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Hear me out: Knight is S-tier
He's the only killer in the game who can chase two survivors at once. Instead of having 3 survivors working on gens, if you use your knights to distract a survivor and get in chase with another, you are functionally putting yourself in a 3v1 scenario simply because there's the same amount of survivors working on gens as…
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Current leverage is lagging behind.
The problem is by the time survivor healing is noticeably slowed down by the perk, the game is already almost over and survivors are either already healing slower or just flat out not able to from the pressure of having so many people at death on hook. It also doesn't reward the killer for going after multiple survivors,…
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Killer idea: the Apex
Lore: A vicious predator, peerless in his ability to wear down and destroy whatever prey he targets next. Louis Vernal Was abandoned at a young age in an unforgiving wilderness. He honed his skills fighting for survival while hunting, trapping, and fighting for the scraps of food he could get his hands on. By the time he…
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Should overcharge and call of brine be buffed?
Since 3 genning is no longer possible, do you think it's safe to buff these perks into a useable state again? As it is right now, even if you combine the perks you are still left with only an increase of 55% on regression speed.... and considering it takes 4 seconds for 1% of regression, that's not much of a difference…
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The problem with the broken effect add ons
Broken as a concept is neat, you prevent survivors from healing for a limited amount of time. The problem is, with as many options for placing the mangled effect on survivors that killers have, the effect functionally becomes a secondary option for anti-healing. Negating healing for a short amount of time isn't nearly as…
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Trickster feels clunky
I played trickster a bit before his rework ptb to see how he improved after it. During that time I felt he was a bit clunky but overall still salvageable. during the actual ptb I really enjoyed playing trickster, was he a bit strong looking back? Maybe. But he was much more fun. After the ptb though? It's a different…
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nemesis perk incompatible with make your choice at long ranges
The aura of survivors gets covered by the unhook loud noise animation, making it impossible to see where they are going at long ranges. This functionally makes it harder to chase a survivor who did the unhooking, which disincentives going after that new survivor. It's genuinely easier to just stay near hook and either wait…
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Another Myers tombstone complaint thread
Not really, but I know that people don't like the fact that the tombstone addons allow you to straight up kill survivors without any real effort. I figured suggesting some alternatives for the addons would be a step in the right direction. First idea: Recovering Evil Within Myers is the only killer who can straight up lose…
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Is the pig bad, or is it just me?
I recently got a good bit of dlc for dbd since it was on sale for good 'ol spooktober. One of the dlcs was the saw chapter, which I was looking forward to, mostly because what little I knew of pig was she had innate slowdown from reverse beartraps and that she had some kind of 'ambush' mechanic. Having played her though, I…
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An Idea I had for allowing more base variety
So it's not exactly a secret that the strict way you have to make basically a straight line from start to finish kind of kills some of the creativity, but we also don't want players to have no idea/be unable to finish a map. I propose a solution: Dropoff Points Dropoff points function as a checkpoint where your little…
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Beast of Prey's mechanics don't properly fit its theme
Beast of prey is all about being unpredictable, but as it is- that isn't what the perk accomplishes. I figure, it would be better to become unpredictable by gaining undetectable when dropping chase, rather than while your in it. This way you can swap between survivors without them being aware exactly of what you're doing,…
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When is a good time to activate an outpost?
I know this game will have varying amounts of people playing it depending on the time and what day of the week it is, but I want to know when is the best time to have my level be seen and played. I'd rather not have my newly prestiged level go untouched because I activated it at the wrong time.
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Killer idea: The Aquanaut
Rusty anchor: an anchor from a long ago sunken ship, it was modified and used as a hook to hold bait to catch the Aquanaut and drag them from its home. Appearance: A fish-man hybrid. Scales covering the body, with bloody gills along the chest looking almost like slash wounds. He has webbed fingers and toes. Wears a bloody…
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Killer Area Denial: Too much or not enough
TLDR at the bottom. So, anyone who's played as killer in dbd for more than 10 hours will probably notice a... discrepancy in certain playstyles. This isn't to say that there aren't a good amount of varied killers to play. Rather, certain playstyles seem to.... miss the mark. I'll stop beating around the bush. While there…
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Some perk ideas.
Sadist's speed- When in chase with an uninjured survivor, activate the perk to get tier 2 bloodlust, but any injured survivor within your terror radius gets endurance until the effect ends. The effect lasts for 10/15/20 seconds, and has a cooldown of 1 minute. (the idea of the perk is to help killers get that first hit in…
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Killer idea: The Sinner
I have a bias towards m1 play, but unfortunately, most killers aren't really suited for it. Or if they are, they aren't that good against survivors that know what they are doing because of pallets and windows basically being a get out of jail free card often enough to stall until endgame. That's why I wanted to come up…
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The Fumigator: Killer idea
I recently thought a simple idea. What if: Plague, but like clown? That lead to this killer idea. Please give as much criticism as possible. I'm not too good at making killers, I'm more of an idea kind of person. Garret Yale (named after the man who created the gas mask and the creator of modern smoke bombs) Power The…
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I'm not sure where to put this, but I think this would make a good trap
I think having a 'sticky trap' floor to place on other blocks would be neat. You could use it to slow down people walking over it, and maybe have an upgrade that makes people stuck until they jump or grapple out (allowing people to make 'flytraps' on the walls or just make people slow down a bit). I could even see a mod…
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Oni mains, What is the blood fury cooldown?
I'm new to the Oni and loving him, however I noticed certain addons mention reducing the blood fury cooldown. What exactly does it do? Does it even make a difference? I get the demon dash cooldowns, that's the running ability. how does a cooldown affecting the blood fury power work?
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What are some perks that you think are good in theory, but need a little help?
