Comments
-
Lmao you're just part of the cycle. killer gets bullied > killer decides to be toxic > survivors then decide to be toxic > survivors start bullying killers.
-
Imo I kinda agree. Swf on comms are stressful. Not "playing with your friends excuse" but the free info they receive without a perk.
-
Against a random swf itll be fair but 4 very organized swf on comms is very stressful. And imo its unfair for the killer to a certain extent. Its not about who outplays who but the free information swf on comms receive.
-
You can't improve becuase there's no way to control comms. Its not just about outplaying anyone its about the free information they get. Can't really get better with something you have no control over.
-
I do gens. Nah but seriously ill give a kill if the killer doesn't get a hook or kill.
-
A killer who is disliked means they're not push overs. Thats a good thing. She just came out wait a bit before she gets nerfed.
-
Main reason I use dead hard. A high reward low risk perk. Only downside is not using it correctly and dead harding in an open area. It does need a rework or nerf. I don't know what though.
-
Its a smart play. If a killer knows that survivor used ds before or on their death hook its smart to take them out. When survivors are body blocking that team mate even better it shows that they're scared of losing them.
-
Childs play
-
Imo almost all killers have way to negate perks and others that benefit them. Like survivors can use calm spirit to negate doctors power or clowns. Iron will counter spirit etc. Plague punishes survivors who don't cleanse. So it makes sense that her power is based around cleansing not healing.
-
I dont mind going against swf. I do mind when they all have the same second chance perks with voice comms. That its not fun. People wanna have fun with friends but why can't killers also enjoy the game? Best way to balance swf is add comms to dbd witht the option to mute the person and give killers more power.
-
I'm sure they look at feedback but the thing is even if lets say Mandy gives feed back from us the decisions most likely come from the top. So its hard to change the game when other devs don't want to implement it. But hey the statistics show pinhead performing but nurse is not. Should we buff nurse?
-
Because its not fun for the survivors
-
For some background of myself I also play dbd more than I should. That being said I've played since the clown came out. And have been making it to iri rank 1 on both sides since then. I get it its frustrating to get camped or tunneled out the game since I also only play solo and have been playing swf once in a while.…
-
Boons
-
And its immediately obvious that you're someone who wants every single win served on a platter. All youe history is constant whining about killers this and that and how survivors need to be buffed. Maybe you should change your name to survivor_main_322. But the current balance of the game cannot have an extra perk for…
-
Making DS basekit would make killer more frustrating and make the game already more survivor sided than it is. Deal with it and move onto the next game.
-
Nah I wouldn't vote for them imo. If they truly cared it would show. They haven't done anything to stand out. Maybe if they added crossplay that would be huge but is still in the works or never coming. (Except for maybe stadia and switch to steam)
-
I'm sure f13 would still be somewhere up there. If they didn't stop cuz of the lawsuits. Honestly this type of mindset is what hurts the games more than help. Play the game and see if you like it. I hope it does well. People gotta realize its not dbd its another game.
-
Not really id pick huntress over slinger anytime of the day. Slinger is the worst ranged killers imo. He was nerfed to the ground kinda like Billy, no one wants to touch him.
-
Idk ima try vhs and play it. Hopefully it does well enough so behaviour starts trying again.
-
Swf isn't disgusting. 3rd party comms are. When I play swf I don't like using them because they're such a disadvantage to the killer. If solo gets a in game voice comm with the ability to mute others then in return killers should get buffed.
-
i play solo q most of the time. Its not as bad as people say. If you're a bad looper you're gonna do bad. But if you're decent you'll be fine. Yeah your team might be either terrible or good. Imo I escape at least 50% of the time, some days it goes higher. Its a 1v4 the survivors already have the advantage.
-
Funny how I haven't played against a gunslinger in forever and I'm playing mostly survivor atm.
-
V2 is actually good
-
Boon totems need a 1 time use boom done.
