The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Xbox and Windows Store players may have difficulty in matchmaking due to an issue affecting their platforms. Please check https://support.xbox.com/en-CA/xbox-live-status for more information. Thank you.
Comments
-
Even if there are intervals, why does it need to be that way? Pinhead can already teleport to you as soon as you start solving the box. Allowing the chains to continue only delays the solving; it doesn't prevent Pinhead from teleporting. That is OP. One or the other only.
-
Here's what I want for maps . . . Shelter Woods killswitched until it is completely re-done. Differentiation in terror radius sounds from above or below on two-level maps. More vaults upstairs on the Game. Offerings having a lower percentage influence (closer to unhooking yourself). A higher priority on addressing maps in…
-
I'll keep saying it . . . slowdown perks should be limited to 3 per loadout max. Survivors can't use endless exhaustion perks and killers shouldn't be able to stack 4 slowdowns.
-
I'd like to see Shelter Woods killswitched until it can be re-done. It just makes you want to DC (unless you are a killer).
-
Just run empathy instead. It tells you where most chases are happening once someone is injured (which tells you where the killer is as well) and you can use it to heal others or see what your team is doing.
-
Slowdown perks should be limited like exhaustion. With the increase in gen times and the proliferation of secondary objectives (especially when there are also event objectives), it should error if you try to load out with more than 2 slowdown perks.
-
I think a happy medium would be that the length of the endgame collapse is extended based on the time the gate is blocked. That way, the killer still has a chance to find you but you also have a chance to open the gates. Everything still happens as normal, it's just that EGC is slightly longer. Otherwise, it's a guaranteed…
-
There are ways to deal with a sabo squad, including running perks that increase your speed to travel to a second hook. I understand that snowballing is desirable, but the killers just got HUGE buffs in 6.1.0 and they continue to use up to 4 slowdown perks (even though BHVR advertised slowdown as no longer needed with…
-
If they are, they shouldn't be. No one should be required to install another application and be social to be able to play an enjoyable version of this game. Also, 4-person SWFs are far less common than solo or solo + partial SWF combinations, so balancing around them is not advisable.
-
They might love a new version even more. And it is DEFINITELY needed. We already have healing and mending in other scenarios (especially with base BT). It needs to be far more interesting for everyone, including the killer.
-
It doesn't need a nerf at all. If you run it long enough, you learn where the vaults and pallets are likely to be so you can remove the perk for something more useful. Yes, not running it means you won't know if that pallet is still available, but still, there are much better uses of that perk slot once you get the hang…
-
No, OP, Legion also needs a new power because the gameplay is so boring. They should lean in to the multiple identities and come up with an entirely new power since mending + healing is boring as possible to play.
-
I think part of the confusion with this is that a lot of those perks I unlocked through teachables still show a locked symbol when I go to the character's bloodweb. Perhaps future patches can correct this.
-
I agree with some but not all of your ideas OP. Maps do need work but they don't need to be made smaller. We have so many killers that can cross maps almost instantly now and those with a large TR become oppressive if every map is small. Shelter Woods needs to be killswitched until it can be reworked. It has too many dead…
-
You've got to be kidding with this. Toolboxes don't do anything. They maybe help with 10% of the newly increased gen length. You killer mains are running 3-4 slowdown perks and you STILL want stuff to slowdown even more? Give me a break. If anything slowdown perks should be limited to 2 per loadout just like exhaustion…
-
It's possible but as I said, they're going to be vulnerable when they are unable to hear the TR anyway, especially if injured.
-
It's easy to combat Pentimento. It requires totems that have previously been broken and reignited. If the team goes back to where the totems were previously broken and cleanses them again, Pentimento becomes less effective permanently. Asking people to play without a TR is not really an effective means to battle Pentimento…
-
With the increase in gen time, slowdowns should be limited like exhaustion perks. Since they function differently, it would have to be a limit of 1 or 2 on loadout as opposed to a cooldown.
-
I think it should be the same for everyone, especially since hackers can target those who aren't fog whisperers. At a minimum, we should get a set number of DCs per day that are allowed without penalty. Like 2 or something? There are legit reasons for it, not to mention internet outages.
-
Some builds and killers are just anti-fun. Add to that toxic playstyles by some killers (camping, tunneling, etc.). Sometimes people just want to get out of that and move on to something more fun. For example, is there really anyone who has fun playing against Legion? Like there is literally nothing fun about mending…
-
IMO slowdown perks should be limited to 1 or the gen speeds need to be returned to what they were before the patch. The end.
-
The problem is that everything else takes longer as it is. Then when you have to heal to try to remove the debuff, you take even more time away from gens. If it was a hex perk where we could cleanse it, it might be a different story, but unless they ban the Legion+Thana or Plague+Thana combos, it needs nerfed.
-
1000% agree OP. If I'm solo, I usually give up against the Lesions with 2+ slowdown perks. 1 slowdown should be limit. With the increase in gen length and so many secondary objectives (mending, pinhead's box, etc.), it's just brutal that multiple slowdowns are allowed to be run.
-
It's the latest patch. Lots of killer buffs and mostly survivor nerfs. The increased time it takes to do a gen means if your teammates aren't gen rushing, you can probably forget escaping.
