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Why does Houndmaster have a button for switching modes?
It makes sense if she had more abilities to switch between, but she only has 2. She could be like Doctor where you just have the 2 buttons used be for their own ability rather than swapping back and forth.
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Bring back map offerings PLEASE
Please bring back map offerings! I am tired of playing on Haddonfield with 5 pallets. i used to bring different map offerings to make the game more varied and dont go to killer sided map alll the time. If someone doesnt want to go to a specific map you can always bring sacrificial ward ! Now map offerings are useless but…
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Springtrap NEEDS a speed nerf.
Title. Him being 4.6 and moving at 4.4 with power is such nonsense. he is just a powercreep of huntress, she moves 4.4 without power, 3.08 (!) when winding up, and 3.74 when she is ready to shoot. Springtrap should have speed lower to that of huntress, considering he has one of the best teleports in the game for insane…
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Make Kindred Basekit to Improve Solo Queue
Solo queue is rough—especially when compared to SWF. The biggest issue? Lack of information. SWF players have voice chat to coordinate everything. Solo players have silence. A simple fix: make Kindred’s aura-sharing basekit. Why This Helps: - Shows who's saving and where the killer is during a hook. - Greatly improves team…
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Please bring back the classic horror atmosphere – a newer player’s perspective
Hello Behaviour team, I’m still fairly new to Dead by Daylight (around 100 hours played), but I’ve really enjoyed the experience so far. What pulled me into the game, though, wasn’t just the gameplay — it was the dark, terrifying atmosphere I saw in old videos and trailers. After watching YouTube content from the earlier…
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Base-kit Unbreakable?
Making unbreakable base-kit for the last survivor can even out the playing field when everyone is slugged. Killers already have a mori on the last survivor, so why can't the survivors get an end-game buff?
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Please Do Something About Killer Item Spawns Being Moved by Chests.
The Issue Explained This is an issue affecting many killers including the newest killer Springtrap where chests and killer items use the same spawns and chests take priority when a map is generated. This means on certain maps where key locations on the map only have 1 chest spawn or when multiple chests are being spawned…
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Springtrap is the least fun killer to play against by far.
Background on me, I have over 4000 hours on dbd split between killer and survivor. I use to play comp dbd. I value skill expression and balance a lot. With that said, I absolutely loathe playing against springtrap. Springtrap is the most braindead and skill-less killer in this game by a long shot. Overall i dont think…
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Let's talk about Springtrap's zoning (comprehensive changes)
It's really unfun to go against and the most boring part of his kit for both sides. Not only is he faster than Huntress while holding a hatchet, he's also faster when pulling it down. I have some suggested changes that would tone down his zoning potential, while buffing his axe in other ways. Rewarding and incentivising…
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Make the animatronic's recall action slower
I really like the concept of the animatronic being 4.4 with his axe and 4.6 without. It's a fun way to balance a ranged Killer. However, I have one issue with this design. Recalling the axe is too easy. Recalling the axe takes 1.5 seconds and has, as far as I know, no penalty on movement speed, besides you moving at 4.4…
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heres a suggestion. fix ur GAME DBD.
why do we deserve a ruined rank system (now called Grade). now its a MMR System thats forbidden to show. and the hitbox is behind you sometimes (you get behind a wall and huntress somehow still gets your hitbox). some people weak minded about parts of the game, like why no dismemberment/gore in a Horror game. then they…
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Two more things for the survivor hud
Show my soloq teammates how much wiggle progress I have. It would support altruistic gameplay and encourage my soloq teammates to tank a hit if they think it would be worth it. On the other side it would also tell you when you shouldn’t take a hit, because the person carried isn‘t wiggling. Show the anti camp progress in…
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Suggestion for ‘In a Match’ Lobby Appearance
Maybe use a shadowy or smoky silhouette instead of solid black for characters in the lobby when they're in a match.
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South African Servers
Hi BHVR, I have been playing DBD for a few years now, and I somehow can't stop. I have about 4000 hours in the game (not much compared to some) and really love it for both killer and survivor. I would say Adam is my favourite survivor and Legion is my favorite killer. The only gripe I have about playing is that when I do…
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Remove spring trap
What hope do you have versus a killer who is like 3 in 1. most op killer since skull merchant.
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Any possibility of a Tony Todd or Candyman collab?
My bf and I love playing DBD, and we recently watched Candyman, and my bf asked "What if Candyman was in DBD?" and I thought it was a brilliant idea, but I worried about potential copyright issues. Is there any way in the future that Candyman could be a potential killer in the game?
