Comments
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A camping killer is literally leaving the survivor's main objective completely unattended. If they're gonna camp a hook, just read the room and go find a generator. I recommend doing a generator within the killers terror radius first, if they're actually camping. It might also annoy them enough to make an opening for…
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I definitely agree that it would be more scary for survivors. Part of why survivors can be so cocky is their practically omniscient view of things. However, by the time you change survivor to FPV, you might as well make a whole different game because practically everything would have to change: Chase dynamics? Survivors…
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This would be awesome. I would probably ######### myself. I don't find dbd to be scary, but one thing I noticed really quickly with VR is that the brain perceives 2D and 3D threats VERY differently: Playing The Forest in 2D was boring AF. Playing The Forest 3D was absolutely terrifying. It took me significantly longer to do…
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Wow.
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It doesn't make sense because the argument you present is completely analog to: "Killers have a ton of choice, they can set traps, break walls, kick generators, and destroy pallets.". . . BUT none of those things will actually lead to a "victory" unless they kill. As you say, survivors can open chests, break totems,…
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I mean, say what you will about their feelings on the tunneling, but this comparison makes no sense: Survivors have no choice but to do generators. Tunneling is a free decision.
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OoO is garbage in solo or 2 SWF. When I see someone using it as killer, I generally laugh, because people that run OoO often spend their whole time begging for your attention, hopping through vaults, and tossing pallets when you ignore them and go after their teammates. It literally makes it so that only 3 people do gens,…
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I used to love We'll Make It, but tunneling is so prevalent right now that running it has been an absolute waste in most of my games.
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I may be wrong, but I don't think tunneling and camping are actually the apex of killer gameplay. At best I see those killers get 2K unless the team is 100% solo-q.
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Definitely Jeff. I feel like he'd be pretty easy to get along with.
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Don't worry, new patch hits very soon. I think they said that now every chest open will spawn 2 items, and one is guaranteed to be a key (broken, dull, or skeleton).
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Count on a killer main to say that it's the survivor's job to wait in one spot in order to give the killer a free hook.
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Space Opera
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Even as a survivor main, I must admit that I like your style. I still remember the first time I got Blood Wardened when I had never even heard of that perk before, I was hilariously shocked at how quickly my survival flipped upside down.
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Sure. I agree with that. That would be a super great and easy temporary solution for them to do. But they haven't, and they won't. Truth be told, there's no indication that they're listening nor is there any proof that they give a damn.
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I suppose that by the standard you laid forth here that unless they put up a warning, it's not ban-able. Since they haven't put up a warning, I guess that means that they haven't broken their standard. That said, just because once upon a time they banned some killers (AFTER warning them, apparently), doesn't mean they…
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I like that your post starts with, "I kill someone" and that's apparently a loss
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T H I C C C
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I got baited.
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She looks a bit less cro-magnon now. I, for one, support the evolution of Meg.
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I mean, sure the perk is broken. So what, is BHVR supposed ban everyone who simply equips the perk they broke? If it was actually a big deal to BHVR they would simply fix it. Same with the chest loot bug. Regardless of how anyone feels about it they definitely won't be banning 10%+ of their customers, that's just bad for…
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Same. I know it's #########, and that BHVR is gonna take a year and a half to fix it, but I don't run it.
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This doesn't really sound like a discussion. Was there a question, or. . .?
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Personally, I don't. That said, when I have to I try my best.
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What is with these sweaty die hard killers when I play survivor?
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You do make a very good point here. I've tallied some of the responses and it does seem to mirror character pick rates, although I'm basing those "pick rates" off of purely anecdotal evidence. I don't know if there's a chart somewhere with the actual pick rates on it.
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This is a problem I have with the system. . . it takes so much BP to make one good killer that people pretty much have to specialize until they get over 1000 hours (and that's if they spend most of that BP on killers). A lot of the killers people "main" were probably in a good-or-at-least-ok place when they started playing…
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Wow. Even without the action speed bonus every survivor would run this. This would be broken upon arrival as is.
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I've gotten toxic commentary from plenty of killers. I never t-bag clicky-click or any of that toxic stuff. This is not a one-sided issue, however it seems more blatant when playing killer because the community is 80% survivor. It's not a matter of survivor always toxic, it's that dbd player's are often toxic and 4 times…
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I'm tired of non-toxic killers. Quit being such saints and occasionally be a dick about it. jeez.
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Personally I hate running for 5 gens. i've done it (not often). But even when I do run for 3+ gens, if the killer hasn't caught me by the time we get to 3 gens, I know they're going to camp me if/when I get downed.
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I think the green key is broken
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I mean, I rarely see a pig. However, the last 3 pigs I remember put a trap on the first survivor, camped near the hook, and tunneled them whenever they got unhooked. So I guess this does pan out with my experience.
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I'm assuming you now know about endgame collapse. Spirit is currently often called OP. Pig got nerfed. Only 4 traps for the whole match now. Rarely see them. Freddy got buffed, now can attack you when you're not asleep. Also can hop from generator to generator and lays traps in the dreamworld (oh, and fake pallets too,…
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Fun Fact: Volume = 100% IW = -100% Stridor = +50% No Mither = -50% Total = 0% So just add No Mither (LMAO) and you can counter Stridor.
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Never.
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No, it's not fair if a survivor get's a "free" escape. They should have to work to avoid being sacrificed, find items or risk items (if key will be necessary based on ratio of generators/survivors), do generators (once again, based on ratio of survivors to generators), locate the hatch prior to the killer, and use it. That…
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I actually just made up a perk for this in the "make your own perk" thread. I designed it specifically so that it will take more time away from generators than it gives back, but it gives back the time in the late game and thus survivors might voluntarily pick this in order to counter "3-genning" and other fun late-game…
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Procrastinator: You have always been terrible at getting things done early, but you always make up for it at the last minute! You…
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BRUH, I WANT. Edit: Also, fantastic work with the styling.
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LOL. Imagine if the survivor community tolerated the existence of "Devour Hope". Oh, wait. . . .
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I actually really like this idea. BHVR could get some extra cash, and I get something to look forward to when I get mori'd.
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pipping is too easy period. The safety pip should be about midway, and the pip should be just short of where double pip is now. Double pip shouldn't even exist.
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The rocket launcher blows the survivor into the sky. The entity catches the survivor by impaling them on one of its disgusting limbs. The entity and the killer fistbump. The entity further punishes the survivor by forcing them to start the next match already hooked.
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Do it. I dare you. I'll become a killer main in 0.5 seconds.
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SUPER OP COMBO: Poised Up The Ante No One Left Behind Sole Survivor
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pallet run survivor catch locker loop face hook juke rank camping 360 mori buff freddy hatch offering iri head auric twins coldwind key basement tunnel bubba m1 methamphetamine clicky click sweat squad tbag SWF shards trial chests BP killer swamp game spirit op nerf red drop NOED green updates point buff. UNBALANSE!
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SURPRISE: dbd IS the bug.
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Updated farms? I don't understand what that means. Would someone be willing to explain?