RainehDaze

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RainehDaze
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  • Then make them do something else, don't make them all incapable of doing what they're meant to. Have CoB reset the usual regression if you drive a Survivor off without needing another kick. Make Overcharge more about skill checks. Lots more. If you don't want direct regression, change perks that do that to do something…
  • Circle of Healing should still allow survivors to self-heal within its radius No. That is literally the problem with it. That has always been the problem with it: one survivor and 14s in an isolated area of the map, now everyone has old self-care. The overcharge and CoB changes aren't really okay, because even if they…
  • you see, playing any new character requires you to beat yourself in the head with a brick until you forget every other character.
  • Spirit has One problematic addon. That's kind of it; they've already gutted her ability to do much of anything else and made her audio super duper obvious.
  • I mean, self care is now in a comically ridiculous state, but the thing about anything that directly affects healing time and is repeatable is, well... they probably shouldn't change if the desire was to universally alter healing times.
  • "Healing will be slower and self healing gets no bonus speed. Clearly, there is nothing that benefits from increased rarity." Altruistic healing isn't no benefit, but it'll be interesting to see if the limitations on self healing and the slower healing overall push people towards considering fast healing more effective…
  • There is literally a thread on the front page that starts with 'I hope you guys plan on refunding people like me who have spent hundreds in the games' over the balance changes, so there's that.
  • And everyone hated baiting it out constantly. This is likely to make it more consistent to actually use, whilst removing the value of 'people following you unsure if they can swing or not until it's a lose lose situation'.
  • oh no, not constant resilience all the baffling near-miss vaults that have me questioning my sanity
  • Quite a lot of people complained about them. Also the very existence of Knight and SM, but they definitely got complained about. Your comparison is more for Shadowborn, Spies from the Shadows, and... I dunno, Bloodhound? Grim Embrace? But those haven't been nerfed.
  • A cooldown, one thing at a time, anything. Hell, change it from super-accelerated regression to a ruin-like 'this gen will begin regressing at X% speed when it's not being worked on'. I'm sure a couple of people here could have brainstormed ways to remove it from an overbearing 3gen meta without making it totally useless…
  • Wow, the entitlement on this one. 'I demand a refund because the game has been rebalanced'. Also, flashbang works, it's just something that can be avoided.
  • And some of those are just bad ideas that should never, ever be buffed. Looking at you, Mettle of Man.
  • BHVR has a bad pattern of nerfing perks by crippling the numbers, and then trying to buff them after by changing how they work. The obvious fix was to change how CoB worked so it wasn't just constant application, not make the thing useless. And on the flip side, we have Gearhead, where the problem was that it might…
  • Well, they killed all regression perks at the same time, so yes. Three months of sloppy butcher, with a barely-tested Killer dropped somewhere in the middle with dozens of issues identified on the PTB that then gets released.
  • The entire game is a casual mode.
  • Maybe for dedicated unhook builds. People actually running DH will probably get more direct value out of pressing it, and everyone else can happily swing away. It is concerning that we're just building an ever-bigger pile of perks nobody wants to use, though. On top of releasing more dross.
  • They want to shift the meta, which is fine. On the other hand, BHVR seems to have a phobia of perk buffs. We're getting... a gearhead buff. And an overzealous buff. Because overzealous/stakeous/hyperfocus couldn't already be annoying in the wrong situation.
  • Well, provided people don't get even more medkits somehow. Sadako - Her hit and run style with wraith can be strong, but probably weaker than wraith still I doubt it, with the accessibility changes, I'm pretty sure her ability to have even the slightest bit of stealth is going to be dead in the water. Unless you're really…
  • Efficient doesn't necessarily mean that it's time-efficient. It could be described as effort efficient. The output for the input needed is a very good conversion rate.
  • Eh? She doesn't have all the info, unless staring in the right direction when that happens. 'Someone has a tape' when you just straight-up can't see deactivated TVs isn't a ton of info. Are they a little condemned? A lot condemned? The most inconvenient part, of course, being that a TV you've teleported to and is on its…
  • people were complaining about BT being used to body block before then, too. It's the sort of thing that, as a tactic, only punishes the people trying to not tunnel anyway.
  • I think they also had to make sure that all totems could be accessible by Killers, which narrows down the number of awkward corners they could go into where they might be harder to spot. On top of all the 'spawn in the open right next to a generator right next to where a Survivor starts' ones.
  • Freddy's just a bad execution, the awake/asleep distinction is fine.
