-
Can't apply Chemical Trap
I completed an entire generator, threw down a pallet, and the option to apply Chemical Trap wasn't there. I tried throwing down other pallets. I tried pressing all the different buttons. Nothing happened. I completed more generators. I wasn't able to apply Chemical Trap once all trial. How am I supposed to complete the…
-
Event item/offering RNG is terrible
Something is really really wrong with the event item/offering RNG. On my PlayStation account, I had about 2 million BP and I went through all of it getting one item and one offering on each survivor up through Yoichi. That leaves 12 survivors and all killers. On the Switch, I had 100k or 200k fewer Bloodpoints, and I…
-
Accepting SWF invitations is a pain on console because of the recent changes
It used to be that I could hit a button on the controller to accept a friend's invitation to play together. For some reason, this QoL feature was recently removed from the game. Why in the world was this functionality removed? Why was it decided to make playing on console worse? I've had it take 10+ seconds to maneuver the…
-
Can't hit button on controller to accept SWF invitation
I can no longer hit the "-" button on Switch to accept a friend's request to play together. It takes 10+ seconds to maneuver the cursor to actually hit the button on screen, so there's no way you guys removed this functionality on purpose. It has to be a bug, you don't remove a QoL feature like this. Using the analog stick…
-
Wiggling breaks and stops responding properly
Wiggle issues have happened twice. The first time I was playing as Ada on Garden of Joy against a Hag. The second time was as Alan Wake on Ormond against a Wraith in Lights Out mode. The first time, as Ada, after about 16 seconds the bar filled up but I did not escape from the killer's shoulder. They were able to carry me…
-
Midwich Clock Tower secret room didn't open
Both the chemistry room and music room gens were there. I completed the chemistry room gen first, then I later completed the music room gen. Both exit gates were opened. The Clock Tower secret room didn't open up. Was the easter egg removed or is this a bug?
-
Lost thousands of Cells because I accidentally hit a button
I have been saving Cells all season. That's reaching Master status and then after that reaching long beyond level 24 on the Expedition rewards track. That is a lot of levels, a lot of Cells. I accidentally hit the "Process advisors" button, and despite immediately closing the game the damage is done. Everything is max…
-
Constantly "fetching data" and hanging
Every time I do anything, the game wants to fetch data, and very, very often it hangs when doing so. Sometimes for minutes. Sometimes I have to close the game and restart it just to get it unstuck. I lose a ridiculous amount of time to these fetching data hangs. I tried to look at my daily challenges and it got stuck…
-
Blue Scavenger outlines are nearly invisible on some maps
The Scavenger Biolink isn't helpful at all on some maps due to the outlines being blue. Even in the best conditions, the blue outlines are difficult to see. Yellow outlines would be much, much better. The Biolink slots are very valuable due to there only being three. If I'm going to take up one slot just to see Tomb and…
-
Every Large base crashes co-op
I can't go to large bases in co-op. They crash the game every single time. I have to ditch my friend, go in alone, and then leave and abandon the base to get a new one. There's no guarantee the new one won't also be a large base. I got three large bases in a row last time before finally just doing it myself and then…
-
RPD is a slideshow on PS4 and Switch
This is unplayable. Everyone's jumping around, teleporting, everything's jittery, frames are dropping, skill checks are a nightmare, I can't with chases. Camera movements aren't smooth at all. The input lag seems to be worse than normal. This is happening for both me and my friend. We're in RPD East. We're against a Dredge…
-
Picking up broken dying teammate has automatic skill check fail
If a teammate in the dying state is broken, when picking them up there is often a skill check just as they come up off the ground and it automatically fails. There is no opportunity to succeed at the skill check. This is not a rare occurrence, it happens multiple times in a match if the broken status is in play. Platform:…
-
Why do you design events so survivors can steal gens??
Why is this still a thing?? It's complained about every time there are event gens. Survivors will sandbag each other so they can steal the completion points. This is such a jerk, game-ruining thing, and it's within BHVR's power to squash it by just giving every survivor on the map the gen completion bonus. I'm so sick of…
-
Bonus BP blocks earning BP from matches
I thought the bonus BP BHVR gives out for log-in bonuses and Grade reset was supposed to be considered separate from normal BP, but whenever my total goes over 2 million I can no longer earn normal BP. I was at least 200k below 2 million BP last night, but today when I'm over 2 million because of the Grade reset bonus my…
-
Killer MMR and Survivor MMR are switched?
