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Kill Your Friends: Spectate the Killer
There should be an option to spectate either Survivors or Killer. You pick in the lobby, as it is now, but once the game is started, if you spectate the Killer, you can't switch to Survivors, and if you spectate Survivors, you can't switch to Killer. It would be super interesting seeing some Kill Your Friends from the…
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Anti camping system
The most common problem I see in the game is a killer camping by the hook. With the new emblem system survivors get punished for getting camped by the killer! This is a big issue and I had an idea to possibly end it. I have a lot of screenshots on my profile of killers camping. 😣 Killers don't get punished for camping in…
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Windows of Opportunity buff
Windows of Opportunity is a decidedly poor and extremely situational perk: usually pallets and vaults are visible to the naked eye and placed in known places, except in some closed maps, such as Lery or the Game. Being a perk aimed primarily at beginners, and having the sole function of showing the aura of possible…
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Exit Gate Toxicity
EGC has, in my opinion, lead to an old problem being exacerbated: Exit camping. The game already has tons of issues, but now when the game is over you just end up with 4 survivors sitting on the edge of the exit gate, so you cannot get kills because downing them actually makes them escape, and if the EGC does run out they…
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Other means of stealth/hiding
I would LOVE to see some other forms of hiding from the killer except crouching in a corner or getting in a closet. I've seen people mentioning hiding in opened chests, other types of closets, like barrels, hiding under beds, maybe a new animation that would help you cling into walls or hug trees. I dont know, but…
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Perk ban feature
Many competitive games have a ban system like banning characters. So I thought about a perk ban system where every survivor can ban one killer perk and the killer can ban four survivor perks. I thought if a killer player has problems against perks like mettle of man he can ban them. And so can a survivor ban perks like…
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Dance with Me should have the same cooldown of Quick & Quiet
Dance with Me is commonly considered trash: I've played thousands of games and seen it five times, and I'm generous. Not only it offers an often insignificant help, if not combined with Quick & Quiet, because it is too dependent on the shape of the map (in Lampkin Lane it helps much more than in Rotten Fields), but its…
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Enduring changes and new DS
When DS was reworked it had a stun time of 3 seconds and was later buffed to 5 seconds, I assume mostly because of the complaints that enduring made the stun time somewhere around 1 second. So with the upcoming changes to enduring having it only effect pallet stuns I'm curious if the changes made to the new DS which had…
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Ray Tracing (DXR) in Dead by Daylight
Hi everyone, This game is all about the horror and fun with it's nice graphics and sounds all along. But the visuals in terms of lighting can be improved dramatically by implementing Nvidias new Ray Tracing Technology to the game as it is now as a visual option in the menu for those ones who care about the visuals in the…
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A way to disable end chat
I've been practicing new killers lately and with being a baby killer comes the infamous survivor harassment. Its got me thinking that it would be nice for killers to have a way to disable the end game chat from the start. 9 out of 10 matches you have survivors being rude and nasty in chat. (Not just gg ez or whatever, full…
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2 killers versus 8 survivors
This is just a wishlist mode for the developers and I even had some bare bone thoughts, it’s not like this will even be implemented so I hope everyone will give the idea a chance at least. i personally believe that a 2v8 mode will bring much fresh air to the game and I even had some thoughts on how the mechanics could play…
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Paranoid - New status effect
When killer hits you, for x seconds you see other survivors seems the killer when they're running or walking. Imagine a survivor running towards you to heal you and you think he's the killer.
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Lore Improvement
So I purchased Dead by Daylight back when it first came out, since then I have recently started getting back into the game and have enjoyed reading all the lores for the new killers and survivors, but I can't help notice one thing.... They all sound like they were written by an 8 year old. Now I'm not certain if this is…
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A solution to a lot of things.
People want survivors to be original. People want killers to be more useful. People want Adrenaline, Balanced Landing, etc removed from the game or at least less used. People want more rewards for prestiging characters. How about we do something to help all of these situations? Character passives: When you prestige a…
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Balance changes for some killers
Hello there, I'm a streamer and tournament player from RU-community. I am a mainkiller having at least 3800 hrs summary. My english isn't perfect, so be patient, please. In this topic I want to suggest changes concering the killer's balance. Let's start. ALL KILLERS: PASSIVE: After hooking a survivor killer grants 10%…
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Temple Of Purgation rework
The map just feel's bland, lazy and not thought through. It is a big map, which is a slight problem however the Temple and the surrounding scenery accompanying it really take the fun out of the match. As a survivor it feel's really safe to do anything as long as your not being chased, and with 3 survivors feeling safe,…
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Can we get statistics on killer 4k both pre and post EGC?
