Comments
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Overcharge: When you compete a damage action of a generator, that generator is affected by Overcharge. Generators affected by Overcharge regress 150% faster than normal. When a survivor interrupts a regressing generator, that survivor must pass a tremendous difficult skill check. Succeeding this skill check grants no…
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From the Deep: A monster with monstrous strength. As you delay the escape of your prey, you grow in power. Each time you damage a generator, From the Deep grows in strength, granting a token. For each token, gain a stackable 3% regression penalty increase for each subsequent damage action, up to a maximum of a 9/12/15%…
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Hemorrhage should be buffed. Its only use is more frequent blood pools but it doesn’t really benefit the killer any more than more reliable tracking of injured survivors. Though, injured survivors are already easy to track in general with grunts of pain, scratch marks, and line of sight. Even then, normal blood pools are…
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Flip Flop, Power Struggle, Soul Guard, Tenacity, Unbreakable They’ll never know what’s coming to them 😈
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Freddy: • Ruin Photograph A special picture that was ruined during the development phase. When a survivor falls asleep, their aura is revealed to you for 4 seconds. • Playground Rope Increases the rate at which survivors fall asleep by 10%. • Jump Rope Increases the rate at which survivors fall asleep by 15%. • Swing…
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I good with that but also: Shouldn’t escaping chase also give survival points instead of boldness?
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His mori makes me uncomfortable but I’m not asking for it to be changed. I just look away and mute the game for a few seconds usually I get up to get water or do something else. Idk what about it makes me so uncomfortable but it does, just got live with I guess.
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Hex: Plaything. If it isn’t your totem, you can’t cleanse it, unless the totem has been lit for at least 90 seconds. Though that situation is rare in itself, so if you can’t cleanse it just assume hex: plaything and move on to something else.
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Mortal Vigor reaches 72% because they gain a token each time they HOOK a survivor, not when the survivor changes sacrifice phases meaning that a survivor can deny tokens by skipping hook states, dcing, or being moried; counterproductive but possible. Additionally, when they reach 72%, all survivors will be dead. Maybe 6%…
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You can disarm it. If active, the survivor needs to crouch to it and perform a very dangerous tampering action to disarm it for a short period of time. If it’s inactive or already tampered, the survivor can perform a less dangerous tampering action to completely remove it. An active barnacle cluster won’t explode if the…
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Just because solo is ignored shouldn’t mean that we should continue to do so. Additionally, just because a portion of the player base is trying move the game into a competitive direction doesn’t mean the devs want to either. Dbd was never meant to be a competitive game. Being in solo que shouldn’t be instant “hard mode”…
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No the survivor needs to be inflicted with the cursed status effect, even if a hex was in play, they don’t get the benefit for fully recovering unless they were cursed. Tried it multiple times and there’s a video by pubsie about it. I believe it’s in his DBD myths series.
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Just want to point out that you’re using fabricated statistics for Candy man is better movie argument or whatever. I hope you know that you can’t make up statistics just because you think a director will produce a good movie, that they will “care” about doing it right. Especially, for a movie that has even come up yet and…
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Freddy is example why those killers and any similar should keep their terror radius. For one, this already limits the possible perks for the killer besides the already less effective undetectable and similar terror radius altering perks. While, it also, surprisingly, adds more stealth to the killer. A lullaby removes the…
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There only two killers with a lullaby and a terror radius at the same time, excluding Freddy since his is more separate and ties to the current state of the survivor instead of being constant. Both are ranged killers that effectively have infinite range to injure survivors (despite the fact that one does it way better than…
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Unfortunately, Dbd isn’t meant to be a game played efficiently. Neither its mechanics nor its lore support or cater towards it (though that’s more a fault of design). Which is why tunneling, camping, slugging (less so), and gen rushing are looked so down on by much of the community. Since you just picked it up, this is…
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You were efficient. Efficiency doesn’t really get you pips, nor does it make you de-pip. You’re supposed to “play with your food” in a sense and let survivors recover some bit to drag on the game and squeeze out as much bps, experience, etc. to at least pip. You know, give the survivors hope for escape only to crush it in…
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Mine was a deathslinger with an ebony mori at coal tower. I was grateful that my first mori wasn’t a boring one like trapper’s or wraith’s. I wonder what that deathslinger is doing now….
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I dislike how complicated and irregular the map is, especially with its excessively large size. Honestly, I just hate the map. I need to learn not only general 2D map layout, but also a relative 3D map layout for precise blinks between floors without blinks stubs or unexpected walls.
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I agree. Too bad the devs think a single mid-chapter patch is enough to sufficiently balance, fix, and rework the most dire parts of the game; especially with the added content (with its own bugs) from the recently released chapter before it.
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Imma be trying to recreate it now, but in custom games. Wanna know what triggers it.
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I just want to say: I dislike hatch and how it can reward selfish play styles, although I’m not wholly against it, but hatch cannot be removed yet. I truly want an alternative to hatch but at this moment there isn’t one. One day, maybe someone will come up with the perfect and completely fair system, where both sides have…
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The Mistress Name: TBD Speed: 4.6 m/s | 115% Height: Average/Tall Terror Radius: 24 meters Power: Ravenous Lust Ability: Seductive Trance Press and hold the Power Button for at least 3 seconds to charge Seductive Trance. Release, while aiming at any nearby (within 10 meters and 45 degree cone, with no obstruction)…
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I’m very sure it’s at least one of these realms: • Red Forest • Black Water Swamp • Lery’s Memorial Institute • Hawkin’s Underground Laboratory (Unlikely) Personally, I’d bet my money on Black Water or Red Forest.