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The Animatronic - initial thoughts
As I understand, this expansion is based on the film universe and not the video game fnaf universe. So I'll leave that side of the debate be. I know it's probably a little late in the development cycle to change - but I don't fully understand why the Animatronic basically gets the Huntress's axe to throw as an ability. It…
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Gens Need Reworked
The more I'm playing this patch the more I realize how long Gens take to do. Gens Fly like paper if it's near a fan. I know players are cracking Gens because of Missions but how are Killers supposed to win against this type of playstyle. Even if ur pressuring Gens they still get down for how long it takes to do them.…
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Remove auto-aim already.
If I lose 1 more hit because of this terrible feature I'm actually going to lose it. The amount of times I have hit a pallet or a rock because you guys decided to put in the worst most intrusive feature to "Make the hits look better" is too many to count and it's genuinely starting to frustrate me. Turn it off already ffs.
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unbreakable/plot twist/no mither should not work under pallets
there's legit 0 counterplay here
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Allow disconnected survivors to rejoin the game.
I think it would be great if survivors who lost connection to the match could rejoin, taking the place of the bot that took their place when they disconnected. Here's how it would work: The survivor lost connection to the match, thus having a bot take over. During this period, the survivor who lost connection won't have a…
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Favourite Characters/Killers/Perks
Honestly, it would be an awsome little feature if you could favourite characters so they would be moved to the top of you character selection menu, same for killers and perks. It would make it far better to navigate. I don't think it would be hard to script either. And then decorate it with the entity for design smth.
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New achievement "Jump Scared" seems to take forever
With Springtrap as new killer you added an achievement called "Jump Scared": "Playing as The Animatronic, interrupt a Survivor moving through the Security Office 15 times in public matches." In my opinion you overestimate how often survivors really would use the Security Office for traveling. I played a few matches today…
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Suggestion to Rework the Obsession Mechanic and Mori Usage in Dead by Daylight
Content: Hello Behaviour Interactive team and fellow Dead by Daylight community, I would like to share a suggestion regarding the Obsession mechanic and the use of Mori in the game, which I believe can enhance both gameplay tension and strategic depth. Currently, the Obsession role in Dead by Daylight offers limited…
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Pentimento aura adjustment
This is now the third time i'm typing this because of the webpage messing with me so forgive me if i sound impatient. I've been playing dredge with pentimento, devour, playing ie fortunes fool, & ruin, with the goal of pulling off a flush, or 5 rekindled totems. This is extremely difficult, because the instant aura of 16…
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Game is becoming unplayable on the killer side
With all the generator perks such as hyperfocus and stakeout being so potent there really isn't much to do against certain loadouts aside from slugging. Survivors are unchecked by comparison to killers. Killers have received massive nerfs with no comparable such nerf to survivor known OP perks.
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Let Naughty Bear use his leaf as his weapon in-game
In the pre-game lobby Naughty Bear is holding a leaf to hide himself from the survivors, can you please make this into his main weapon? That would be amazing, thank you!
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I'm upset about the in-game purchase
I purchased a new character with the specific goal of having a completely fresh experience — no perks, no items, no add-ons, no Bloodweb progress. However, to my surprise, the character came with level 2, five med-kits, five toolboxes, and five add-ons already unlocked — all without my permission or any option to opt out.…
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Chapter Packs
Don't remove the Chapters as a single unit by merging them into a larger package. Recently I went to purchase the Forged in Fog and Tools of Torment chapters, but they are unavailable separately on Steam. Asked on the Forums, and of course was pointed to the one Chapter "bundle" that contains them both. I am perfectly…
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The sweet spot for cosmetics sales
I'm sure BHVR has its own sales data that it uses to set the prices — this is just feedback from someone who likes to shop. For three-piece cosmetics (reg price 1200 auric cells), it's very rare for me to see a set where I like each of the pieces so much that I would pay 400 cells for them individually. Usually, there's…
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Fast Gen madness
I saw a lot of videos and am kinda of interested in your thoughts? Do you think killers become harder? Possible changes: → Faster healing makes snowball, tunnel and esentially some pressure slugs harder → Killers been comforting with current meta (Corrupt Intervention, Dead Man's Switch, Pain Resonance and fourth different…
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A Simple Solution to P100 Bloodwebs
P100 bloodwebs make grinding event loot harder for your favorite characters. Instead of having every bloodweb be level 50 simply make it loop around like it did under the old prestige system. You level up your bloodweb from 1 to 50 and it just goes back to level 1 after you finish the level 50 web. I don't even care if…
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No Way Out should be disabled during EGC
The only way this happens if hatch is closed and its a 1v1, its basically as if survivors would have DS when the exit gates are powered. It doesnt make sense to trigger.
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Ghoul's mobility is too strong to justify free hits.