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Legion Rework
Let me first start by saying that the most recent rework of legion is a better outcome than what they were prior. However, I feel that Legion is still ultimately not fun to play against. I want to outline some reasons why that is and also provide some changes that would make it more fun. Also, I'm not sure if this should…
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Thrill of the hunt should help protect Totems a bit more
Maybe thrill of the hunt could have the ability to always be the first hex totem cleansed? If another totem gets cleansed it switches places, so thrill of the hunt will always take the hit instead of another totem that might be important? This will help hex builds being more accepted into DbD without being a meme build…
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Addons and offerings when dc
When more than one survivor dc’s you shouldn’t have to lose all you’re items add-ons and offerings, I’m sick of losing very rare addons and bloody party streams to survivors who just feel like being dicks, they did this for when someone dc’s during the loading screen but not for during the actual game.
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Offering rework suggestions.
Secret offerings: No longer shows any offering being burned or shows a fake offering being burned, such as BP increasers. Map offerings: Now reduces the chance for a map instead of increasing it, green versions make it impossible to show up. Luck: Luck offerings now affect the chance of receiving 2 items when using Ace in…
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About the Location of the Leave Match Button
Would it be possible to place it on an second tab after hitting the escape button? There would be match information separate from the dc button. That way, leaving a match early would seem less like a part of the game and more of an emergency measure. There are no other indicators in the game that tell uninformed players…
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Entity bloodpoint gummies
Just a dumb idea I had, for strawberry flavoured gummy bloodpoints!
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Killer Item Recovery
Killers should be able to recover the Survivor's items that are left behind after they die / get franklined. It would take like 5 or 10 seconds to pick up the item, and then once you go to your Survivors page it will say "(?) item(s) recovered." and you can choose which survivor you want the item to be on.
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Option To Not Play Certain Killers
I would like the option to choose say 3 killers you want to not play or have a decreased percentage of playing. I feel strongly that Michael Meyers and Freddie are super OP to the point that I want to disconnect to start the game. Others may not agree which is fine and they're entitled to their own opinions but I would…
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Toggle Prestige option for skins
Been having this idea for a while. I think prestige skin shouldn't be "one" set of skin for each character, but instead and optional render option for each piece of skin. The thing is that I often find some skins really cool but don't actually buy them because I already have prestige on that character and I'd find it a…
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The art of dead by daylight book
Can we please get an art of dead by daylight book showcasing every artwork from start until now showing a range of survivor/killer cosmetics, map concepts, and all the artwork you can fit in it!
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Increase repair generators
u thought?
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3rd anniversary idea
survivors can get together on trial to craft something, that can either kill the killer or at least hurt them. when in the real world could you only run?
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How to fix nurse with 1 minor change
Nurse gets regular lunge on first blink but less lunge on second blink (maybe not as bad as Michael tier 1 but still less than she gets now) Problem solved, nurse will take more skill and actually get punished for messing up. Nurse mains gonna be mad, but it'll balance out the killer a hell of a lot more than how…
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Autodidact Rework
Autodidact is a powerful perk in theory but when you actually run it you find that you struggle to stack it with default chances to trigger a Skill Check. Others have wondered why Autodidact doesn't affect self-healing which got me wondering about a potential rework for the perk. Autodidact could use a rework but it would…
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buff thanatophobia
Back in the ptb when the pleague was being tested. you buffed thanatophobia to 6% for each injured/downed/hooked survivors, but reduced it to 4%, which is a big nerf to the perk compared to how it was before the nerf. Yes now at 4 stack it is 16% instead of 15%, but other than this, this is a nerf, 1 injured 4% instead of…
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Grabbed when not injured
I think it would be a good idea, though not game changing, that if survivors that get grabbed in lockers while not in the injured state, should stay healthy in case they wiggle free. Also, it may be an interesting idea to increase wiggle speed very slightly on the same scenario.
