Comments
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Killers tunnel and camp more in my games. Teammates have become more selfish. I see so many Blights, Nurses, thana legion/plague Like unless I'm SWFING I'll stick to killer lol
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Aftercare is outclassed by other aura perks. If you're coordinating a play across the map, someone's probably on the hook which means Kindred's better. If they're close to you, bond is better. You can even put on Open Handed to basically have a Bond aura reading so large it covers half/all the map depending on what map.…
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Not surprised, every game is Nurse/Blight/Legion or some anti loop killer stacking slow down with lots of tunnelling and camping.
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Nah, as long as I keep seeing Nurses, Blights and Legions almost every game stacking slow down then I'll just keep killing myself until I get a game where I'm vsing a different killer
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The general consensus of why people defend Nurse is because of the existence of sweaty 4 man SWF's. But as a killer main with 3000 hours, I can tell you the amount of legitimate sweaty death comp pro tournament level 4 man SWF's I have faced is merely one game. One game where I genuinely lost because I wasn't Nurse. If you…
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They both do the same thing really, letting you confirm the first hit for free. But the Bone Clapper has some utility in how it can make survivors paranoid. I'd say Bone Clapper is better, especially when it's a yellow add-on.
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I can definitely tell you, Fractured Cowshed & Haddonfield are the worst maps in the game for killer. Extremely safe for the survivors and really obnoxious to deal with. The only maps I'll DC on if I get them.
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All exposed-type killer perks require an action or condition to be met before the killer can one-shot. For example, Devour Hope is probably the hardest one-shot type killer perk to get to activate, but it's also the most risky. If survivors can have access to a perk that just negates the exposed status effect, it makes the…
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It comes down to the 1v4 aspect of the game. It feels more miserable to lose as killer, or perform badly, because there's only yourself to look at. Sure, there are some situations where you can't win the game (e.g BS maps, some survivor perks) but generally, you can win games by just playing very well. But when you do…
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No they're not lol If you think SWF's just trying to win the game is sweaty, then IDK what to tell you
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9/10 SWF are just average to good players wanting to play with friends, they ain't into bullying the killer and idk why this stereotype is in place.
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Imagine being a disgusting gen rusher smh lmfao We killer mains teach them what it means to rush generators /s
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Felix is mine, the gays claim him
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If she was released in 2021, her power would take 30 seconds to charge for a single blink, storing two at most and the fatigue would be 10 seconds minimum.
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I've seen it once for the 2k hours I've been playing this game. It's that bad.
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Felix is husband now
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Dead Hard. An obnoxious perk that gives survivors free reign to make mistakes or take another loop and avoid being punished.
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Add sex I want to bang felix cmon behaviour please
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He's playing Myers on fractured cowshed, which is so ridiculously survivor sided and an instant win for survivors with half a brain that it doesn't matter how good you are as killer, you just lose. Not even Otz can win on that map, it really needs to go.
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yes
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Mori's should've never been as strong as they were. They're how they should be finally, a quirky and fun offering that adds some power to the killer (skipping DS for example) without removing the survivor from the game in 2 minutes.
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Coal tower is probably the most balanced map in the game, favouring killers for how easy it is to pressure generators. It's why it's the most picked map for tournaments. Shelter woods is killer sided as it has little pallets to work with and is quite open, so it's easy to find survivors. Suffocation Pit makes it incredibly…
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This also applies to Spirit, yet she's universally accepted as S tier eventhough she's slow. PH and DS are slow but have a comparable chase game to her.
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Sacrificial wards exist. And no, killers would just put on maps favourable to them like indoor maps or macmillian for coal tower and shelter woods.
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Devour Hope - Killers need to get 3 to 5 hooks and not camp those hooks to get one shots and a mori, which is a gamble since it could be cleansed. Good play rewarded appropriately. NOED - lol didn't cleanse the bones, idiot. Now you die ez clap
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Demogorgon does need a friend...
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If she's good, look for a good place to die (no gens or other survivors nearby). If she's bad, LOS jukes, locker jukes, doubling back, etc.
