatch (like it was in the OG PTB). After the hatch is closed, The Entity starts leaving clues/breadcrumbs for both killer and survivor. Killer clues will lead the killer to the survivor, and survivor clues lead to an escape route…
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Hex Totems
Hey Y’all, I have an idea that might help with the hex totems. 1. Like NOED a hex totem remains dull until activated. Example Huntress Lullaby: Will remain dull until a survivor is hooked. Then the totem becomes active. This way there is an element of surprise. Also a survivor can’t stumble across your hex before you have…
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Please do not change Self Care
Self Care, as it is, is balanced. It's one of the only good survivor perks that exists right now because most survivor perks are useless. Killers have many perks they can choose from that benefit them, survivors only have a handful and just because they're used a lot it doesn't mean they're overpowered and doesn't justify…
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No Mither
I think No Mither as a whole is conceptually flawed. It all around is more of a handicap than a perk really. It brings you down a healthstate permanently, and it's only real strength disregarding other perk synergies, is getting up from a downed state, which can be summarized as a far worse and situational selfcare. Not…
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Means to make Trapper and Wraith feel better to play
Trapper: Increase base traps he can hold at a time up to 2 from 1, Adjust bag add-ons to allow him to carry 2->3, and 2->4 Make the animation apart of the setting time making it a proper 3 seconds down from 5 Traps on the ground spawn set Traps that are sabotaged will give trapper a cumulative 1% to action speed(I.E.…
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Boil Over - feedback and few thouhts about it
First of all, "Dance with me" sounds better as a name for this perk. Ok but to the case, it has minimal effect on the killer. Tier 3 of this perk, 75% increased wiggling effect and almost every killer had no or minimal trouble carrying Kate to the hook (with or without agitation or iron grasp) - confirmed after the game.…
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Chat for console
Hello i wish a Chat on console for the endscreen. At pc have it idk why not on console. We have a keyboard too. XD
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SWF "Nerf" PS4
Hello, Devs. It is RogueGoddess. There has been some stipulation on the concept of SWF, and I found that there is a rather easy solution in mind that would be of assistance. No perks would be lost, nothing would be slowed, and everything could be a bit more leveled. One of the biggest problems with SWF, that I have found…
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The Hag
For the past several months for me playing as a survivor I have noticed that The Hag was literally extinct. No killer would choose her whatsoever. Ever since the announcement of her buff/rework earlier in the afternoon, I noticed that a few killers finally started to pick up The Hag. Now currently I am playing as a rank 1…
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Gen Tapping to Counter Ruin Fix
Have a skill check on the start of a survivor working on generator. It would be a normal skillcheck that would activate the moment a survivor starts a Gen. Too many survivors use this exploit to not be affected by a perk designed to slow progress. This is an easy fix to this.
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Doctor's Madness
What do you guys think about changing the mechanic so there's a skillcheck to muffle your scream with increasing difficulty per Madness stage? I feel like it's way to easy to find people with Doctor as he is but I wouldn't want to change his playstyle too much. Currently regardless of the player's skill, stealth/jukes are…
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Trapper Buff Idea
Okay so my idea is trappers setting time will be lower so he can place them faster while not wasting time of course behavior shared this same interest so here is my twist to it. So my idea is If a survivor gets in a bear trap the trap will instantly down the survivor unless another survivor saves the survivor in the trap…
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Slight QoL change for the new "Save the Best for Last"
Current idea: You become obsessed with one Survivor.Earn a token for each succesful hit that is not dealt to the obsession. Each token grants a stackable 5% decreased cooldown on successful attacks. You can earn up to 8 tokens.Attacking your Obsession will make you lose 2 tokens (tier 3).You can no longer gain tokens if…
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Vampyr Cosmetic for David King
I haven't played or seen any coverage of the game, Vampyr; I just saw the title cover and thought it was cool of BeHaviour to let other developers use their David King model.