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Exit gates spawning too close to each other
So for the last few games I've done about 3 gens while nobody on my team does anything besides hide in a locker so naturally they've all died and the killers finds the hatch first. Literally every single time the doors have spawned on the same wall next to each other within eyesight for the killer so they don't even have…
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Commercial licenses in the steam
Hello , Please help. There are any chance for add the commercial license for the Top Game in the World ( I mean Dead by Daylight) in the steam? There is the program in the steam https://partner.steamgames.com/doc/sitelicense/publisher. We want to purchase your games for our customers, as we are now buying others games, but…
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End game balance
I feel like endgame is a really good addition to dbd but most of the time killers camp gates or down you and camp your body. They’re should be a time limit if the killer isn’t hooking you, standing around your proximity and if the timer goes down enough that the exit gates and hatch open and you get a adrenaline boost.…
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Plague Improvements
Currently Plague is very rewarding to play and also versatile. However, there are a few minor grievances that keep her from reaching her full potential while still being balanced and fun. Please consider Lengthening the infection time on objects a bit. Also, please slightly increase the speed of charging The Vile Purge,…
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Improve graphics of generators
I’d like that to happen Since it’s easy to see the pixels of the generator. A little touch up/time invested in making them a little less pixelated would be appreciated thank you for reading ^_^
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Make Hook Struggle Automatic
I keep having survivor teammates kill themselves on the hook before anybody has a chance to rescue them. Why not just get rid of the button tapping so they can't suicide in 5 seconds. If people want to bail on a match so badly, they can disconnect and get their 0 BP. And I'm sure somebody's going to bring up how suicides…
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Seriously, fix side-by-side gate spawning...
Just had a long-map of Autohaven wreckers, the one where the basement is 300m up a long thin stretch of map. Turns out that was irrelevant since both gates spawned side-by-side 30m apart and with no visual obstructions to one another, yet again, so the killer never even went up the 2nd half of the map once he realized…
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Shorts for David
Something like what the Dwight has, imagine that with his no shirt cosmetic, that would look sick! I'd love to see that.
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Lack of Obsession Perks, so I made some!
Killer: Inspirational Decay: Become Obsessed with a survivor. Your Obsession can open the hatch with their bare hands during the Collapse. Every time you attack a survivor who's not your Obsession, receive a token up to a maximum of 4 tokens. For every token you have, reduce the collapse timer by 13/14/15 seconds. The…
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EGC balance
the EGC should be fairer for both and especially when there is a solo survivor and his 5% chance of escaping through the gate after the killer close the hatch. The spawning of the gates not so close. Survivor Solo buff open the gates 10% faster. Killer can not see the aura of the gates. (only temporarily equal to the…
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Left Behind Rework
Now that the new endgame is in effect, Left Behind is useless. Absolutely horrendous waste of a perk space. For those who don't know what it is off of the top of their head : If you are the last survivor remaining in the Trial, for each generator that needs to be completed, gain a 55/65/75% bonus to repair speed. If you…
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Perks to counter Exposed/Distract killer with Exposed
Perk 1: Paranoia When on the edge of danger, you become paranoid, heightening your senses. When suffering from the exposed or mangled status effect, see the killers aura in an 8/12/16 meter radius. You cannot see survivor auras except if they are in the dying state or hooked. Perk 2: Final wishes Your friends deserve all…
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A Discussion to Make Quentin's Perks Better
Hey! You might have seen me floating around throwing my old Google Doc in your face about how we can make survivor perks in general more appealing in hopes of adding spice to the meta. If you'd like to input something of your own or just read up to get some thoughts of your own going, here's the Doc(Be sure to read some of…
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EGC Balance
the EGC should be fairer for both and especially when there is a solo survivor and his 5% chance of escaping through the gate after the killer close the hatch. The spawning of the gates not so close. Survivor Solo buff open the gates 5% faster. Killer can not see the aura of the gates. (only temporarily equal to the…
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End Game Hostage - Killers take the game hostage for 2 mins
Killers just close the hatch then body-block the exit gate switch and don't let you open the gate. They follow you without hitting you and wait until the timer runs out. It happens frequently, because it's much easier for a killer to find the hatch, usually it is found by the killer even before the hatch is open, because…
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Hex: No One Escapes Death rework proposal
Since people typically complain that the exposed status effect on this perk, maybe give it a bit of a rework that doesn't make it as powerful as it is now being able to instantly down survivors, but rather give them a big speed boost or some sort of non-insta-down buff that enhances the killer's generic (non power based)…
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Pig should have her traps overhauled with more consistency in mind.
Currently as it stands, Pig has a primary power which is her ambush and a secondary power which is her RBT's which allow her to stall the game. With keeping other stalling killers in mind such as Freddy, Legion & Doctor they all have unlimited use of their powers while both Legion & Doctor can consistently waste the same…