-
A good indication of high mmr is when all the survivors are efficient loopers and do the objective fast as possible. They also don't 3 gen, counter camping, all have ds and bt and know when to body block. Most of the efficient teams are swf with comms so it makes sense.
-
As someone who plays both sides i dont think the alchemist ring is too strong. Only bad survivors will get caught by the rush. The point of blight is to not get out positioned. He's a heavily rng killer and if you're so bad that you get caught out positioned every time its not the add on. Its you.
-
I mean trickster doesn't look scary at all lmao. At least with the artist she's a bit scary.
-
If survivors got as much bp as killers then there wouldn't be a reason to play killer.
-
You can just go with a slowdown build. I run STBFL, Ruin, Undying and pop. Been trying blood favor as well. Replacing undying.
-
The thing is though totems are a second objective no matter what survivor mains say. But blessing isn't an objective. But you never said how boons are fair you jsut keep saying I'm wrong lol. Even though 95% of survivors and killers say boons are busted. Just like undying was a problem perk and I'm sure you thought undying…
-
Why would it? The problem is with totems they're are unlimited uses. All it takes is 1 boon totem to be somewhere in the map for survivors to take advantage of it. If the killer is going against good survivors theres no way a killer is going to prioritize boons. You need hooks and kills to win the game. Doing boons isn't…
-
Change boons to 1 time use. Ez fix. Nothing changes just makes the perks fair.
-
Right . but you also forget that killers have to chase, protect gens, find and hook survivors. Now totems too? This is why people should play killer at high mmr. Just to see how good survivors play.
-
Broken keys should be removed asap. And purple or skeleton keys are in a good spot atm. Maybe should open the gates quicker or another ability. Hatch is a problem but idk how they could buff keys.
-
So what about the killers enjoyment? Only survivors should have fun right?
-
Tunneling is a good strat. Always has been but now its even more common. This is because of how the game is becoming more frustrating on killers. The easiest way to have a good game is to get 1 person out asap. Usually the weakest link.
-
Being injured can sometimes be a benefit with dh. Because you have that second chance. And not waste time healing. The distance is enough to get that extra distance with the pallet/window. Not to mention the invincibility frames and the new hit reg. Its too strong. So there's no downsides. The only downside I can think of…
-
Dead hard needs to be reworked. Its the only problematic perk atm that offers no downsides.
-
I mean theres and option to opt out of cross play use that if you can't go against pc players.
-
They need to be 1 time use. And not be spammed. That or bring back old undying it would only be fair.
-
Nah he's fine. If blight uses techs then that means that they have practiced blight alot. Just because console can't do it doesn't mean pc players should be punished.
-
Nemesis is ok. Blighted ph looks trash tbh. Just looks like the regular skin but some yellow spots on his sword. Nothing else changed.
-
The dust kicking would kill her but we have someone saying we need it lol. Just get better dude, at facing spirit. Ive escaped alot more often against spirits.
-
Im a trickster/killer main and he is not fun for the survivors. Trickster should be rewarded for using his power but current trickster is boring and has no counterplay at small loops. Make him get fatigue when he spams too many knives. Survivors should have the ability to counterplay him. Then make his main event shorter…
-
What they needed to do was rework dead hard.
-
The best thing about slinger is how opressesive he was at chases 1v1 mainly. If you played very well you got rewarded. His downfall was and still is gen defense. He can't pressure multiple gens being 110%. Imo he should have at least 2 bullets basekit. That way he's punished for missing but doesn't lose ground if he has…
-
Play a killer to bypass a perk? No. Right there should tell you that the perk needs changing. Also leatherface isn't as good when you play against good survivors. As survivor i always use DH becuase I know how strong it is.
-
At high level is not as easy to just "bait it out". High level survivors know when and where they should dead hard to a safe window or pallet and extending the loop even more. "baiting it out" only works if they get caught out positioned which you will not see against good survivors.