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The Self Care Change
I have one suggestion, instead of immediately taking the heal back down to 0 if the SC heal is inturrupted, have it gradually degrade. It would only unheal SC heal progress and the degrading would be faster than how quickly SC heals you. By doing this, it’d still have what you’re trying to do (that being not healing in a…
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Freddy Changes, can we expect this changes?
I hope this changes to Freddy! Are awesome! * Reduction of "Fog" in Freddy's world, only "fog" for the survivors. * Reduced sleep transition from 7 to 4 seconds, during the sleep transition, survivors can not interact or are slowed down for 4 seconds. * "Wake up" is no longer possible with the Self-Care perk These changes…
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The Potential Sprint Burst Change
I think that if you’re going to go with the “running will have exhaustion not recover” it should only apply to Sprint Burst. Applying this change to all sprint perks would nerf them too much, and it would also make Vigil virtually useless, seeing as you’d have to be walking to gain it’s effects. If you’re looking for my…
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With Regards to the Self-Care change
I LOVE your guys ideas on the Self-Care change as killer main who also loves playing survivor. However I do think it's a little rough to make it an immediate loss of progress if you stop for any reason. Let's say you're at 75% on your Self-Care and a fellow survivor comes over to heal you. It would be faster to hold onto…
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Can This Balance SWF?
I think the best way to balance SWF is to handicap the SWF team itself while leaving the killer and other survivors alone. This way killers aren't being buffed to the detriment of solo survivors, and survivors aren't being buffed to the detriment of the killer. For the most part, a solo-queued survivor and the killer each…
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Sprint Burst and its proposed change (Q&A #2)
The proposed change to Sprint Burst that was revealed on Q&A #2 isn't really going address its main issue and what makes it so strong and picked by so many survivor players. Currently, Sprint Burst allows survivors to instantly burst into a 3 second run speed of 150%. That power alone with addition of aim assist on killers…
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Small doctor buff rework
let me begin by saying i love the doc, he's currently my fav killer and i put most of my killer hours into him. That being said, he's only really effective at higher ranks if you have godlike timing or are lucky. I think the problem arises from his stance switching mechanic. Simply put the time it takes to switch stances…
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Camping
fix camping before the player base is non existent. Simple fix is whist the killer is within 15 meters of the hooked survivor the bleeding is frozen (like timer on jigsaw whilst being chased)
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Generators can be activated by interacting with a power box
I'd like to see a system where certain generators can be activated by interacting with certain power boxes, and you would need to activate 3 of these power boxes to activate all of the generators. Each power box will activate 2-3 generators that are in the area and will only take a small amount of time to complete the…
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With regards to the D strike rework on the latest QA.
I really like the devs idea on making it stun the killer in place and i am honestly elated by the fact that they are considering this as the possible rework. No more bullshit free escapes. A balanced perk that the killer can have some good counter play against while also allowing the survivor more wiggle time or to have a…
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Map Discussion: The Game (Gideon Meat Plant)
One thing I don’t see brought up on this forum a lot is map discussion. There are a lot of bad maps in this game but I think The Game tops all of them. This map introduced a concept of a multi-layered building with 2 floors, 12 rooms on each floor. Some of the rooms start blocked off, waiting until a generator is finished…
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Hex Perks Rework Ideas
Hex totems are one of the most annoying systems in the game from both a killer and survivor perspective. As a survivor when you start a game and immediately get hit by ruin it feels unfair as you're already being penalized literally from starting the game. Then you either have to complete the generator suffering through…
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A suggestion to change Healing process and Medkits
1. Make complete Healing process uninterrupted (like breaking totems or sabotaging hooks and traps) - if you stopped for a second, you should start the process all over again. Also increase healing speed, so you would have more chances to patch yourself up without being spotted. explanation: The only part I don't…
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Black pip at 0 if a survivior DC's early
I would love for if a survivior quits without being hooked for atleast 10 seconds or the game not have progressed a minute, or just spawn with 3 surviviors in general for the blackpip to go down to 0 or the game to kick everyone to lobby because its no fun for either side when a survivior disconnects early (It wont help…