Comments
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Either get rid of Main Event altogether and make him 4.6*m/s or make it so he moves at 4.4*m/s during Main Event. There, he's fixed.
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I had no idea this was a killer charm as well! Let me go put in on all my hooks.
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She has an exhaustion perk which already puts her in the top 6.
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Disagree, Trapper can use his power to get a hit. Myers can not do that. In my opinion that makes him the worst along with Wraith and only slightly better than Legion.
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You have to look in 5 different places and physically move your head to gain the same amount of information you did before when you could just have a quick glance at the bottom right and bottom left of the screen. The information is all over the screen AND even looking at it you can't tell at first glance the name of the…
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I'm honestly just sad that they patched out all the memes. Moonwalking is still possible but it looks wonky, nodding and tilting your head happens at light speed, you can't spin on the ground anymore, you cant use any sign language on the ground anymore, tbagging feels unsatisfying, you can't teabag during the camera spin…
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I guarantee you that you can not spin on the ground anymore. The spamming WASD thing. You can do it veeeeery slowly and (granted) more realistically but... my memes dude.
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Nope, I think you either don't know what he's talking about or your being patronizing for the sake of being patronizing. You also can't make the character model look up or down anymore while moving. GIVE ME MY MEMES BACK.
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Agree, I totally like the new ones where the survivors stand comfortably upright like they were meeting up in a nice bar to have some Martinis.
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The game has always been survivor sided until you get rid of the pallets.
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My first teammate My second teammate My third teammate
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External programs that apply filters and such do not modify game files.
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Would you reckon it's just the influx of players because of the event? It would explain my survivor games because queues take 3-5 minutes but my killer games open almost instantly and it's rainbow ranks all the way.
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I would say Haddonfield but it's only one map and comes up rarely. Springwood is the bane of my existence. It's so boring and it has 4 (or 5?) maps.
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Wait, who said something about a nerf? It's 100% a buff. Two guaranteed Ruin totems? Hell yeah, count me in.
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Well, one thing is for sure. I've had keys in every game today, and I've played for 2 hours so far. I don't usually mind keys but today has been excruciating. Keys are rewarding survivors for getting themselves in a three gen. Prooooobably should make it so the hatch doesn't spawn with 4 survivors alive.
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We'll talk again after you go up against a hook camping and at the same time slugging Twins.
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Corrupt is god tier for Trapper and Hag, and ######### tier for killers with mobility that that use Ruin/Undying. With Ruin/Undying you want survivors to jump on the first gen they see so they don't find your totems. With Corrupt they can't do that. Billy, Nurse and Blight do not want Corrupt.
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I'm pretty sure they cleared this before release. They obviously know or else they wouldn't try to get people to stop saying it. My point is, you can't stop people from saying it. You either leave it alone or you endure the Streisand Effect.
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I'll just put this out there. If you don't want people to call him a baby and call the animation "kicking the baby", then you probably shouldn't make it look like survivors are kicking a tiny human. And saying things like "but he's not a baby, look at the lore" is invalid because people have nicknames for things. It…
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Pyramid Head counterplay before the "nerf": good positioning, drop pallet early, make him break it or use his power and try to juke it to gain distance (long cooldown). Pyramid Head counterplay after the nerf: same but now you don't get any distance unless you get hit. very healthy nerf.
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The single best perk for Wraith? I'd say Nurse's.
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If you realize you're up against a very good team, change tactics. Get your traps, set up a 3 gen as fast as you can. When there is two gens left they will realize what's going on and they will have to break the 3 gen. If you're lucky you and they didn't scout you may be able to snowball from there.
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Mindset. You're going to have a bad time if your mindset is to escape every time. That's not possible in solo queue. Your team might have other plans. You can only control your play and nothing else. You're not going to escape, you're not going to win. But you can still rank up. Try to have fun, try to improve if that is a…
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When I play survivor I'm usually looking for a good gen to do first, like one in the middle of the map. Usually that gets me chased early on, which is a-okay with me because being chased is the most fun a survivor can have in this game. I don't stealth at all, unless in chase which sometimes works and sometimes doesn't. I…
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Bamboozle and Brutal Strength are two of the most overrated killer perks in the game. They teach bad habits and are not good enough to ever help you in a significant way. Which one is better? Brutal Strength is good on Huntress and that's it.
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Also, Blight literally can not see scratch marks in grass. He's broken on every new map.
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And now she's a vengeful spirit who can blink around. Jack Torrance is literally a janitor wielding an axe.
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Why would anyone want a longer lunge? It's not faster, it's just longer. It's easier to get spun and it doesn't actually save you time or give you meaningful distance. And it's only 5 times per trial if you suck. If you don't suck, you're gonna get to used it twice or three times. It's not the most useless perk ever but…
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The monster in Shining is not Jack. The monster is the Overlook Hotel.
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This is not a controversial opinion. This is the intended design as stated by devs.
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It doesn't matter what it does because they can get rid of Victor for free once you've attached him.
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They have been reworking keys, moris and iri hatchets since 2018. There are acknowledgements but no announcements. These things are not happening right now and are not announced to happen for the next big patch which will be in about one and a half months.
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Object of Obsession and Hex: Blood Favor. Honorable mention to the original DS, the second version of DS, and the current version of DS.
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I'm hard pressed to believe that anybody thinks FNAF is actually scary. It's a low effort jumpscare simulator for teenagers.
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Like they did with the MacMillan map where they re-introduced infinites and made it so there are setup of 3 pallets leading into shack, and with Yamaoka where shack window leads into a god window into a zig zag loop with a god pallet? I'm not holding my breath to be honest.
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They literally only need to look at time played for this one mate. No bias in pure hours played.
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Yes, this is actually true. BHVR gave out stats on this one, let me go see if I find them.
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Breaking a wall gives every survivor 15 seconds of distance. If you break walls you lose the game.
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People are going to keep disconnecting because the time waiting on a new match will always be less frustating than dealing with the game's bullshit. Every reworked map is terribly boring and I'd rather do nothing than play them, on either side. Badham and Midwich are literally worse than staring at my screen until I can…
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If the devs buff stealth in any way, I'm out. The killer-survivor interaction is the reason anyone plays this game and the less of it you have, the more boring it becomes.
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If I feel like investing brain cells, I'll play killer. If I feel like just chilling, I'll play survivor.
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Hint: that's exactly WHY they need to slug. You hook a guy, go chase another guy, hook that guy, come back to the previous hooked guy working on a gen because he still has DS, down him, can't pick him up, can you?
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So, I stopped playing this game for like a year around the time PUBG came out and I remember they said they were going to rework keys and moris and get rid of iridescent hatchets half a year before that.
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If he's in on the meme.
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Because people don't like being negativle impacted by something. The people complaining about Thana are the same, they don't even realize that it's a straight up nerf because the numbers are wayyyyy to low and it doesn't impact healing anymore. You can legit make it 10% slowdown per injured survivor and it's still going to…
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They are more annoying to killers and it's not even close. Not by a lightyear.
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Except that Dragon's Grip is literally a useless perk and not viable in the least because you literally avoid it by chance because it lasts only 30 seconds.
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What you are suggesting is that you are fine with punishing the killer for doing well. What you are defending is that survivors should be rewarded for playing poorly. You don't see how skewed your perspective is?
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That is very obvious since you don't seem to know the first thing about how to play Killer against experienced survivors.