The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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The only thing they could actually do is give us those loading tips in the Tutorial tips menu somewhere (since I don't think they're there are they, didn't check that menu in a while)
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Screw it. Give survivors a handgun.
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Deliverance We are getting some sort of anti-camp thing Soon™
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So basically, the nerf did what it was supposed to?
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I agree with some but 9. was funny and about 10. - the game seems to give you more daily rituals based on what you play less. There's no guarantee it works that way since we don't know (and i dont recall them ever saying that) but that's just how it is. Having daily rituals for both sides seems to be a better way to go…
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Still, does it have to be Legacy related? Can't it be literally anything else?
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Exactly why this shouldn't be implemented.
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It goes both ways. It's basically a way for either side to not get stomped. Although, don't think this should get implemented as killer gets naturally stronger with fewer gens.
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Okay, I might be insane, but didn't it have a counter of sorts when it was released?
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... Nerf Hope+MFT (make so hope cannot stack even or smth) instead of buffing something for Killer that then unbalances it for someone without that combo.
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Still, being on death hook, being healthy AND being once a trial is a lot. It's one of those perks that, any buffs can be too good for it which sucks cause the idea itself is cool.
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The killer instict terror radius check shouldn't be taken from surv's pov. That's all.
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Imma be honest, I don't know why you guys are so enticed by legacy. It's just some cheatos. Except for the heads (and even then that's a sometimes), most basic survivor outfits are also bad.
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Nah, the bug they mentioned worked diffrently. Basically, you did a vault, there was a sound cue for the vault, but you ended on the same side of the window where you started from. If this was created into a perk it would have to have exhaustion imo tho.
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It's unrealistic to expect BHVR to make so many new effects or number changes to the number of perks we have. Also the biggest fear (especially for soloq) is that people will actually care what survivor you use. Dodging or toxicity could become way more frequent. This is of course just an assumption, but it's a fair one,…
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Don't get hooked 👍️
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From what I've read, it's temporary until they deal with cheaters?
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I mean does it? I remember it working like a normal lullaby.
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I assume, by blood inside the locker they mean the bleeding that happens outside the door of the locker while inside said locker. (although a good change would be to auto remove any blood you made from the map while you go into the locker, via magic)
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Let us make the opinion and let us make a choice if we want the bundle or not. (remember, free cosmetics with chapters existed before and they were free)
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We don't know how fast it would trigger. So, for now, we should wait for that PTB and see what they propose. +Correct me if I'm wrong, but didn't they say they would build even slower when killer is chasing someone near the hook?
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I feel one good fix would be to make it more like Dead Hard where it doesn't go away after doing any action other than using it + make it available during end game again. And you lost me. It should have it's stun duration increased, yes and disable powers for a couple of seconds. That's all.
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But you're not doing anything about the part people are complaining about...? As for OP, I would rather not tie it into chase mechanic, but that could work I suppose. However it would feel really bad.
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It's unfair to either side. Except when a killer dc's. If something like this was implemented, survivor would have to get automatically hooked or something, since "tactically dc'ing" could become an issue.
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I hope this doesn’t potentially break the game since some perks for either side are just generally more powerful than others. Well then, you already see it could break the game. Even tier 1 perks could be problematic in some scenarios. It would just create a meta for survivors too, killers doubt would change that much,…
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The skins from the rifts do make an apperance eventually (see Kate's or legion for example) however recolors of existing skin don't. Or atleast haven't yet.
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Only level 4 of tomes (and rarely tbh) force 4k, unless I missed it this tome. Same for emblems, 4k aren't required.
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Aaaand I don't believe you. Wonder why Borrowed Time was used so much back then, right?
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https://forums.bhvr.com/dead-by-daylight/categories/bugs Recommend posting this there. Alternatively, you could check if a post about this already exists.
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I've always felt the intended gameplay of legion is to use his power for exactly what it was designed to do which is track other survivors. I'm noticing many legion players not doing this and simply using it to force survivors into an unrecoverable situation. That is why I suggested for the deep wound to wear off over time…
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That would be even more scummy lol.
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That's the point. You either risk giving her a long range attack or risk being a *injured survivor. Her basekit pool exists so she can atleast use it once if survivors don't ever cleanse. *MFT kinda ruins that but w/e.
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They won't do that. Also I appreciate them doing something new! It's really cool. I for once don't care about balance.
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Survivors have to power exit gates (or was it open I forgor). Killers want to kill. Survivors will try to be even more efficient to unlock masks so they do gens even faster. Killers in response have to play more tryhardy. I personally won't try to kill anyone, just 2 hook (unless a challenge says otherwise), but you must…
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Technically, both sides have to tryhard more than usual until everyone gets their masks (which should take about 3 days max). In theory the game should return to it's normal amount of challenge by that time. Again, it's the fault of how the objective functions, so it being done should make it more enjoyable.... in theory .
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They hardly ever do Iri shards price reductions. I think they've done it once during Blighted event? I might be misremembering it tho.
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This is the reality of events in DBD nowadays unfortunately... If survivors rewards were easier they would kill themselfes on hook. Killers play even more competetive durings the event, because survivors have to play more competetive. Unfortunately for us all.
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They're buffing him tho because EMP spam makes him weak...
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Made for this problem isn't Endurance but Haste. So actually, I would personally prefer they would go into Endurance direction if they decided to nerf it. Soul Guard also doesn't make much sense to me? It's niche is helping you get out if the killer slugged you too long (and there's a hex in play/a survivor helped you). It…
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I dont get why so many people are so winy about face camping. Sure, its a boring tactic for killers who are to trash to chase but its a free escape for 3/4 survivors. When you see some one camping just do gens and escape. And if YOU get face camped, just hang in there and laugh, laugh about the guy who is to bad to play…
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The entity recreates those, while Crows are ... like eyes of the Entity (even tho everything is Entity technically). It would be cool if specific maps had diffrent alert givers (Larry's crows that fly through the ceiling) but I doubt that will happen for consistency reasons.
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Endurance doesn't work while Deep Wounded (Mending). It being a hex would make it... more balanced but still the idea is tricky.
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How much healing speed it should give tho, Cause WGLF exists. Also unless you're already injured, killers would go for the person who was downed, which promotes WGLF usage (although the conditions really hinders the perk)
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Oh right Guardian... Fair. If this combo becomes a problem, this is the only way I can see it being nerfed. Unless they nerf hope to like 5% and Made for This to 2% I guess (or rework it).
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The easiest fix is to remove haste stacking. Atm that would only hurt Dark Theory, but eh, it's not good anyways. For now I assume people will start running NOED on M1 killers for that extra boost of speed (which will get destroyed in 30 seconds)
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Wait, this is just Hillbilly's mechanic! (with camping penalty)
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Wouldn't this be the 100% use add-on then? Or am I completely missing how Nemesis functions?
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Probably a bug? Perhaps related to Wiretap.
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They're a version of each other. Empathy gives you info where the chase takes place and you can bring your heals to them when they're safe. Emphatic gives them the info where you are for a safe and quicker heal.
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They don't. Undying and Haunted take up 3 diffrent totems, if Haunted dies, undying saves it. But that could be interesting for a Boon Hex style perk tbh Oh no, my problem with Plaything and Despair was that they both work activate while hooking a survivor. The issue is, which one activates first if you run them both? The…