  • I think it's only the trap-based Killers that suffer so much from denial of power. Then again, that's because they're the only ones that actually leave their powers lying around to be disabled. Everyone else either gets some sort of status infliction that they need to deal with themselves, but potentially at the cost of…
  • The fact a single determined Survivor can go around totally disabling Trapper or Hag is outright detrimental to their design and performance, though. It's generally not needed, but the idea that if 1/4 of the Survivor side feels like it (and for Trapper and this theoretical SM, without any item or investment), a Killer…
  • 'One Survivor can totally disable a Killer's power' is not a good dynamic. It's actually a terrible one if this disabling is the entirety of your power. It'd be like if Pinhead didn't even have the minor anti-looping his chains provided (and a tendency to force people well out of the way, and the chain hunt was terrible).…
  • It's a large part of what I suggested (making her power more about buffing her than focusing on trying to stick exposed on Survivors), although the route taken is kind of interesting. Although, I do wonder if being stuck at one trap per initial Survivor might work out too low given you can only reset them at all once the…
  • Wesker in F and someone likes Nurse's new music and the 1s loop Skull Merchant is stuck with? Is your idea of musical perfection someone shaking a sack of gravel in a tin?
  • No, I'm saying that getting off the gen for 1s to take an M1 instead of a grab so you can finish the gen shouldn't be a thing. You're on the gen and the Killer is literally behind you. The entire point of the grab is that you shouldn't be doing actions when the Killer is right next to you. This isn't like hook grabs where…
  • By greed, I mean 'DH if you lunge, drop pallet once you're about to be in normal M1 range'. There's not really a counterplay for that. It's guaranteed value at that point. And 5s isn't nothing. Small bits of time are everything and add up. Tier doesn't matter. It's ######### stupid that the existence of one perk makes…
  • I just wish DH would change one way or the other to make its mind up. Either you use it for guaranteed value to greed a pallet, or it's a mindgame and timing trick in an open field that has to be baited out. Not both, where it can get guaranteed value if you have a tile to loop, and still wastes time in the middle of…
  • There should be more grabs like this. Letting go for one split second whilst doing the gen in the Killer's face in order to avoid the grab that penalises sitting on the gen in the Killer's face is just an obnoxiously trivial dodge.
  • Because the only acceptable level of counterplay to a power appears to be 'the Survivors must have more knowledge about it than the Killer does'. At some point, you have to wonder why they aren't just making her visible, seeing as the sound has been made increasingly obvious to the point where you're only going to fail to…
  • No speed boost and a few seconds of no collision after it triggers. Still great for greeding pallets, gets out of the way in chases in open space.
  • I don't think they indicated they were going to make it worse by penalising the few Killers who could actually traverse the blasted thing with a bunch more random hitboxes and obstacles. <_>
  • They made the biggest map in the game just as big and invalidated movement abilities on it.
  • We don't need every single map releasing as bad for every Killer whose power doesn't pass through obstacles in a straight line or happen to be stationary. Being unable to play because the map is full of invisible or misleading collisions is bad design. It'd be like a map coming out that's bad for Survivors because one area…
  • I don't think the teleporting would be a good idea. It totally inverts the problem; "If Survivors 3-gen themselves, you're going to automatically lose because you're not allowed to stay in the area and must take a chase that lets the gens complete". We don't want a solution that just guarantees an eventual survivor victory…
  • It's more of a loss for a Killer--a lot of totem spots are in places the Killer has no place going to, or no place going to after the nearby generator has been cleared--but the boon still goes right through the area. Main building on Eyrie is a massive offender: it's a huge detour for a Killer to go up there after one…
  • Why SHOULDN'T they be the same? You still have maps where the Killer would have to take way more time to go out of their way to get the boon because the totem spawn was on another floor, and where the effective area covered by the boon is over double what it's designed around being. The entire point is that these things…
  • Rework, probably. Maybe make things less about exposed (and not something Survivors can disable) and just buff her and give info. Maybe pivot hard into something weird like the maximum deployable increasing over the course of the match so if it does get dragged out, that's almost universal coverage (or universal over…
  • "You can only cover two gens if three are close together" would suggest a Killer who's screwed out of using their power half the time because 'no, you're too close'. Imagine that restriction on the Game or Midwich. <_>
  • Knight's more likely to end a game without stalling it into a threegen.
  • The problem is, what do you add to M1's that helps with larger maps? What makes larger maps hard is being able to get anywhere in time, but if you give M1's some way to do that, now you don't make it harder to spread gens by making the map bigger, because an effective 3gen can be more dispersed.
  • I mean, probably stop playing. It's not even all the people I like to play, but the constrained choices would push me to go play something else until it's undone.
  • there is on Spirit, they confirmed it's not enough to warrant killswitching as opposed to Dredge getting ALL THE STEALTH.
  • The sexy strut is the one that feels literally the most broken. Fairly sure there's something off about that walk cycle and it's so hard to tell if it's deliberate or from trying too hard. At least Vittorio got to show off cool alchemical/magical tattoos in the process. They added something to the characterisation, that…
  • I was interested to see if they would ever do it, but I was hoping it would be for more reason than 'sexy because manga because sexy'. Like, she's just tautologically so. And literally nothing makes that walk work.
  • I think the only interesting looking combo I've seen involved that one purple addon which gives haste, Superior Anatomy, Bamboozle, Play With Your Food, and... Brutal Strength for some reason? I dunno what the streamer was thinking with that last one, but I can see the point of the others. If you're going to have info…
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