LiaLight

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LiaLight
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  • I do think they could "win" and be both transparent and communicative by discarding the AMA on reddit format and just do a more regular Development blog-type thing instead. If the majority of questions they pick to answer from an AMA will get a response like "soon", "in the future" etc. while staying very vague, it is very…
  • The AMA was extremely disappointing, especially when you think about them talking about how they want to be more transparent towards the community. Why not pick questions beforehand and give the team time at least some time to craft an answer properly? Some responses gave me pause: "We will pass the feedback on" - So, you…
  • I also experienced this today, the player disconnected when they were about to be put on their second hook and the bot just didn't hit any skill checks and died soon after. What is the point of replacing the player with a bot if they just give up on hook?
  • Luckily they gave an opportunity to explain "how" the killer should be nerfed (e.g. add-on nerf) in the question after that so hopefully they would also take that into account since they put it in the survey after all.
  • Buff: Onryo Nerf: Blight Rework: Skull-Merchant
  • It also covers other yellow auras like Blast Mine.
  • So you are saying the sole reason the Devs designed it like this so people can pick and choose their opponents because they are basically only looking for easy wins? And screw up the matchmaking in the process?
  • Regarding the localization to Arabic it might just be a matter of costs. If BHVR does all translations and QA in-house they might not have an Arabic linguist and editor and they would have to hire them permanently since all new content would have to be translated as well. If they don't do it in-house the company that…
  • I have a serious question that so far nobody I talked to could give me a proper answer to: Why is it even possible to dodge a lobby as killer? and to see so much information as killer (names + prestige + can look at steam profiles) in the lobby? As a survivor I get it since sometimes not the whole lobby loads in even if…
  • The students obviously would have to learn other parts of the game themselves such as recognising perks and yes, that will come over time, no question, and the game sense itself will also become better over time, especially if there is some sort of understanding or foundation in the first place. Teaching the decision…
  • I think it is definitely something that can be taught, for example by pointing out the things they should pay attention to and explaining the thought processes that go into the decision making of what to do next.
  • I would love to see a tangible reward for getting a "thumbs up" from the other side. To reinforce this it should also be tied to a few achievement/trophies so that people actually become more aware of it, both for giving and receiving the endorsements. I don't mind what the reward is but it would be nice to just see a bit…
    in Tip Jar? Comment by LiaLight April 2023
  • I also dislike map offerings by both sides and wish they would be removed. With the new map repeat prevention system there should not be any reason for them to still exist in the first place. And the common excuse "I only used the map offering because I just got map X 5 times in a row" is not valid anymore. I really like…
  • Same here on PC/Steam.
  • I was playing Thalita with adept perks yesterday and the killer d/ced and I didn't get the adept.
  • Same here, PC (Steam)
  • My two takeaways from the Developer Update blog regarding the limited time cosmetics: "As the game has grown, hundreds of outfits have been added to the store. Where one outfit used to be a major addition, these days it is just one of many to choose from. By vaulting these holiday themed cosmetics, we hope to simplify the…
  • I use Distortion regularly when playing in a 4-man team. It's great to call out the killer's perks for the rest of the team and figure out their full build to avoid surprises. I am also not the best runner so it helps to play to everyone's strengths/avoid weaknesses.
  • From the start I thought displaying prestige in the lobby was a mistake and I hope highlighting this issue again will make Bhvr notice the issues it can cause. I have noticed people with high prestige being targeted and tunneled as well as people with low prestige being singled out for being the perceived weakest link. On…
  • (For some reason my post was deleted so I am trying again) Regarding the dishonest messaging, I am referring to this tweet from September 2022: Starting today, we’ll begin adding Shard prices to outfits previously only available with Auric Cells. This will be done in batches of a few characters at a time, starting with the…
  • 1) I completely agree - nobody should attack forum moderators or anyone else for that matter. 2) Personally I don't play any other games where this specific tactic is used so there's nothing to complain about. Also, this is the DbD forum, so I am not sure what other games have to do with it necessarily. That said, I used…
  • I just wanted to add my voice to the ones of other disappointed players. I am extremely disappointed, especially by the act of retroactively removing cosmetics from the store that were previously available for shards. The messaging comes across as dishonest - I am referring to the announcement that ALL non-licensed outfits…
  • I'm having the same issue on the survivor side where the first challenge of the Halloween Rift page 2 just stopped counting the progress after 1 match. So it could just be altogether bugged.
