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Exhaustion Suggestion and Survivor Item Concept: Water Bottle

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Mooks
Mooks Member Posts: 14,159

Exhaustion Suggestion:

Exhaustion in its current state pretty much does nothing but prevent the survivor to use exhaustion perks. IMO this feels like using one exhaustion perk feels almost mandatory as it doesnt have any negative effects. Also exhaustion addons from killers only have use when the survs are running exhaustion perks and are rendered useless if the perk is used before the effect can be applied or if no surv has any exhaustion perk to begin with.

Thus I think the exhaustion effect should gain additional (negative) effects for the survivors, my suggestion:

  • Louder breathing, which should not get negated by Iron Will
  • Small penalty (max. 9%) on all action speeds (Vaulting, Repairing, Cleansing, Healing, Sabotaging, Unhooking, Opening gates, Unlocking chests)

Vigil will get the additional effect to negate these new effects only for the person running the perk. Its other effects will stay the same.


Item: Water Bottle

General

Drinking from the bottle has an animation that lasts a few seconds so you cant just use an exhaustion perk and instantly trigger the item effect. Also the effect only takes place if you are already exhausted, drinking while not exhausted doesn't give any benefits (maybe some additional effect given through an addon).

Drinking from the water bottle negates the new negative exhaustion effects that are described above, but it won’t let the exhaustion go away completely, so exhaustion perks are still not usable.

The water bottle has a limited number of uses, 1 charge is one use, once started the charge used up even if the animation is interrupted. Effects only take effect if animation is completed uninterrupted. Interruption might be: Sprinting (normal moving is locked, you can cancel the animation with sprinting though), getting hit, any other action like cleansing, repairing, healing, vaulting.


Rarity

Rarity might increase number of charges as well as reduce the animation time.

Example (numbers should obviously be determined by someone with more sense of game desing than me, also testing):

  • Yellow: 2 charges, 5 second animation per charge
  • Green: 2 charges, 3.5 second animation per charge
  • purple: 4 charges, 4 second animation per charge


Addons

Addons might be herbs or fruit you out into water to make it more refreshing/tasteful as well as fizz.

Addons may reduce the animation times. Also they could give small boosts/effects for a limited time after drinking (such as one very rare addon will reduce your vaulting speed for the next 20 seconds)


My other concepts (Feedback and suggestions always welcome):

Killers: The Ice QueenHannibalCharlie(The Darkness)The Blair WitchThe FirebreatherThe Photographer

Survivors: Aria MorrisonLukas SchmidtPaitoon Saeli

Survivor Items: Piece of Chalk, Pocket Knife, Walkie Talkies, Lighter, Water BottleSling ShotSpray Paint CansSalt PouchSmoke BombVoodoo Doll, Smudge Sticks

Game mechanics: Expanded survivor objectives, Exhaustion Rework, Spiderwebs

Post edited by Mooks on

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