-
In my opinion, it was too much all at once. I get that a meta shake-up needs to be big, but they really swung the pendulum too far in one direction. Killers got alternatives to any perk nerfed, got longer gen times, got faster bloodlust, and default stacks to STBFL. Survivors didn't get much other than nerfs. What they…
-
Absolutely not, OP. The problem we have with the current version of the game is everything takes longer as a survivor. If we now have to cleanse an offensive hex up to 5 times instead of 2, that eats up WAY TOO MUCH time. Gen time has been increased. Bloodlust has been increased. Killers are still using two or more…
-
I hear you OP. Anyone who is afraid to run for fear of wasting their SB needs to switch to a different exhaustion perk like Lithe or Balanced Landing. The truth is if you run SB and run to a generator, by the time you have repaired it for a bit, the exhaustion will have worn off. It doesn't help if you get chased…
-
This just sounds like a nurse main desperate to avoid nerfs. Enjoy her while it lasts!
-
Wrong. They last this long when a killer like Legion runs Thanataphobia.
-
I think it's a perk you can run for a while to learn where things are, but after that, your eyes mostly work just a good. It's a waste of perk slot long-term.
-
It is truly a problem that killers were encouraged to not run slowdowns and yet they still run 2, 3, or 4. Doing that should be prevented or the changes to gen speeds reversed.
-
Which as I explained is okay because they are such a small percentage of the population. Balancing around 5% of games vs. 95% of games is not smart.
-
This still needs work. I can't vault or anything against Artist with an Xbox controller on PC. Please fix this.
-
LOL. I actually lose line of sight against her quite a bit, but again, the ability to literally move through multiple layers of walls, floors, etc., is out of place in a game where everything on the survivor side has been nerfed into the ground. She needs to be nerfed in some way. Don't agree, move on because it's clear…
-
This is why the patch is ultimately bad for the game. If killers post-patch are going to run TWO slowdown perks, turning matches into super long unfun and almost guaranteed 4Ks, why play survivor? No. Combos like this should be banned or the patch reverted.
-
I agree with OP 1000%. You can't have a killer that completely ignores the physics of the game without the additional OP brand new parts, etc. It's just not going to be sustainable long term as everything else gets nerfed down and down. She needs a different power or dramatically limited number of blinks/distance.
-
This game should NOT be balanced around SWF. You need only go on the official Discord server to see that there aren't that many players playing SWF. (Yes, I know there are private servers, but still the number is low.) There are far more players playing solo. Also, you shouldn't have to buy a game and then get on different…
-
Survivor is harder. With the increase in gen time on top of many killers having secondary objectives (pig's traps, pinhead's box, legion's mending, etc.), it is almost impossible to escape in solo queue. Older killers without secondary objectives (like trapper, although his traps might count) may suffer, but that is a…
-
Here are my problems with the prestige changes: We're forced to do it. We shouldn't be taxed on something we're forced to do. It's yet more screens (eating up time like the old repeated level 50 screens). When an event rolls around, if you are at a low level, your chances of getting event items in the web are going to be…
-
They should run boon instead or take a medkit. The speed of the heal is not worth it.
-
Killswitch it. All regression perks should have a way to stop them or a finite end (not 0%). Ruin's totem can be broken, thanatphobia's survivors can be healed, etc.
-
I had that happen in a match. Also got down to 1-gen left on a junkyard map (the one with the garage) and there were only 2 gens available to do. Was on a SWF at the time and no one could find the third gen after everyone looked everywhere.
-
I'd like to see Halloween/Michael + Ms. Strode updates based on the latest trilogy.
-
Legion should be completely reworked to move away from powers that require so much healing/mending. It's dull as watching paint dry and maddening when added to thanataphobia. What surprises me the most about legion is that there is so much opportunity from a lore POV. There are four different people associated with this…
-
I'm not going to offer specific suggestions on what should be done, but I will say that solo queue should be a priority. People should be able to buy the game and play it without having to get on Discord AND have a decent experience. If being in a SWF is truly required, we should be using in-game systems for comms so that…
-
Some stuff to add to your list OP: Pinhead's chains should not affect you while you are trying to solve the box Revert thanataphobia buffs Revisit all exhaustion perks to determine if any can be on cooldown instead of exhaustion; not all of them need to share exhaustion Focus on solo queue; people should be able to buy the…
-
You're not getting it. If the game keeps adding perks, powers, addons, etc. to the game . . . there will eventually be perks that are fine until they are paired with one other. It could be a particular killer, it could be a particular perk, it could be anything. If there are bans on combos, then the perks/powers/addons,…
-
Fact - it's really difficult to ban all perks across all types of players/killers AND in conjunction with all perks, addons, powers, etc. (not to mention future perks, addons, powers, etc.) Thus, I believe BHVR needs to become open to banning combos. Like you can't pair thana with pentimento. If you try to put both in your…
-
I think the argument could be made that exhaustion should be a perk-specific cooldown to expand our options to run multiple exhaustion perks. So much else has been nerfed that having a separate sprint burst cooldown from another exhaustion perk wouldn't be a problem.
-
My bad. Player level. LOL