After playing tons of back-to-back matches against ghoul I can no longer fathom how the devs felt it would be fair or necessary to give the ghoul the free hit mechanic. Why doesn't the hit scan attack just give the 3rd leap charge without injuring the survivor? Ghoul has, I would argue, perhaps the best mobility of any…
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Haywire rework suggestion
Instead of potentially nerfing Singu's biopods (I mean, I can get behind pods being destroyed by EMP's rather than just disabled, even if that would only happen once exitgates are powered), a rework that has a similar enough effect to the current perk, but doesnt make it impossible against someone like Singu: Mainly…
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Favoriting Perks!
Hi!! I really loved the update where you could have a couple different perk layouts, and I think it’s so handy! I thought to myself, though, that it’d be really cool if players were able to favorite perks so that they’d appear first (before the alphabetical order) no matter what character loadout you’re in! That way your…
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Rework or buff Unnerving Presence
It's only usable against completely new players, against players who learned to hit their Skill Checks it doesn't do anything, and for the ones who mastered their Skill Checks it even helps them! Unnerving Presence increases Skill Check trigger odds by 10%, there is a Perk from Alan Wake which increases it by the same…
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Hi dear DEAD BY DAYLIGHT TEAM hope u guys reading this.
i have epilepsy and was thinking if u guys can add like a fov slider for survivor because i cant barely play survivor my eyes hurt and i get headaches i had my epilepsy for 6 years now every other game i have been playing has a good fov slider so my eyes dont hurt and dont get any problems in my head like annoying stuff.…
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Tought of a new pipping system.
Just a thought: wouldn’t it make more sense if pipping was based on bloodpoints instead of how well you hit certain categories? Sometimes you 4K super fast and still don’t get a pip, which just feels off. What if it was more like a progress bar based on base bloodpoints only (no bonuses or offerings), and you need a…
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Huntress Were-Elk Easteregg!
I love Huntress, especially the Were-Elk skin! I have so many games where players shine their flashlights to the moon or just survivors staring at the moon with me, moments like that are just awesome! I would find it ultra cool if you could add a little easter-egg regarding the Were-Elk lore. If you stare at the moon for…
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Afk crows
I just lost a round due to the afk crows. It was a 1v2 situation with a player slugged on the ground by a Bubba and I couldn't hide due to the afk crows and was killed since the Bubba needed his 4k. I feel that afk crows should have a thing where it just shuts off when one person is up and the other is plugged on the…
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Add Sables Cemetery Grotesque outfit to the from the rift bundle.
Please add this either to the From the Rift bundle or as a standalone legendary cosmetic.
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Just let us throw...
Your matchmaking locks are a waste of time (and frankly your money) because we're still going to DC when we feel like it and anytime we're locked out is time not spent in your game (because I'm playing something else until the lock ends, I'm not shopping) so please just give us back the ability to wiggle off first hook or…
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Killer Sided Event
I have now played over 50 games and not once has the party pallet been useful. Running one perk allows killers to completely remove the point of party pallets. 0/10 would not recommend this event to anyone.
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Please lower Oni's sensitivity slightly
This change intention was great, and I'm pretty sure console players are happy to play with Oni without any restrictions, but he is WAY TOO SENSITIVE now. I have 5k DPI and really tried get used to new sensitivity, but it borderline impossible, if you flick slightly more than you need, Oni just makes completely random…
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Some add-on adjustments for Springtrap
Most of his add-ons are in a great spot! However some might use a few adjustments. Party Hat Current Effect: Increases Fire Axe AOE by 150% (so to 250%) over 3 seconds, reduces AOE duration by 50%. Why does this add-on have a downside? Wouldn't it better to make the add-on a bit more simpler? New Effect: Increases Fire Axe…
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Progressing Bloodweb
I love the new way of buying levels of Bloodweb. However, there is still an issue for me: I do not want to buy perks and cheapest things only from Bloodweb. Because of this, I do not use the new way of progressing after Level 30 (when good items and add-ons start appearing in Bloodweb). There are certain items I want to…
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A nice Boon buff for QoL
Boon: Illumination has a nice effect in theory of 10% faster bless time if the boon is already active. It saves 1.28 second off the 14s boon time, which is pretty poor, but the idea has potential. What if at base all boons could be relocated while active with a +50% bless speed. 14s base dull totem boon →9.33s 28s base hex…
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Undone perk suggestion
Either two things need to happen with this perk for it to be even remotely viable because as it is currently, you'll never find value in it because missed skill checks almost never happen. If you go against survivors who haven't just freshly installed the game you'll almost never get tokens for it. The main suggestion that…
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Performance + Stuttering + FPS Drops With Newest Patch
DBD Was running fine for me before the most recent patch, and now I'm experiencing FPS Drops and Stuttering in every game. I thought it was my computer but the settings are the exact same as before the update. I also know it can't be my computer since I was running Death Stranding on max settings quality at 240fps with…