I play survivor, I get survivors who crouch around the edges of the map and go down in two seconds in a chase. They don't touch generators. Many of them are running with one perk or zero perks. They are completely new to the game or they get by only playing for the hatch. My friend and I do gens. We take aggro (often all…
-
Unbroken Emblem gave Gold instead of Iri
I escaped without going down a single time. I got a Gold Unbroken emblem instead of an Iridescent. The person I'm SWFing with went down and got pulled out of the exit gate. I don't know if that matters. I was across the map at the time. I myself was injured when I escaped. I have the "Iridescent Age" challenge selected, so…
-
Non-host is having to abandon Outposts
When playing in co-op, both Outposts that have been beaten and Outposts that the host left and abandoned are being kept in the non-host's list until they themselves abandon the Outposts. This bug removed a few maps I'd saved to re-visit later from my list, so that really sucks. Platform: PlayStation
-
Dreadshore is a missed opportunity
This should've been an event. There should be developer-designed areas that lead to the discovery of Dreadshore. There should be in-game lore that players learn organically through exploration (so not just a bit of text, and especially not text hidden in the buried codex). MYM is world building without any actual world…
-
Dreadshore is a new area with old names
Dreadshore is a new Sector, it's a new area of the world, but it pulls from the same pool of names as Sector 0. That's very disappointing. I've always been okay with not getting to name my own Outpost, it makes sense that these are real-world locations, but each Sector not having its own unique pool of names makes the…
-
Problems with submitting tickets
I just logged in to BHVR's Zendesk support site to report a possible cheater and all of my tickets are gone. This includes an open ticket I just submitted a couple days ago. Is this a temporary issue or is that open ticket gone and I need to open a new one? Do I need to wait to create a ticket to report the possible…
-
Challenge progress not showing during match
The pop-up that shows the current Tome challenge and the progress made towards it is on the screen for a very short amount of time the first time it pops up during a match. The second time that match, it goes by so fast it's barely noticeable and completely unreadable. After that, it never pops up again. I have no idea…
-
Why do you make it so easy for survivors to grief each other?
It's almost like the game is designed around survivors being able to grief their teammates. Totems are put inside alcoves that are easily body blocked. I watched some Feng Min run in circles while my friend opened the exit gate, then my friend went into an alcove to cleanse the obvious NOED and the Feng Min followed and…
-
Add AFK crows on a locker to the tutorial
I've been watching a killer walk around a locker with AFK crows on it trying to figure out what the noise notifications mean for something like 5 to 10 minutes. It's bad enough my teammates are doing this, it's even worse that they're getting away with it because the killers have no idea what's going on. This isn't the…
-
Desync in co-op causes most of my deaths
Whoever's not hosting is getting railed by the desync/performance problems. You move to a spot and in the next frame you're someplace completely different. The grapple takes you to the wrong place or randomly releases. Or you see yourself in one spot but the game treats you as if you're somewhere else. The problem starts…
-
Overall PlayStation performance is WORSE after hotfix
The performance is worse in both in single player and in co-op, on both the PS4 and the PS4 Pro. The framerate is not smooth, even in single player, even on smaller maps. The non-host in co-op is experiencing more desync issues and more issues with the grapple releasing unexpectedly, getting killed because suddenly they…
-
Dead Custodian grabbed GenMat in co-op
I died, my lifeless corpse rolled down the sloped walkway, and somehow in death I grabbed the GenMat. This would just be a funny quirk if Second Wave didn't exist, but it does. Platform: PS4
-
Grapple suddenly releases in co-op
I'm tired of dying to this issue in co-op. This doesn't happen in single player mode. The grapple will suddenly release and I'll find myself not dropping but just immediately on the ground. I grapple to a wall and the moment I reach it I'm then on the ground, I don't even have the opportunity to bring up my shield if it…
-
Need a way to bookmark an Outpost for later
There needs to be a way to bookmark Outposts on the Raid Map to raid later. It never fails, there are either no Outposts that look interesting, or there are a whole bunch and I have to hope they show up again in my list (spoiler: they never have, only the ones I'm not interested in pop up repeatedly). It really sucks.…
-
Not getting passive GenMat from active Outposts
I am having a lot of instances now where I lose time on my active Outposts but don't receive any GenMat towards my Advisors or Tribute level. I get XP, but not GenMat. Is anyone else experiencing this? If so, did it start after getting an Advisor to level 100? Or was there some other catalyst? Have you noticed a pattern to…
-
Only have two grenades in co-op