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I’ve been practicing something called “incognito farming”: Step 1: Choose a killer you’re okay to good at. Step 2: Run BBQ, Corrupt, Distressing, and ToTH with a blood point offering (preferably either a sacrificial cake or bps). Step 3: Play partially normal, Chase and hook each survivor AT LEAST ONCE, prevent gens from…
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There already enough perks that incentivize (+side) objectives: dark sense, adrenaline, flash bang, blast mine, inner strength, etc. There aren’t as many that incentivize chases though, there are some that make escaping /prolonging chases easier, but none that directly reward lasting in one. Even then, incentivizing chases…
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That is fair. However, IMO, it’s far too weak to justify having it beyond the beginner level. While it helps with its stealth capabilities, there are far more viable and/or reliable alternatives. Such as lockers, off the record, and even sole survivor (despite it still being a terrible perk in general). Distortion needs…
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Sadistic Your taste for another’s suffering has manifested into something greater, a crazed emotion that can even bend the rules of the game. When the killer enters a chase, all generators not being repaired are blocked by the entity and highlighted white for 20/30/40 seconds. Sadistic has a 80/70/60 second cool down. “Oh,…
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Sole survivor: Makes the survivor untraceable (scratch marks, aura, blood pools, and grunts of pain) for 8/9/10 seconds after wiggling free from the killer’s grasp. Increases wiggle speed by 10/15/15% when there is no survivor within 16 meters of you. Boiled Over: Increase wiggling efforts by 100/125/150%. The killer is…
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While being powerful, Adrenaline is a gamble that a survivor will make it to the end game, and to get maximum value out of the perk; be injured/dying, in/just finished a chase, and the killer does not have NOED. All of those factors have varying levels of control from manageable to almost impossible, especially when all…
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That makes sense, using your power will also not lose tokens though, so that should be accounted for; unless you’re like Nurse or Spirit which power hits count as basic attacks.
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Lmao I ran out of ideas for blood hound
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Predator: Scratch marks made by survivors are replaced with foot prints that last for 12 seconds. For 3/4/5 seconds after a survivor stops running, they still leave foot prints that last for 10 seconds. Blood Hound: Blood pools left by survivors are more discernable. Survivors injured by a basic attack are inflicted with…
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I not sure if I’ve seen a chase than has been less than 20 seconds unless it was a spirit or nurse. Even then, the chase time collected is cumulative and only reset when tokens are lost.
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I was trying to make it similar to blood lust but also STBFL in a way, thanks.
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True, that what I’d go for but having options gives for more clarity of which is the best and most reasonable choice (I.e. option #1).
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Probably not, since the only way to do that without a medkit is another perk (I.e. self-care).
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What you feel hampers on the fun of another. Your opinion does not change the fact that you are still sandbagging a teammate for playing a certain way. No one is responsible for catering their play style to “be more fun” for others. Which is why campers, tunnelers, gen rushers, and bully squads are allowed despite being…
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Sandbagging is actively sabotaging a teammate usual to help the killer and/or kill the teammate faster, in which revealing their location to have the killer find them is sabotaging them. Even if they’re hiding, as long as they are doing objectives and being somewhat useful, there is no good reason to do so. Everyone has…
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One, how would you be able reliably to prove it? Two, the Dead by Daylight Dev team has no authority to prevent and/or police any third party communication services; nor will they ever be able to. Three, banning for swf coms will likely be abused if effective enough by salty and malicious teammates/opponents, or to…
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True, however, survivors are ranked individually instead of as a collective team. They as a survivor may have been successful, but in the end, the survivor team as a whole would have safety (in this situation). The problem comes as a killer is solely responsible for the success of their “team” and thus can be grade as…
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Pip or safety pip? They try to design killers that averages around a 2k (6ish hooks), which I mean is a “draw” or tie for the killer team and collective survivor team. Thus, getting exactly 2 kills or 6 hooks would be a draw should respectively only earn a safety pip, or at least IMO. Obviously getting less or more hooks,…
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I second this. While there are moments which chases can be fun, for the most part, I just don’t like getting chased. If I could, I would try to never be found. Will it kill my teammates faster since they’ll likely be hooked more, yes, which is why I don’t do that. But hiding and forcing the killer to find you if they want…
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Because it is, an anti-slugging perk which would probably be really good with WGTLF, FTP, or AutoD.
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Used correctly on a high mobility killer, it can be great for snow balling pressure. Otherwise, it’s a great anti-body blocking/sabo perk.
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Updated to include addons
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Thanks, toyed with the idea for months now.
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Thanks
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NURSE ADDON: Irritating Serum [Ultra Rare]: A large syringe that contains only the remnants of an experimental drug for nerve damage. At high doses, it may cause muscle convulsions, severe intravenous pain, intense itching sensations, and acute heart palpitations. +After successfully landing a lethal blink, regain all…
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Anyone I slugged the most (For context: I’m a Nurse Main). Usually, Kates or Cheryls.