  • I would love to play Haddie more but her base cosmetic does not look good at all. The prime cosmetic plus the anniversary event tome cosmetics are cute but months have gone by without any new cosmetics for her and it's very disappointing. I had high hopes that she would get some love for the Halloween event since her…
  • According to the patch notes from the recent PTB it depends when the characters reached 50/P1/P2: "Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and prestige 0, 1, or 2 as of the 6.1.0 release will receive 2 bonus prestige levels, as if they had been prestiged."
  • I am doing the exact same. I check in the morning, switch one and then most of the time still have 3 killer dailys left and log out....
  • Yes, I just checked and you are right. I also got the extra prestige levels already today. I think it only counted for the characters who were 50/0/1/2 before 6.1.0 came out. So I think any prestiges done now wouldn't have counted anyways. "Inclusion of Stage 2 of our Prestige Catch-Up. Characters which were level 50 and…
  • Yes it still bugged. PC/Steam
  • I think it would be amazing if the daily rituals had a flip-side, one survivor and one killer. It would definitely encourage me to play more. Currently, I log in in the morning before work where there's no point to queue for killer since the queue times are crazy long at that time (understandably). So if I don't get a…
  • Yes, I had the same issue.
  • Especially when someone only has limited time to play per day it would be nice to keep the bloodweb-level-up time to a minimum. 20 minutes might not seem a lot to some people but for others it's a big chunk of their game time. For the people who enjoy the bloodweb levelling, adding an optional auto-buy feature would not…
  • There was a bug reported that the incentive bonus doesn't seem to apply when Anonymous Mode is enabled. Maybe it has something to do with that?
  • I was really looking forward to it and planned on buying it on release but after seeing the nerfs/buffs of the developer update I think I will at least wait a while or not buy it at all.
  • It didn't sit right with me how the threads were merged. I will give the benefit of the doubt in that it was well-intentioned but then it could have been done a bit better as Seanzu said. It definitely didn't sit right with me that the prime skin was an old rift skin, not even recoloured and without any compensation for…
  • I completely agree. Hopefully more people will voice their disappointment both on the forum, the Dbd twitter and the Amazon Prime twitter. I'm not sure if it will do much but it is better than staying silent and just putting up with stuff like this.
  • I think a lot of people will do that because otherwise it is absolutely useless and maybe someone doesn't have it yet. I am really disappointed and hopefully more people will open threads or comment on twitter and everywhere else to voice their frustration, because this is just so frigging lazy and they will just get away…
  • I was really looking forward to the new reward... what a disappointment. How lazy.
  • I got 50k BP on Day 1 and the 5 Rift Fragments on Day 3 but nothing on Day 2...
  • I also didn't get any reward yesterday. I got 50k BP on the first day and the rift fragments today I assume since I got a notification that I unlocked a new rift tier when I logged in, so the 50k BP that were supposed to be given yesterday are definitely missing.
  • I don't think people were asking for the BP bonus to be removed from BBQ/WGLF at the same time. I think it's understandable that people want short queue times on whatever role they are playing and if the MMI will provide that - great. They are a good thing, but not if the BP grind without them is unbearable.
  • I completely agree. Most players log in during the anniversary event when the BP bonus is through the roof because of cakes/flans and the BPs per match feel amazing. Do we get tired of bonus BP? NO! People were even begging for the event to be extended. Also, the reason why BBQ lost its BP bonus was due to its high…
  • In my opinion implementing this feature is way more important than for example the planned Mori rework. SoloQ has been suffering for a long time and now would be a great time to give them more tools for overall balanced gameplay.
  • Not so long ago they sent out a player satisfaction survey with a lot of questions regarding what the players want. I am pretty sure the result overall was "BP/currencies and cool cosmetics", it should be pretty obvious what would motivate players to log-in and play the game. The BP gain feels so bad currently and the…
  • It is extremely disappointing that the matchmaking incentives are not going to be enabled with the next patch. It is the feature that everyone universally could agree on and now we even have to wait until the next chapter which is scheduled to release in September... Ok, fair enough if there are technical issues, but at…
  • People on both sides decided to spend 100s if not 1000s of hours in this game, no matter which role, and they enjoyed themselves (If people say that they were miserable pre-update then I don't get why you would still play). Now the game balance has changed drastically and as a survivor you have to play very efficiently if…
  • That's exactly what I used to do and I really enjoyed the variety of playing both killer and survivor. For some people it might be absolutely fine to wait in a 5-10 minute queue but for me as a working adult with limited game time it doesn't seem worth it to try to queue for killer anymore and just playing survivor just…
  • They tweeted that the fix is scheduled for 6.1.2
  • I agree with you to a point. The positives of the progression rework have unfortunately been overshadowed by the prestige cost (which was not even there during the game update showcase on twitch) and the loss of any sort of bonus BP. Since they increased the maximum BP you can earn per match, it seems to me that they at…
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