I've been playing co-op with a friend. He hosts. My HUD says I have 3 grenades, but after I throw the 2nd grenade it will then show 0. I've tried switching out hardware in the slots to see if that'd fix it, but it didn't. I always only have 2 grenades in co-op. (My friend who's hosting has his full 3 grenades.) I checked…
-
MYM needs more world building/story
The Chimera and the world of MYM in general could be a lot more interesting. (I'm talking about the in-game aspects, not written lore.) It makes sense for the Chimera to start as a fetus in a tube, but it's boring for it to stay that way. As it evolves, it should slowly become more and more of a grotesquerie. Maybe the…
-
Material drops were a mistake
I am so tired of my Synthite falling through the floor and getting stuck inside solid cubes. Material drops are unreachable ridiculously often. Was this taken into consideration when the drop rates were decided? Whether it's because there are Corrosive Cubes under every trap, Corrosive Cubes under the Tombs, or just bad…
-
Editing Outposts shouldn't require dismantling
There's no easy way to edit an Outpost. Want to replace some wall blocks with a new block type? You have to delete them and create new blocks. Want to rotate a cube after it's been placed? You have to delete it and replace it. If there's a way to select multiple cubes/traps on PS4, I haven't found it. I'd like to rearrange…
-
Losing Rank points discourages challenging yourself
Points earned towards Rank should only be negative when someone leaves an Outpost without completing it. You don't want to discourage people from attempting higher difficulty maps, but that's what the current system does. Persistence should be rewarded. As is, if you fail a few times, you might as well just cut your losses…
-
Replay info should show number of Tombs looted
The screen that lists the available Replays shows the number of deaths and whether or not the Raiders escaped with the GenMat, but it doesn't show whether or not the Raiders looted any of the Forsaken Tombs. I'm very interested in seeing if anyone finds the Tombs on my maps, but the loading time is a nightmare and there's…
-
Outpost ratings are killing desire to build
My Outpost with a rating of Dangerous gets lots of Raiders and tons of kills. My Outpost with a rating of Brutal gets almost no Raiders and mostly zero kills. I don't consider the Brutal one to be difficult, a lot of the traps are on the way to Forsaken Tombs, but the people playing Brutal levels speedrun them and only go…
-
Basing mechanics on time instead of number of raids hurts
In a game like this where things are so irregular, basing mechanics like Boosts (and Outpost lifespans) on time instead of number of raids sucks. For instance, some of my bases aren't getting raids. I'd really like to try out the Metamorph's Boost to increase the amount of Prestige earned, but... the bases aren't getting…
-
Replays screw up A LOT
I think more of my replays than not have issues. Most of them are super choppy or have frame drops that make it impossible to follow the action. Half of them bug out somewhere in the middle: the player freezes while the background stays animated, and it never picks back up. There's also the problem that if a video is say…
-
Replacing cubes changes difficulty but can't rotate otherwise
This is like two bugs in one, I guess, because replacing wall cubes with new wall cubes with no change in layout and no traps involved and having the difficulty upped has to be a bug. There's no way to rotate a wall after it's been placed. I hope this is a bug, because a few blocks of mine are messed up and facing the…
-
Need "Collect All" option for materials on own Outpost
Considering how long the Outposts and Sanctuary take to load, there should be an option to automatically collect all dropped resources without being forced to spend ten minutes entering and exiting Build mode. Also, it needs to be clearly explained that leaving your Outpost automatically collects any remaining material.…
-
Raiders went to old Outpost design
It's been seven hours, maybe more, since I updated an Outpost's layout, and a pair of Raiders just now got the old map. There have been many other Raiders before this pair who've gone to it since I updated it and they got the updated layout. By the way, Raiders fall (without grappling) through Corrosive Cubes and survive…
-
Dropped resources not spawning in Outpost
Earlier, I viewed my Outpost after it expired, picked up the materials, then left and watched the new replays. Afterwards, I went right back into the Outpost to Prestige it and alter it a bit. There were new (very obvious) materials scattered around that definitely were not there before. This was not a little bit. There…
-
No way to go back to give Accolades
The number of times I hit X instead of Square to select an Accolade is about 4 out of 5 raids. That means 1/5 of the Outposts I mean to give Accolades to actually get an Accolade. It should be a tab, or you should at least have a way to go back; it should not be a screen that can't be returned to after you've tapped X.
-
Nix de-pipping or allow bots
Either get rid of de-pipping or let me fill empty lobby slots with bots when I play survivor. I'm so freaking tired of the teammates I get, disconnecting or just not participating. I had one match where a teammate escaped with less than 8k. LESS THAN 8K. Why did you load into the damn game to do literally nothing?!…