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Blight, Executioner, Hag, Freddy; Deathslinger: allow me to introduce myself
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Solo survivor should be brought closer to SWF and then give a general buff to all killers as compensation.
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He's strong at what he does, but it just takes awhile to do so. Nurse blinks, gets a hit, fatigue and repeats. Slinger has to walk near you, shoot, reel you in, hit, wipe gun, reload, get into distance again, shoot, reel you in, hit, wipe gun. See the problem?
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It's an indoor map with 20 God pallets, no reasonable human would blame you for Disconnecting on that awful map..
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Should've just played better 5head
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Yeah it would be nice... I'd go even further and let people have 3 active at once so the grind is reduced..
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They're still as good since these perks save you from dying early on. I'd argue there more important since you can't trust solo survivors to help you if it compromises their own safety.
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In terms of power hierarchy: 3-4 man SWF > Killer = 2 man SWF > solo survivors. SWF aren't as bad as people as people say.
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Funnily enough, if you play a decent to strong killer on a balanced map, you still have a good chance to win against a SWF. SWF doesn't automatically mean you lose, it's just a harder game and with the right killer, map and personal skill, they're 100% defeatable. The average SWF is just decent survivors wanting to play…
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Come on, let's not try to argue that needing to break up to four to five ruins was fair and balanced. It was absurd and dumb. Lucky Break/Iron Will will be stupid, but that'll probably put Stridor into the meta. Killers may get nerfed, but so do survivors. Play killer back in 2016-2019 and you'd hate yourself.
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Eh, the only ones which are criminal is Executioner and Deathslinger. They both eliminate any input from the survivors. No matter what you do, they hit you. Drop pallets? They hit you. Fake it? They still hit you. If Spirit's chase is 10/10, they're at a 8 or 9 out of 10. Oh and Executioner literally removes DS/BT from the…
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No? They'll still be like 10 other killers who are very strong. If you're good with killer and the survivors aren't some type of SWF with death-squad comms on coldwind, haddonfield or ormond, you have a fair chance to get a 2-4k. But killers make mistakes and then blame it on the game instead of improving. 9/10 times…
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My problem with second-chance perks is when they're stacked together on multiple survivors. DS/UB/BT on everyone basically means you can't tunnel or slug and are forced into the 12 hook game, which is... good luck if you're not Nurse/Spirit against competent survivors in that scenario. DH? Yeah this perk needs to die.…
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The game is generally sided to the better player on either side, but there are exceptions, such as a SWF on haddonfield, or a Spirit with meta perks on shelter woods. But generally, the side which is better will win most of the time.
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Nah, Bubba is A tier. He chews through pallets incredibly fast so you can't loop him for long, windows aren't an issue with something like bamboozle and can be handled easily. He can one-shot an entire team and his camping game is still the best in the game and the survivors have no choice but to leave the hooked person to…
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Huntress has no innate game slowdown and is the slowest killer in the game. To get map pressure, you need to down survivors quickly and if the chance to snowball comes up, slug and down the other survivors.
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Otzdarva made a very detailed video about this topic, check him out. But I'd say Leatherface since BBQ and Chili is a meta perk and the double bloodpoints are amazing
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He's pretty trash in terms of power but the general interaction you have with him is: A) You're in an open field or low walled loop, so you can't dodge the daggers or do anything and will go down very quickly. B) You're anywhere else and he takes 3 years to down you since his power is literally useless at jungle gyms,…
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Make it last once. Once you're fully healed, it fully deactivates and never comes back.
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Its fine if used to dodge a hit since it doesn't really do anything and rewards skillful gameplay from the survivor, which is healthy gameplay. For distance? Oh yeah that needs to be removed, no counterplay available for the killer, rewards greed and making mistakes as it wastes more time for the killer as the survivor…
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I brought it, only because I put the auric cells back into what I got from the previous one. Essentially, it's free.
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Yeah there needs to be a time limit put in place. Something like 20 minutes or maybe even 30 would help stop survivors just hiding and taking the game hostage. They'd eventually lose and get sacrificed. Only problem this could bring is killers bringing 4 slow down perks on a slowdown killer, could be abused.
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I was honestly expecting: "What helped me play Trickster was switching to Huntress"