So, I had asked this question in ask the community, but someone suggested I actually put it in general discussion, and I thought that was a pretty good idea! What are some perks that you think are good in concept, but need a little change or alteration to be worthwhile? In addition, what do you think that change should be?…
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What are some perks that you think have potential, but need a little push?
What are some perks that you think are good in concept, but need a little change or alteration to be worthwhile? In addition, what do you think that change should be? I'll go first. I think We're Gonna Live forever is great in concept- rewarding altruism plays and helping people get up from the downed state, however…
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Another killer idea (The Savage)
The Savage: A brutal animalistic killer, seeking to hunt down anyone they can find. They are a killer's instincts distilled into human form. They use their long, sharpened nails as weapons. (base movement speed is 4.8 M/s, terror radius is 32 meters, height is tall) Power: Primal Thirst Instead of building up blood lust…
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Killer idea: The Savage
Lore: A wild animal of a man, surviving alone in a brutal jungle with no room for mercy. By the time he had met other people he was too far gone. A vicious predator in all but body, he knows nothing but the hunt. Power: Primal Thirst Instead of building up blood lust when chasing survivors, every 5 seconds in chase you get…
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How to make blindness addons better for killers
I think blindness is pretty neat in concept. However the problem with it is the inability to place it on the people who you really want it on. Blindness feels like a form of 'soft pressure'. you aren't directly interfering with survivors, just denying them of information. The problem comes in when you realize most…
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Add a haste bonus to worry stone please
The worry stone is neat in concept, but the problem is because you always teleport to the locked locker you won't be able to catch up to survivors when seeing their aura, even teleporting to a slightly farther away locker isn't viable since the survivor will have time to run away before you can catch up after leaving the…
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Dissolution has potential but....
Before I get into this, I will concede that it gets better late game. But that requires you to allow survivors to drop pallets all game and not destroy them, which can slow you down especially if they rarely vault over pallets- which with this perk becomes alot more common. Thi means to get value out of the perk at it's…
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I think this would help solo queue!
One of the major problems I find I run into with solo queue players is that there isn't much communication unless they are on pc and chat before the match. However I wondered: why would we need to chat if we had a 'role' system? Before hopping into queue you can select certain behaviors, such as unhook/healing and looper-…
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people are sleeping on pentimento
I don't care if you need a full build to make it 'work'. when it working reduces gens, slows healing, keeps survivors down longer, and slows down gate opening- it's worth the effort. Seriously, slap on devour hope to FORCE them to get rid of a hex perk or die trying. That gen regression makes a difference. Now imagine…
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Could we end up with an even stronger emphasis on gen regression after the anti slugging update?
If killers can't slug anymore (which based on the update notes might be the case) then they are more likely to just pick up and go for hook. some survivors will pick up on this and start going to disrupt those hook attempts. Assuming even a quarter of them get good at it, there's a chance killers will start wanting to bide…
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I'm sorry Kate D:
You guys ever have that moment where you misunderstand someone and do a massive no no? Because I might have done that. You see I was testing out a hex trapper build with longer disarm times to try and make use of the addons that otherwise were just taking up bloodpoints. On my second test, I met some lovely survivors who…
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Two fun little ideas for a trapper add-on
I personally feel the hindered status doesn't get enough use in dbd, and also was suprised when there wasn't more options for trapper that changed how his power worked. While I doubt this stuff would actually be put in the game, I still think it's fun to imagine how they would affect his gameplay. Tell me what you think!…
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New post about reducing tunneling/camping (Killer suggestion)
TLDR: I had an alternative to end tunneling, by the end of it I thought of an alternative that I felt would be better based on criticism of my original idea. So: bloodlust isn't that useful to stop tunneling, however if the killer has less incentive to camp they will be less likely to tunnel. They are related after all. I…
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The reason why killers are still bringing up deadhard
I see some survivors complaining about how they got 'nerfed into the ground' and saying it isn't about deadhard and killers are using dead hard getting nerfed as some kind of excuse. The problem is I STILL see people complaining about the dead hard nerf saying it was too much. I'm not saying every survivor used deadhard…
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An idea to hopefully reduce tunneling
This might not get rid of camping, but I believe my idea would theoretically help with killers tunneling survivors (which has been a common complaint and has only gotten worse in the update). Basically, When chasing a survivor who's been unhooked- the killer doesn't get ANY bloodlust until they would earn bloodlust 3- but…
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There is a small upside to the update
Survivor toxicity is down. I used to see teabagging and flashlight spamming left and right. Now I only expeirenced one toxic survivor so far (granted it's been two days). Say what you want about the game balance wise, but I'm enjoying not dealing with cocky people who think they're better than you just because the meta…
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Chapter Idea: Lies and Machinations
I know there was a recent chapter put out, but I got inspired by a killer idea i had and decided to make a chapter around it. The Spinster: An arachnid monster, whether they were ever human is unclear, but the malice and sadism they display are quite apparant. Tricking unwary nightgoers with the sounds of a helpless person…
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Could we have a system for using unwanted add-ons? Just an Idea but I think it has potential.
TLDR ignoring my justification of the idea at the bottom I was thinking of something where you could spend blood points where you can combine low level add-ons into a random higher tier add-ons, or a single specific add-on of the same tier for that same item/killer. You could have the blood points vary (since players would…
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Is deep wound on Deathslinger noticeably useful?
I've found that I can't reall capitalize on the extra time the status gives. I'm wondering if I'm alone in this or if others also feel it has little impact.
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Can hackers mess with your movement?
TLDR: can a hacker do the things I describe in the game, or am I just delusional/wrong? I played a match with someone who I am assuming for lack of a better explanation to be a hacker. They essentially ignored multiple of my hits even though they were injured, when I tried chasing them (only them, I didn't see it happen…